diff options
| author | Teetime <TeetimeTW@yahoo.de> | 2012-02-17 19:31:43 +0100 |
|---|---|---|
| committer | Teetime <TeetimeTW@yahoo.de> | 2012-02-17 19:31:43 +0100 |
| commit | fc99167e687ba688ce9306bbec7e801450c917be (patch) | |
| tree | b440f2568a98b4b6a8db17925a299142adead7fa /src/engine/client/graphics_threaded.cpp | |
| parent | 206e9adb9140c3c8963661f534703de33f8abe05 (diff) | |
| parent | 44a47d4253a829abcf50dac5586fd9a351f0c66b (diff) | |
| download | zcatch-fc99167e687ba688ce9306bbec7e801450c917be.tar.gz zcatch-fc99167e687ba688ce9306bbec7e801450c917be.zip | |
Merge branch 'master' into zCatch-Exp
Conflicts: src/engine/server.h src/engine/server/server.cpp src/engine/server/server.h src/engine/shared/network.h src/engine/shared/network_server.cpp src/game/server/player.h
Diffstat (limited to 'src/engine/client/graphics_threaded.cpp')
| -rw-r--r-- | src/engine/client/graphics_threaded.cpp | 905 |
1 files changed, 905 insertions, 0 deletions
diff --git a/src/engine/client/graphics_threaded.cpp b/src/engine/client/graphics_threaded.cpp new file mode 100644 index 00000000..b19e8a83 --- /dev/null +++ b/src/engine/client/graphics_threaded.cpp @@ -0,0 +1,905 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ + +#include <base/detect.h> +#include <base/math.h> +#include <base/tl/threading.h> + +#include <base/system.h> +#include <engine/external/pnglite/pnglite.h> + +#include <engine/shared/config.h> +#include <engine/graphics.h> +#include <engine/storage.h> +#include <engine/keys.h> +#include <engine/console.h> + +#include <math.h> // cosf, sinf + +#include "graphics_threaded.h" + +static CVideoMode g_aFakeModes[] = { + {320,240,8,8,8}, {400,300,8,8,8}, {640,480,8,8,8}, + {720,400,8,8,8}, {768,576,8,8,8}, {800,600,8,8,8}, + {1024,600,8,8,8}, {1024,768,8,8,8}, {1152,864,8,8,8}, + {1280,768,8,8,8}, {1280,800,8,8,8}, {1280,960,8,8,8}, + {1280,1024,8,8,8}, {1368,768,8,8,8}, {1400,1050,8,8,8}, + {1440,900,8,8,8}, {1440,1050,8,8,8}, {1600,1000,8,8,8}, + {1600,1200,8,8,8}, {1680,1050,8,8,8}, {1792,1344,8,8,8}, + {1800,1440,8,8,8}, {1856,1392,8,8,8}, {1920,1080,8,8,8}, + {1920,1200,8,8,8}, {1920,1440,8,8,8}, {1920,2400,8,8,8}, + {2048,1536,8,8,8}, + + {320,240,5,6,5}, {400,300,5,6,5}, {640,480,5,6,5}, + {720,400,5,6,5}, {768,576,5,6,5}, {800,600,5,6,5}, + {1024,600,5,6,5}, {1024,768,5,6,5}, {1152,864,5,6,5}, + {1280,768,5,6,5}, {1280,800,5,6,5}, {1280,960,5,6,5}, + {1280,1024,5,6,5}, {1368,768,5,6,5}, {1400,1050,5,6,5}, + {1440,900,5,6,5}, {1440,1050,5,6,5}, {1600,1000,5,6,5}, + {1600,1200,5,6,5}, {1680,1050,5,6,5}, {1792,1344,5,6,5}, + {1800,1440,5,6,5}, {1856,1392,5,6,5}, {1920,1080,5,6,5}, + {1920,1200,5,6,5}, {1920,1440,5,6,5}, {1920,2400,5,6,5}, + {2048,1536,5,6,5} +}; + +void CGraphics_Threaded::FlushVertices() +{ + if(m_NumVertices == 0) + return; + + int NumVerts = m_NumVertices; + m_NumVertices = 0; + + CCommandBuffer::SCommand_Render Cmd; + Cmd.m_State = m_State; + + if(m_Drawing == DRAWING_QUADS) + { + Cmd.m_PrimType = CCommandBuffer::PRIMTYPE_QUADS; + Cmd.m_PrimCount = NumVerts/4; + } + else if(m_Drawing == DRAWING_LINES) + { + Cmd.m_PrimType = CCommandBuffer::PRIMTYPE_LINES; + Cmd.m_PrimCount = NumVerts/2; + } + else + return; + + Cmd.m_pVertices = (CCommandBuffer::SVertex *)m_pCommandBuffer->AllocData(sizeof(CCommandBuffer::SVertex)*NumVerts); + if(Cmd.m_pVertices == 0x0) + { + // kick command buffer and try again + KickCommandBuffer(); + + Cmd.m_pVertices = (CCommandBuffer::SVertex *)m_pCommandBuffer->AllocData(sizeof(CCommandBuffer::SVertex)*NumVerts); + if(Cmd.m_pVertices == 0x0) + { + dbg_msg("graphics", "failed to allocate data for vertices"); + return; + } + } + + mem_copy(Cmd.m_pVertices, m_aVertices, sizeof(CCommandBuffer::SVertex)*NumVerts); + m_pCommandBuffer->AddCommand(Cmd); +} + +void CGraphics_Threaded::AddVertices(int Count) +{ + m_NumVertices += Count; + if((m_NumVertices + Count) >= MAX_VERTICES) + FlushVertices(); +} + +void CGraphics_Threaded::Rotate4(const CCommandBuffer::SPoint &rCenter, CCommandBuffer::SVertex *pPoints) +{ + float c = cosf(m_Rotation); + float s = sinf(m_Rotation); + float x, y; + int i; + + for(i = 0; i < 4; i++) + { + x = pPoints[i].m_Pos.x - rCenter.x; + y = pPoints[i].m_Pos.y - rCenter.y; + pPoints[i].m_Pos.x = x * c - y * s + rCenter.x; + pPoints[i].m_Pos.y = x * s + y * c + rCenter.y; + } +} + +unsigned char CGraphics_Threaded::Sample(int w, int h, const unsigned char *pData, int u, int v, int Offset, int ScaleW, int ScaleH, int Bpp) +{ + int Value = 0; + for(int x = 0; x < ScaleW; x++) + for(int y = 0; y < ScaleH; y++) + Value += pData[((v+y)*w+(u+x))*Bpp+Offset]; + return Value/(ScaleW*ScaleH); +} + +unsigned char *CGraphics_Threaded::Rescale(int Width, int Height, int NewWidth, int NewHeight, int Format, const unsigned char *pData) +{ + unsigned char *pTmpData; + int ScaleW = Width/NewWidth; + int ScaleH = Height/NewHeight; + + int Bpp = 3; + if(Format == CImageInfo::FORMAT_RGBA) + Bpp = 4; + + pTmpData = (unsigned char *)mem_alloc(NewWidth*NewHeight*Bpp, 1); + + int c = 0; + for(int y = 0; y < NewHeight; y++) + for(int x = 0; x < NewWidth; x++, c++) + { + pTmpData[c*Bpp] = Sample(Width, Height, pData, x*ScaleW, y*ScaleH, 0, ScaleW, ScaleH, Bpp); + pTmpData[c*Bpp+1] = Sample(Width, Height, pData, x*ScaleW, y*ScaleH, 1, ScaleW, ScaleH, Bpp); + pTmpData[c*Bpp+2] = Sample(Width, Height, pData, x*ScaleW, y*ScaleH, 2, ScaleW, ScaleH, Bpp); + if(Bpp == 4) + pTmpData[c*Bpp+3] = Sample(Width, Height, pData, x*ScaleW, y*ScaleH, 3, ScaleW, ScaleH, Bpp); + } + + return pTmpData; +} + +CGraphics_Threaded::CGraphics_Threaded() +{ + m_State.m_ScreenTL.x = 0; + m_State.m_ScreenTL.y = 0; + m_State.m_ScreenBR.x = 0; + m_State.m_ScreenBR.y = 0; + m_State.m_ClipEnable = false; + m_State.m_ClipX = 0; + m_State.m_ClipY = 0; + m_State.m_ClipW = 0; + m_State.m_ClipH = 0; + m_State.m_Texture = -1; + m_State.m_BlendMode = CCommandBuffer::BLEND_NONE; + m_State.m_WrapMode = CCommandBuffer::WRAP_REPEAT; + + m_CurrentCommandBuffer = 0; + m_pCommandBuffer = 0x0; + m_apCommandBuffers[0] = 0x0; + m_apCommandBuffers[1] = 0x0; + + m_NumVertices = 0; + + m_ScreenWidth = -1; + m_ScreenHeight = -1; + + m_Rotation = 0; + m_Drawing = 0; + m_InvalidTexture = 0; + + m_TextureMemoryUsage = 0; + + m_RenderEnable = true; + m_DoScreenshot = false; +} + +void CGraphics_Threaded::ClipEnable(int x, int y, int w, int h) +{ + if(x < 0) + w += x; + if(y < 0) + h += y; + + x = clamp(x, 0, ScreenWidth()); + y = clamp(y, 0, ScreenHeight()); + w = clamp(w, 0, ScreenWidth()-x); + h = clamp(h, 