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authorMagnus Auvinen <magnus.auvinen@gmail.com>2009-10-27 14:38:53 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2009-10-27 14:38:53 +0000
commit878ede3080ab2cfb627aca505c397d9765052996 (patch)
tree98bff371070e1dca0295f0ca58d64ac4ee8042ce /src/engine/client/ec_gfx_text.cpp
parent9b99ec0e60b60134e46f2f71d707230948f7db03 (diff)
downloadzcatch-878ede3080ab2cfb627aca505c397d9765052996.tar.gz
zcatch-878ede3080ab2cfb627aca505c397d9765052996.zip
major update with stuff
Diffstat (limited to 'src/engine/client/ec_gfx_text.cpp')
-rw-r--r--src/engine/client/ec_gfx_text.cpp669
1 files changed, 669 insertions, 0 deletions
diff --git a/src/engine/client/ec_gfx_text.cpp b/src/engine/client/ec_gfx_text.cpp
new file mode 100644
index 00000000..d17d1bed
--- /dev/null
+++ b/src/engine/client/ec_gfx_text.cpp
@@ -0,0 +1,669 @@
+#include <base/system.h>
+#include <string.h>
+#include <engine/e_client_interface.h>
+#include <engine/client/graphics.h>
+
+extern IEngineGraphics *Graphics();
+
+#ifdef CONF_PLATFORM_MACOSX
+	#include <OpenGL/gl.h>
+	#include <OpenGL/glu.h>
+#else
+	#include <GL/gl.h>
+	#include <GL/glu.h>
+#endif
+
+static int word_length(const char *text)
+{
+	int s = 1;
+	while(1)
+	{
+		if(*text == 0)
+			return s-1;
+		if(*text == '\n' || *text == '\t' || *text == ' ')
+			return s;
+		text++;
+		s++;
+	}
+}
+
+static float text_r=1;
+static float text_g=1;
+static float text_b=1;
+static float text_a=1;
+
+static struct FONT *default_font = 0;
+void gfx_text_set_default_font(struct FONT *font)
+{
+	default_font = font;
+}
+
+
+void gfx_text_set_cursor(TEXT_CURSOR *cursor, float x, float y, float font_size, int flags)
+{
+	mem_zero(cursor, sizeof(*cursor));
+	cursor->font_size = font_size;
+	cursor->start_x = x;
+	cursor->start_y = y;
+	cursor->x = x;
+	cursor->y = y;
+	cursor->line_count = 1;
+	cursor->line_width = -1;
+	cursor->flags = flags;
+	cursor->charcount = 0;
+}
+
+
+void gfx_text(void *font_set_v, float x, float y, float size, const char *text, int max_width)
+{
+	TEXT_CURSOR cursor;
+	gfx_text_set_cursor(&cursor, x, y, size, TEXTFLAG_RENDER);
+	cursor.line_width = max_width;
+	gfx_text_ex(&cursor, text, -1);
+}
+
+float gfx_text_width(void *font_set_v, float size, const char *text, int length)
+{
+	TEXT_CURSOR cursor;
+	gfx_text_set_cursor(&cursor, 0, 0, size, 0);
+	gfx_text_ex(&cursor, text, length);
+	return cursor.x;
+}
+
+void gfx_text_color(float r, float g, float b, float a)
+{
+	text_r = r;
+	text_g = g;
+	text_b = b;
+	text_a = a;
+}
+
+/* ft2 texture */
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+static FT_Library ft_library;
+
+#define MAX_CHARACTERS 64
+
+
+/* GL_LUMINANCE can be good for debugging*/
+static int font_texture_format = GL_ALPHA;
+
+
+static int font_sizes[] = {8,9,10,11,12,13,14,15,16,17,18,19,20,36};
+#define NUM_FONT_SIZES (sizeof(font_sizes)/sizeof(int))
+
+
+typedef struct FONTCHAR
+{
+	int id;
+	
+	/* these values are scaled to the font size */
