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authorMagnus Auvinen <magnus.auvinen@gmail.com>2012-01-03 21:39:10 +0100
committerMagnus Auvinen <magnus.auvinen@gmail.com>2012-01-03 21:39:10 +0100
commit50d872531aae6640f57da98e8dcf6dbae1f9cd82 (patch)
treee3a88d02f1b7ec3a37a4e3b6acb2413e51cbebc2 /src/engine/graphics.h
parente59b24d8db8a7a9ec21c654302d89e01903f4d96 (diff)
downloadzcatch-50d872531aae6640f57da98e8dcf6dbae1f9cd82.tar.gz
zcatch-50d872531aae6640f57da98e8dcf6dbae1f9cd82.zip
cleaned up the code. fixed so that SDL is inited on main thread and then transfers the gl context to the render thread
Diffstat (limited to 'src/engine/graphics.h')
-rw-r--r--src/engine/graphics.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/engine/graphics.h b/src/engine/graphics.h
index 94d9c1a2..6d31060e 100644
--- a/src/engine/graphics.h
+++ b/src/engine/graphics.h
@@ -146,7 +146,7 @@ class IEngineGraphics : public IGraphics
 {
 	MACRO_INTERFACE("enginegraphics", 0)
 public:
-	virtual bool Init() = 0;
+	virtual int Init() = 0;
 	virtual void Shutdown() = 0;
 
 	virtual void Minimize() = 0;