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authorMagnus Auvinen <magnus.auvinen@gmail.com>2007-08-22 07:52:33 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2007-08-22 07:52:33 +0000
commit8b3c16e6152a527f9aec1a88a9eed74119de7000 (patch)
treef0bde5cea15e696e42cade06a3b12ff6b13acc57 /src/engine/server/server.cpp
parent9899666a7ce6679a3b9667ab09f615f4d0769c16 (diff)
downloadzcatch-8b3c16e6152a527f9aec1a88a9eed74119de7000.tar.gz
zcatch-8b3c16e6152a527f9aec1a88a9eed74119de7000.zip
major engine cleanup. dependency on baselib removed. engine is now C code (not ansi tho). some other cruft removed aswell
Diffstat (limited to 'src/engine/server/server.cpp')
-rw-r--r--src/engine/server/server.cpp702
1 files changed, 0 insertions, 702 deletions
diff --git a/src/engine/server/server.cpp b/src/engine/server/server.cpp
deleted file mode 100644
index 984292e9..00000000
--- a/src/engine/server/server.cpp
+++ /dev/null
@@ -1,702 +0,0 @@
-#include <cstdio>
-#include <cstring>
-#include <cstdlib>
-
-#include <baselib/system.h>
-#include <baselib/config.h>
-
-#include <engine/interface.h>
-
-#include <engine/packet.h>
-#include <engine/snapshot.h>
-
-#include <engine/compression.h>
-#include <engine/versions.h>
-
-#include <engine/network.h>
-#include <engine/config.h>
-
-#include <mastersrv/mastersrv.h>
-
-namespace baselib {}
-using namespace baselib;
-
-static snapshot_builder builder;
-
-void *snap_new_item(int type, int id, int size)
-{
-	dbg_assert(type >= 0 && type <=0xffff, "incorrect type");
-	dbg_assert(id >= 0 && id <=0xffff, "incorrect id");
-	return builder.new_item(type, id, size);
-}
-
-
-struct snap_id
-{
-	short next;
-	short state; // 0 = free, 1 = alloced, 2 = timed
-	int timeout_tick;
-};
-
-static const int MAX_IDS = 8*1024; // should be lowered
-static snap_id snap_ids[8*1024];
-static int snap_first_free_id;
-static int snap_first_timed_id;
-static int snap_last_timed_id;
-static int snap_id_usage;
-static int snap_id_inusage;
-
-static int snap_id_inited = 0;
-
-void snap_init_id()
-{
-	for(int i = 0; i < MAX_IDS; i++)
-	{
-		snap_ids[i].next = i+1;
-		snap_ids[i].state = 0;
-	}
-		
-	snap_ids[MAX_IDS-1].next = -1;
-	snap_first_free_id = 0;
-	snap_first_timed_id = -1;
-	snap_last_timed_id = -1;
-	snap_id_usage = 0;
-	snap_id_inusage = 0;
-	
-	snap_id_inited = 1;
-}
-
-int snap_new_id()
-{
-	dbg_assert(snap_id_inited == 1, "requesting id too soon");
-	
-	// process timed ids
-	while(snap_first_timed_id != -1 && snap_ids[snap_first_timed_id].timeout_tick < server_tick())
-	{
-		int next_timed = snap_ids[snap_first_timed_id].next;
-		
-		// add it to the free list
-		snap_ids[snap_first_timed_id].next = snap_first_free_id;
-		snap_ids[snap_first_timed_id].state = 0;
-		snap_first_free_id = snap_first_timed_id;
-		
-		// remove it from the timed list
-		snap_first_timed_id = next_timed;
-		if(snap_first_timed_id == -1)
-			snap_last_timed_id = -1;
-			
-		snap_id_usage--;
-	}
-	
-	int id = snap_first_free_id;
-	dbg_assert(id != -1, "id error");
-	snap_first_free_id = snap_ids[snap_first_free_id].next;
-	snap_ids[id].state = 1;
-	snap_id_usage++;
-	snap_id_inusage++;
-	return id;
-}
-
-void snap_free_id(int id)
-{
-	dbg_assert(snap_ids[id].state == 1, "id is not alloced");
-
-	snap_id_inusage--;