+	/* width * font_size == real_size */
+	float width;
+	float height;
+	float offset_x;
+	float offset_y;
+	float advance_x;
+	
+	float uvs[4];
+	int64 touch_time;
+} FONTCHAR;
+
+typedef struct FONTSIZEDATA
+{
+	int font_size;
+	FT_Face *face;
+
+	unsigned textures[2];
+	int texture_width;
+	int texture_height;
+	
+	int num_x_chars;
+	int num_y_chars;
+	
+	int char_max_width;
+	int char_max_height;
+	
+	FONTCHAR characters[MAX_CHARACTERS*MAX_CHARACTERS];
+	
+	int current_character;	
+} FONTSIZEDATA;
+
+typedef struct FONT
+{
+	char filename[128];
+	FT_Face ft_face;
+	FONTSIZEDATA sizes[NUM_FONT_SIZES];
+} FONT;
+
+static int font_get_index(int pixelsize)
+{
+	for(unsigned i = 0; i < NUM_FONT_SIZES; i++)
+	{
+		if(font_sizes[i] >= pixelsize)
+			return i;
+	}
+	
+	return NUM_FONT_SIZES-1;
+}
+
+FONT *gfx_font_load(const char *filename)
+{
+	FONT *font = (FONT *)mem_alloc(sizeof(FONT), 1);
+	
+	mem_zero(font, sizeof(*font));
+	str_copy(font->filename, filename, sizeof(font->filename));
+	
+	if(FT_New_Face(ft_library, font->filename, 0, &font->ft_face))
+	{
+		mem_free(font);
+		return NULL;
+	}
+
+	for(unsigned i = 0; i < NUM_FONT_SIZES; i++)
+		font->sizes[i].font_size = -1;
+		
+	return font;
+};
+
+void gfx_font_destroy(FONT *font)
+{
+	mem_free(font);
+}
+
+void gfx_font_init()
+{
+	FT_Init_FreeType(&ft_library);
+}
+
+static void grow(unsigned char *in, unsigned char *out, int w, int h)
+{
+	int y, x;
+	for(y = 0; y < h; y++) 
+		for(x = 0; x < w; x++) 
+		{ 
+			int c = in[y*w+x]; 
+			int s_y, s_x;
+
+			for(s_y = -1; s_y <= 1; s_y++)
+				for(s_x = -1; s_x <= 1; s_x++)
+				{
+					int get_x = x+s_x;
+					int get_y = y+s_y;
+					if (get_x >= 0 && get_y >= 0 && get_x < w && get_y < h)
+					{
+						int index = get_y*w+get_x;
+						if(in[index] > c)
+							c = in[index]; 
+					}
+				}
+
+			out[y*w+x] = c;
+		}
+}
+
+static void font_init_texture(FONTSIZEDATA *sizedata, int charwidth, int charheight, int xchars, int ychars)
+{
+	static int font_memory_usage = 0;
+	int i;
+	int width = charwidth*xchars;
+	int height = charheight*ychars;
+	void *mem = mem_alloc(width*height, 1);
+	mem_zero(mem, width*height);
+	
+	if(sizedata->textures[0] == 0)
+		glGenTextures(2, sizedata->textures);
+	else
+		font_memory_usage -= sizedata->texture_width*sizedata->texture_height*2;
+	
+	sizedata->num_x_chars = xchars;
+	sizedata->num_y_chars = ychars;
+	sizedata->texture_width = width;
+	sizedata->texture_height = height;
+	sizedata->current_character = 0;
+	
+	for(i = 0; i < 2; i++)
+	{
+		glBindTexture(GL_TEXTURE_2D, sizedata->textures[i]);
+		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+		glTexImage2D(GL_TEXTURE_2D, 0, font_texture_format, width, height, 0, font_texture_format, GL_UNSIGNED_BYTE, mem);
+		font_memory_usage += width*height;
+	}
+	
+	dbg_msg("", "font memory usage: %d", font_memory_usage);
+	
+	mem_free(mem);
+}
+
+static void font_increase_texture_size(FONTSIZEDATA *sizedata)
+{
+	if(sizedata->texture_width < sizedata->texture_height)
+		sizedata->num_x_chars <<= 1;
