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authorDominik Geyer <dominik.geyer@gmx.de>2008-10-16 17:09:34 +0000
committerDominik Geyer <dominik.geyer@gmx.de>2008-10-16 17:09:34 +0000
commit977785b154f4153cc99e5c0ca866c154bb71bfbc (patch)
tree4fb2db379164c0b8cf1cf70c2a3d2ebc41e8704d /src/engine/external
parent07fc7ec8f899abdf8f24f9e17d019ee6b3a33a68 (diff)
downloadzcatch-977785b154f4153cc99e5c0ca866c154bb71bfbc.tar.gz
zcatch-977785b154f4153cc99e5c0ca866c154bb71bfbc.zip
updated to glfw-1.6 and merged previous modifications
Diffstat (limited to 'src/engine/external')
-rw-r--r--src/engine/external/glfw/include/GL/glfw.h242
-rw-r--r--src/engine/external/glfw/lib/macosx/macosx_init.c5
-rw-r--r--src/engine/external/glfw/lib/win32/platform.h16
-rw-r--r--src/engine/external/glfw/lib/win32/win32_glext.c24
-rw-r--r--src/engine/external/glfw/lib/win32/win32_window.c47
-rw-r--r--src/engine/external/glfw/lib/x11/x11_window.c9
6 files changed, 177 insertions, 166 deletions
diff --git a/src/engine/external/glfw/include/GL/glfw.h b/src/engine/external/glfw/include/GL/glfw.h
index 3770305f..922c5373 100644
--- a/src/engine/external/glfw/include/GL/glfw.h
+++ b/src/engine/external/glfw/include/GL/glfw.h
@@ -1,31 +1,31 @@
-/*======================================================================== */
-/* GLFW - An OpenGL framework */
-/* File:        glfw.h */
-/* API version: 2.6 */
-/* WWW:         http://glfw.sourceforge.net */
-/*------------------------------------------------------------------------ */
-/* Copyright (c) 2002-2006 Camilla Berglund */
-/* */
-/* This software is provided 'as-is', without any express or implied */
-/* warranty. In no event will the authors be held liable for any damages */
-/* arising from the use of this software. */
-/* */
-/* Permission is granted to anyone to use this software for any purpose, */
-/* including commercial applications, and to alter it and redistribute it */
-/* freely, subject to the following restrictions: */
-/* */
-/* 1. The origin of this software must not be misrepresented; you must not */
-/*    claim that you wrote the original software. If you use this software */
-/*    in a product, an acknowledgment in the product documentation would */
-/*    be appreciated but is not required. */
-/* */
-/* 2. Altered source versions must be plainly marked as such, and must not */
-/*    be misrepresented as being the original software. */
-/* */
-/* 3. This notice may not be removed or altered from any source */
-/*    distribution. */
-/* */
-/*======================================================================== */
+/*======================================================================== */

+/* GLFW - An OpenGL framework */

+/* File:        glfw.h */

+/* API version: 2.6 */

+/* WWW:         http://glfw.sourceforge.net */

+/*------------------------------------------------------------------------ */

+/* Copyright (c) 2002-2006 Camilla Berglund */

+/* */

+/* This software is provided 'as-is', without any express or implied */

+/* warranty. In no event will the authors be held liable for any damages */

+/* arising from the use of this software. */

+/* */

+/* Permission is granted to anyone to use this software for any purpose, */

+/* including commercial applications, and to alter it and redistribute it */

+/* freely, subject to the following restrictions: */

+/* */

+/* 1. The origin of this software must not be misrepresented; you must not */

+/*    claim that you wrote the original software. If you use this software */

+/*    in a product, an acknowledgment in the product documentation would */

+/*    be appreciated but is not required. */

+/* */

+/* 2. Altered source versions must be plainly marked as such, and must not */

+/*    be misrepresented as being the original software. */

+/* */

+/* 3. This notice may not be removed or altered from any source */

+/*    distribution. */

+/* */

+/*======================================================================== */

 

 #ifndef __glfw_h_

 #define __glfw_h_

@@ -35,38 +35,38 @@ extern "C" {
 #endif

 

 

-/*======================================================================== */
-/* Global definitions */
-/*======================================================================== */
+/*======================================================================== */

+/* Global definitions */

+/*======================================================================== */

 

-/* We need a NULL pointer from time to time */
+/* We need a NULL pointer from time to time */

 #ifndef NULL

  #ifdef __cplusplus

   #define NULL 0

  #else

   #define NULL ((void *)0)

  #endif

-#endif /* NULL */
+#endif /* NULL */

 

 

-/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
+/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */

 

