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| author | Dominik Geyer <dominik.geyer@gmx.de> | 2008-10-01 17:16:22 +0000 |
|---|---|---|
| committer | Dominik Geyer <dominik.geyer@gmx.de> | 2008-10-01 17:16:22 +0000 |
| commit | 397b9a764b435a7b8c410bd9edc445009a7a9564 (patch) | |
| tree | f7d5c80cdd8b0998c3267e064a20f8a56405d029 /datasrc | |
| parent | fb3e8dec7905611a170c6b069cbaac34c4e04e70 (diff) | |
| download | zcatch-397b9a764b435a7b8c410bd9edc445009a7a9564.tar.gz zcatch-397b9a764b435a7b8c410bd9edc445009a7a9564.zip | |
data-dir autodetection; data-dir override; compiled-in data-dir; messagebox if detection fails; does chdir into data-dir
Diffstat (limited to 'datasrc')
| -rw-r--r-- | datasrc/content.py | 110 |
1 files changed, 55 insertions, 55 deletions
diff --git a/datasrc/content.py b/datasrc/content.py index ee7750ce..24524a7d 100644 --- a/datasrc/content.py +++ b/datasrc/content.py @@ -172,69 +172,69 @@ def FileList(format, num): return [format%(x+1) for x in xrange(0,num)] container = DataContainer() -container.sounds.Add(SoundSet("gun_fire", FileList("data/audio/wp_gun_fire-%02d.wv", 3))) -container.sounds.Add(SoundSet("shotgun_fire", FileList("data/audio/wp_shotty_fire-%02d.wv", 3))) - -container.sounds.Add(SoundSet("grenade_fire", FileList("data/audio/wp_flump_launch-%02d.wv", 3))) -container.sounds.Add(SoundSet("hammer_fire", FileList("data/audio/wp_hammer_swing-%02d.wv", 3))) -container.sounds.Add(SoundSet("hammer_hit", FileList("data/audio/wp_hammer_hit-%02d.wv", 3))) -container.sounds.Add(SoundSet("ninja_fire", FileList("data/audio/wp_ninja_attack-%02d.wv", 3))) -container.sounds.Add(SoundSet("grenade_explode", FileList("data/audio/wp_flump_explo-%02d.wv", 3))) -container.sounds.Add(SoundSet("ninja_hit", FileList("data/audio/wp_ninja_hit-%02d.wv", 3))) -container.sounds.Add(SoundSet("rifle_fire", FileList("data/audio/wp_rifle_fire-%02d.wv", 3))) -container.sounds.Add(SoundSet("rifle_bounce", FileList("data/audio/wp_rifle_bnce-%02d.wv", 3))) -container.sounds.Add(SoundSet("weapon_switch", FileList("data/audio/wp_switch-%02d.wv", 3))) - -container.sounds.Add(SoundSet("player_pain_short", FileList("data/audio/vo_teefault_pain_short-%02d.wv", 12))) -container.sounds.Add(SoundSet("player_pain_long", FileList("data/audio/vo_teefault_pain_long-%02d.wv", 2))) - -container.sounds.Add(SoundSet("body_land", FileList("data/audio/foley_land-%02d.wv", 4))) -container.sounds.Add(SoundSet("player_airjump", FileList("data/audio/foley_dbljump-%02d.wv", 3))) -container.sounds.Add(SoundSet("player_jump", FileList("data/audio/foley_foot_left-%02d.wv", 4) + FileList("data/audio/foley_foot_right-%02d.wv", 4))) -container.sounds.Add(SoundSet("player_die", FileList("data/audio/foley_body_splat-%02d.wv", 3))) -container.sounds.Add(SoundSet("player_spawn", FileList("data/audio/vo_teefault_spawn-%02d.wv", 7))) -container.sounds.Add(SoundSet("player_skid", FileList("data/audio/sfx_skid-%02d.wv", 4))) -container.sounds.Add(SoundSet("tee_cry", FileList("data/audio/vo_teefault_cry-%02d.wv", 2))) - -container.sounds.Add(SoundSet("hook_loop", FileList("data/audio/hook_loop-%02d.wv", 2))) - -container.sounds.Add(SoundSet("hook_attach_ground", FileList("data/audio/hook_attach-%02d.wv", 