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authoroy <Tom_Adams@web.de>2011-03-20 15:33:49 +0100
committeroy <Tom_Adams@web.de>2011-03-20 15:33:49 +0100
commit96808a11451f2ccf22346253bd22f8f559207ac8 (patch)
treea91ecb0ea18cff36e8515f234c5028c6c1c1b628 /src/engine/server.h
parent2547bfa4fcc8916a47eceb9a929fe73c8a1d83b9 (diff)
downloadzcatch-96808a11451f2ccf22346253bd22f8f559207ac8.tar.gz
zcatch-96808a11451f2ccf22346253bd22f8f559207ac8.zip
made it possible to just show the number of player slots of a server (instead of client ones). Closes #68
Diffstat (limited to 'src/engine/server.h')
-rw-r--r--src/engine/server.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/engine/server.h b/src/engine/server.h
index edc60767..7e11d865 100644
--- a/src/engine/server.h
+++ b/src/engine/server.h
@@ -82,6 +82,7 @@ public:
 	virtual void OnClientPredictedInput(int ClientID, void *pInput) = 0;
 
 	virtual bool IsClientReady(int ClientID) = 0;
+	virtual bool IsClientPlayer(int ClientID) = 0;
 	
 	virtual const char *GameType() = 0;
 	virtual const char *Version() = 0;