-	snap_ids[id].state = 2;
-	snap_ids[id].timeout_tick = server_tick() + server_tickspeed()*5;
-	snap_ids[id].next = -1;
-	
-	if(snap_last_timed_id != -1)
-	{
-		snap_ids[snap_last_timed_id].next = id;
-		snap_last_timed_id = id;
-	}
-	else
-	{
-		snap_first_timed_id = id;
-		snap_last_timed_id = id;
-	}
-}
-
-
-
-
-//
-class client
-{
-public:
-	enum
-	{
-		STATE_EMPTY = 0,
-		STATE_CONNECTING = 1,
-		STATE_INGAME = 2,
-	};
-
-	struct stored_snapshot
-	{
-		int64 send_time;
-		snapshot snap;
-	};
-
-	// connection state info
-	int state;
-	int latency;
-	
-	int last_acked_snapshot;
-	snapshot_storage snapshots;
-
-	char name[MAX_NAME_LENGTH];
-	char clan[MAX_CLANNAME_LENGTH];
-
-	bool is_empty() const { return state == STATE_EMPTY; }
-	bool is_ingame() const { return state == STATE_INGAME; }
-};
-
-static client clients[MAX_CLIENTS];
-static int current_tick = 0;
-static net_server net;
-
-int server_tick()
-{
-	return current_tick;
-}
-
-int server_tickspeed()
-{
-	return SERVER_TICK_SPEED;
-}
-
-int server_init()
-{
-	for(int i = 0; i < MAX_CLIENTS; i++)
-	{
-		clients[i].state = client::STATE_EMPTY;
-		clients[i].name[0] = 0;
-		clients[i].clan[0] = 0;
-		//clients[i].lastactivity = 0;
-	}
-
-	current_tick = 0;
-
-	return 0;
-}
-
-int server_getclientinfo(int client_id, client_info *info)
-{
-	dbg_assert(client_id >= 0 && client_id < MAX_CLIENTS, "client_id is not valid");
-	dbg_assert(info != 0, "info can not be null");
-
-	if(clients[client_id].is_ingame())
-	{
-		info->name = clients[client_id].name;
-		info->latency = clients[client_id].latency;
-		return 1;
-	}
-	return 0;
-}
-
-
-int server_send_msg(int client_id)
-{
-	const msg_info *info = msg_get_info();
-	NETPACKET packet;
-	mem_zero(&packet, sizeof(NETPACKET));
-	
-	packet.client_id = client_id;
-	packet.data = info->data;
-	packet.data_size = info->size;
-
-	if(info->flags&MSGFLAG_VITAL)	
-		packet.flags = PACKETFLAG_VITAL;
-			
-	if(client_id == -1)
-	{
-		// broadcast
-		for(int i = 0; i < MAX_CLIENTS; i++)
-			if(clients[i].is_ingame())
-			{
-				packet.client_id = i;
-				net.send(&packet);
-			}
-	}
-	else
-		net.send(&packet);
-	return 0;
-}
-
-static int new_client_callback(int cid, void *user)
-{
-	clients[cid].state = client::STATE_CONNECTING;
-	clients[cid].name[0] = 0;
-	clients[cid].clan[0] = 0;
-	clients[cid].snapshots.purge_all();
-	clients[cid].last_acked_snapshot = -1;
-	return 0;
-}
-
-static int del_client_callback(int cid, void *user)
-{
-	clients[cid].state = client::STATE_EMPTY;
-	clients[cid].name[0] = 0;
-	clients[cid].clan[0] = 0;
-	clients[cid].snapshots.purge_all();
-	
-	mods_client_drop(cid);
-	return 0;
-}
-		
-// TODO: remove this class
-class server
-{
-public:
-	//socket_udp4 game_socket;
-	int64 lasttick;
-	int64 lastheartbeat;
-	netaddr4 master_server;
-
-	int biggest_snapshot;
-
-	bool run()
-	{
-		biggest_snapshot = 0;
-
-		net_init(); // For Windows compatibility.
-		
-		snap_init_id();
-
-		// load map
-		if(!map_load(config.sv_map))
-		{
-			dbg_msg("server", "failed to load map. mapname='%s'", config.sv_map);
-			return false;
-		}
-		
-		// start server
-		NETADDR4 bindaddr;
-
-		if(strlen(config.sv_bindaddr) && net_host_lookup(config.sv_bindaddr, config.sv_port, &bindaddr) != 0)
-		{
-			// sweet!	
