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authorMagnus Auvinen <magnus.auvinen@gmail.com>2009-10-27 14:38:53 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2009-10-27 14:38:53 +0000
commit878ede3080ab2cfb627aca505c397d9765052996 (patch)
tree98bff371070e1dca0295f0ca58d64ac4ee8042ce /src/engine/client/ec_snd.cpp
parent9b99ec0e60b60134e46f2f71d707230948f7db03 (diff)
downloadzcatch-878ede3080ab2cfb627aca505c397d9765052996.tar.gz
zcatch-878ede3080ab2cfb627aca505c397d9765052996.zip
major update with stuff
Diffstat (limited to 'src/engine/client/ec_snd.cpp')
-rw-r--r--src/engine/client/ec_snd.cpp471
1 files changed, 471 insertions, 0 deletions
diff --git a/src/engine/client/ec_snd.cpp b/src/engine/client/ec_snd.cpp
new file mode 100644
index 00000000..3baea982
--- /dev/null
+++ b/src/engine/client/ec_snd.cpp
@@ -0,0 +1,471 @@
+/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
+#include <base/system.h>
+#include <engine/e_client_interface.h>
+#include <engine/client/graphics.h>
+#include <engine/e_config.h>
+#include <engine/e_engine.h>
+
+#include "SDL.h"
+
+extern "C" { // wavpack
+	#include <engine/external/wavpack/wavpack.h>
+}
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+
+enum
+{
+	NUM_SAMPLES = 512,
+	NUM_VOICES = 64,
+	NUM_CHANNELS = 16,
+	
+	MAX_FRAMES = 1024
+};
+
+typedef struct
+{
+	short *data;
+	int num_frames;
+	int rate;
+	int channels;
+	int loop_start;
+	int loop_end;
+} SAMPLE;
+
+typedef struct
+{
+	int vol;
+	int pan;
+} CHANNEL;
+
+typedef struct
+{
+	SAMPLE *snd;
+	CHANNEL *channel;
+	int tick;
+	int vol; /* 0 - 255 */
+	int flags;
+	int x, y;
+} VOICE;
+
+static SAMPLE samples[NUM_SAMPLES] = { {0} };
+static VOICE voices[NUM_VOICES] = { {0} };
+static CHANNEL channels[NUM_CHANNELS] = { {255, 0} };
+
+static LOCK sound_lock = 0;
+static int sound_enabled = 0;
+
+static int center_x = 0;
+static int center_y = 0;
+
+static int mixing_rate = 48000;
+static volatile int sound_volume = 100;
+
+static int next_voice = 0;
+
+void snd_set_channel(int cid, float vol, float pan)
+{
+	channels[cid].vol = (int)(vol*255.0f);
+	channels[cid].pan = (int)(pan*255.0f); /* TODO: this is only on and off right now */
+}
+
+static int play(int cid, int sid, int flags, float x, float y)
+{
+	int vid = -1;
+	int i;
+	
+	lock_wait(sound_lock);
+	
+	/* search for voice */
+	for(i = 0; i < NUM_VOICES; i++)
+	{
+		int id = (next_voice + i) % NUM_VOICES;
+		if(!voices[id].snd)
+		{
+			vid = id;
+			next_voice = id+1;
+			break;
+		}
+	}
+	
+	/* voice found, use it */
+	if(vid != -1)
+	{
+		voices[vid].snd = &samples[sid];
+		voices[vid].channel = &channels[cid];
+		voices[vid].tick = 0;
+		voices[vid].vol = 255;
+		voices[vid].flags = flags;
+		voices[vid].x = (int)x;
+		voices[vid].y = (int)y;
+	}
+	
+	lock_release(sound_lock);
+	return vid;
+}
+
+int snd_play_at(int cid, int sid, int flags, float x, float y)
+{
+	return play(cid, sid, flags|SNDFLAG_POS, x, y);
+}
+
+int snd_play(int cid, int sid, int flags)
+{
+	return play(cid, sid, flags, 0, 0);
+}
+
+void snd_stop(int vid)
+{
+	/* TODO: a nice fade out */
+	lock_wait(sound_lock);
+	voices[vid].snd = 0;
+	lock_release(sound_lock);
+}
+
+/* TODO: there should be a faster way todo this */
+static short int2short(int i)
+{
+	if(i > 0x7fff)
+		return 0x7fff;
+	else if(i < -0x7fff)
+		return -0x7fff;
+	return i;
+}
+
+static int iabs(int i)
+{
+	if(i<0)
+		return -i;
+	return i;
+}
+
+static void mix(short *final_out, unsigned frames)
+{
+	int mix_buffer[MAX_FRAMES*2] = {0};
