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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-02 12:38:36 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-02 12:38:36 +0000
commit1fe3202f0b7e2f52e50c430caa744b029fd5bcef (patch)
treee238b0f211badb35fecdc3f87fe32978fd512b5e /default.bam
parent307c2cfae8fd678b10235bdc0c1a8cfc7da6adae (diff)
downloadzcatch-1fe3202f0b7e2f52e50c430caa744b029fd5bcef.tar.gz
zcatch-1fe3202f0b7e2f52e50c430caa744b029fd5bcef.zip
cleaned up the console code. added the ability to tune the game in runtime.
Diffstat (limited to 'default.bam')
-rw-r--r--default.bam1
1 files changed, 1 insertions, 0 deletions
diff --git a/default.bam b/default.bam
index 02c7e9b2..42fadfed 100644
--- a/default.bam
+++ b/default.bam
@@ -142,6 +142,7 @@ nethash = CHash(
 	"src/game/generated/nethash.c",
 	"src/engine/e_protocol.h",
 	"src/game/g_protocol.h",
+	"src/game/g_tuning.h",
 	"src/game/g_game.cpp", networkdata.header)
 
 client_link_other = {}