-		}
-		else
-		{
-			mem_zero(&bindaddr, sizeof(bindaddr));
-			bindaddr.port = config.sv_port;
-		}
-		
-		if(!net.open(bindaddr, config.sv_max_clients, 0))
-		{
-			dbg_msg("server", "couldn't open socket. port might already be in use");
-			return false;
-		}
-		
-		net.set_callbacks(new_client_callback, del_client_callback, 0);
-		
-		dbg_msg("server", "server name is '%s'", config.sv_name);
-		dbg_msg("server", "masterserver is '%s'", config.masterserver);
-		if (net_host_lookup(config.masterserver, MASTERSERVER_PORT, &master_server) != 0)
-		{
-			// TODO: fix me
-			//master_server = netaddr4(0, 0, 0, 0, 0);
-		}
-
-		mods_init();
-
-		int64 time_per_tick = time_freq()/SERVER_TICK_SPEED;
-		int64 time_per_heartbeat = time_freq() * 30;
-		int64 starttime = time_get();
-		//int64 lasttick = starttime;
-		lasttick = starttime;
-		lastheartbeat = 0;
-
-		int64 reporttime = time_get();
-		int reportinterval = 3;
-		//int64 reportinterval = time_freq()*3;
-
-		int64 simulationtime = 0;
-		int64 snaptime = 0;
-		int64 networktime = 0;
-		int64 totaltime = 0;
-
-		while(true)
-		{
-			int64 t = time_get();
-			if(t-lasttick > time_per_tick)
-			{
-				{
-					int64 start = time_get();
-					tick();
-					simulationtime += time_get()-start;
-				}
-
-				{
-					int64 start = time_get();
-					snap();
-					snaptime += time_get()-start;
-				}
-
-				lasttick += time_per_tick;
-			}
-
-			if(config.sv_sendheartbeats)
-			{
-				if (t > lastheartbeat+time_per_heartbeat)
-				{
-					send_heartbeat();
-					lastheartbeat = t+time_per_heartbeat;
-				}
-			}
-
-			{
-				int64 start = time_get();
-				pump_network();
-				networktime += time_get()-start;
-			}
-
-			if(reporttime < time_get())
-			{
-				if(config.debug)
-				{
-					dbg_msg("server", "sim=%.02fms snap=%.02fms net=%.02fms total=%.02fms load=%.02f%% ids=%d/%d",
-						(simulationtime/reportinterval)/(double)time_freq()*1000,
-						(snaptime/reportinterval)/(double)time_freq()*1000,
-						(networktime/reportinterval)/(double)time_freq()*1000,
-						(totaltime/reportinterval)/(double)time_freq()*1000,
-						(totaltime)/reportinterval/(double)time_freq()*100.0f,
-						snap_id_inusage, snap_id_usage);
-				}
-
-				simulationtime = 0;
-				snaptime = 0;
-				networktime = 0;
-				totaltime = 0;
-
-				reporttime += time_freq()*reportinterval;
-			}
-			totaltime += time_get()-t;
-			thread_sleep(1);
-		}
-
-		mods_shutdown();
-		map_unload();
-	}
-
-	void tick()
-	{
-		current_tick++;
-		mods_tick();
-	}
-
-	void snap()
-	{
-		//if(current_tick&1)
-		//	return;
-		mods_presnap();
-
-		for(int i = 0; i < MAX_CLIENTS; i++)
-		{
-			if(clients[i].is_ingame())
-			{
-				char data[MAX_SNAPSHOT_SIZE];
-				char deltadata[MAX_SNAPSHOT_SIZE];
-				char compdata[MAX_SNAPSHOT_SIZE];
-				//char intdata[MAX_SNAPSHOT_SIZE];
-				builder.start();
-				mods_snap(i);
-
-				// finish snapshot
-				int snapshot_size = builder.finish(data);
-
-				// remove old snapshos
-				// keep 1 seconds worth of snapshots
-				clients[i].snapshots.purge_until(current_tick-SERVER_TICK_SPEED);
-				
-				// save it the snapshot
-				clients[i].snapshots.add(current_tick, time_get(), snapshot_size, data);
-				
-				// find snapshot that we can preform delta against
-				static snapshot emptysnap;
-				emptysnap.data_size = 0;
-				emptysnap.num_items = 0;
-				
-				snapshot *deltashot = &emptysnap;
-				int deltashot_size;
-				int delta_tick = -1;
-				{
-					void *delta_data;
-					deltashot_size = clients[i].snapshots.get(clients[i].last_acked_snapshot, 0, (void **)&delta_data);
-					if(deltashot_size >= 0)
-					{
-						delta_tick = clients[i].last_acked_snapshot;
