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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-02 12:38:36 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-02 12:38:36 +0000
commit1fe3202f0b7e2f52e50c430caa744b029fd5bcef (patch)
treee238b0f211badb35fecdc3f87fe32978fd512b5e /src/engine/e_snapshot.h
parent307c2cfae8fd678b10235bdc0c1a8cfc7da6adae (diff)
downloadzcatch-1fe3202f0b7e2f52e50c430caa744b029fd5bcef.tar.gz
zcatch-1fe3202f0b7e2f52e50c430caa744b029fd5bcef.zip
cleaned up the console code. added the ability to tune the game in runtime.
Diffstat (limited to 'src/engine/e_snapshot.h')
-rw-r--r--src/engine/e_snapshot.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/engine/e_snapshot.h b/src/engine/e_snapshot.h
index 0a74b0dc..1396f6ee 100644
--- a/src/engine/e_snapshot.h
+++ b/src/engine/e_snapshot.h
@@ -70,7 +70,7 @@ int snapstorage_get(SNAPSTORAGE *ss, int tick, int64 *tagtime, SNAPSHOT **data);
 
 enum
 {
-	SNAPBUILD_MAX_ITEMS = 512
+	SNAPBUILD_MAX_ITEMS = 1024*2
 };
 
 typedef struct SNAPBUILD