-/* Please report any probles that you find with your compiler, which may */
-/* be solved in this section! There are several compilers that I have not */
-/* been able to test this file with yet. */
+/* Please report any probles that you find with your compiler, which may */

+/* be solved in this section! There are several compilers that I have not */

+/* been able to test this file with yet. */

 

-/* First: If we are we on Windows, we want a single define for it (_WIN32) */
-/* (Note: For Cygwin the compiler flag -mwin32 should be used, but to */
-/* make sure that things run smoothly for Cygwin users, we add __CYGWIN__ */
-/* to the list of "valid Win32 identifiers", which removes the need for */
-/* -mwin32) */
+/* First: If we are we on Windows, we want a single define for it (_WIN32) */

+/* (Note: For Cygwin the compiler flag -mwin32 should be used, but to */

+/* make sure that things run smoothly for Cygwin users, we add __CYGWIN__ */

+/* to the list of "valid Win32 identifiers", which removes the need for */

+/* -mwin32) */

 #if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__))

  #define _WIN32

-#endif /* _WIN32 */
+#endif /* _WIN32 */

 

-/* In order for extension support to be portable, we need to define an */
-/* OpenGL function call method. We use the keyword APIENTRY, which is */
-/* defined for Win32. (Note: Windows also needs this for <GL/gl.h>) */
+/* In order for extension support to be portable, we need to define an */

+/* OpenGL function call method. We use the keyword APIENTRY, which is */

+/* defined for Win32. (Note: Windows also needs this for <GL/gl.h>) */

 #ifndef APIENTRY

  #ifdef _WIN32

   #define APIENTRY __stdcall

@@ -74,63 +74,63 @@ extern "C" {
   #define APIENTRY

  #endif

  #define GL_APIENTRY_DEFINED

-#endif /* APIENTRY */
+#endif /* APIENTRY */

 

 

-/* The following three defines are here solely to make some Windows-based */
-/* <GL/gl.h> files happy. Theoretically we could include <windows.h>, but */
-/* it has the major drawback of severely polluting our namespace. */
+/* The following three defines are here solely to make some Windows-based */

+/* <GL/gl.h> files happy. Theoretically we could include <windows.h>, but */

+/* it has the major drawback of severely polluting our namespace. */

 

-/* Under Windows, we need WINGDIAPI defined */
+/* Under Windows, we need WINGDIAPI defined */

 #if !defined(WINGDIAPI) && defined(_WIN32)

  #if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)

-  /* Microsoft Visual C++, Borland C++ Builder and Pelles C */
+  /* Microsoft Visual C++, Borland C++ Builder and Pelles C */

   #define WINGDIAPI __declspec(dllimport)

  #elif defined(__LCC__)

-  /* LCC-Win32 */
+  /* LCC-Win32 */

   #define WINGDIAPI __stdcall

  #else

-  /* Others (e.g. MinGW, Cygwin) */
+  /* Others (e.g. MinGW, Cygwin) */

   #define WINGDIAPI extern

  #endif

  #define GL_WINGDIAPI_DEFINED

-#endif /* WINGDIAPI */
+#endif /* WINGDIAPI */

 

-/* Some <GL/glu.h> files also need CALLBACK defined */
+/* Some <GL/glu.h> files also need CALLBACK defined */

 #if !defined(CALLBACK) && defined(_WIN32)

  #if defined(_MSC_VER)

-  /* Microsoft Visual C++ */
+  /* Microsoft Visual C++ */

   #if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)

    #define CALLBACK __stdcall

   #else

    #define CALLBACK

   #endif

  #else

-  /* Other Windows compilers */
+  /* Other Windows compilers */

   #define CALLBACK __stdcall

  #endif

  #define GLU_CALLBACK_DEFINED

-#endif /* CALLBACK */
+#endif /* CALLBACK */

 

-/* Microsoft Visual C++, Borland C++ and Pelles C <GL/glu.h> needs wchar_t */
+/* Microsoft Visual C++, Borland C++ and Pelles C <GL/glu.h> needs wchar_t */

 #if defined(_WIN32) && (defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)) && !defined(_WCHAR_T_DEFINED)

  typedef unsigned short wchar_t;

  #define _WCHAR_T_DEFINED

-#endif /* _WCHAR_T_DEFINED */
+#endif /* _WCHAR_T_DEFINED */

 

 

-/* ---------------- GLFW related system specific defines ----------------- */
+/* ---------------- GLFW related system specific defines ----------------- */

 

 #if defined(_WIN32) && defined(GLFW_BUILD_DLL)

 

- /* We are building a Win32 DLL */
+ /* We are building a Win32 DLL */

  #define GLFWAPI      __declspec(dllexport)