3))) -container.sounds.Add(SoundSet("hook_attach_player", FileList("data/audio/foley_body_impact-%02d.wv", 3))) -container.sounds.Add(SoundSet("hook_noattach", FileList("data/audio/hook_noattach-%02d.wv", 2))) -container.sounds.Add(SoundSet("pickup_health", FileList("data/audio/sfx_pickup_hrt-%02d.wv", 2))) -container.sounds.Add(SoundSet("pickup_armor", FileList("data/audio/sfx_pickup_arm-%02d.wv", 4))) - -container.sounds.Add(SoundSet("pickup_grenade", FileList("data/audio/sfx_pickup_arm-%02d.wv", 1))) -container.sounds.Add(SoundSet("pickup_shotgun", FileList("data/audio/sfx_pickup_arm-%02d.wv", 1))) -container.sounds.Add(SoundSet("pickup_ninja", FileList("data/audio/sfx_pickup_arm-%02d.wv", 1))) -container.sounds.Add(SoundSet("weapon_spawn", FileList("data/audio/sfx_spawn_wpn-%02d.wv", 3))) -container.sounds.Add(SoundSet("weapon_noammo", FileList("data/audio/wp_noammo-%02d.wv", 5))) - -container.sounds.Add(SoundSet("hit", FileList("data/audio/sfx_hit_weak-%02d.wv", 2))) - -container.sounds.Add(SoundSet("chat_server", ["data/audio/sfx_msg-server.wv"])) -container.sounds.Add(SoundSet("chat_client", ["data/audio/sfx_msg-client.wv"])) -container.sounds.Add(SoundSet("ctf_drop", ["data/audio/sfx_ctf_drop.wv"])) -container.sounds.Add(SoundSet("ctf_return", ["data/audio/sfx_ctf_rtn.wv"])) -container.sounds.Add(SoundSet("ctf_grab_pl", ["data/audio/sfx_ctf_grab_pl.wv"])) -container.sounds.Add(SoundSet("ctf_grab_en", ["data/audio/sfx_ctf_grab_en.wv"])) -container.sounds.Add(SoundSet("ctf_capture", ["data/audio/sfx_ctf_cap_pl.wv"])) +container.sounds.Add(SoundSet("gun_fire", FileList("audio/wp_gun_fire-%02d.wv", 3))) +container.sounds.Add(SoundSet("shotgun_fire", FileList("audio/wp_shotty_fire-%02d.wv", 3))) + +container.sounds.Add(SoundSet("grenade_fire", FileList("audio/wp_flump_launch-%02d.wv", 3))) +container.sounds.Add(SoundSet("hammer_fire", FileList("audio/wp_hammer_swing-%02d.wv", 3))) +container.sounds.Add(SoundSet("hammer_hit", FileList("audio/wp_hammer_hit-%02d.wv", 3))) +container.sounds.Add(SoundSet("ninja_fire", FileList("audio/wp_ninja_attack-%02d.wv", 3))) +container.sounds.Add(SoundSet("grenade_explode", FileList("audio/wp_flump_explo-%02d.wv", 3))) +container.sounds.Add(SoundSet("ninja_hit", FileList("audio/wp_ninja_hit-%02d.wv", 3))) +container.sounds.Add(SoundSet("rifle_fire", FileList("audio/wp_rifle_fire-%02d.wv", 3))) +container.sounds.Add(SoundSet("rifle_bounce", FileList("audio/wp_rifle_bnce-%02d.wv", 3))) +container.sounds.Add(SoundSet("weapon_switch", FileList("audio/wp_switch-%02d.wv", 3))) + +container.sounds.Add(SoundSet("player_pain_short", FileList("audio/vo_teefault_pain_short-%02d.wv", 12))) +container.sounds.Add(SoundSet("player_pain_long", FileList("audio/vo_teefault_pain_long-%02d.wv", 2))) + +container.sounds.Add(SoundSet("body_land", FileList("audio/foley_land-%02d.wv", 4))) +container.sounds.Add(SoundSet("player_airjump", FileList("audio/foley_dbljump-%02d.wv", 3))) +container.sounds.Add(SoundSet("player_jump", FileList("audio/foley_foot_left-%02d.wv", 4) + FileList("audio/foley_foot_right-%02d.wv", 4))) +container.sounds.Add(SoundSet("player_die", FileList("audio/foley_body_splat-%02d.wv", 