0, ScreenHeight()-y); + + m_State.m_ClipEnable = true; + m_State.m_ClipX = x; + m_State.m_ClipY = ScreenHeight()-(y+h); + m_State.m_ClipW = w; + m_State.m_ClipH = h; +} + +void CGraphics_Threaded::ClipDisable() +{ + m_State.m_ClipEnable = false; +} + +void CGraphics_Threaded::BlendNone() +{ + m_State.m_BlendMode = CCommandBuffer::BLEND_NONE; +} + +void CGraphics_Threaded::BlendNormal() +{ + m_State.m_BlendMode = CCommandBuffer::BLEND_ALPHA; +} + +void CGraphics_Threaded::BlendAdditive() +{ + m_State.m_BlendMode = CCommandBuffer::BLEND_ADDITIVE; +} + +void CGraphics_Threaded::WrapNormal() +{ + m_State.m_WrapMode = CCommandBuffer::WRAP_REPEAT; +} + +void CGraphics_Threaded::WrapClamp() +{ + m_State.m_WrapMode = CCommandBuffer::WRAP_CLAMP; +} + +int CGraphics_Threaded::MemoryUsage() const +{ + return m_TextureMemoryUsage; +} + +void CGraphics_Threaded::MapScreen(float TopLeftX, float TopLeftY, float BottomRightX, float BottomRightY) +{ + m_State.m_ScreenTL.x = TopLeftX; + m_State.m_ScreenTL.y = TopLeftY; + m_State.m_ScreenBR.x = BottomRightX; + m_State.m_ScreenBR.y = BottomRightY; +} + +void CGraphics_Threaded::GetScreen(float *pTopLeftX, float *pTopLeftY, float *pBottomRightX, float *pBottomRightY) +{ + *pTopLeftX = m_State.m_ScreenTL.x; + *pTopLeftY = m_State.m_ScreenTL.y; + *pBottomRightX = m_State.m_ScreenBR.x; + *pBottomRightY = m_State.m_ScreenBR.y; +} + +void CGraphics_Threaded::LinesBegin() +{ + dbg_assert(m_Drawing == 0, "called Graphics()->LinesBegin twice"); + m_Drawing = DRAWING_LINES; + SetColor(1,1,1,1); +} + +void CGraphics_Threaded::LinesEnd() +{ + dbg_assert(m_Drawing == DRAWING_LINES, "called Graphics()->LinesEnd without begin"); + FlushVertices(); + m_Drawing = 0; +} + +void CGraphics_Threaded::LinesDraw(const CLineItem *pArray, int Num) +{ + dbg_assert(m_Drawing == DRAWING_LINES, "called Graphics()->LinesDraw without begin"); + + for(int i = 0; i < Num; ++i) + { + m_aVertices[m_NumVertices + 2*i].m_Pos.x = pArray[i].m_X0; + m_aVertices[m_NumVertices + 2*i].m_Pos.y = pArray[i].m_Y0; + m_aVertices[m_NumVertices + 2*i].m_Tex = m_aTexture[0]; + m_aVertices[m_NumVertices + 2*i].m_Color = m_aColor[0]; + + m_aVertices[m_NumVertices + 2*i + 1].m_Pos.x = pArray[i].m_X1; + m_aVertices[m_NumVertices + 2*i + 1].m_Pos.y = pArray[i].m_Y1; + m_aVertices[m_NumVertices + 2*i + 1].m_Tex = m_aTexture[1]; + m_aVertices[m_NumVertices + 2*i + 1].m_Color = m_aColor[1]; + } + + AddVertices(2*Num); +} + +int CGraphics_Threaded::UnloadTexture(int Index) +{ + if(Index == m_InvalidTexture) + return 0; + + if(Index < 0) + return 0; + + CCommandBuffer::SCommand_Texture_Destroy Cmd; + Cmd.m_Slot = Index; + m_pCommandBuffer->AddCommand(Cmd); + + m_aTextures[Index].m_Next = m_FirstFreeTexture; + m_TextureMemoryUsage -= m_aTextures[Index].m_MemSize; + m_FirstFreeTexture = Index; + return 0; +} + +static int ImageFormatToTexFormat(int Format) +{ + if(Format == CImageInfo::FORMAT_RGB) return CCommandBuffer::TEXFORMAT_RGB; + if(Format == CImageInfo::FORMAT_RGBA) return CCommandBuffer::TEXFORMAT_RGBA; + if(Format == CImageInfo::FORMAT_ALPHA) return CCommandBuffer::TEXFORMAT_ALPHA; + return CCommandBuffer::TEXFORMAT_RGBA; +} + + +int CGraphics_Threaded::LoadTextureRawSub(int TextureID, int x, int y, int Width, int Height, int Format, const void *pData) +{ + CCommandBuffer::SCommand_Texture_Update Cmd; + Cmd.m_Slot = TextureID; + Cmd.m_X = x; + Cmd.m_Y = y; + Cmd.m_Width = Width; + Cmd.m_Height = Height; + Cmd.m_Format = ImageFormatToTexFormat(Format); + + // calculate memory usage + int PixelSize = 4; + if(Format == CImageInfo::FORMAT_RGB) + PixelSize = 3; + else if(Format == CImageInfo::FORMAT_ALPHA) + PixelSize = 1; + + int MemSize = Width*Height*PixelSize; + + // copy texture data + void *pTmpData = mem_alloc(MemSize, sizeof(void*)); + mem_copy(pTmpData, pData, MemSize); + Cmd.m_pData = pTmpData; + + // + m_pCommandBuffer->AddCommand(Cmd); + return 0; +} + +int CGraphics_Threaded::LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags) +{ + // don't waste memory on texture if we are stress testing + if(g_Config.m_DbgStress) + return m_InvalidTexture; + + // grab texture + int Tex = m_FirstFreeTexture; + m_FirstFreeTexture = m_aTextures[Tex].m_Next; + m_aTextures[Tex].m_Next = -1; + + CCommandBuffer::SCommand_Texture_Create Cmd; + Cmd.m_Slot = Tex; + Cmd.m_Width = Width; + Cmd.m_Height = Height; + Cmd.m_Format = ImageFormatToTexFormat(Format); + Cmd.m_StoreFormat = ImageFormatToTexFormat(StoreFormat); + + // flags + Cmd.m_Flags = 0; + if(Flags&IGraphics::TEXLOAD_NOMIPMAPS) + Cmd.m_Flags |= CCommandBuffer::TEXFLAG_NOMIPMAPS; + + // calculate memory usage + int PixelSize = 4; + if(Format == CImageInfo::FORMAT_RGB) + PixelSize = 3; + else if(Format == CImageInfo::FORMAT_ALPHA) + PixelSize = 1; + + int MemSize = Width*Height*PixelSize; + + // copy texture data + void *pTmpData = mem_alloc(MemSize, sizeof(void*)); + mem_copy(pTmpData, pData, MemSize); + Cmd.m_pData = pTmpData; + + // + m_pCommandBuffer->AddCommand(Cmd); + + // calculate memory usage + int MemUsage = MemSize; + while(Width > 2 && Height > 2) + { + Width>>=1; + Height>>=1; + MemUsage += Width*Height*PixelSize; + } + + m_TextureMemoryUsage += MemUsage; + //mem_free(pTmpData); + return Tex; +} + +// simple uncompressed RGBA loaders +int CGraphics_Threaded::LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags) +{ + int l = str_length(pFilename); + int ID; + CImageInfo Img; + + if(l < 3) + return -1; + if(LoadPNG(&Img, pFilename, StorageType)) + { + if (StoreFormat == CImageInfo::FORMAT_AUTO) + StoreFormat = Img.m_Format; + + ID = LoadTextureRaw(Img.m_Width, Img.m_Height, Img.m_Format, Img.m_pData, StoreFormat, Flags); + mem_free(Img.m_pData); + if(ID != m_InvalidTexture && g_Config.m_Debug) + dbg_msg("graphics/texture", "loaded %s", pFilename); + return ID; + } + + return m_InvalidTexture; +} + +int CGraphics_Threaded::LoadPNG(CImageInfo *pImg, const char *pFilename, int StorageType) +{ + char aCompleteFilename[512]; + unsigned char *pBuffer; + png_t Png; // ignore_convention + + // open file for reading + png_init(0,0); // ignore_convention + + IOHANDLE File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, StorageType, aCompleteFilename, sizeof(aCompleteFilename)); + if(File) + io_close(File); + else + { + dbg_msg("game/png", "failed to open file. filename='%s'", pFilename); + return 0; + } + + int Error = png_open_file(&Png, aCompleteFilename); // ignore_convention + if(Error != PNG_NO_ERROR) + { + dbg_msg("game/png", "failed to open file. filename='%s'", aCompleteFilename); + if(Error != PNG_FILE_ERROR) + png_close_file(&Png); // ignore_convention + return 0; + } + + if(Png.depth != 8 || (Png.color_type != PNG_TRUECOLOR && Png.color_type != PNG_TRUECOLOR_ALPHA)) // ignore_convention + { + dbg_msg("game/png", "invalid format. filename='%s'", aCompleteFilename); + png_close_file(&Png); // ignore_convention + return 0; + } + + pBuffer = (unsigned char *)mem_alloc(Png.width * Png.height * Png.bpp, 1); // ignore_convention + png_get_data(&Png, pBuffer); // ignore_convention + png_close_file(&Png); // ignore_convention + + pImg->m_Width = Png.width; // ignore_convention + pImg->m_Height = Png.height; // ignore_convention + if(Png.color_type == PNG_TRUECOLOR) // ignore_convention + pImg->m_Format = CImageInfo::FORMAT_RGB; + else if(Png.color_type == PNG_TRUECOLOR_ALPHA) // ignore_convention + pImg->m_Format = CImageInfo::FORMAT_RGBA; + pImg->m_pData = pBuffer; + return 1; +} + +void CGraphics_Threaded::KickCommandBuffer() +{ + m_pBackend->RunBuffer(m_pCommandBuffer); + + // swap buffer + m_CurrentCommandBuffer ^= 1; + m_pCommandBuffer = m_apCommandBuffers[m_CurrentCommandBuffer]; + m_pCommandBuffer->Reset(); +} + +void CGraphics_Threaded::ScreenshotDirect(const char *pFilename) +{ + // add swap command + CImageInfo Image; + mem_zero(&Image, sizeof(Image)); + + CCommandBuffer::SCommand_Screenshot Cmd; + Cmd.m_pImage = &Image; + m_pCommandBuffer->AddCommand(Cmd); + + // kick the buffer and wait for the result + KickCommandBuffer(); + WaitForIdle(); + + if(Image.m_pData) + { + // find filename + char aWholePath[1024]; + png_t Png; // ignore_convention + + IOHANDLE File = m_pStorage->OpenFile(pFilename, IOFLAG_WRITE, IStorage::TYPE_SAVE, aWholePath, sizeof(aWholePath)); + if(File) + io_close(File); + + // save png + char aBuf[256]; + str_format(aBuf, sizeof(aBuf), "saved screenshot to '%s'", aWholePath); + m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf); + png_open_file_write(&Png, aWholePath); // ignore_convention + png_set_data(&Png, Image.m_Width, Image.m_Height, 8, PNG_TRUECOLOR, (unsigned char *)Image.m_pData); // ignore_convention + png_close_file(&Png); // ignore_convention + + mem_free(Image.m_pData); + } +} + +void CGraphics_Threaded::TextureSet(int TextureID) +{ + dbg_assert(m_Drawing == 0, "called Graphics()->TextureSet within begin"); + m_State.m_Texture = TextureID; +} + +void CGraphics_Threaded::Clear(float r, float g, float b) +{ + CCommandBuffer::SCommand_Clear Cmd; + Cmd.m_Color.r = r; + Cmd.m_Color.g = g; + Cmd.m_Color.b = b; + Cmd.m_Color.a = 0; + m_pCommandBuffer->AddCommand(Cmd); +} + +void CGraphics_Threaded::QuadsBegin() +{ + dbg_assert(m_Drawing == 0, "called Graphics()->QuadsBegin twice"); + m_Drawing = DRAWING_QUADS; + + QuadsSetSubset(0,0,1,1); + QuadsSetRotation(0); + SetColor(1,1,1,1); +} + +void CGraphics_Threaded::QuadsEnd() +{ + dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsEnd without begin"); + FlushVertices(); + m_Drawing = 0; +} + +void CGraphics_Threaded::QuadsSetRotation(float Angle) +{ + dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsSetRotation without begin"); + m_Rotation = Angle; +} + +void CGraphics_Threaded::SetColorVertex(const CColorVertex *pArray, int Num) +{ + dbg_assert(m_Drawing != 0, "called Graphics()->SetColorVertex