  #define GLFWAPIENTRY __stdcall

  #define GLFWCALL     __stdcall

 

 #elif defined(_WIN32) && defined(GLFW_DLL)

 

- /* We are calling a Win32 DLL */
+ /* We are calling a Win32 DLL */

  #if defined(__LCC__)

   #define GLFWAPI      extern

  #else

@@ -141,20 +141,20 @@ extern "C" {
 

 #else

 

- /* We are either building/calling a static lib or we are non-win32 */
+ /* We are either building/calling a static lib or we are non-win32 */

  #define GLFWAPIENTRY

  #define GLFWAPI

  #define GLFWCALL

 

 #endif

 

-/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
+/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */

 

-/* Include standard OpenGL headers: GLFW uses GL_FALSE/GL_TRUE, and it is */
-/* convenient for the user to only have to include <GL/glfw.h>. This also */
-/* solves the problem with Windows <GL/gl.h> and <GL/glu.h> needing some */
-/* special defines which normally requires the user to include <windows.h> */
-/* (which is not a nice solution for portable programs). */
+/* Include standard OpenGL headers: GLFW uses GL_FALSE/GL_TRUE, and it is */

+/* convenient for the user to only have to include <GL/glfw.h>. This also */

+/* solves the problem with Windows <GL/gl.h> and <GL/glu.h> needing some */

+/* special defines which normally requires the user to include <windows.h> */

+/* (which is not a nice solution for portable programs). */

 #if defined(__APPLE_CC__)

  #include <OpenGL/gl.h>

  #include <OpenGL/glu.h>

@@ -164,26 +164,26 @@ extern "C" {
 #endif

 

 

-/*======================================================================== */
-/* GLFW version */
-/*======================================================================== */
+/*======================================================================== */

+/* GLFW version */

+/*======================================================================== */

 

 #define GLFW_VERSION_MAJOR    2

 #define GLFW_VERSION_MINOR    6

 #define GLFW_VERSION_REVISION 0

 

 

-/*======================================================================== */
-/* Input handling definitions */
-/*======================================================================== */
+/*======================================================================== */

+/* Input handling definitions */

+/*======================================================================== */

 

-/* Key and button state/action definitions */
+/* Key and button state/action definitions */

 #define GLFW_RELEASE            0

 #define GLFW_PRESS              1

 

-/* Keyboard key definitions: 8-bit ISO-8859-1 (Latin 1) encoding is used */
-/* for printable keys (such as A-Z, 0-9 etc), and values above 256 */
-/* represent special (non-printable) keys (e.g. F1, Page Up etc). */
+/* Keyboard key definitions: 8-bit ISO-8859-1 (Latin 1) encoding is used */

+/* for printable keys (such as A-Z, 0-9 etc), and values above 256 */

+/* represent special (non-printable) keys (e.g. F1, Page Up etc). */

 #define GLFW_KEY_UNKNOWN      -1

 #define GLFW_KEY_SPACE        32

 #define GLFW_KEY_SPECIAL      256

@@ -251,7 +251,7 @@ extern "C" {
 #define GLFW_KEY_KP_ENTER     (GLFW_KEY_SPECIAL+62)

 #define GLFW_KEY_LAST         GLFW_KEY_KP_ENTER

 

-/* Mouse button definitions */
+/* Mouse button definitions */

 #define GLFW_MOUSE_BUTTON_1      0

 #define GLFW_MOUSE_BUTTON_2      1

 #define GLFW_MOUSE_BUTTON_3      2

@@ -262,13 +262,13 @@ extern "C" {
 #define GLFW_MOUSE_BUTTON_8      7

 #define GLFW_MOUSE_BUTTON_LAST   GLFW_MOUSE_BUTTON_8

 

-/* Mouse button aliases */
+/* Mouse button aliases */

 #define GLFW_MOUSE_BUTTON_LEFT   GLFW_MOUSE_BUTTON_1

 #define GLFW_MOUSE_BUTTON_RIGHT  GLFW_MOUSE_BUTTON_2

 #define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3

 

 

-/* Joystick identifiers */
+/* Joystick identifiers */

 #define GLFW_JOYSTICK_1          0

 #define GLFW_JOYSTICK_2          1

 #define GLFW_JOYSTICK_3          2

@@ -288,15 +288,15 @@ extern "C" {
 #define GLFW_JOYSTICK_LAST       GLFW_JOYSTICK_16

 

 

-/*======================================================================== */
-/* Other definitions */
-/*======================================================================== */
+/*======================================================================== */

+/* Other definitions */

+/*======================================================================== */

 

