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authorMagnus Auvinen <magnus.auvinen@gmail.com>2009-10-27 14:38:53 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2009-10-27 14:38:53 +0000
commit878ede3080ab2cfb627aca505c397d9765052996 (patch)
tree98bff371070e1dca0295f0ca58d64ac4ee8042ce /default.bam
parent9b99ec0e60b60134e46f2f71d707230948f7db03 (diff)
downloadzcatch-878ede3080ab2cfb627aca505c397d9765052996.tar.gz
zcatch-878ede3080ab2cfb627aca505c397d9765052996.zip
major update with stuff
Diffstat (limited to 'default.bam')
-rw-r--r--default.bam311
1 files changed, 0 insertions, 311 deletions
diff --git a/default.bam b/default.bam
deleted file mode 100644
index 8f735dff..00000000
--- a/default.bam
+++ /dev/null
@@ -1,311 +0,0 @@
-CheckVersion("0.2")
-
-Import("other/sdl/sdl.bam")
-
---- Setup Config --------
-config = NewConfig()
-config:Add(OptFindCompiler())
-config:Add(OptTestCompileC("stackprotector", "int main(){return 0;}", "-fstack-protector -fstack-protector-all"))
-config:Add(OptFindLibrary("zlib", "zlib.h", false))
-config:Add(SDL.OptFind("sdl", true))
-config:Finalize("config.bam")
-
--- data compiler
-function Script(name)
-	if family == "windows" then
-		return str_replace(name, "/", "\\")
-	end
-	return "python " .. name
-end
-
-function CHash(output, ...)
-	local inputs = FlatternTable({...})
-	
-	output = Path(output)
-	
-	-- compile all the files
-	local cmd = Script("scripts/cmd5.py") .. " "
-	for index, inname in ipairs(inputs) do
-		cmd = cmd .. Path(inname) .. " " 
-	end
-	
-	cmd = cmd .. " > " .. output
-	
-	AddJob(output, "cmd5 " .. output, cmd)
-	for index, inname in ipairs(inputs) do
-		AddDependency(output, inname)
-	end
-	return output
-end
-
-function ResCompile(scriptfile)
-	scriptfile = Path(scriptfile)
-	output = PathBase(scriptfile) .. ".res"
-	AddJob(output, "rc " .. scriptfile, "rc /fo " .. output .. " " .. scriptfile)
-	AddDependency(output, scriptfile)
-	return output
-end
-
-function Dat2c(datafile, sourcefile, arrayname)
-	datafile = Path(datafile)
-	sourcefile = Path(sourcefile)
-
-	AddJob(
-		sourcefile,
-		"dat2c " .. PathFilename(sourcefile) .. " = " .. PathFilename(datafile),
-		Script("scripts/dat2c.py") .. " " .. datafile .. " " .. arrayname .. " > " .. sourcefile
-	)
-	AddDependency(sourcefile, datafile)
-	return sourcefile
-end
-
-function ContentCompile(action, output)
-	output = Path(output)
-	AddJob(
-		output,
-		action .. " > " .. output,
-		Script("datasrc/compile.py") .. " " .. action .. " > " .. Path(output)
-	)
-	AddDependency(output, Path("datasrc/content.py")) -- do this more proper
-	AddDependency(output, Path("datasrc/network.py"))
-	AddDependency(output, Path("datasrc/compile.py"))
-	AddDependency(output, Path("datasrc/datatypes.py"))
-	return output
-end
-
--- Content Compile
-network_source = ContentCompile("network_source", "src/game/generated/g_protocol.cpp")
-network_header = ContentCompile("network_header", "src/game/generated/g_protocol.hpp")
-client_content_source = ContentCompile("client_content_source", "src/game/generated/gc_data.cpp")
-client_content_header = ContentCompile("client_content_header", "src/game/generated/gc_data.hpp")
-server_content_source = ContentCompile("server_content_source", "src/game/generated/gs_data.cpp")
-server_content_header = ContentCompile("server_content_header", "src/game/generated/gs_data.hpp")
-
-AddDependency(network_source, network_header)
-AddDependency(client_content_source, client_content_header)
-AddDependency(server_content_source, server_content_header)
-
-nethash = CHash("src/game/generated/nethash.c", "src/engine/e_protocol.h", "src/game/generated/g_protocol.hpp", "src/game/tuning.hpp", "src/game/gamecore.cpp", network_header)
-
-client_link_other = {}
-client_depends = {}
-
-if family == "windows" then
-	table.insert(client_depends, Copy(".", "other\\sdl\\vc2005libs\\SDL.dll"))
