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authoroy <Tom_Adams@web.de>2011-01-17 12:28:37 +0100
committeroy <Tom_Adams@web.de>2011-01-17 12:28:37 +0100
commit216967c3bf72ccff9d069327a5531e50f8f88b5a (patch)
treeedda4389c670ddbb9e37885a948f5231babbf496 /src/game/client/components/controls.cpp
parent5483eb66294aabea76624659886a7c39a0758e66 (diff)
downloadzcatch-216967c3bf72ccff9d069327a5531e50f8f88b5a.tar.gz
zcatch-216967c3bf72ccff9d069327a5531e50f8f88b5a.zip
release gameclient components when opening the editor. Closes #429
Diffstat (limited to 'src/game/client/components/controls.cpp')
-rw-r--r--src/game/client/components/controls.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/client/components/controls.cpp b/src/game/client/components/controls.cpp
index 1dd74af2..f7da46b6 100644
--- a/src/game/client/components/controls.cpp
+++ b/src/game/client/components/controls.cpp
@@ -32,6 +32,11 @@ void CControls::OnReset()
 	m_InputDirectionRight = 0;
 }
 
+void CControls::OnRelease()
+{
+	OnReset();
+}
+
 void CControls::OnPlayerDeath()
 {
 	m_LastData.m_WantedWeapon = m_InputData.m_WantedWeapon = 0;