-/* glfwOpenWindow modes */
+/* glfwOpenWindow modes */

 #define GLFW_WINDOW               0x00010001

 #define GLFW_FULLSCREEN           0x00010002

 

-/* glfwGetWindowParam tokens */
+/* glfwGetWindowParam tokens */

 #define GLFW_OPENED               0x00020001

 #define GLFW_ACTIVE               0x00020002

 #define GLFW_ICONIFIED            0x00020003

@@ -308,8 +308,8 @@ extern "C" {
 #define GLFW_DEPTH_BITS           0x00020009

 #define GLFW_STENCIL_BITS         0x0002000A

 

-/* The following constants are used for both glfwGetWindowParam */
-/* and glfwOpenWindowHint */
+/* The following constants are used for both glfwGetWindowParam */

+/* and glfwOpenWindowHint */

 #define GLFW_REFRESH_RATE         0x0002000B

 #define GLFW_ACCUM_RED_BITS       0x0002000C

 #define GLFW_ACCUM_GREEN_BITS     0x0002000D

@@ -320,7 +320,7 @@ extern "C" {
 #define GLFW_WINDOW_NO_RESIZE     0x00020012

 #define GLFW_FSAA_SAMPLES         0x00020013

 

-/* glfwEnable/glfwDisable tokens */
+/* glfwEnable/glfwDisable tokens */

 #define GLFW_MOUSE_CURSOR         0x00030001

 #define GLFW_STICKY_KEYS          0x00030002

 #define GLFW_STICKY_MOUSE_BUTTONS 0x00030003

@@ -328,36 +328,36 @@ extern "C" {
 #define GLFW_KEY_REPEAT           0x00030005

 #define GLFW_AUTO_POLL_EVENTS     0x00030006

 

-/* glfwWaitThread wait modes */
+/* glfwWaitThread wait modes */

 #define GLFW_WAIT                 0x00040001

 #define GLFW_NOWAIT               0x00040002

 

-/* glfwGetJoystickParam tokens */
+/* glfwGetJoystickParam tokens */

 #define GLFW_PRESENT              0x00050001

 #define GLFW_AXES                 0x00050002

 #define GLFW_BUTTONS              0x00050003

 

-/* glfwReadImage/glfwLoadTexture2D flags */
-#define GLFW_NO_RESCALE_BIT       0x00000001 /* Only for glfwReadImage */
+/* glfwReadImage/glfwLoadTexture2D flags */

+#define GLFW_NO_RESCALE_BIT       0x00000001 /* Only for glfwReadImage */

 #define GLFW_ORIGIN_UL_BIT        0x00000002

-#define GLFW_BUILD_MIPMAPS_BIT    0x00000004 /* Only for glfwLoadTexture2D */
+#define GLFW_BUILD_MIPMAPS_BIT    0x00000004 /* Only for glfwLoadTexture2D */

 #define GLFW_ALPHA_MAP_BIT        0x00000008

 

-/* Time spans longer than this (seconds) are considered to be infinity */
+/* Time spans longer than this (seconds) are considered to be infinity */

 #define GLFW_INFINITY 100000.0

 

 

-/*======================================================================== */
-/* Typedefs */
-/*======================================================================== */
+/*======================================================================== */

+/* Typedefs */

+/*======================================================================== */

 

-/* The video mode structure used by glfwGetVideoModes() */
+/* The video mode structure used by glfwGetVideoModes() */

 typedef struct {

     int Width, Height;

     int RedBits, BlueBits, GreenBits;

 } GLFWvidmode;

 

-/* Image/texture information */
+/* Image/texture information */

 typedef struct {

     int Width, Height;

     int Format;

@@ -365,16 +365,16 @@ typedef struct {
     unsigned char *Data;

 } GLFWimage;

 

-/* Thread ID */
+/* Thread ID */

 typedef int GLFWthread;

 

-/* Mutex object */
+/* Mutex object */

 typedef void * GLFWmutex;

 

-/* Condition variable object */
+/* Condition variable object */

 typedef void * GLFWcond;

 

-/* Function pointer types */
+/* Function pointer types */

 typedef void (GLFWCALL * GLFWwindowsizefun)(int,int);

 typedef int  (GLFWCALL * GLFWwindowclosefun)(void);

 typedef void (GLFWCALL * GLFWwindowrefreshfun)(void);

@@ -386,20 +386,20 @@ typedef void (GLFWCALL * GLFWcharfun)(int,int);
 typedef void (GLFWCALL * GLFWthreadfun)(void *);

 

 

-/*======================================================================== */
-/* Prototypes */
-/*======================================================================== */
+/*======================================================================== */