-end
-	
-
-if config.compiler.value == "cl" then
-	client_link_other = {ResCompile("other/icons/teeworlds.rc")}
-end
-
-function Intermediate_Output(settings, input)
-	return Path("objs/" .. PathBase(PathFilename(input)) .. settings.config_ext)
-end
-
-function build(settings)
-	--settings.objdir = Path("objs")
-	settings.cc.Output = Intermediate_Output
-
-	if config.compiler.value == "cl" then
-		settings.cc.flags:Add("/wd4244")
-	else
-		settings.cc.flags:Add("-Wall", "-fno-exceptions")
-		if platform == "macosx" then
-			settings.cc.flags:Add("-mmacosx-version-min=10.4", "-isysroot /Developer/SDKs/MacOSX10.4u.sdk")
-			settings.link.flags:Add("-mmacosx-version-min=10.4", "-isysroot /Developer/SDKs/MacOSX10.4u.sdk")
-		elseif config.stackprotector.value == 1 then
-			settings.cc.flags:Add("-fstack-protector", "-fstack-protector-all")
-			settings.link.flags:Add("-fstack-protector", "-fstack-protector-all")
-		end
-	end
-
-	-- set some platform specific settings
-	settings.cc.includes:Add("src")
-
-	if family == "unix" then
-   		if platform == "macosx" then
-			settings.link.frameworks:Add("Carbon")
-			settings.link.frameworks:Add("AppKit")
-		else
-			settings.link.libs:Add("pthread")
-		end
-	elseif family == "windows" then
-		settings.link.libs:Add("gdi32")
-		settings.link.libs:Add("user32")
-		settings.link.libs:Add("ws2_32")
-		settings.link.libs:Add("ole32")
-		settings.link.libs:Add("shell32")
-	end
-	
-	-- compile zlib if needed
-	if config.zlib.value == 1 then
-		settings.link.libs:Add("z")
-		if config.zlib.include_path then
-			settings.cc.includes:Add(config.zlib.include_path)
-		end
-		zlib = {}
-	else
-		zlib = Compile(settings, Collect("src/engine/external/zlib/*.c"))
-		settings.cc.includes:Add("src/engine/external/zlib")
-	end
-
-	-- build the small libraries
-	wavpack = Compile(settings, Collect("src/engine/external/wavpack/*.c"))
-	pnglite = Compile(settings, Collect("src/engine/external/pnglite/*.c"))
-	
-	-- build game components
-	engine_settings = settings:Copy()
-	server_settings = engine_settings:Copy()
-	client_settings = engine_settings:Copy()
-	launcher_settings = engine_settings:Copy()
-
-	if family == "unix" then
-   		if platform == "macosx" then
-			client_settings.link.frameworks:Add("OpenGL")
-            client_settings.link.frameworks:Add("AGL")
-            client_settings.link.frameworks:Add("Carbon")
-            client_settings.link.frameworks:Add("Cocoa")
-            launcher_settings.link.frameworks:Add("Cocoa")
-		else
-			client_settings.link.libs:Add("X11")
-			client_settings.link.libs:Add("GL")
-			client_settings.link.libs:Add("GLU")
-		end
-		
-		client_settings.cc.flags:Add("`freetype-config --cflags`")
-		client_settings.link.flags:Add("`freetype-config --libs`")
-	elseif family == "windows" then
-		client_settings.link.libs:Add("opengl32")
-		client_settings.link.libs:Add("glu32")
-		client_settings.link.libs:Add("winmm")
-	end
-
-	-- apply sdl settings
-	config.sdl:Apply(client_settings)
-	
-	engine = Compile(engine_settings, Collect("src/engine/*.c", "src/base/*.c"))
-	client = Compile(client_settings, Collect("src/engine/client/*.c"))
-	server = Compile(server_settings, Collect("src/engine/server/*.c"))
-	
-	versionserver = Compile(settings, Collect("src/versionsrv/*.cpp"))
-	masterserver = Compile(settings, Collect("src/mastersrv/*.cpp"))
-	game_shared = Compile(settings, Collect("src/game/*.cpp"), nethash, network_source)
-	game_client = Compile(settings, CollectRecursive("src/game/client/*.cpp"), client_content_source)
-	game_server = Compile(settings, CollectRecursive("src/game/server/*.cpp"), server_content_source)
-	game_editor = Compile(settings, Collect("src/game/editor/*.cpp"))
-
-	-- build tools (TODO: fix this so we don't get double _d_d stuff)
-	tools_src = Collect("src/tools/*.cpp", "src/tools/*.c")
