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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2012-01-03 21:39:10 +0100 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2012-01-03 21:39:10 +0100 |
| commit | 50d872531aae6640f57da98e8dcf6dbae1f9cd82 (patch) | |
| tree | e3a88d02f1b7ec3a37a4e3b6acb2413e51cbebc2 /src/engine/graphics.h | |
| parent | e59b24d8db8a7a9ec21c654302d89e01903f4d96 (diff) | |
| download | zcatch-50d872531aae6640f57da98e8dcf6dbae1f9cd82.tar.gz zcatch-50d872531aae6640f57da98e8dcf6dbae1f9cd82.zip | |
cleaned up the code. fixed so that SDL is inited on main thread and then transfers the gl context to the render thread
Diffstat (limited to 'src/engine/graphics.h')
| -rw-r--r-- | src/engine/graphics.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/engine/graphics.h b/src/engine/graphics.h index 94d9c1a2..6d31060e 100644 --- a/src/engine/graphics.h +++ b/src/engine/graphics.h @@ -146,7 +146,7 @@ class IEngineGraphics : public IGraphics { MACRO_INTERFACE("enginegraphics", 0) public: - virtual bool Init() = 0; + virtual int Init() = 0; virtual void Shutdown() = 0; virtual void Minimize() = 0; |