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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-08-31 21:50:14 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-08-31 21:50:14 +0000
commit04eddacd65fd3da680e3d896368cb766b377e6e2 (patch)
tree4e99da87a56b59901e4752d7ac8d593a93ecd508 /src/engine/client/ec_gfx.c
parent62d9ff05d6cc0ae1cd952d51a168f6ffcf6abf60 (diff)
downloadzcatch-04eddacd65fd3da680e3d896368cb766b377e6e2.tar.gz
zcatch-04eddacd65fd3da680e3d896368cb766b377e6e2.zip
setting of correct game type in game controller. fixed gametype filter in browser. various cleanups
Diffstat (limited to 'src/engine/client/ec_gfx.c')
-rw-r--r--src/engine/client/ec_gfx.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/engine/client/ec_gfx.c b/src/engine/client/ec_gfx.c
index d26c0b72..c062ebbd 100644
--- a/src/engine/client/ec_gfx.c
+++ b/src/engine/client/ec_gfx.c
@@ -177,7 +177,7 @@ int gfx_init()
 	}
 	else
 	{
-		int result = glfwOpenWindow(screen_width, screen_height, 0, 0, 0, 8, 24, 0, GLFW_WINDOW);
+		int result = glfwOpenWindow(screen_width, screen_height, 0, 0, 0, config.gfx_alphabits, 24, 0, GLFW_WINDOW);
 		if(result != GL_TRUE)
 		{
 			dbg_msg("game", "failed to create gl context");