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authorMagnus Auvinen <magnus.auvinen@gmail.com>2010-05-29 07:25:38 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2010-05-29 07:25:38 +0000
commit72c06a258940696093f255fb1061beb58e1cdd0b (patch)
tree36b9a7712eec2d4f07837eab9c38ef1c5af85319 /other/sdl/include/SDL.h
parente56feb597bc743677633432f77513b02907fd169 (diff)
downloadzcatch-72c06a258940696093f255fb1061beb58e1cdd0b.tar.gz
zcatch-72c06a258940696093f255fb1061beb58e1cdd0b.zip
copied refactor to trunk
Diffstat (limited to 'other/sdl/include/SDL.h')
-rw-r--r--other/sdl/include/SDL.h47
1 files changed, 27 insertions, 20 deletions
diff --git a/other/sdl/include/SDL.h b/other/sdl/include/SDL.h
index 60ac26ce..119ed7ff 100644
--- a/other/sdl/include/SDL.h
+++ b/other/sdl/include/SDL.h
@@ -1,6 +1,6 @@
 /*
     SDL - Simple DirectMedia Layer
-    Copyright (C) 1997-2006 Sam Lantinga
+    Copyright (C) 1997-2009 Sam Lantinga
 
     This library is free software; you can redistribute it and/or
     modify it under the terms of the GNU Lesser General Public
@@ -20,7 +20,9 @@
     slouken@libsdl.org
 */
 
-/* Main include header for the SDL library */
+/** @file SDL.h
+ *  Main include header for the SDL library
+ */
 
 #ifndef _SDL_H
 #define _SDL_H
@@ -47,41 +49,46 @@
 extern "C" {
 #endif
 
-/* As of version 0.5, SDL is loaded dynamically into the application */
+/** @file SDL.h
+ *  @note As of version 0.5, SDL is loaded dynamically into the application
+ */
 
-/* These are the flags which may be passed to SDL_Init() -- you should
-   specify the subsystems which you will be using in your application.
-*/
+/** @name SDL_INIT Flags
+ *  These are the flags which may be passed to SDL_Init() -- you should
+ *  specify the subsystems which you will be using in your application.
+ */
+/*@{*/
 #define	SDL_INIT_TIMER		0x00000001
 #define SDL_INIT_AUDIO		0x00000010
 #define SDL_INIT_VIDEO		0x00000020
 #define SDL_INIT_CDROM		0x00000100
 #define SDL_INIT_JOYSTICK	0x00000200
-#define SDL_INIT_NOPARACHUTE	0x00100000	/* Don't catch fatal signals */
-#define SDL_INIT_EVENTTHREAD	0x01000000	/* Not supported on all OS's */
+#define SDL_INIT_NOPARACHUTE	0x00100000	/**< Don't catch fatal signals */
+#define SDL_INIT_EVENTTHREAD	0x01000000	/**< Not supported on all OS's */
 #define SDL_INIT_EVERYTHING	0x0000FFFF
+/*@}*/
 
-/* This function loads the SDL dynamically linked library and initializes 
- * the subsystems specified by 'flags' (and those satisfying dependencies)
- * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
- * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
+/** This function loads the SDL dynamically linked library and initializes 
+ *  the subsystems specified by 'flags' (and those satisfying dependencies)
+ *  Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
+ *  signal handlers for some commonly ignored fatal signals (like SIGSEGV)
  */
 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
 
-/* This function initializes specific SDL subsystems */
+/** This function initializes specific SDL subsystems */
 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
 
-/* This function cleans up specific SDL subsystems */
+/** This function cleans up specific SDL subsystems */
 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
 
-/* This function returns mask of the specified subsystems which have
-   been initialized.
-   If 'flags' is 0, it returns a mask of all initialized subsystems.
-*/
+/** This function returns mask of the specified subsystems which have
+ *  been initialized.
+ *  If 'flags' is 0, it returns a mask of all initialized subsystems.
+ */
 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
 
-/* This function cleans up all initialized subsystems and unloads the
- * dynamically linked library.  You should call it upon all exit conditions.
+/** This function cleans up all initialized subsystems and unloads the
+ *  dynamically linked library.  You should call it upon all exit conditions.
  */
 extern DECLSPEC void SDLCALL SDL_Quit(void);