-
-	client_osxlaunch = {}
-	server_osxlaunch = {}
-	if platform == "macosx" then
-		client_osxlaunch = Compile(client_settings, "src/osxlaunch/client.m")
-		server_osxlaunch = Compile(launcher_settings, "src/osxlaunch/server.m")
-	end
-	
-	tools = {}
-	for i,v in ipairs(tools_src) do
-		toolname = PathFilename(PathBase(v))
-		tools[i] = Link(settings, toolname, Compile(settings, v), engine, zlib)
-	end
-	
-	-- build client, server, version server and master server
-	client_exe = Link(client_settings, "teeworlds", game_shared, game_client,
-		engine, client, game_editor, zlib, pnglite, wavpack,
-		client_link_other, client_osxlaunch)
-
-	server_exe = Link(server_settings, "teeworlds_srv", engine, server,
-		game_shared, game_server, zlib)
-
-	serverlaunch = {}
-	if platform == "macosx" then
-		serverlaunch = Link(launcher_settings, "serverlaunch", server_osxlaunch)
-	end
-		
-	versionserver_exe = Link(server_settings, "versionsrv", versionserver,
-		engine, zlib)
-
-	masterserver_exe = Link(server_settings, "mastersrv", masterserver,
-		engine, zlib)
-
-	-- make targets
-	c = PseudoTarget("client".."_"..settings.config_name, client_exe, client_depends)
-	s = PseudoTarget("server".."_"..settings.config_name, server_exe, serverlaunch)
-	g = PseudoTarget("game".."_"..settings.config_name, client_exe, server_exe)
-
-	v = PseudoTarget("versionserver".."_"..settings.config_name, versionserver_exe)
-	m = PseudoTarget("masterserver".."_"..settings.config_name, masterserver_exe)
-	t = PseudoTarget("tools".."_"..settings.config_name, tools)
-
-	Target(c)
-	Target(s)
-	Target(v)
-	Target(m)
-	Target(t)
-	
-	all = PseudoTarget(settings.config_name, c, s, v, m, t)
-
-	Target(all)
-	return all
-end
-
-
-debug_settings = NewSettings()
-debug_settings.config_name = "debug"
-debug_settings.config_ext = "_d"
-debug_settings.debug = 1
-debug_settings.cc.optimize = 0
-debug_settings.cc.defines:Add("CONF_DEBUG")
-
-release_settings = NewSettings()
-release_settings.config_name = "release"
-release_settings.config_ext = ""
-release_settings.debug = 0
-release_settings.cc.optimize = 1
-release_settings.cc.defines:Add("CONF_RELEASE")
-
-if platform == "macosx"  and arch == "ia32" then
-	debug_settings_ppc = debug_settings:Copy()
-	debug_settings_ppc.config_name = "debug_ppc"
-	debug_settings_ppc.config_ext = "_ppc_d"
-	debug_settings_ppc.cc.flags:Add("-arch ppc")
-	debug_settings_ppc.link.flags:Add("-arch ppc")
-	debug_settings_ppc.cc.defines:Add("CONF_DEBUG")
-
-	release_settings_ppc = release_settings:Copy()
-	release_settings_ppc.config_name = "release_ppc"
-	release_settings_ppc.config_ext = "_ppc"
-	release_settings_ppc.cc.flags:Add("-arch ppc")
-	release_settings_ppc.link.flags:Add("-arch ppc")
-	release_settings_ppc.cc.defines:Add("CONF_RELEASE")
-
-	debug_settings_x86 = debug_settings:Copy()
-	debug_settings_x86.config_name = "debug_x86"
-	debug_settings_x86.config_ext = "_x86_d"
-	debug_settings_x86.cc.defines:Add("CONF_DEBUG")
-
-	release_settings_x86 = release_settings:Copy()
-	release_settings_x86.config_name = "release_x86"
-	release_settings_x86.config_ext = "_x86"
-	release_settings_x86.cc.defines:Add("CONF_RELEASE")
-
-	ppc_d = build(debug_settings_ppc)
-	x86_d = build(debug_settings_x86)
-	ppc_r = build(release_settings_ppc)
-	x86_r = build(release_settings_x86)
-	DefaultTarget("game_debug_x86")
-	PseudoTarget("release", ppc_r, x86_r)
-	PseudoTarget("debug", ppc_d, x86_d)
-
-	PseudoTarget("server_release", "server_release_x86", "server_release_ppc")
-	PseudoTarget("server_debug", "server_debug_x86", "server_debug_ppc")
-	PseudoTarget("client_release", "client_release_x86", "client_release_ppc")
-	PseudoTarget("client_debug", "client_debug_x86", "client_debug_ppc")
-else
-	build(debug_settings)
-	build(release_settings)
-	DefaultTarget("game_debug")
-end
-