+/* Prototypes */

+/*======================================================================== */

 

 /*! @file glfw.h

  */

-/* GLFW initialization, termination and version querying */
+/* GLFW initialization, termination and version querying */

 /*! @fn glfwInit

  */

 GLFWAPI int  GLFWAPIENTRY glfwInit( void );

 GLFWAPI void GLFWAPIENTRY glfwTerminate( void );

 GLFWAPI void GLFWAPIENTRY glfwGetVersion( int *major, int *minor, int *rev );

 

-/* Window handling */
+/* Window handling */

 GLFWAPI int  GLFWAPIENTRY glfwOpenWindow( int width, int height, int redbits, int greenbits, int bluebits, int alphabits, int depthbits, int stencilbits, int mode );

 GLFWAPI void GLFWAPIENTRY glfwOpenWindowHint( int target, int hint );

 GLFWAPI void GLFWAPIENTRY glfwCloseWindow( void );

@@ -416,11 +416,11 @@ GLFWAPI void GLFWAPIENTRY glfwSetWindowSizeCallback( GLFWwindowsizefun cbfun );
 GLFWAPI void GLFWAPIENTRY glfwSetWindowCloseCallback( GLFWwindowclosefun cbfun );

 GLFWAPI void GLFWAPIENTRY glfwSetWindowRefreshCallback( GLFWwindowrefreshfun cbfun );

 

-/* Video mode functions */
+/* Video mode functions */

 GLFWAPI int  GLFWAPIENTRY glfwGetVideoModes( GLFWvidmode *list, int maxcount );

 GLFWAPI void GLFWAPIENTRY glfwGetDesktopMode( GLFWvidmode *mode );

 

-/* Input handling */
+/* Input handling */

 GLFWAPI void GLFWAPIENTRY glfwPollEvents( void );

 GLFWAPI void GLFWAPIENTRY glfwWaitEvents( void );

 GLFWAPI int  GLFWAPIENTRY glfwGetKey( int key );

@@ -435,22 +435,22 @@ GLFWAPI void GLFWAPIENTRY glfwSetMouseButtonCallback( GLFWmousebuttonfun cbfun )
 GLFWAPI void GLFWAPIENTRY glfwSetMousePosCallback( GLFWmouseposfun cbfun );

 GLFWAPI void GLFWAPIENTRY glfwSetMouseWheelCallback( GLFWmousewheelfun cbfun );

 

-/* Joystick input */
+/* Joystick input */

 GLFWAPI int GLFWAPIENTRY glfwGetJoystickParam( int joy, int param );

 GLFWAPI int GLFWAPIENTRY glfwGetJoystickPos( int joy, float *pos, int numaxes );

 GLFWAPI int GLFWAPIENTRY glfwGetJoystickButtons( int joy, unsigned char *buttons, int numbuttons );

 

-/* Time */
+/* Time */

 GLFWAPI double GLFWAPIENTRY glfwGetTime( void );

 GLFWAPI void   GLFWAPIENTRY glfwSetTime( double time );

 GLFWAPI void   GLFWAPIENTRY glfwSleep( double time );

 

-/* Extension support */
+/* Extension support */

 GLFWAPI int   GLFWAPIENTRY glfwExtensionSupported( const char *extension );

 GLFWAPI void* GLFWAPIENTRY glfwGetProcAddress( const char *procname );

 GLFWAPI void  GLFWAPIENTRY glfwGetGLVersion( int *major, int *minor, int *rev );

 

-/* Threading support */
+/* Threading support */

 GLFWAPI GLFWthread GLFWAPIENTRY glfwCreateThread( GLFWthreadfun fun, void *arg );

 GLFWAPI void GLFWAPIENTRY glfwDestroyThread( GLFWthread ID );

 GLFWAPI int  GLFWAPIENTRY glfwWaitThread( GLFWthread ID, int waitmode );

@@ -466,11 +466,11 @@ GLFWAPI void GLFWAPIENTRY glfwSignalCond( GLFWcond cond );
 GLFWAPI void GLFWAPIENTRY glfwBroadcastCond( GLFWcond cond );

 GLFWAPI int  GLFWAPIENTRY glfwGetNumberOfProcessors( void );

 

-/* Enable/disable functions */
+/* Enable/disable functions */

 GLFWAPI void GLFWAPIENTRY glfwEnable( int token );

 GLFWAPI void GLFWAPIENTRY glfwDisable( int token );

 

-/* Image/texture I/O support */
+/* Image/texture I/O support */

 GLFWAPI int  GLFWAPIENTRY glfwReadImage( const char *name, GLFWimage *img, int flags );