+	else
+		sizedata->num_y_chars <<= 1;
+	font_init_texture(sizedata, sizedata->char_max_width, sizedata->char_max_height, sizedata->num_x_chars, sizedata->num_y_chars);		
+}
+
+static void font_init_index(FONT *font, int index)
+{
+	int outline_thickness = 1;
+	FONTSIZEDATA *sizedata = &font->sizes[index];
+	
+	sizedata->font_size = font_sizes[index];
+	FT_Set_Pixel_Sizes(font->ft_face, 0, sizedata->font_size);
+	
+	if(sizedata->font_size >= 18)
+		outline_thickness = 2;
+		
+	{
+		unsigned glyph_index;
+		int charcode;
+		int max_h = 0;
+		int max_w = 0;
+		
+		charcode = FT_Get_First_Char(font->ft_face, &glyph_index);
+		while(glyph_index != 0)
+		{   
+			/* do stuff */
+			FT_Load_Glyph(font->ft_face, glyph_index, FT_LOAD_DEFAULT);
+			
+			if(font->ft_face->glyph->metrics.width > max_w) max_w = font->ft_face->glyph->metrics.width;
+			if(font->ft_face->glyph->metrics.height > max_h) max_h = font->ft_face->glyph->metrics.height;
+			charcode = FT_Get_Next_Char(font->ft_face, charcode, &glyph_index);
+		}
+		
+		max_w = (max_w>>6)+2+outline_thickness*2;
+		max_h = (max_h>>6)+2+outline_thickness*2;
+		
+		for(sizedata->char_max_width = 1; sizedata->char_max_width < max_w; sizedata->char_max_width <<= 1);
+		for(sizedata->char_max_height = 1; sizedata->char_max_height < max_h; sizedata->char_max_height <<= 1);
+	}
+	
+	//dbg_msg("font", "init size %d, texture size %d %d", font->sizes[index].font_size, w, h);
+	//FT_New_Face(ft_library, "data/fonts/vera.ttf", 0, &font->ft_face);
+	font_init_texture(sizedata, sizedata->char_max_width, sizedata->char_max_height, 8, 8);
+}
+
+static FONTSIZEDATA *font_get_size(FONT *font, int pixelsize)
+{
+	int index = font_get_index(pixelsize);
+	if(font->sizes[index].font_size != font_sizes[index])
+		font_init_index(font, index);
+	return &font->sizes[index];
+}
+
+
+static void font_upload_glyph(FONTSIZEDATA *sizedata, int texnum, int slot_id, int chr, const void *data)
+{
+	int x = (slot_id%sizedata->num_x_chars) * (sizedata->texture_width/sizedata->num_x_chars);
+	int y = (slot_id/sizedata->num_x_chars) * (sizedata->texture_height/sizedata->num_y_chars);
+	
+	glBindTexture(GL_TEXTURE_2D, sizedata->textures[texnum]);
+	glTexSubImage2D(GL_TEXTURE_2D, 0, x, y,
+		sizedata->texture_width/sizedata->num_x_chars,
+		sizedata->texture_height/sizedata->num_y_chars,
+		font_texture_format, GL_UNSIGNED_BYTE, data);
+}
+
+/* 8k of data used for rendering glyphs */
+static unsigned char glyphdata[(4096/64) * (4096/64)];
+static unsigned char glyphdata_outlined[(4096/64) * (4096/64)];
+
+static int font_get_slot(FONTSIZEDATA *sizedata)
+{
+	int char_count = sizedata->num_x_chars*sizedata->num_y_chars;
+	if(sizedata->current_character < char_count)
+	{
+		int i = sizedata->current_character;
+		sizedata->current_character++;
+		return i;
+	}
+
+	/* kick out the oldest */
+	/* TODO: remove this linear search */
+	{
+		int oldest = 0;
+		int i;
+		for(i = 1; i < char_count; i++)
+		{
+			if(sizedata->characters[i].touch_time < sizedata->characters[oldest].touch_time)
