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| author | oy <Tom_Adams@web.de> | 2011-03-20 15:33:49 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-03-20 15:33:49 +0100 |
| commit | 96808a11451f2ccf22346253bd22f8f559207ac8 (patch) | |
| tree | a91ecb0ea18cff36e8515f234c5028c6c1c1b628 /src/engine/server.h | |
| parent | 2547bfa4fcc8916a47eceb9a929fe73c8a1d83b9 (diff) | |
| download | zcatch-96808a11451f2ccf22346253bd22f8f559207ac8.tar.gz zcatch-96808a11451f2ccf22346253bd22f8f559207ac8.zip | |
made it possible to just show the number of player slots of a server (instead of client ones). Closes #68
Diffstat (limited to 'src/engine/server.h')
| -rw-r--r-- | src/engine/server.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/engine/server.h b/src/engine/server.h index edc60767..7e11d865 100644 --- a/src/engine/server.h +++ b/src/engine/server.h @@ -82,6 +82,7 @@ public: virtual void OnClientPredictedInput(int ClientID, void *pInput) = 0; virtual bool IsClientReady(int ClientID) = 0; + virtual bool IsClientPlayer(int ClientID) = 0; virtual const char *GameType() = 0; virtual const char *Version() = 0; |