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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-08-27 15:48:50 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-08-27 15:48:50 +0000 |
| commit | dfe499248f1b1236487156b28e4a535d7963fe35 (patch) | |
| tree | a750b0f28cfd3f3e252602681412ac1adc6d29c7 /src/game/client/animstate.hpp | |
| parent | d711dd190cac809a9bd278fba03ed974812bb863 (diff) | |
| download | zcatch-dfe499248f1b1236487156b28e4a535d7963fe35.tar.gz zcatch-dfe499248f1b1236487156b28e4a535d7963fe35.zip | |
major commit. game client restructure. not complete, loads of stuff not working, but the structure is there
Diffstat (limited to 'src/game/client/animstate.hpp')
| -rw-r--r-- | src/game/client/animstate.hpp | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/src/game/client/animstate.hpp b/src/game/client/animstate.hpp new file mode 100644 index 00000000..4b84dd66 --- /dev/null +++ b/src/game/client/animstate.hpp @@ -0,0 +1,24 @@ +#ifndef GAME_CLIENT_ANIMATION_H +#define GAME_CLIENT_ANIMATION_H + +class ANIMSTATE +{ +public: + ANIM_KEYFRAME body; + ANIM_KEYFRAME back_foot; + ANIM_KEYFRAME front_foot; + ANIM_KEYFRAME attach; + + void set(ANIMATION *anim, float time); + void add(ANIMATION *added, float time, float amount); + + static ANIMSTATE *get_idle(); +}; + +//void anim_seq_eval(ANIM_SEQUENCE *seq, float time, ANIM_KEYFRAME *frame); +//void anim_eval(ANIMATION *anim, float time, ANIM_STATE *state); +//void anim_add_keyframe(ANIM_KEYFRAME *seq, ANIM_KEYFRAME *added, float amount); +//void anim_add(ANIM_STATE *state, ANIM_STATE *added, float amount); +//void anim_eval_add(ANIM_STATE *state, ANIMATION *anim, float time, float amount); + +#endif |