without begin"); + + for(int i = 0; i < Num; ++i) + { + m_aColor[pArray[i].m_Index].r = pArray[i].m_R; + m_aColor[pArray[i].m_Index].g = pArray[i].m_G; + m_aColor[pArray[i].m_Index].b = pArray[i].m_B; + m_aColor[pArray[i].m_Index].a = pArray[i].m_A; + } +} + +void CGraphics_Threaded::SetColor(float r, float g, float b, float a) +{ + dbg_assert(m_Drawing != 0, "called Graphics()->SetColor without begin"); + CColorVertex Array[4] = { + CColorVertex(0, r, g, b, a), + CColorVertex(1, r, g, b, a), + CColorVertex(2, r, g, b, a), + CColorVertex(3, r, g, b, a)}; + SetColorVertex(Array, 4); +} + +void CGraphics_Threaded::QuadsSetSubset(float TlU, float TlV, float BrU, float BrV) +{ + dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsSetSubset without begin"); + + m_aTexture[0].u = TlU; m_aTexture[1].u = BrU; + m_aTexture[0].v = TlV; m_aTexture[1].v = TlV; + + m_aTexture[3].u = TlU; m_aTexture[2].u = BrU; + m_aTexture[3].v = BrV; m_aTexture[2].v = BrV; +} + +void CGraphics_Threaded::QuadsSetSubsetFree( + float x0, float y0, float x1, float y1, + float x2, float y2, float x3, float y3) +{ + m_aTexture[0].u = x0; m_aTexture[0].v = y0; + m_aTexture[1].u = x1; m_aTexture[1].v = y1; + m_aTexture[2].u = x2; m_aTexture[2].v = y2; + m_aTexture[3].u = x3; m_aTexture[3].v = y3; +} + +void CGraphics_Threaded::QuadsDraw(CQuadItem *pArray, int Num) +{ + for(int i = 0; i < Num; ++i) + { + pArray[i].m_X -= pArray[i].m_Width/2; + pArray[i].m_Y -= pArray[i].m_Height/2; + } + + QuadsDrawTL(pArray, Num); +} + +void CGraphics_Threaded::QuadsDrawTL(const CQuadItem *pArray, int Num) +{ + CCommandBuffer::SPoint Center; + Center.z = 0; + + dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsDrawTL without begin"); + + for(int i = 0; i < Num; ++i) + { + m_aVertices[m_NumVertices + 4*i].m_Pos.x = pArray[i].m_X; + m_aVertices[m_NumVertices + 4*i].m_Pos.y = pArray[i].m_Y; + m_aVertices[m_NumVertices + 4*i].m_Tex = m_aTexture[0]; + m_aVertices[m_NumVertices + 4*i].m_Color = m_aColor[0]; + + m_aVertices[m_NumVertices + 4*i + 1].m_Pos.x = pArray[i].m_X + pArray[i].m_Width; + m_aVertices[m_NumVertices + 4*i + 1].m_Pos.y = pArray[i].m_Y; + m_aVertices[m_NumVertices + 4*i + 1].m_Tex = m_aTexture[1]; + m_aVertices[m_NumVertices + 4*i + 1].m_Color = m_aColor[1]; + + m_aVertices[m_NumVertices + 4*i + 2].m_Pos.x = pArray[i].m_X + pArray[i].m_Width; + m_aVertices[m_NumVertices + 4*i + 2].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height; + m_aVertices[m_NumVertices + 4*i + 2].m_Tex = m_aTexture[2]; + m_aVertices[m_NumVertices + 4*i + 2].m_Color = m_aColor[2]; + + m_aVertices[m_NumVertices + 4*i + 3].m_Pos.x = pArray[i].m_X; + m_aVertices[m_NumVertices + 4*i + 3].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height; + m_aVertices[m_NumVertices + 4*i + 3].m_Tex = m_aTexture[3]; + m_aVertices[m_NumVertices + 4*i + 3].m_Color = m_aColor[3]; + + if(m_Rotation != 0) + { + Center.x = pArray[i].m_X + pArray[i].m_Width/2; + Center.y = pArray[i].m_Y + pArray[i].m_Height/2; + + Rotate4(Center, &m_aVertices[m_NumVertices + 4*i]); + } + } + + AddVertices(4*Num); +} + +void CGraphics_Threaded::QuadsDrawFreeform(const CFreeformItem *pArray, int Num) +{ + dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsDrawFreeform without begin"); + + for(int