+				oldest = i;
+		}
+		
+		if(time_get()-sizedata->characters[oldest].touch_time < time_freq())
+		{
+			font_increase_texture_size(sizedata);
+			return font_get_slot(sizedata);
+		}
+		
+		return oldest;
+	}
+}
+
+static int font_render_glyph(FONT *font, FONTSIZEDATA *sizedata, int chr)
+{
+	FT_Bitmap *bitmap;
+	int slot_id = 0;
+	int slot_w = sizedata->texture_width / sizedata->num_x_chars;
+	int slot_h = sizedata->texture_height / sizedata->num_y_chars;
+	int slot_size = slot_w*slot_h;
+	int outline_thickness = 1;
+	int x = 1;
+	int y = 1;
+	int px, py;
+
+	FT_Set_Pixel_Sizes(font->ft_face, 0, sizedata->font_size);
+
+	if(FT_Load_Char(font->ft_face, chr, FT_LOAD_RENDER|FT_LOAD_NO_BITMAP))
+	{
+		dbg_msg("font", "error loading glyph %d", chr);
+		return -1;
+	}
+
+	bitmap = &font->ft_face->glyph->bitmap; 
+	
+	/* fetch slot */
+	slot_id = font_get_slot(sizedata);
+	if(slot_id < 0)
+		return -1;
+	
+	/* adjust spacing */
+	if(sizedata->font_size >= 18)
+		outline_thickness = 2;
+	x += outline_thickness;
+	y += outline_thickness;
+
+	/* prepare glyph data */
+	mem_zero(glyphdata, slot_size);
+
+	if(bitmap->pixel_mode == FT_PIXEL_MODE_GRAY)
+	{
+		for(py = 0; py < bitmap->rows; py++) 
+			for(px = 0; px < bitmap->width; px++) 
+				glyphdata[(py+y)*slot_w+px+x] = bitmap->buffer[py*bitmap->pitch+px];
+	}
+	else if(bitmap->pixel_mode == FT_PIXEL_MODE_MONO)
+	{
+		for(py = 0; py < bitmap->rows; py++) 
+			for(px = 0; px < bitmap->width; px++)
+			{
+				if(bitmap->buffer[py*bitmap->pitch+px/8]&(1<<(7-(px%8))))
+					glyphdata[(py+y)*slot_w+px+x] = 255;
+			}
+	}
+
+	if(0) for(py = 0; py < slot_w; py++) 
+		for(px = 0; px < slot_h; px++) 
+			glyphdata[py*slot_w+px] = 255;
+	
+	/* upload the glyph */
+	font_upload_glyph(sizedata, 0, slot_id, chr, glyphdata);
+	
+	if(outline_thickness == 1)
+	{
+		grow(glyphdata, glyphdata_outlined, slot_w, slot_h);
+		font_upload_glyph(sizedata, 1, slot_id, chr, glyphdata_outlined);
+	}
+	else
+	{
+		grow(glyphdata, glyphdata_outlined, slot_w, slot_h);
+		grow(glyphdata_outlined, glyphdata, slot_w, slot_h);
+		font_upload_glyph(sizedata, 1, slot_id, chr, glyphdata);
+	}
+	
+	/* set char info */
+	{
+		FONTCHAR *fontchr = &sizedata->characters[slot_id];
+		float scale = 1.0f/sizedata->font_size;
+		float uscale = 1.0f/sizedata->texture_width;
+		float vscale = 1.0f/sizedata->texture_height;
+		int height = bitmap->rows + outline_thickness*2 + 2;
+		int width = bitmap->width + outline_thickness*2 + 2;
+		
+		fontchr->id = chr;
+		fontchr->height = height * scale;
+		fontchr->width = width * scale;
+		fontchr->offset_x = (font->ft_face->glyph->bitmap_left-1) * scale;
+		fontchr->offset_y = (sizedata->font_size - font->ft_face->glyph->bitmap_top) * scale;
+		fontchr->advance_x = (font->ft_face->glyph->advance.x>>6) * scale;
+		
+		fontchr->uvs[0] = (slot_id%sizedata->num_x_chars) / (float)(sizedata->num_x_chars);
+		fontchr->uvs[1] = (slot_id/sizedata->num_x_chars) / (float)(sizedata->num_y_chars);
