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| author | Teetime <TeetimeTW@yahoo.de> | 2012-02-17 19:31:43 +0100 |
|---|---|---|
| committer | Teetime <TeetimeTW@yahoo.de> | 2012-02-17 19:31:43 +0100 |
| commit | fc99167e687ba688ce9306bbec7e801450c917be (patch) | |
| tree | b440f2568a98b4b6a8db17925a299142adead7fa /src/engine/client/graphics.cpp | |
| parent | 206e9adb9140c3c8963661f534703de33f8abe05 (diff) | |
| parent | 44a47d4253a829abcf50dac5586fd9a351f0c66b (diff) | |
| download | zcatch-fc99167e687ba688ce9306bbec7e801450c917be.tar.gz zcatch-fc99167e687ba688ce9306bbec7e801450c917be.zip | |
Merge branch 'master' into zCatch-Exp
Conflicts: src/engine/server.h src/engine/server/server.cpp src/engine/server/server.h src/engine/shared/network.h src/engine/shared/network_server.cpp src/game/server/player.h
Diffstat (limited to 'src/engine/client/graphics.cpp')
| -rw-r--r-- | src/engine/client/graphics.cpp | 102 |
1 files changed, 65 insertions, 37 deletions
diff --git a/src/engine/client/graphics.cpp b/src/engine/client/graphics.cpp index d1f0b8a8..2111703e 100644 --- a/src/engine/client/graphics.cpp +++ b/src/engine/client/graphics.cpp @@ -3,21 +3,10 @@ #include <base/detect.h> #include <base/math.h> +#include <base/tl/threading.h> #include "SDL.h" - -#ifdef CONF_FAMILY_WINDOWS - #define WIN32_LEAN_AND_MEAN - #include <windows.h> -#endif - -#ifdef CONF_PLATFORM_MACOSX - #include <OpenGL/gl.h> - #include <OpenGL/glu.h> -#else - #include <GL/gl.h> - #include <GL/glu.h> -#endif +#include "SDL_opengl.h" #include <base/system.h> #include <engine/external/pnglite/pnglite.h> @@ -32,13 +21,6 @@ #include "graphics.h" -// compressed textures -#define GL_COMPRESSED_RGB_ARB 0x84ED -#define GL_COMPRESSED_RGBA_ARB 0x84EE -#define GL_COMPRESSED_ALPHA_ARB 0x84E9 - -#define TEXTURE_MAX_ANISOTROPY_EXT 0x84FE - static CVideoMode g_aFakeModes[] = { {320,240,8,8,8}, {400,300,8,8,8}, {640,480,8,8,8}, @@ -216,6 +198,18 @@ void CGraphics_OpenGL::BlendAdditive() glBlendFunc(GL_SRC_ALPHA, GL_ONE); } +void CGraphics_OpenGL::WrapNormal() +{ + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); +} + +void CGraphics_OpenGL::WrapClamp() +{ + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); +} + int CGraphics_OpenGL::MemoryUsage() const { return m_TextureMemoryUsage; @@ -289,6 +283,18 @@ int CGraphics_OpenGL::UnloadTexture(int Index) return 0; } +int CGraphics_OpenGL::LoadTextureRawSub(int TextureID, int x, int y, int Width, int Height, int Format, const void *pData) +{ + int Oglformat = GL_RGBA; + if(Format == CImageInfo::FORMAT_RGB) + Oglformat = GL_RGB; + else if(Format == CImageInfo::FORMAT_ALPHA) + Oglformat = GL_ALPHA; + + glBindTexture(GL_TEXTURE_2D, m_aTextures[TextureID].m_Tex); + glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, Width, Height, Oglformat, GL_UNSIGNED_BYTE, pData); + return 0; +} int CGraphics_OpenGL::LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags) { @@ -355,9 +361,19 @@ int CGraphics_OpenGL::LoadTextureRaw(int Width, int Height, int Format, const vo