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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-02-02 12:38:36 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-02-02 12:38:36 +0000 |
| commit | 1fe3202f0b7e2f52e50c430caa744b029fd5bcef (patch) | |
| tree | e238b0f211badb35fecdc3f87fe32978fd512b5e /src/engine/e_snapshot.h | |
| parent | 307c2cfae8fd678b10235bdc0c1a8cfc7da6adae (diff) | |
| download | zcatch-1fe3202f0b7e2f52e50c430caa744b029fd5bcef.tar.gz zcatch-1fe3202f0b7e2f52e50c430caa744b029fd5bcef.zip | |
cleaned up the console code. added the ability to tune the game in runtime.
Diffstat (limited to 'src/engine/e_snapshot.h')
| -rw-r--r-- | src/engine/e_snapshot.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/engine/e_snapshot.h b/src/engine/e_snapshot.h index 0a74b0dc..1396f6ee 100644 --- a/src/engine/e_snapshot.h +++ b/src/engine/e_snapshot.h @@ -70,7 +70,7 @@ int snapstorage_get(SNAPSTORAGE *ss, int tick, int64 *tagtime, SNAPSHOT **data); enum { - SNAPBUILD_MAX_ITEMS = 512 + SNAPBUILD_MAX_ITEMS = 1024*2 }; typedef struct SNAPBUILD |