 GLFWAPI int  GLFWAPIENTRY glfwReadMemoryImage( const void *data, long size, GLFWimage *img, int flags );

 GLFWAPI void GLFWAPIENTRY glfwFreeImage( GLFWimage *img );

@@ -483,4 +483,4 @@ GLFWAPI int  GLFWAPIENTRY glfwLoadTextureImage2D( GLFWimage *img, int flags );
 }

 #endif

 

-#endif /* __glfw_h_ */
+#endif /* __glfw_h_ */

diff --git a/src/engine/external/glfw/lib/macosx/macosx_init.c b/src/engine/external/glfw/lib/macosx/macosx_init.c
index 3ee6dc43..3f49220b 100644
--- a/src/engine/external/glfw/lib/macosx/macosx_init.c
+++ b/src/engine/external/glfw/lib/macosx/macosx_init.c
@@ -96,12 +96,13 @@ void _glfwChangeToResourcesDirectory( void )
     }

 

     CFRelease( resourcesURL );

-/*

+

+    /* teeworlds: don't change into resources-dir

     if( chdir( resourcesPath ) != 0 )

     {

         UNBUNDLED;

     }

-	*/

+    */

 }

 

 int _glfwPlatformInit( void )

diff --git a/src/engine/external/glfw/lib/win32/platform.h b/src/engine/external/glfw/lib/win32/platform.h
index 25ada3b0..b7c9f02d 100644
--- a/src/engine/external/glfw/lib/win32/platform.h
+++ b/src/engine/external/glfw/lib/win32/platform.h
@@ -130,11 +130,15 @@ typedef struct tagKBDLLHOOKSTRUCT {
 #endif

 

 // wglSwapIntervalEXT typedef (Win32 buffer-swap interval control)

-typedef int (APIENTRY * WGLSWAPINTERVALEXT_T) (int interval);

+typedef int (APIENTRY * WGLSWAPINTERVALEXT_T) (int);

 // wglChoosePixelFormatARB typedef

-typedef BOOL (WINAPI * WGLCHOOSEPIXELFORMATARB_T) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);

+typedef BOOL (WINAPI * WGLCHOOSEPIXELFORMATARB_T) (HDC, const int *, const FLOAT *, UINT, int *, UINT *);

 // wglGetPixelFormatAttribivARB typedef

-typedef BOOL (WINAPI * WGLGETPIXELFORMATATTRIBIVARB_T) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);

+typedef BOOL (WINAPI * WGLGETPIXELFORMATATTRIBIVARB_T) (HDC, int, int, UINT, const int *, int *);

+// wglGetExtensionStringEXT typedef

+typedef const char *(APIENTRY * WGLGETEXTENSIONSSTRINGEXT_T)( void );

+// wglGetExtensionStringARB typedef

+typedef const char *(APIENTRY * WGLGETEXTENSIONSSTRINGARB_T)( HDC );

 

 #define WGL_DRAW_TO_WINDOW_ARB    0x2001

 #define WGL_SUPPORT_OPENGL_ARB    0x2010

@@ -280,9 +284,11 @@ struct _GLFWwin_struct {
     DWORD     dwExStyle;       // --"--

 

     // Platform specific extensions (context specific)

-    WGLSWAPINTERVALEXT_T SwapInterval;

-    WGLCHOOSEPIXELFORMATARB_T ChoosePixelFormat;

+    WGLSWAPINTERVALEXT_T           SwapInterval;

+    WGLCHOOSEPIXELFORMATARB_T      ChoosePixelFormat;

     WGLGETPIXELFORMATATTRIBIVARB_T GetPixelFormatAttribiv;

+    WGLGETEXTENSIONSSTRINGEXT_T    GetExtensionsStringEXT;

+    WGLGETEXTENSIONSSTRINGARB_T    GetExtensionsStringARB;

 

     // Various platform specific internal variables

     int       OldMouseLock;    // Old mouse-lock flag (used for remembering

diff --git a/src/engine/external/glfw/lib/win32/win32_glext.c b/src/engine/external/glfw/lib/win32/win32_glext.c
index 00d2767d..3f4ea6f6 100644
--- a/src/engine/external/glfw/lib/win32/win32_glext.c
+++ b/src/engine/external/glfw/lib/win32/win32_glext.c
@@ -31,16 +31,6 @@
 #include "internal.h"

 

 

-//========================================================================

-// We use the WGL_EXT_extensions_string if it is available, or

-// WGL_ARB_extensions_string if it is available.

