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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-08-31 21:50:14 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-08-31 21:50:14 +0000
commit04eddacd65fd3da680e3d896368cb766b377e6e2 (patch)
tree4e99da87a56b59901e4752d7ac8d593a93ecd508 /src/game/client/components/controls.cpp
parent62d9ff05d6cc0ae1cd952d51a168f6ffcf6abf60 (diff)
downloadzcatch-04eddacd65fd3da680e3d896368cb766b377e6e2.tar.gz
zcatch-04eddacd65fd3da680e3d896368cb766b377e6e2.zip
setting of correct game type in game controller. fixed gametype filter in browser. various cleanups
Diffstat (limited to 'src/game/client/components/controls.cpp')
-rw-r--r--src/game/client/components/controls.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/game/client/components/controls.cpp b/src/game/client/components/controls.cpp
index 0cf8b861..6cb89836 100644
--- a/src/game/client/components/controls.cpp
+++ b/src/game/client/components/controls.cpp
@@ -65,6 +65,16 @@ void CONTROLS::on_init()
 	{ static INPUTSET set = {this, &input_data.prev_weapon, 0};  MACRO_REGISTER_COMMAND("+prevweapon", "", con_key_input_nextprev_weapon, (void *)&set); }
 }
 
+void CONTROLS::on_message(int msg, void *rawmsg)
+{
+    if(msg == NETMSGTYPE_SV_WEAPONPICKUP)
+    {
+    	NETMSG_SV_WEAPONPICKUP *msg = (NETMSG_SV_WEAPONPICKUP *)rawmsg;
+        if(config.cl_autoswitch_weapons)
+        	input_data.wanted_weapon = msg->weapon+1;
+    }
+}
+
 int CONTROLS::snapinput(int *data)
 {
 	static NETOBJ_PLAYER_INPUT last_data = {0};