glGenTextures(1, &m_aTextures[Tex].m_Tex); glBindTexture(GL_TEXTURE_2D, m_aTextures[Tex].m_Tex); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); - gluBuild2DMipmaps(GL_TEXTURE_2D, StoreOglformat, Width, Height, Oglformat, GL_UNSIGNED_BYTE, pTexData); + + if(Flags&TEXLOAD_NOMIPMAPS) + { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexImage2D(GL_TEXTURE_2D, 0, StoreOglformat, Width, Height, 0, Oglformat, GL_UNSIGNED_BYTE, pData); + } + else + { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); + gluBuild2DMipmaps(GL_TEXTURE_2D, StoreOglformat, Width, Height, Oglformat, GL_UNSIGNED_BYTE, pTexData); + } // calculate memory usage { @@ -400,6 +416,8 @@ int CGraphics_OpenGL::LoadTexture(const char *pFilename, int StorageType, int St ID = LoadTextureRaw(Img.m_Width, Img.m_Height, Img.m_Format, Img.m_pData, StoreFormat, Flags); mem_free(Img.m_pData); + if(ID != m_InvalidTexture && g_Config.m_Debug) + dbg_msg("graphics/texture", "loaded %s", pFilename); return ID; } @@ -702,7 +720,7 @@ void CGraphics_OpenGL::QuadsText(float x, float y, float Size, float r, float g, QuadsEnd(); } -bool CGraphics_OpenGL::Init() +int CGraphics_OpenGL::Init() { m_pStorage = Kernel()->RequestInterface<IStorage>(); m_pConsole = Kernel()->RequestInterface<IConsole>(); @@ -738,24 +756,19 @@ bool CGraphics_OpenGL::Init() m_InvalidTexture = LoadTextureRaw(4,4,CImageInfo::FORMAT_RGBA,aNullTextureData,CImageInfo::FORMAT_RGBA,TEXLOAD_NORESAMPLE); - return true; + return 0; } int CGraphics_SDL::TryInit() { - const SDL_VideoInfo *pInfo; - int Flags = SDL_OPENGL; - m_ScreenWidth = g_Config.m_GfxScreenWidth; m_ScreenHeight = g_Config.m_GfxScreenHeight; - pInfo = SDL_GetVideoInfo(); - SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); + const SDL_VideoInfo *pInfo = SDL_GetVideoInfo(); + SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); // prevent stuck mouse cursor sdl-bug when loosing fullscreen focus in windows // set flags - Flags = SDL_OPENGL; - Flags |= SDL_GL_DOUBLEBUFFER; - Flags |= SDL_HWPALETTE; + int Flags = SDL_OPENGL; if(g_Config.m_DbgResizable) Flags |= SDL_RESIZABLE; @@ -841,7 +854,7 @@ CGraphics_SDL::CGraphics_SDL() m_pScreenSurface = 0; } -bool CGraphics_SDL::Init() +int CGraphics_SDL::Init() { { int Systems = SDL_INIT_VIDEO; @@ -855,7 +868,7 @@ bool CGraphics_SDL::Init() if(SDL_Init(Systems) < 0) { dbg_msg("gfx", "unable to init SDL: %s", SDL_GetError()); - return true; + return -1; } } @@ -867,14 +880,14 @@ bool CGraphics_SDL::Init() #endif if(InitWindow() != 0) - return true; + return -1; SDL_ShowCursor(0); CGraphics_OpenGL::Init(); MapScreen(0,0,g_Config.m_GfxScreenWidth, g_Config.m_GfxScreenHeight); - return false; + return 0; } void CGraphics_SDL::Shutdown() @@ -972,4 +985,19 @@ int CGraphics_SDL::GetVideoModes(CVideoMode *pModes, int MaxModes) return NumModes; } +// syncronization +void CGraphics_SDL::InsertSignal(semaphore *pSemaphore) +{ + pSemaphore->signal(); +} + +bool CGraphics_SDL::IsIdle() +{ + return true; +} + +void CGraphics_SDL::WaitForIdle() +{ +} + extern IEngineGraphics *CreateEngineGraphics() { return new CGraphics_SDL(); } |