+		fontchr->uvs[2] = fontchr->uvs[0] + width*uscale;
+		fontchr->uvs[3] = fontchr->uvs[1] + height*vscale;
+	}
+	
+	return slot_id;
+}
+
+static FONTCHAR *font_get_char(FONT *font, FONTSIZEDATA *sizedata, int chr)
+{
+	FONTCHAR *fontchr = NULL;
+	
+	/* search for the character */
+	/* TODO: remove this linear search */
+	int i;
+	for(i = 0; i < sizedata->current_character; i++)
+	{
+		if(sizedata->characters[i].id == chr)
+		{
+			fontchr = &sizedata->characters[i];
+			break;
+		}
+	}
+	
+	/* check if we need to render the character */
+	if(!fontchr)
+	{
+		int index = font_render_glyph(font, sizedata, chr);
+		if(index >= 0)
+			fontchr = &sizedata->characters[index];
+	}
+	
+	/* touch the character */
+	/* TODO: don't call time_get here */
+	if(fontchr)
+		fontchr->touch_time = time_get();
+		
+	return fontchr;
+}
+
+/* must only be called from the rendering function as the font must be set to the correct size */
+static void font_render_setup(FONT *font, int size)
+{
+	FT_Set_Pixel_Sizes(font->ft_face, 0, size);
+}
+
+static float font_kerning(FONT *font, int left, int right)
+{
+	FT_Vector kerning = {0,0};
+	FT_Get_Kerning(font->ft_face, left, right, FT_KERNING_DEFAULT, &kerning);
+	return (kerning.x>>6);
+}
+
+
+void gfx_text_ex(TEXT_CURSOR *cursor, const char *text, int length)
+{
+	FONT *font = cursor->font;
+	FONTSIZEDATA *sizedata = NULL;
+
+	float screen_x0, screen_y0, screen_x1, screen_y1;
+	float fake_to_screen_x, fake_to_screen_y;
+	int actual_x, actual_y;
+
+	int actual_size;
+	int i;
+	int got_new_line = 0;
+	float draw_x, draw_y;
+	float cursor_x, cursor_y;
+	const char *end;
+
+	float size = cursor->font_size;
+
+	/* to correct coords, convert to screen coords, round, and convert back */
+	Graphics()->GetScreen(&screen_x0, &screen_y0, &screen_x1, &screen_y1);
+	
+	fake_to_screen_x = (Graphics()->ScreenWidth()/(screen_x1-screen_x0));
+	fake_to_screen_y = (Graphics()->ScreenHeight()/(screen_y1-screen_y0));
+	actual_x = cursor->x * fake_to_screen_x;
+	actual_y = cursor->y * fake_to_screen_y;
+
+	cursor_x = actual_x / fake_to_screen_x;
+	cursor_y = actual_y / fake_to_screen_y;
+
+	/* same with size */
+	actual_size = size * fake_to_screen_y;
+	size = actual_size / fake_to_screen_y;
+
+	/* fetch font data */
+	if(!font)
+		font = default_font;
+	
+	if(!font)
+		return;
+
+	sizedata = font_get_size(font, actual_size);
+	font_render_setup(font, actual_size);
+	
+	/* set length */
+	if(length < 0)
+		length = strlen(text);
+		
+	end = text + length;
+
+	/* if we don't want to render, we can just skip the first outline pass */
+	i = 1;
+	if(cursor->flags&TEXTFLAG_RENDER)
+		i = 0;
+
+	for(;i < 2; i++)
+	{
+		const char *current = (char *)text;
+		const char *end = current+length;
+		draw_x = cursor_x;
+		draw_y = cursor_y;
+
+		if(cursor->flags&TEXTFLAG_RENDER)
+		{
+			// TODO: Make this better
+			glEnable(GL_TEXTURE_2D);
+			if (i == 0)
+				glBindTexture(GL_TEXTURE_2D, sizedata->textures[1]);
+			else
+				glBindTexture(GL_TEXTURE_2D, sizedata->textures[0]);