3))) +container.sounds.Add(SoundSet("player_spawn", FileList("audio/vo_teefault_spawn-%02d.wv", 7))) +container.sounds.Add(SoundSet("player_skid", FileList("audio/sfx_skid-%02d.wv", 4))) +container.sounds.Add(SoundSet("tee_cry", FileList("audio/vo_teefault_cry-%02d.wv", 2))) + +container.sounds.Add(SoundSet("hook_loop", FileList("audio/hook_loop-%02d.wv", 2))) + +container.sounds.Add(SoundSet("hook_attach_ground", FileList("audio/hook_attach-%02d.wv", 3))) +container.sounds.Add(SoundSet("hook_attach_player", FileList("audio/foley_body_impact-%02d.wv", 3))) +container.sounds.Add(SoundSet("hook_noattach", FileList("audio/hook_noattach-%02d.wv", 2))) +container.sounds.Add(SoundSet("pickup_health", FileList("audio/sfx_pickup_hrt-%02d.wv", 2))) +container.sounds.Add(SoundSet("pickup_armor", FileList("audio/sfx_pickup_arm-%02d.wv", 4))) + +container.sounds.Add(SoundSet("pickup_grenade", FileList("audio/sfx_pickup_arm-%02d.wv", 1))) +container.sounds.Add(SoundSet("pickup_shotgun", FileList("audio/sfx_pickup_arm-%02d.wv", 1))) +container.sounds.Add(SoundSet("pickup_ninja", FileList("audio/sfx_pickup_arm-%02d.wv", 1))) +container.sounds.Add(SoundSet("weapon_spawn", FileList("audio/sfx_spawn_wpn-%02d.wv", 3))) +container.sounds.Add(SoundSet("weapon_noammo", FileList("audio/wp_noammo-%02d.wv", 5))) + +container.sounds.Add(SoundSet("hit", FileList("audio/sfx_hit_weak-%02d.wv", 2))) + +container.sounds.Add(SoundSet("chat_server", ["audio/sfx_msg-server.wv"])) +container.sounds.Add(SoundSet("chat_client", ["audio/sfx_msg-client.wv"])) +container.sounds.Add(SoundSet("ctf_drop", ["audio/sfx_ctf_drop.wv"])) +container.sounds.Add(SoundSet("ctf_return", ["audio/sfx_ctf_rtn.wv"])) +container.sounds.Add(SoundSet("ctf_grab_pl", ["audio/sfx_ctf_grab_pl.wv"])) +container.sounds.Add(SoundSet("ctf_grab_en", ["audio/sfx_ctf_grab_en.wv"])) +container.sounds.Add(SoundSet("ctf_capture", ["audio/sfx_ctf_cap_pl.wv"])) image_null = Image("null", "") -image_particles = Image("particles", "data/particles.png") -image_game = Image("game", "data/game.png") -image_browseicons = Image("browseicons", "data/browse_icons.png") -image_emoticons = Image("emoticons", "data/emoticons.png") +image_particles = Image("particles", "particles.png") +image_game = Image("game", "game.png") +image_browseicons = Image("browseicons", "browse_icons.png") +image_emoticons = Image("emoticons", "emoticons.png") container.images.Add(image_null) container.images.Add(image_game) container.images.Add(image_particles) -container.images.Add(Image("cursor", "data/gui_cursor.png")) -container.images.Add(Image("banner", "data/gui_logo.png")) +container.images.Add(Image("cursor", "gui_cursor.png")) +container.images.Add(Image("banner", "gui_logo.png")) container.images.Add(image_emoticons) container.images.Add(image_browseicons) -container.images.Add(Image("console_bg", "data/console.png")) -container.images.Add(Image("console_bar", "data/console_bar.png")) +container.images.Add(Image("console_bg", "console.png")) +container.images.Add(Image("console_bar", "console_bar.png")) container.pickups.Add(Pickup("health")) container.pickups.Add(Pickup("armor")) |