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authorMagnus Auvinen <magnus.auvinen@gmail.com>2007-11-18 12:03:59 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2007-11-18 12:03:59 +0000
commitdda8f6b33ee05acdf23883c91a0897a464b84061 (patch)
tree7058eb2de2b55db067957f0a67bfcb1c43f5b93d /src/game/client/cl_render.h
parent7efefe27163548b7f61c516d6b650258a3c7d033 (diff)
downloadzcatch-dda8f6b33ee05acdf23883c91a0897a464b84061.tar.gz
zcatch-dda8f6b33ee05acdf23883c91a0897a464b84061.zip
fixed skin selector and some other mindor stuff
Diffstat (limited to 'src/game/client/cl_render.h')
-rw-r--r--src/game/client/cl_render.h23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/game/client/cl_render.h b/src/game/client/cl_render.h
new file mode 100644
index 00000000..44ae7ad4
--- /dev/null
+++ b/src/game/client/cl_render.h
@@ -0,0 +1,23 @@
+struct animstate
+{
+	keyframe body;
+	keyframe back_foot;
+	keyframe front_foot;
+	keyframe attach;
+};
+
+void anim_seq_eval(sequence *seq, float time, keyframe *frame);
+void anim_eval(animation *anim, float time, animstate *state);
+void anim_add_keyframe(keyframe *seq, keyframe *added, float amount);
+void anim_add(animstate *state, animstate *added, float amount);
+void anim_eval_add(animstate *state, animation *anim, float time, float amount);
+
+struct tee_render_info
+{
+	int texture;
+	vec4 color_body;
+	vec4 color_feet;
+	float size;
+};
+
+void render_tee(animstate *anim, tee_render_info *info, int emote, vec2 dir, vec2 pos);