+	int master_vol;
+
+	/* aquire lock while we are mixing */
+	lock_wait(sound_lock);
+	
+	master_vol = sound_volume;
+	
+	for(unsigned i = 0; i < NUM_VOICES; i++)
+	{
+		if(voices[i].snd)
+		{
+			/* mix voice */
+			VOICE *v = &voices[i];
+			int *out = mix_buffer;
+
+			int step = v->snd->channels; /* setup input sources */
+			short *in_l = &v->snd->data[v->tick*step];
+			short *in_r = &v->snd->data[v->tick*step+1];
+			
+			unsigned end = v->snd->num_frames-v->tick;
+
+			int rvol = v->channel->vol;
+			int lvol = v->channel->vol;
+
+			/* make sure that we don't go outside the sound data */
+			if(frames < end)
+				end = frames;
+			
+			/* check if we have a mono sound */
+			if(v->snd->channels == 1)
+				in_r = in_l;
+
+			/* volume calculation */
+			if(v->flags&SNDFLAG_POS && v->channel->pan)
+			{
+				/* TODO: we should respect the channel panning value */
+				const int range = 1500; /* magic value, remove */
+				int dx = v->x - center_x;
+				int dy = v->y - center_y;
+				int dist = sqrt(dx*dx+dy*dy); /* double here. nasty */
+				int p = iabs(dx);
+				if(dist < range)
+				{
+					/* panning */
+					if(dx > 0)
+						lvol = ((range-p)*lvol)/range;
+					else
+						rvol = ((range-p)*rvol)/range;
+					
+					/* falloff */
+					lvol = (lvol*(range-dist))/range;
+					rvol = (rvol*(range-dist))/range;
+				}
+				else
+				{
+					lvol = 0;
+					rvol = 0;
+				}
+			}
+
+			/* process all frames */
+			for(unsigned s = 0; s < end; s++)
+			{
+				*out++ += (*in_l)*lvol;
+				*out++ += (*in_r)*rvol;
+				in_l += step;
+				in_r += step;
+				v->tick++;
+			}
+			
+			/* free voice if not used any more */
+			if(v->tick == v->snd->num_frames)
+				v->snd = 0;
+			
+		}
+	}
+	
+	
+	/* release the lock */
+	lock_release(sound_lock);
+
+	{
+		/* clamp accumulated values */
+		/* TODO: this seams slow */
+		for(unsigned i = 0; i < frames; i++)
+		{
+			int j = i<<1;
+			int vl = ((mix_buffer[j]*master_vol)/101)>>8;
+			int vr = ((mix_buffer[j+1]*master_vol)/101)>>8;
+
+			final_out[j] = int2short(vl);
+			final_out[j+1] = int2short(vr);
+		}
+	}
+
+#if defined(CONF_ARCH_ENDIAN_BIG)
+	swap_endian(final_out, sizeof(short), frames * 2);
+#endif
+}
+
+static void sdlcallback(void *unused, Uint8 *stream, int len)
+{
+	mix((short *)stream, len/2/2);
+}
+
+int snd_init()
+{
+    SDL_AudioSpec format;
+	
+	sound_lock = lock_create();
+	
+	if(!config.snd_enable)
+		return 0;
+	
+	mixing_rate = config.snd_rate;
+
+    /* Set 16-bit stereo audio at 22Khz */
+    format.freq = config.snd_rate;
+    format.format = AUDIO_S16;
+    format.channels = 2;
+    format.samples = config.snd_buffer_size;
+    format.callback = sdlcallback;
+    format.userdata = NULL;
+
+    /* Open the audio device and start playing sound! */
+    if(SDL_OpenAudio(&format, NULL) < 0)
+	{
+        dbg_msg("client/sound", "unable to open audio: %s", SDL_GetError());
+		return -1;
+    }
+	else
+        dbg_msg("client/sound", "sound init successful");
+
+	SDL_PauseAudio(0);
+	
+	sound_enabled = 1;
+	snd_update(); /* update the volume */
+	return 0;
+}
+
+// TODO: Refactor: Remove this
+extern IEngineGraphics *Graphics();
+
+
+int snd_update()
+{
+	/* update volume */
+	int wanted_volume = config.snd_volume;
+	
+	if(!Graphics()->WindowActive() && config.snd_nonactive_mute)
+		wanted_volume = 0;
+	
+	if(wanted_volume != sound_volume)
+	{
+		lock_wait(sound_lock);
+		sound_volume = wanted_volume;
+		lock_release(sound_lock);
+	}
+	
+	return 0;
+}
+
+int snd_shutdown()
