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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-07-24 22:53:43 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-07-24 22:53:43 +0000 |
| commit | 5bd2c434f63ff4a039e854d647f02ef660c544d1 (patch) | |
| tree | 3fe99b2e4a7cf5e80243bde4583e10c5650ed913 /default.bam | |
| parent | 4b098f7711e7cb96eef6797787e3f2f2b4cbb867 (diff) | |
| download | zcatch-5bd2c434f63ff4a039e854d647f02ef660c544d1.tar.gz zcatch-5bd2c434f63ff4a039e854d647f02ef660c544d1.zip | |
epic commit. removed tga support, removed BGR support. fixed one config for editor, server and client, optimized tilemap rendering (this needs some cleanup), added tools to fix alpha outline quirk and glitches in the tilemap reindering
Diffstat (limited to 'default.bam')
| -rw-r--r-- | default.bam | 78 |
1 files changed, 43 insertions, 35 deletions
diff --git a/default.bam b/default.bam index 9078a232..d0093552 100644 --- a/default.bam +++ b/default.bam @@ -31,11 +31,21 @@ function Copy(outputdir, ...) return outputs end -dc_compiler = "scripts/compiler.py" +dc_compiler = "python scripts/compiler.py" if family == "windows" then dc_compiler = "scripts\\compiler.py" end +dat2c_compiler = "python scripts/dat2c.py" +if family == "windows" then + dat2c_compiler = "scripts\\dat2c.py" +end + +function dat2c(output, data, name) + print("dat2c " .. PathFilename(output) .. " = " .. PathFilename(data)) + return os.execute(dat2c_compiler .. " " .. data .. " " .. name .. " > " .. output) +end + function dc_header(output, data, script) print("dc_header " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script)) return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -h " .. output) @@ -51,25 +61,12 @@ function dc_data(output, data, script) return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -d " .. output) end - -function DataCompile_Header(datafile, scriptfile, outputfile) +function Dat2c(datafile, sourcefile, arrayname) datafile = Path(datafile) - scriptfile = Path(scriptfile) - outputfile = Path(outputfile) - bam_add_job("dc_header", outputfile, datafile, scriptfile) - bam_add_dependency(outputfile, datafile) - bam_add_dependency(outputfile, scriptfile) - return outputfile -end - -function DataCompile_Source(datafile, scriptfile, outputfile) - datafile = Path(datafile) - scriptfile = Path(scriptfile) - outputfile = Path(outputfile) - bam_add_job("dc_source", outputfile, datafile, scriptfile) - bam_add_dependency(outputfile, datafile) - bam_add_dependency(outputfile, scriptfile) - return outputfile + sourcefile = Path(sourcefile) + bam_add_job("dat2c", sourcefile, datafile, arrayname) + bam_add_dependency(sourcefile, datafile) + return sourcefile end function DataCompile(datafile, scriptfile, headerfile, sourcefile, outputdatafile) @@ -95,6 +92,16 @@ config_name = "debug" config_ext = "" settings = NewSettings() +settings.cc.debug = 1 +settings.cc.optimize = 0 + +if family == "windows" then + settings.cc.flags = "/wd4244" +else + settings.cc.flags = "-Wall" + settings.linker.flags = "" +end + --settings.cc.output = function(input, extention) -- return Path("objs/" .. PathFilename(input) .. config_ext .. extention) --end @@ -107,17 +114,13 @@ baselib.apply(settings, "all") server_settings = NewSettings() baselib.apply(server_settings, "network") -if family == "windows" then - settings.cc.flags = "/wd4244" -else - settings.cc.flags = "-Wall" -end - settings.cc.includes:add("src") settings.cc.includes:add("../baselib/src/external/zlib") -serverdata = DataCompile("datasrc/teewars.ds", "datasrc/server.dts", "src/game/server/data.h", "src/game/server/data/server_data.cpp", "data/server.dat") -clientdata = DataCompile("datasrc/teewars.ds", "datasrc/client.dts", "src/game/client/data.h", "src/game/client/data/client_data.cpp", "data/client.dat") +serverdata = DataCompile("datasrc/teewars.ds", "datasrc/server.dts", "src/game/server/data.h", "src/game/server/data/server_data.cpp", "datasrc/server.dat") +clientdata = DataCompile("datasrc/teewars.ds", "datasrc/client.dts", "src/game/client/data.h", "src/game/client/data/client_data.cpp", "datasrc/client.dat") +internal_clientdata = Dat2c("datasrc/client.dat", "src/game/client/data/client_internal.cpp", "internal_client_data"); +internal_serverdata = Dat2c("datasrc/server.dat", "src/game/server/data/server_internal.cpp", "internal_server_data"); function build(config) engine = Compile(settings, Collect("src/engine/*.cpp")) @@ -125,23 +128,28 @@ function build(config) server = Compile(settings, Collect("src/engine/server/*.cpp")) masterserver = Compile(settings, Collect("src/mastersrv/*.cpp")) game_shared = Compile(settings, Collect("src/game/*.cpp")) - game_client = Compile(settings, Collect("src/game/client/*.cpp"), clientdata.source) - game_server = Compile(settings, Collect("src/game/server/*.cpp"), serverdata.source) + game_client = Compile(settings, Collect("src/game/client/*.cpp"), clientdata.source, internal_clientdata) + game_server = Compile(settings, Collect("src/game/server/*.cpp"), serverdata.source, internal_serverdata) editor = Compile(settings, Collect("src/editor/*.cpp")) - crapnet = Compile(settings, Collect("src/crapnet/*.cpp")) - + -- build tools + tools_src = Collect("src/tools/*.cpp", "src/tools/*.c") + + objs = Compile(settings, tools_src) + tools = {} + for i,v in objs do + toolname = PathFilename(file_base(v)) + tools[i] = Link(settings, toolname, v) + end + client_exe = Link(settings, "teewars"..config_ext, engine, client, editor, game_shared, game_client) server_exe = Link(server_settings, "teewars_srv"..config_ext, engine, server, game_shared, game_server) masterserver_exe = Link(server_settings, "mastersrv"..config_ext, masterserver, engine) - -- editor_exe = Link(settings, "editor", engine, game_shared, editor) - crapnet_exe = Link(server_settings, "crapnet"..config_ext, crapnet) Target(PseudoTarget("client", client_exe, clientdata.data)) Target(PseudoTarget("server", server_exe, serverdata.data)) Target(PseudoTarget("masterserver", masterserver_exe)) - Target(PseudoTarget("tools", crapnet_exe)) - -- Target(PseudoTarget("editor", editor_exe)) + Target(PseudoTarget("tools", tools)) end build("debug") |