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authorMarius "Teelevision" Neugebauer <marius@teele.eu>2014-08-14 03:45:22 +0200
committerMarius "Teelevision" Neugebauer <marius@teele.eu>2014-08-14 03:45:22 +0200
commite4c23de10836a3f55ca06bb9e3c81ffc7cb147cb (patch)
tree7a37cc68f24466951757031007a0666916df7b4e /src/engine/server/server.cpp
parentbdcb063dcffd1bc054442975d772a785a7ea13c5 (diff)
downloadzcatch-e4c23de10836a3f55ca06bb9e3c81ffc7cb147cb.tar.gz
zcatch-e4c23de10836a3f55ca06bb9e3c81ffc7cb147cb.zip
fixed admin online tracking
Diffstat (limited to 'src/engine/server/server.cpp')
-rw-r--r--src/engine/server/server.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/engine/server/server.cpp b/src/engine/server/server.cpp
index 0aa8fde4..6294573b 100644
--- a/src/engine/server/server.cpp
+++ b/src/engine/server/server.cpp
@@ -796,7 +796,7 @@ int CServer::DelClientCallback(int ClientID, const char *pReason, void *pUser)
 		pThis->GameServer()->OnClientDrop(ClientID, pReason);
 	
 	// check if dropped player is admin
-	if (pThis->m_aClients[ClientID].m_Authed == AUTHED_ADMIN) {
+	if (pThis->IsAuthed(ClientID)) {
 		pThis->DecreaseLoggedInAdmins();
 	}