-//========================================================================

-

-typedef const char *(APIENTRY * WGLGETEXTENSIONSSTRINGEXT_T)( void );

-typedef const char *(APIENTRY * WGLGETEXTENSIONSSTRINGARB_T)( HDC hdc );

-

-

-

 //************************************************************************

 //****               Platform implementation functions                ****

 //************************************************************************

@@ -53,15 +43,11 @@ typedef const char *(APIENTRY * WGLGETEXTENSIONSSTRINGARB_T)( HDC hdc );
 int _glfwPlatformExtensionSupported( const char *extension )

 {

     const GLubyte *extensions;

-    WGLGETEXTENSIONSSTRINGEXT_T _wglGetExtensionsStringEXT;

-    WGLGETEXTENSIONSSTRINGARB_T _wglGetExtensionsStringARB;

 

     // Try wglGetExtensionsStringEXT

-    _wglGetExtensionsStringEXT = (WGLGETEXTENSIONSSTRINGEXT_T)

-        wglGetProcAddress( "wglGetExtensionsStringEXT" );

-    if( _wglGetExtensionsStringEXT != NULL )

+    if( _glfwWin.GetExtensionsStringEXT != NULL )

     {

-        extensions = (GLubyte *) _wglGetExtensionsStringEXT();

+        extensions = (GLubyte *) _glfwWin.GetExtensionsStringEXT();

         if( extensions != NULL )

         {

             if( _glfwStringInExtensionString( extension, extensions ) )

@@ -72,11 +58,9 @@ int _glfwPlatformExtensionSupported( const char *extension )
     }

 

     // Try wglGetExtensionsStringARB

-    _wglGetExtensionsStringARB = (WGLGETEXTENSIONSSTRINGARB_T)

-        wglGetProcAddress( "wglGetExtensionsStringARB" );

-    if( _wglGetExtensionsStringARB != NULL )

+    if( _glfwWin.GetExtensionsStringARB != NULL )

     {

-        extensions = (GLubyte *) _wglGetExtensionsStringARB(_glfwWin.DC);

+        extensions = (GLubyte *) _glfwWin.GetExtensionsStringARB( _glfwWin.DC );

         if( extensions != NULL )

         {

             if( _glfwStringInExtensionString( extension, extensions ) )

diff --git a/src/engine/external/glfw/lib/win32/win32_window.c b/src/engine/external/glfw/lib/win32/win32_window.c
index 83c0eeae..32d6a6d4 100644
--- a/src/engine/external/glfw/lib/win32/win32_window.c
+++ b/src/engine/external/glfw/lib/win32/win32_window.c
@@ -230,12 +230,12 @@ static int _glfwSetPixelFormatAttrib( int redbits, int greenbits, int bluebits,
     int PixelFormat, dummy, count = 0;

     int attribs[128];

     PIXELFORMATDESCRIPTOR pfd;

-

+    

     int accumredbits = hints->AccumRedBits;

     int accumgreenbits = hints->AccumGreenBits;

     int accumbluebits = hints->AccumBlueBits;

     int accumalphabits = hints->AccumAlphaBits;

-    

+

     _glfwSetWGLAttribute( WGL_DRAW_TO_WINDOW_ARB, GL_TRUE );

     _glfwSetWGLAttribute( WGL_ACCELERATION_ARB,   WGL_FULL_ACCELERATION_ARB );

     _glfwSetWGLAttribute( WGL_SUPPORT_OPENGL_ARB, GL_TRUE );

@@ -248,7 +248,7 @@ static int _glfwSetPixelFormatAttrib( int redbits, int greenbits, int bluebits,
     _glfwSetWGLAttribute( WGL_DEPTH_BITS_ARB,     depthbits );

     _glfwSetWGLAttribute( WGL_STENCIL_BITS_ARB,   stencilbits );

     _glfwSetWGLAttribute( WGL_AUX_BUFFERS_ARB,    hints->AuxBuffers );

-

+    

     if( accumredbits || accumgreenbits || accumbluebits || accumalphabits )

     {

         _glfwSetWGLAttribute( WGL_ACCUM_BITS_ARB, accumredbits +

@@ -884,6 +884,19 @@ static void _glfwInitWGLExtensions( void )
     GLubyte *extensions;

     int     has_swap_control, has_pixel_format;

 

+    _glfwWin.GetExtensionsStringEXT = (WGLGETEXTENSIONSSTRINGEXT_T)

+        wglGetProcAddress( "wglGetExtensionsStringEXT" );

+    if( !_glfwWin.GetExtensionsStringEXT )

+    {

+	// Try wglGetExtensionsStringARB

+	_glfwWin.GetExtensionsStringARB = (WGLGETEXTENSIONSSTRINGARB_T)