-						deltashot = (snapshot *)delta_data;
-					}
-				}
-				
-				// create delta
-				int deltasize = snapshot_create_delta(deltashot, (snapshot*)data, deltadata);
-				
-				if(deltasize)
-				{
-					// compress it
-					//int intsize = -1;
-					unsigned char intdata[MAX_SNAPSHOT_SIZE];
-					int intsize = intpack_compress(deltadata, deltasize, intdata);
-					
-					int compsize = zerobit_compress(intdata, intsize, compdata);
-					//dbg_msg("compress", "%5d --delta-> %5d --int-> %5d --zero-> %5d %5d",
-						//snapshot_size, deltasize, intsize, compsize, intsize-compsize);
-					snapshot_size = compsize;
-
-					if(snapshot_size > biggest_snapshot)
-						biggest_snapshot = snapshot_size;
-
-					const int max_size = MAX_SNAPSHOT_PACKSIZE;
-					int numpackets = (snapshot_size+max_size-1)/max_size;
-					(void)numpackets;
-					for(int n = 0, left = snapshot_size; left; n++)
-					{
-						int chunk = left < max_size ? left : max_size;
-						left -= chunk;
-
-						//if(numpackets == 1)
-						//	msg_pack_start_system(NETMSG_SNAPSMALL, 0);
-						//else
-						msg_pack_start_system(NETMSG_SNAP, 0);
-						msg_pack_int(current_tick);
-						msg_pack_int(current_tick-delta_tick); // compressed with
-						msg_pack_int(chunk);
-						msg_pack_raw(&compdata[n*max_size], chunk);
-						msg_pack_end();
-						//const msg_info *info = msg_get_info();
-						//dbg_msg("server", "size=%d", info->size);
-						server_send_msg(i);
-					}
-				}
-				else
-				{
-					msg_pack_start_system(NETMSG_SNAPEMPTY, 0);
-					msg_pack_int(current_tick);
-					msg_pack_int(current_tick-delta_tick); // compressed with
-					msg_pack_end();
-					server_send_msg(i);
-				}
-			}
-		}
-
-		mods_postsnap();
-	}
-
-	void send_map(int cid)
-	{
-		msg_pack_start_system(NETMSG_MAP, MSGFLAG_VITAL);
-		msg_pack_string(config.sv_map, 0);
-		msg_pack_end();
-		server_send_msg(cid);
-	}
-	
-	void send_heartbeat()
-	{
-		NETPACKET packet;
-		packet.client_id = -1;
-		packet.address = master_server;
-		packet.flags = PACKETFLAG_CONNLESS;
-		packet.data_size = sizeof(SERVERBROWSE_HEARTBEAT);
-		packet.data = SERVERBROWSE_HEARTBEAT;
-		net.send(&packet);
-	}
-
-	void drop(int cid, const char *reason)
-	{
-		if(clients[cid].state == client::STATE_EMPTY)
-			return;
-
-		clients[cid].state = client::STATE_EMPTY;
-		mods_client_drop(cid);
-		dbg_msg("server", "player dropped. reason='%s' cid=%x name='%s'", reason, cid, clients[cid].name);
-	}
-
-	void process_client_packet(NETPACKET *packet)
-	{
-		int cid = packet->client_id;
-		int sys;
-		int msg = msg_unpack_start(packet->data, packet->data_size, &sys);
-		if(sys)
-		{
-			// system message
-			if(msg == NETMSG_INFO)
-			{
-				char version[64];
-				strncpy(version, msg_unpack_string(), 64);
-				if(strcmp(version, TEEWARS_NETVERSION_STRING) != 0)
-				//if(strcmp(version, "ERROR") != 0)
-				{
-					// OH FUCK! wrong version, drop him
-					char reason[256];
-					sprintf(reason, "wrong version. server is running %s.", TEEWARS_NETVERSION_STRING);
-					net.drop(cid, reason);
-					return;
-				}
-				
-				strncpy(clients[cid].name, msg_unpack_string(), MAX_NAME_LENGTH);
-				strncpy(clients[cid].clan, msg_unpack_string(), MAX_CLANNAME_LENGTH);
-				const char *password = msg_unpack_string();
-				const char *skin = msg_unpack_string();
-				(void)password; // ignore these variables
-				(void)skin;
-				send_map(cid);
-			}
-			else if(msg == NETMSG_ENTERGAME)
-			{
-				if(clients[cid].state != client::STATE_INGAME)
-				{
-					dbg_msg("server", "player as entered the game. cid=%x", cid);
-					clients[cid].state = client::STATE_INGAME;