+{
+	SDL_CloseAudio();
+	lock_destroy(sound_lock);
+	return 0;
+}
+
+int snd_alloc_id()
+{
+	/* TODO: linear search, get rid of it */
+	unsigned sid;
+	for(sid = 0; sid < NUM_SAMPLES; sid++)
+	{
+		if(samples[sid].data == 0x0)
+			return sid;
+	}
+
+	return -1;
+}
+
+static void rate_convert(int sid)
+{
+	SAMPLE *snd = &samples[sid];
+	int num_frames = 0;
+	short *new_data = 0;
+	int i;
+	
+	/* make sure that we need to convert this sound */
+	if(!snd->data || snd->rate == mixing_rate)
+		return;
+
+	/* allocate new data */
+	num_frames = (int)((snd->num_frames/(float)snd->rate)*mixing_rate);
+	new_data = (short *)mem_alloc(num_frames*snd->channels*sizeof(short), 1);
+	
+	for(i = 0; i < num_frames; i++)
+	{
+		/* resample TODO: this should be done better, like linear atleast */
+		float a = i/(float)num_frames;
+		int f = (int)(a*snd->num_frames);
+		if(f >= snd->num_frames)
+			f = snd->num_frames-1;
+		
+		/* set new data */
+		if(snd->channels == 1)
+			new_data[i] = snd->data[f];
+		else if(snd->channels == 2)
+		{
+			new_data[i*2] = snd->data[f*2];
+			new_data[i*2+1] = snd->data[f*2+1];
+		}
+	}
+	
+	/* free old data and apply new */
+	mem_free(snd->data);
+	snd->data = new_data;
+	snd->num_frames = num_frames;
+}
+
+
+static IOHANDLE file = NULL;
+
+static int read_data(void *buffer, int size)
+{
+	return io_read(file, buffer, size);
+}
+
+int snd_load_wv(const char *filename)
+{
+	SAMPLE *snd;
+	int sid = -1;
+	char error[100];
+	WavpackContext *context;
+	
+	/* don't waste memory on sound when we are stress testing */
+	if(config.dbg_stress)
+		return -1;
+		
+	/* no need to load sound when we are running with no sound */
+	if(!sound_enabled)
+		return 1;
+
+	file = engine_openfile(filename, IOFLAG_READ); /* TODO: use system.h stuff for this */
+	if(!file)
+	{
+		dbg_msg("sound/wv", "failed to open %s", filename);
+		return -1;
+	}
+
+	sid = snd_alloc_id();
+	if(sid < 0)
+		return -1;
+	snd = &samples[sid];
+
+	context = WavpackOpenFileInput(read_data, error);
+	if (context)
+	{
+		int samples = WavpackGetNumSamples(context);
+		int bitspersample = WavpackGetBitsPerSample(context);
+		unsigned int samplerate = WavpackGetSampleRate(context);
+		int channels = WavpackGetNumChannels(context);
+		int *data;
+		int *src;
+		short *dst;
+		int i;
+
+		snd->channels = channels;
+		snd->rate = samplerate;
+
+		if(snd->channels > 2)
+		{
+			dbg_msg("sound/wv", "file is not mono or stereo. filename='%s'", filename);
+			return -1;
+		}
+
+		/*
+		if(snd->rate != 44100)
+		{
+			dbg_msg("sound/wv", "file is %d Hz, not 44100 Hz. filename='%s'", snd->rate, filename);
+			return -1;
+		}*/
+		
+		if(bitspersample != 16)
+		{
+			dbg_msg("sound/wv", "bps is %d, not 16, filname='%s'", bitspersample, filename);
+			return -1;
+		}
+
+		data = (int *)mem_alloc(4*samples*channels, 1);
+		WavpackUnpackSamples(context, data, samples); /* TODO: check return value */
+		src = data;
+		
+		snd->data = (short *)mem_alloc(2*samples*channels, 1);
+		dst = snd->data;
+
+		for (i = 0; i < samples*channels; i++)
+			*dst++ = (short)*src++;
+
+		mem_free(data);
+
+		snd->num_frames = samples;
+		snd->loop_start = -1;
+		snd->loop_end = -1;
+	}
+	else
+	{
+		dbg_msg("sound/wv", "failed to open %s: %s", filename, error);
+	}
+
+	io_close(file);
+	file = NULL;
+
+	if(config.debug)
+		dbg_msg("sound/wv", "loaded %s", filename);
+
+	rate_convert(sid);
+	return sid;
+}
+
+void snd_set_listener_pos(float x, float y)
+{
+	center_x = (int)x;
+	center_y = (int)y;
+}