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authorMagnus Auvinen <magnus.auvinen@gmail.com>2007-07-24 22:50:29 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2007-07-24 22:50:29 +0000
commit4b098f7711e7cb96eef6797787e3f2f2b4cbb867 (patch)
tree6249b4b8ea410d6b35c979de7bf30d9cd7e249fc /docs
parentcdc1655b33a34f46da4fec11e29b5b34a4cb2e4e (diff)
downloadzcatch-4b098f7711e7cb96eef6797787e3f2f2b4cbb867.tar.gz
zcatch-4b098f7711e7cb96eef6797787e3f2f2b4cbb867.zip
removed olds docs
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-Title: Tasks
-
-Group: 0.1.0 - Awesome Alpha (RELEASED)
-
-Group: 0.1.1 - Awesome Alpha Bug Fixed (RELEASED)
-	* DONE: Bobbing powerups
-	* DONE: Get -c working under windows
-	* DONE: Bigger powerups
-	* DONE: Private server (no heartbeats)
-	* DONE: Can't pickup ammo, health or armor when not needed
-	* DONE: Fix so that the homepage is in the SVN
-
-Group: 0.2.0 - Clean Up (NEXT) 
-* Cleanup: client.cpp / server.cpp
-* Cleanup: editor.cpp
-
-* Web: FAQ on the webpage
-* Web: New webpage
-* Web: Forum
-* Web: Everything on prq
-
-* Game: Pickup sounds
-* Game: Add the sounds
-* Game: Fix the hammer again
-* Game: Tweak graphics
-
-* Weapon: Hammer
-* Weapon: Gun
-* Weapon: Rocket
-* Weapon: Sniper
-* Weapon: (Shotty)
-* Weapon: (Laser?)
-
-* Client: Parerallax layers (wanted)
-
-* Client: More robust and smoother handling of snapshots
-	* Need to add some smoothed timer or something
-	
-* Masterserver: Master server should only hold ips. Clients should ask servers for more info + ping
-* Masterserver: NAT/FW detection
-* Server: LAN / Internet / Private servers.
-* Server: Answer to a getinfo message
-
-* Menu: Make it look abit nicer, abit more teewars
-
-* DONE: Editor: Put it back in
-* DONE: Game: fraglimit, timelimit
-* DONE: Game: Events for kills and such
-* DONE: Game: Chat
-* DONE: Game: Bigger and better scoreboard
-* DONE: Cleanup: SVN
-* DONE: Cleanup: game_client.cpp / game_server.cpp
-* DONE: Game: Respawn time
-* DONE: Client: Only send input when needed
-* DONE: Client: Should timeout from server
-* DONE: Client: Some sort of settings format (think KISS).
-
-Group: 0.3.0 - Editor Edition
-* Fix the editor
-
-Group: Unassigned
-* zlib compression on the maps.
-* DONE png loader
-* The gfx API now uses BGRA for texture loading. It should be RGBA. (gfx.cpp)
-* Flipping of tiles in the tilemap should be fixed. (mapres_tilemap.cpp)