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| author | Teetime <TeetimeTW@yahoo.de> | 2013-03-24 04:19:57 +0100 |
|---|---|---|
| committer | Teetime <TeetimeTW@yahoo.de> | 2013-03-24 04:19:57 +0100 |
| commit | 4affc155a906b6091aafc3f9635acc3b8b0aed8a (patch) | |
| tree | 43e4dc20b9c36599571f3caf2e9108a4bb3f5401 /src/engine/client/backend_sdl.h | |
| parent | 6e73cd75bf24eb98781c68ae47d6527cc03262c8 (diff) | |
| parent | 0914490bd994185caef6bfc3038f5cec737e31f3 (diff) | |
| download | zcatch-4affc155a906b6091aafc3f9635acc3b8b0aed8a.tar.gz zcatch-4affc155a906b6091aafc3f9635acc3b8b0aed8a.zip | |
Merge branch 'master0.6' into zCatch
Conflicts: data/languages/index.txt src/game/server/entities/character.cpp
Diffstat (limited to 'src/engine/client/backend_sdl.h')
| -rw-r--r-- | src/engine/client/backend_sdl.h | 94 |
1 files changed, 84 insertions, 10 deletions
diff --git a/src/engine/client/backend_sdl.h b/src/engine/client/backend_sdl.h index c6c2255a..e90f9455 100644 --- a/src/engine/client/backend_sdl.h +++ b/src/engine/client/backend_sdl.h @@ -28,24 +28,72 @@ static void GL_SwapBuffers(const SGLContext &Context) { SwapBuffers(Context.m_hDC); } #elif defined(CONF_PLATFORM_MACOSX) - #include <AGL/agl.h> + #include <objc/objc-runtime.h> + + class semaphore + { + SDL_sem *sem; + public: + semaphore() { sem = SDL_CreateSemaphore(0); } + ~semaphore() { SDL_DestroySemaphore(sem); } + void wait() { SDL_SemWait(sem); } + void signal() { SDL_SemPost(sem); } + }; struct SGLContext { - AGLContext m_Context; + id m_Context; }; static SGLContext GL_GetCurrentContext() { SGLContext Context; - Context.m_Context = aglGetCurrentContext(); + Class NSOpenGLContextClass = (Class) objc_getClass("NSOpenGLContext"); + SEL selector = sel_registerName("currentContext"); + Context.m_Context = objc_msgSend((objc_object*) NSOpenGLContextClass, selector); return Context; } - static void GL_MakeCurrent(const SGLContext &Context) { aglSetCurrentContext(Context.m_Context); } - static void GL_ReleaseContext(const SGLContext &Context) { aglSetCurrentContext(NULL); } - static void GL_SwapBuffers(const SGLContext &Context) { aglSwapBuffers(Context.m_Context); } - + static void GL_MakeCurrent(const SGLContext &Context) + { + SEL selector = sel_registerName("makeCurrentContext"); + objc_msgSend(Context.m_Context, selector); + } + + static void GL_ReleaseContext(const SGLContext &Context) + { + Class NSOpenGLContextClass = (Class) objc_getClass("NSOpenGLContext"); + SEL selector = sel_registerName("clearCurrentContext"); + objc_msgSend((objc_object*) NSOpenGLContextClass, selector); + } + + static void GL_SwapBuffers(const SGLContext &Context) + { + SEL selector = sel_registerName("flushBuffer"); + objc_msgSend(Context.m_Context, selector); + } + + class CAutoreleasePool + { + private: + id m_Pool; + + public: + CAutoreleasePool() + { + Class NSAutoreleasePoolClass = (Class) objc_getClass("NSAutoreleasePool"); + m_Pool = class_createInstance(NSAutoreleasePoolClass, 0); + SEL selector = sel_registerName("init"); + objc_msgSend(m_Pool, selector); + } + + ~CAutoreleasePool() + { + SEL selector = sel_registerName("drain"); + objc_msgSend(m_Pool, selector); + } + }; + #elif defined(CONF_FAMILY_UNIX) #include <GL/glx.h> @@ -119,11 +167,34 @@ public: // takes care of opengl related rendering class CCommandProcessorFragment_OpenGL { - GLuint m_aTextures[CCommandBuffer::MAX_TEXTURES]; + struct CTexture + { + GLuint m_Tex; + int m_MemSize; + }; + CTexture m_aTextures[CCommandBuffer::MAX_TEXTURES]; + volatile int *m_pTextureMemoryUsage; + +public: + enum + { + CMD_INIT = CCommandBuffer::CMDGROUP_PLATFORM_OPENGL, + }; + + struct SCommand_Init : public CCommandBuffer::SCommand + { + SCommand_Init() : SCommand(CMD_INIT) {} + volatile int *m_pTextureMemoryUsage; + }; + +private: static int TexFormatToOpenGLFormat(int TexFormat); + static unsigned char Sample(int w, int h, const unsigned char *pData, int u, int v, int Offset, int ScaleW, int ScaleH, int Bpp); + static void *Rescale(int Width, int Height, int NewWidth, int NewHeight, int Format, const unsigned char *pData); void SetState(const CCommandBuffer::SState &State); + void Cmd_Init(const SCommand_Init *pCommand); void Cmd_Texture_Update(const CCommandBuffer::SCommand_Texture_Update *pCommand); void Cmd_Texture_Destroy(const CCommandBuffer::SCommand_Texture_Destroy *pCommand); void Cmd_Texture_Create(const CCommandBuffer::SCommand_Texture_Create *pCommand); @@ -145,7 +216,7 @@ class CCommandProcessorFragment_SDL public: enum { - CMD_INIT = CCommandBuffer::CMDGROUP_PLATFORM, + CMD_INIT = CCommandBuffer::CMDGROUP_PLATFORM_SDL, CMD_SHUTDOWN, }; @@ -187,10 +258,13 @@ class CGraphicsBackend_SDL_OpenGL : public CGraphicsBackend_Threaded SDL_Surface *m_pScreenSurface; ICommandProcessor *m_pProcessor; SGLContext m_GLContext; + volatile int m_TextureMemoryUsage; public: - virtual int Init(const char *pName, int Width, int Height, int FsaaSamples, int Flags); + virtual int Init(const char *pName, int *Width, int *Height, int FsaaSamples, int Flags); virtual int Shutdown(); + virtual int MemoryUsage() const; + virtual void Minimize(); virtual void Maximize(); virtual int WindowActive(); |