+
+			Graphics()->QuadsBegin();
+			if (i == 0)
+				Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.3f*text_a);
+			else
+				Graphics()->SetColor(text_r, text_g, text_b, text_a);
+		}
+
+		while(current < end)
+		{
+			int new_line = 0;
+			const char *batch_end = end;
+			if(cursor->line_width > 0 && !(cursor->flags&TEXTFLAG_STOP_AT_END))
+			{
+				int wlen = word_length((char *)current);
+				TEXT_CURSOR compare = *cursor;
+				compare.x = draw_x;
+				compare.y = draw_y;
+				compare.flags &= ~TEXTFLAG_RENDER;
+				compare.line_width = -1;
+				gfx_text_ex(&compare, text, wlen);
+				
+				if(compare.x-draw_x > cursor->line_width)
+				{
+					/* word can't be fitted in one line, cut it */
+					TEXT_CURSOR cutter = *cursor;
+					cutter.charcount = 0;
+					cutter.x = draw_x;
+					cutter.y = draw_y;
+					cutter.flags &= ~TEXTFLAG_RENDER;
+					cutter.flags |= TEXTFLAG_STOP_AT_END;
+					
+					gfx_text_ex(&cutter, (const char *)current, wlen);
+					wlen = cutter.charcount;
+					new_line = 1;
+					
+					if(wlen <= 3) /* if we can't place 3 chars of the word on this line, take the next */
+						wlen = 0;
+				}
+				else if(compare.x-cursor->start_x > cursor->line_width)
+				{
+					new_line = 1;
+					wlen = 0;
+				}
+				
+				batch_end = current + wlen;
+			}
+			
+			while(current < batch_end)
+			{
+				const char *tmp;
+				float advance = 0;
+				int character = 0;
+				int nextcharacter = 0;
+				FONTCHAR *chr;
+
+				// TODO: UTF-8 decode
+				character = str_utf8_decode(&current);
+				tmp = current;
+				nextcharacter = str_utf8_decode(&tmp);
+				
+				if(character == '\n')
+				{
+					draw_x = cursor->start_x;
+					draw_y += size;
+					draw_x = (int)(draw_x * fake_to_screen_x) / fake_to_screen_x; /* realign */
+					draw_y = (int)(draw_y * fake_to_screen_y) / fake_to_screen_y;
+					continue;
+				}
+
+				chr = font_get_char(font, sizedata, character);
+
+				if(chr)
+				{
+					if(cursor->flags&TEXTFLAG_RENDER)
+					{
+						Graphics()->QuadsSetSubset(chr->uvs[0], chr->uvs[1], chr->uvs[2], chr->uvs[3]);
+						Graphics()->QuadsDrawTL(draw_x+chr->offset_x*size, draw_y+chr->offset_y*size, chr->width*size, chr->height*size);
+					}
+
+					advance = chr->advance_x + font_kerning(font, character, nextcharacter)/size;
+				}
+								
+				if(cursor->flags&TEXTFLAG_STOP_AT_END && draw_x+advance*size-cursor->start_x > cursor->line_width)
+				{
+					/* we hit the end of the line, no more to render or count */
+					current = end;
+					break;
+				}
+
+				draw_x += advance*size;
+				cursor->charcount++;
+			}
+			
+			if(new_line)
+			{
+				draw_x = cursor->start_x;
+				draw_y += size;
+				got_new_line = 1;
+				draw_x = (int)(draw_x * fake_to_screen_x) / fake_to_screen_x; /* realign */
+				draw_y = (int)(draw_y * fake_to_screen_y) / fake_to_screen_y;				
+			}
+		}
+
+		if(cursor->flags&TEXTFLAG_RENDER)
+			Graphics()->QuadsEnd();
+	}
+
+	cursor->x = draw_x;
+	
+	if(got_new_line)
+		cursor->y = draw_y;
+}