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| author | GreYFoXGTi <GreYFoXGTi@GMaiL.CoM> | 2011-02-12 12:40:36 +0200 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-02-12 21:18:41 +0100 |
| commit | 1b2703aaba9ef21b8fca7c12b299fcd0fd4b9251 (patch) | |
| tree | d4b94b98105c3af23c79bae02a132bfe66738392 /src/engine/client/sound.cpp | |
| parent | e45ad2a085d8f02aadc5d823a1d7dda4e1da70aa (diff) | |
| download | zcatch-1b2703aaba9ef21b8fca7c12b299fcd0fd4b9251.tar.gz zcatch-1b2703aaba9ef21b8fca7c12b299fcd0fd4b9251.zip | |
Refactoring & fixed WEAPONSPEC_GUN in content.py
Diffstat (limited to 'src/engine/client/sound.cpp')
| -rw-r--r-- | src/engine/client/sound.cpp | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/src/engine/client/sound.cpp b/src/engine/client/sound.cpp index 01012a60..fea79285 100644 --- a/src/engine/client/sound.cpp +++ b/src/engine/client/sound.cpp @@ -253,21 +253,21 @@ int CSound::Shutdown() return 0; } -int CSound::AllocId() +int CSound::AllocID() { // TODO: linear search, get rid of it - for(unsigned SampleId = 0; SampleId < NUM_SAMPLES; SampleId++) + for(unsigned SampleID = 0; SampleID < NUM_SAMPLES; SampleID++) { - if(m_aSamples[SampleId].m_pData == 0x0) - return SampleId; + if(m_aSamples[SampleID].m_pData == 0x0) + return SampleID; } return -1; } -void CSound::RateConvert(int SampleId) +void CSound::RateConvert(int SampleID) { - CSample *pSample = &m_aSamples[SampleId]; + CSample *pSample = &m_aSamples[SampleID]; int NumFrames = 0; short *pNewData = 0; @@ -311,7 +311,7 @@ int CSound::ReadData(void *pBuffer, int Size) int CSound::LoadWV(const char *pFilename) { CSample *pSample; - int SampleId = -1; + int SampleID = -1; char aError[100]; WavpackContext *pContext; @@ -333,10 +333,10 @@ int CSound::LoadWV(const char *pFilename) return -1; } - SampleId = AllocId(); - if(SampleId < 0) + SampleID = AllocID(); + if(SampleID < 0) return -1; - pSample = &m_aSamples[SampleId]; + pSample = &m_aSamples[SampleID]; pContext = WavpackOpenFileInput(ReadData, aError); if (pContext) @@ -399,8 +399,8 @@ int CSound::LoadWV(const char *pFilename) if(g_Config.m_Debug) dbg_msg("sound/wv", "loaded %s", pFilename); - RateConvert(SampleId); - return SampleId; + RateConvert(SampleID); + return SampleID; } void CSound::SetListenerPos(float x, float y) @@ -410,15 +410,15 @@ void CSound::SetListenerPos(float x, float y) } -void CSound::SetChannel(int ChannelId, float Vol, float Pan) +void CSound::SetChannel(int ChannelID, float Vol, float Pan) { - m_aChannels[ChannelId].m_Vol = (int)(Vol*255.0f); - m_aChannels[ChannelId].m_Pan = (int)(Pan*255.0f); // TODO: this is only on and off right now + m_aChannels[ChannelID].m_Vol = (int)(Vol*255.0f); + m_aChannels[ChannelID].m_Pan = (int)(Pan*255.0f); // TODO: this is only on and off right now } -int CSound::Play(int ChannelId, int SampleId, int Flags, float x, float y) +int CSound::Play(int ChannelID, int SampleID, int Flags, float x, float y) { - int VoiceId = -1; + int VoiceID = -1; int i; lock_wait(m_SoundLock); @@ -429,43 +429,43 @@ int CSound::Play(int ChannelId, int SampleId, int Flags, float x, float y) int id = (m_NextVoice + i) % NUM_VOICES; if(!m_aVoices[id].m_pSample) { - VoiceId = id; + VoiceID = id; m_NextVoice = id+1; break; } } // voice found, use it - if(VoiceId != -1) + if(VoiceID != -1) { - m_aVoices[VoiceId].m_pSample = &m_aSamples[SampleId]; - m_aVoices[VoiceId].m_pChannel = &m_aChannels[ChannelId]; - m_aVoices[VoiceId].m_Tick = 0; - m_aVoices[VoiceId].m_Vol = 255; - m_aVoices[VoiceId].m_Flags = Flags; - m_aVoices[VoiceId].m_X = (int)x; - m_aVoices[VoiceId].m_Y = (int)y; + m_aVoices[VoiceID].m_pSample = &m_aSamples[SampleID]; + m_aVoices[VoiceID].m_pChannel = &m_aChannels[ChannelID]; + m_aVoices[VoiceID].m_Tick = 0; + m_aVoices[VoiceID].m_Vol = 255; + m_aVoices[VoiceID].m_Flags = Flags; + m_aVoices[VoiceID].m_X = (int)x; + m_aVoices[VoiceID].m_Y = (int)y; } lock_release(m_SoundLock); - return VoiceId; + return VoiceID; } -int CSound::PlayAt(int ChannelId, int SampleId, int Flags, float x, float y) +int CSound::PlayAt(int ChannelID, int SampleID, int Flags, float x, float y) { - return Play(ChannelId, SampleId, Flags|ISound::FLAG_POS, x, y); + return Play(ChannelID, SampleID, Flags|ISound::FLAG_POS, x, y); } -int CSound::Play(int ChannelId, int SampleId, int Flags) +int CSound::Play(int ChannelID, int SampleID, int Flags) { - return Play(ChannelId, SampleId, Flags, 0, 0); + return Play(ChannelID, SampleID, Flags, 0, 0); } -void CSound::Stop(int VoiceId) +void CSound::Stop(int VoiceID) { // TODO: a nice fade out lock_wait(m_SoundLock); - m_aVoices[VoiceId].m_pSample = 0; + m_aVoices[VoiceID].m_pSample = 0; lock_release(m_SoundLock); } |