+	    wglGetProcAddress( "wglGetExtensionsStringARB" );

+	if( !_glfwWin.GetExtensionsStringARB )

+	{

+	    return;

+	}

+    }

+

     // Initialize OpenGL extension: WGL_EXT_swap_control

     has_swap_control = GL_FALSE;

     has_pixel_format = GL_FALSE;

@@ -950,6 +963,7 @@ static int _glfwCreateWindow( int redbits, int greenbits, int bluebits,
 {

     int    full_width, full_height;

     RECT   wa;

+    POINT  pos;

 

     _glfwWin.DC  = NULL;

     _glfwWin.RC  = NULL;

@@ -1030,6 +1044,12 @@ static int _glfwCreateWindow( int redbits, int greenbits, int bluebits,
     // Initialize WGL-specific OpenGL extensions

     _glfwInitWGLExtensions();

 

+    // Initialize mouse position

+    GetCursorPos( &pos );

+    ScreenToClient( _glfwWin.Wnd, &pos );

+    _glfwInput.OldMouseX = _glfwInput.MousePosX = pos.x;

+    _glfwInput.OldMouseY = _glfwInput.MousePosY = pos.y;

+

     return GL_TRUE;

 }

 

@@ -1150,20 +1170,15 @@ int _glfwPlatformOpenWindow( int width, int height,
 

         // Here's a trick for helping us getting window focus

         // (SetForegroundWindow doesn't work properly under

-        // Win98/ME/2K/XP/.NET/+)

-		

-		/*

-        if( _glfwLibrary.Sys.WinVer == _GLFW_WIN_95 ||

-            _glfwLibrary.Sys.WinVer == _GLFW_WIN_NT4 || 

-            _glfwLibrary.Sys.WinVer == _GLFW_WIN_XP )

-        {

-            dwStyle |= WS_VISIBLE;

-        }

-        else

+        // Win98/ME/2K/.NET/+)

+	/*

+        if( _glfwLibrary.Sys.WinVer != _GLFW_WIN_95 &&

+            _glfwLibrary.Sys.WinVer != _GLFW_WIN_NT4 && 

+            _glfwLibrary.Sys.WinVer != _GLFW_WIN_XP )

         {

             dwStyle |= WS_MINIMIZE;

         }

-		*/

+	*/

     }

     else

     {

@@ -1189,6 +1204,9 @@ int _glfwPlatformOpenWindow( int width, int height,
 

     if( _glfwWin.ChoosePixelFormat && hints->Samples > 0 )

     {

+	// Iteratively try to create a context with a decreasing number of

+	// FSAA samples (requires window recreation).

+

         for (;;)

         {

             _glfwDestroyWindow();

@@ -1252,7 +1270,6 @@ void _glfwPlatformCloseWindow( void )
         // Switch back to desktop resolution

         ChangeDisplaySettings( NULL, CDS_FULLSCREEN );

     }

-

 }

 

 

diff --git a/src/engine/external/glfw/lib/x11/x11_window.c b/src/engine/external/glfw/lib/x11/x11_window.c
index ed4c42f5..4ed2007b 100644
--- a/src/engine/external/glfw/lib/x11/x11_window.c
+++ b/src/engine/external/glfw/lib/x11/x11_window.c
@@ -978,9 +978,6 @@ int _glfwPlatformOpenWindow( int width, int height, int redbits,
         return GL_FALSE;

     }

 

-    // Set window & icon name

-    _glfwPlatformSetWindowTitle( "Teeworlds" );

-

     // Get the delete window WM protocol atom

     _glfwWin.WMDeleteWindow = XInternAtom( _glfwLibrary.Dpy,

                                            "WM_DELETE_WINDOW",

@@ -1075,6 +1072,10 @@ int _glfwPlatformOpenWindow( int width, int height, int redbits,
                       _glfwWin.Width/2, _glfwWin.Height/2 );

     }

 

+    // Set window & icon name

+    // teeworlds: set our own title early, workaround for some window-managers

+    _glfwPlatformSetWindowTitle( "Teeworlds" );

+

     // Connect the context to the window

     glXMakeCurrent( _glfwLibrary.Dpy, _glfwWin.Win, _glfwWin.CX );

 

@@ -1521,6 +1522,8 @@ void _glfwPlatformPollEvents( void )
     // or without XSync, but when the GL window is rendered over a slow

     // network I have noticed bad event syncronisation problems when XSync

     // is not used, so I decided to use it.

+    //

+    // teeworlds: don't synchronise

     //XSync( _glfwLibrary.Dpy, False );

 

     // Empty the window event queue