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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-08-27 15:48:50 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-08-27 15:48:50 +0000
commitdfe499248f1b1236487156b28e4a535d7963fe35 (patch)
treea750b0f28cfd3f3e252602681412ac1adc6d29c7 /src/game/client/animstate.hpp
parentd711dd190cac809a9bd278fba03ed974812bb863 (diff)
downloadzcatch-dfe499248f1b1236487156b28e4a535d7963fe35.tar.gz
zcatch-dfe499248f1b1236487156b28e4a535d7963fe35.zip
major commit. game client restructure. not complete, loads of stuff not working, but the structure is there
Diffstat (limited to 'src/game/client/animstate.hpp')
-rw-r--r--src/game/client/animstate.hpp24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/game/client/animstate.hpp b/src/game/client/animstate.hpp
new file mode 100644
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--- /dev/null
+++ b/src/game/client/animstate.hpp
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+#ifndef GAME_CLIENT_ANIMATION_H
+#define GAME_CLIENT_ANIMATION_H
+
+class ANIMSTATE
+{
+public:
+	ANIM_KEYFRAME body;
+	ANIM_KEYFRAME back_foot;
+	ANIM_KEYFRAME front_foot;
+	ANIM_KEYFRAME attach;
+	
+	void set(ANIMATION *anim, float time);
+	void add(ANIMATION *added, float time, float amount);
+	
+	static ANIMSTATE *get_idle();
+};
+
+//void anim_seq_eval(ANIM_SEQUENCE *seq, float time, ANIM_KEYFRAME *frame);
+//void anim_eval(ANIMATION *anim, float time, ANIM_STATE *state);
+//void anim_add_keyframe(ANIM_KEYFRAME *seq, ANIM_KEYFRAME *added, float amount);
+//void anim_add(ANIM_STATE *state, ANIM_STATE *added, float amount);
+//void anim_eval_add(ANIM_STATE *state, ANIMATION *anim, float time, float amount);
+
+#endif