-					mods_client_enter(cid);
-				}
-			}
-			else if(msg == NETMSG_INPUT)
-			{
-				int input[MAX_INPUT_SIZE];
-				int size = msg_unpack_int();
-				for(int i = 0; i < size/4; i++)
-					input[i] = msg_unpack_int();
-				mods_client_input(cid, input);
-			}
-			else if(msg == NETMSG_SNAPACK)
-			{
-				clients[cid].last_acked_snapshot = msg_unpack_int();
-				int64 tagtime;
-				if(clients[cid].snapshots.get(clients[cid].last_acked_snapshot, &tagtime, 0) >= 0)
-					clients[cid].latency = (int)(((time_get()-tagtime)*1000)/time_freq());
-			}
-			else
-			{
-				dbg_msg("server", "strange message cid=%d msg=%d data_size=%d", cid, msg, packet->data_size);
-			}
-		}
-		else
-		{
-			// game message
-			mods_message(msg, cid);
-		}
-	}
-
-	void process_packet(NETPACKET *packet)
-	{
-	}
-
-	void client_timeout(int clientId)
-	{
-		drop(clientId, "client timedout");
-	}
-
-	void send_serverinfo(NETADDR4 *addr)
-	{
-		NETPACKET packet;
-		
-		data_packer packer;
-		packer.reset();
-		packer.add_raw(SERVERBROWSE_INFO, sizeof(SERVERBROWSE_INFO));
-		packer.add_string(config.sv_name, 128);
-		packer.add_string(config.sv_map, 128);
-		packer.add_int(MAX_CLIENTS); // max_players
-		int c = 0;
-		for(int i = 0; i < MAX_CLIENTS; i++)
-		{
-			if(!clients[i].is_empty())
-				c++;
-		}
-		packer.add_int(c); // num_players
-		
-		packet.client_id = -1;
-		packet.address = *addr;
-		packet.flags = PACKETFLAG_CONNLESS;
-		packet.data_size = packer.size();
-		packet.data = packer.data();
-		net.send(&packet);
-	}
-
-
-	void send_fwcheckresponse(NETADDR4 *addr)
-	{
-		NETPACKET packet;
-		packet.client_id = -1;
-		packet.address = *addr;
-		packet.flags = PACKETFLAG_CONNLESS;
-		packet.data_size = sizeof(SERVERBROWSE_FWRESPONSE);
-		packet.data = SERVERBROWSE_FWRESPONSE;
-		net.send(&packet);
-	}
-
-	void pump_network()
-	{
-		net.update();
-		
-		// process packets
-		NETPACKET packet;
-		while(net.recv(&packet))
-		{
-			if(packet.client_id == -1)
-			{
-				// stateless
-				if(packet.data_size == sizeof(SERVERBROWSE_GETINFO) &&
-					memcmp(packet.data, SERVERBROWSE_GETINFO, sizeof(SERVERBROWSE_GETINFO)) == 0)
-				{
-					send_serverinfo(&packet.address);
-				}
-				else if(packet.data_size == sizeof(SERVERBROWSE_FWCHECK) &&
-					memcmp(packet.data, SERVERBROWSE_FWCHECK, sizeof(SERVERBROWSE_FWCHECK)) == 0)
-				{
-					send_fwcheckresponse(&packet.address);
-				}
-				else if(packet.data_size == sizeof(SERVERBROWSE_FWOK) &&
-					memcmp(packet.data, SERVERBROWSE_FWOK, sizeof(SERVERBROWSE_FWOK)) == 0)
-				{
-					if(config.debug)
-						dbg_msg("server", "no firewall/nat problems detected");
-				}
-				else if(packet.data_size == sizeof(SERVERBROWSE_FWERROR) &&
-					memcmp(packet.data, SERVERBROWSE_FWERROR, sizeof(SERVERBROWSE_FWERROR)) == 0)
-				{
-					dbg_msg("server", "ERROR: the master server reports that clients can not connect to this server.");
-					dbg_msg("server", "ERROR: configure your firewall/nat to let trough udp on port %d.", 8303);
-				}
-			}
-			else
-				process_client_packet(&packet);
-		}
-	}
-};
-
-int main(int argc, char **argv)
-{
-	dbg_msg("server", "starting...");
-
-	config_reset();
-
-#ifdef CONF_PLATFORM_MACOSX
-	const char *config_filename = "~/.teewars";
-#else
-	const char *config_filename = "default.cfg";
-#endif
-
-	for(int i = 1; i < argc; i++)
-	{
-		if(argv[i][0] == '-' && argv[i][1] == 'f' && argv[i][2] == 0 && argc - i > 1)
-		{
-			config_filename = argv[i+1];
-			i++;
-		}
-	}
-
-	config_load(config_filename);
-
-	// parse arguments
-	for(int i = 1; i < argc; i++)
-		config_set(argv[i]);
-
-	server_init();
-	server s;
-	s.run();
-	return 0;
-}