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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-02 12:38:36 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-02 12:38:36 +0000
commit1fe3202f0b7e2f52e50c430caa744b029fd5bcef (patch)
treee238b0f211badb35fecdc3f87fe32978fd512b5e /src/engine/e_config.h
parent307c2cfae8fd678b10235bdc0c1a8cfc7da6adae (diff)
downloadzcatch-1fe3202f0b7e2f52e50c430caa744b029fd5bcef.tar.gz
zcatch-1fe3202f0b7e2f52e50c430caa744b029fd5bcef.zip
cleaned up the console code. added the ability to tune the game in runtime.
Diffstat (limited to 'src/engine/e_config.h')
-rw-r--r--src/engine/e_config.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/engine/e_config.h b/src/engine/e_config.h
index b6fbc93d..f1145f6a 100644
--- a/src/engine/e_config.h
+++ b/src/engine/e_config.h
@@ -23,10 +23,10 @@ void config_reset();
 void config_load(const char *filename);
 void config_save(const char *filename);
 
-typedef int (*config_int_getter)(CONFIGURATION *c);
-typedef const char *(*config_str_getter)(CONFIGURATION *c);
-typedef void (*config_int_setter)(CONFIGURATION *c, int val);
-typedef void (*config_str_setter)(CONFIGURATION *c, const char *str);
+typedef int (*CONFIG_INT_GETTER)(CONFIGURATION *c);
+typedef const char *(*CONFIG_STR_GETTER)(CONFIGURATION *c);
+typedef void (*CONFIG_INT_SETTER)(CONFIGURATION *c, int val);
+typedef void (*CONFIG_STR_SETTER)(CONFIGURATION *c, const char *str);
 
 #define MACRO_CONFIG_INT(name,def,min,max) int config_get_ ## name (CONFIGURATION *c);
 #define MACRO_CONFIG_STR(name,len,def) const char *config_get_ ## name (CONFIGURATION *c);