i = 0; i < Num; ++i) + { + m_aVertices[m_NumVertices + 4*i].m_Pos.x = pArray[i].m_X0; + m_aVertices[m_NumVertices + 4*i].m_Pos.y = pArray[i].m_Y0; + m_aVertices[m_NumVertices + 4*i].m_Tex = m_aTexture[0]; + m_aVertices[m_NumVertices + 4*i].m_Color = m_aColor[0]; + + m_aVertices[m_NumVertices + 4*i + 1].m_Pos.x = pArray[i].m_X1; + m_aVertices[m_NumVertices + 4*i + 1].m_Pos.y = pArray[i].m_Y1; + m_aVertices[m_NumVertices + 4*i + 1].m_Tex = m_aTexture[1]; + m_aVertices[m_NumVertices + 4*i + 1].m_Color = m_aColor[1]; + + m_aVertices[m_NumVertices + 4*i + 2].m_Pos.x = pArray[i].m_X3; + m_aVertices[m_NumVertices + 4*i + 2].m_Pos.y = pArray[i].m_Y3; + m_aVertices[m_NumVertices + 4*i + 2].m_Tex = m_aTexture[3]; + m_aVertices[m_NumVertices + 4*i + 2].m_Color = m_aColor[3]; + + m_aVertices[m_NumVertices + 4*i + 3].m_Pos.x = pArray[i].m_X2; + m_aVertices[m_NumVertices + 4*i + 3].m_Pos.y = pArray[i].m_Y2; + m_aVertices[m_NumVertices + 4*i + 3].m_Tex = m_aTexture[2]; + m_aVertices[m_NumVertices + 4*i + 3].m_Color = m_aColor[2]; + } + + AddVertices(4*Num); +} + +void CGraphics_Threaded::QuadsText(float x, float y, float Size, float r, float g, float b, float a, const char *pText) +{ + float StartX = x; + + QuadsBegin(); + SetColor(r,g,b,a); + + while(*pText) + { + char c = *pText; + pText++; + + if(c == '\n') + { + x = StartX; + y += Size; + } + else + { + QuadsSetSubset( + (c%16)/16.0f, + (c/16)/16.0f, + (c%16)/16.0f+1.0f/16.0f, + (c/16)/16.0f+1.0f/16.0f); + + CQuadItem QuadItem(x, y, Size, Size); + QuadsDrawTL(&QuadItem, 1); + x += Size/2; + } + } + + QuadsEnd(); +} + +int CGraphics_Threaded::IssueInit() +{ + int Flags = 0; + if(g_Config.m_GfxFullscreen) Flags |= IGraphicsBackend::INITFLAG_FULLSCREEN; + if(g_Config.m_GfxVsync) Flags |= IGraphicsBackend::INITFLAG_VSYNC; + if(g_Config.m_DbgResizable) Flags |= IGraphicsBackend::INITFLAG_RESIZABLE; + + return m_pBackend->Init("Teeworlds", g_Config.m_GfxScreenWidth, g_Config.m_GfxScreenHeight, g_Config.m_GfxFsaaSamples, Flags); +} + +int CGraphics_Threaded::InitWindow() +{ + if(IssueInit() == 0) + return 0; + + // try disabling fsaa + while(g_Config.m_GfxFsaaSamples) + { + g_Config.m_GfxFsaaSamples--; + + if(g_Config.m_GfxFsaaSamples) + dbg_msg("gfx", "lowering FSAA to %d and trying again", g_Config.m_GfxFsaaSamples); + else + dbg_msg("gfx", "disabling FSAA and trying again"); + + if(IssueInit() == 0) + return 0; + } + + // try lowering the resolution + if(g_Config.m_GfxScreenWidth != 640 || g_Config.m_GfxScreenHeight != 480) + { + dbg_msg("gfx", "setting resolution to 640x480 and trying again"); + g_Config.m_GfxScreenWidth = 640; + g_Config.m_GfxScreenHeight = 480; + + if(IssueInit() == 0) + return 0; + } + + dbg_msg("gfx", "out of ideas. failed to init graphics"); + + return -1; +} + +int CGraphics_Threaded::Init() +{ + // fetch pointers + m_pStorage = Kernel()->RequestInterface<IStorage>(); + m_pConsole = Kernel()->RequestInterface<IConsole>(); + + // Set all z to -5.0f + for(int i = 0; i < MAX_VERTICES; i++) + m_aVertices[i].m_Pos.z = -5.0f; + + // init textures + m_FirstFreeTexture = 0; + for(int i = 0; i < MAX_TEXTURES; i++) + m_aTextures[i].m_Next = i+1; + m_aTextures[MAX_TEXTURES-1].m_Next = -1; + + m_pBackend = CreateGraphicsBackend(); + if(InitWindow() != 0) + return -1; + + // fetch final resolusion + m_ScreenWidth = g_Config.m_GfxScreenWidth; + m_ScreenHeight = g_Config.m_GfxScreenHeight; + + // create command buffers + for(int i = 0; i < NUM_CMDBUFFERS; i++) + m_apCommandBuffers[i] = new CCommandBuffer(128*1024, 2*1024*1024); + m_pCommandBuffer = m_apCommandBuffers[0]; + + // create null texture, will get id=0 + static const unsigned char aNullTextureData[] = { + 0xff,0x00,0x00,0xff, 0xff,0x00,0x00,0xff, 0x00,0xff,0x00,0xff, 0x00,0xff,0x00,0xff, + 0xff,0x00,0x00,0xff, 0xff,0x00,0x00,0xff, 0x00,0xff,0x00,0xff, 0x00,0xff,0x00,0xff, + 0x00,0x00,0xff,0xff, 0x00,0x00,0xff,0xff, 0xff,0xff,0x00,0xff, 0xff,0xff,0x00,0xff, + 0x00,0x00,0xff,0xff, 0x00,0x00,0xff,0xff, 0xff,0xff,0x00,0xff, 0xff,0xff,0x00,0xff, + }; + + m_InvalidTexture = LoadTextureRaw(4,4,CImageInfo::FORMAT_RGBA,aNullTextureData,CImageInfo::FORMAT_RGBA,TEXLOAD_NORESAMPLE); + return 0; +} + +void CGraphics_Threaded::Shutdown() +{ + // shutdown the backend + m_pBackend->Shutdown(); + delete m_pBackend; + m_pBackend = 0x0; + + // delete the command buffers + for(int i = 0; i < NUM_CMDBUFFERS; i++) + delete m_apCommandBuffers[i]; +} + +void CGraphics_Threaded::Minimize() +{ + m_pBackend->Minimize(); +} + +void CGraphics_Threaded::Maximize() +{ + // TODO: SDL + m_pBackend->Maximize(); +} + +int CGraphics_Threaded::WindowActive() +{ + return m_pBackend->WindowActive(); +} + +int CGraphics_Threaded::WindowOpen() +{ + return m_pBackend->WindowOpen(); + +} + +void CGraphics_Threaded::TakeScreenshot(const char *pFilename) +{ + // TODO: screenshot support + char aDate[20]; + str_timestamp(aDate, sizeof(aDate)); + str_format(m_aScreenshotName, sizeof(m_aScreenshotName), "screenshots/%s_%s.png", pFilename?pFilename:"screenshot", aDate); + m_DoScreenshot = true; +} + +void CGraphics_Threaded::Swap() +{ + // TODO: screenshot support + if(m_DoScreenshot) + { + ScreenshotDirect(m_aScreenshotName); + m_DoScreenshot = false; + } + + // add swap command + CCommandBuffer::SCommand_Swap Cmd; + Cmd.m_Finish = g_Config.m_GfxFinish; + m_pCommandBuffer->AddCommand(Cmd); + + // kick the command buffer + KickCommandBuffer(); +} + +// syncronization +void CGraphics_Threaded::InsertSignal(semaphore *pSemaphore) +{ + CCommandBuffer::SCommand_Signal Cmd; + Cmd.m_pSemaphore = pSemaphore; + m_pCommandBuffer->AddCommand(Cmd); +} + +bool CGraphics_Threaded::IsIdle() +{ + return m_pBackend->IsIdle(); +} + +void CGraphics_Threaded::WaitForIdle() +{ + m_pBackend->WaitForIdle(); +} + +int CGraphics_Threaded::GetVideoModes(CVideoMode *pModes, int MaxModes) +{ + if(g_Config.m_GfxDisplayAllModes) + { + int Count = sizeof(g_aFakeModes)/sizeof(CVideoMode); + mem_copy(pModes, g_aFakeModes, sizeof(g_aFakeModes)); + if(MaxModes < Count) + Count = MaxModes; + return Count; + } + + // add videomodes command + CImageInfo Image; + mem_zero(&Image, sizeof(Image)); + + int NumModes = 0; + CCommandBuffer::SCommand_VideoModes Cmd; + Cmd.m_pModes = pModes; + Cmd.m_MaxModes = MaxModes; + Cmd.m_pNumModes = &NumModes; + m_pCommandBuffer->AddCommand(Cmd); + + // kick the buffer and wait for the result and return it + KickCommandBuffer(); + WaitForIdle(); + return NumModes; +} + +extern IEngineGraphics *CreateEngineGraphicsThreaded() { return new CGraphics_Threaded(); } |