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authorDominik Geyer <dominik.geyer@gmx.de>2008-10-01 17:16:22 +0000
committerDominik Geyer <dominik.geyer@gmx.de>2008-10-01 17:16:22 +0000
commit397b9a764b435a7b8c410bd9edc445009a7a9564 (patch)
treef7d5c80cdd8b0998c3267e064a20f8a56405d029 /datasrc
parentfb3e8dec7905611a170c6b069cbaac34c4e04e70 (diff)
downloadzcatch-397b9a764b435a7b8c410bd9edc445009a7a9564.tar.gz
zcatch-397b9a764b435a7b8c410bd9edc445009a7a9564.zip
data-dir autodetection; data-dir override; compiled-in data-dir; messagebox if detection fails; does chdir into data-dir
Diffstat (limited to 'datasrc')
-rw-r--r--datasrc/content.py110
1 files changed, 55 insertions, 55 deletions
diff --git a/datasrc/content.py b/datasrc/content.py
index ee7750ce..24524a7d 100644
--- a/datasrc/content.py
+++ b/datasrc/content.py
@@ -172,69 +172,69 @@ def FileList(format, num):
 	return [format%(x+1) for x in xrange(0,num)]
 
 container = DataContainer()
-container.sounds.Add(SoundSet("gun_fire", FileList("data/audio/wp_gun_fire-%02d.wv", 3)))
-container.sounds.Add(SoundSet("shotgun_fire", FileList("data/audio/wp_shotty_fire-%02d.wv", 3)))
-
-container.sounds.Add(SoundSet("grenade_fire", FileList("data/audio/wp_flump_launch-%02d.wv", 3)))
-container.sounds.Add(SoundSet("hammer_fire", FileList("data/audio/wp_hammer_swing-%02d.wv", 3)))
-container.sounds.Add(SoundSet("hammer_hit", FileList("data/audio/wp_hammer_hit-%02d.wv", 3)))
-container.sounds.Add(SoundSet("ninja_fire", FileList("data/audio/wp_ninja_attack-%02d.wv", 3)))
-container.sounds.Add(SoundSet("grenade_explode", FileList("data/audio/wp_flump_explo-%02d.wv", 3)))
-container.sounds.Add(SoundSet("ninja_hit", FileList("data/audio/wp_ninja_hit-%02d.wv", 3)))
-container.sounds.Add(SoundSet("rifle_fire", FileList("data/audio/wp_rifle_fire-%02d.wv", 3)))
-container.sounds.Add(SoundSet("rifle_bounce", FileList("data/audio/wp_rifle_bnce-%02d.wv", 3)))
-container.sounds.Add(SoundSet("weapon_switch", FileList("data/audio/wp_switch-%02d.wv", 3)))
-
-container.sounds.Add(SoundSet("player_pain_short", FileList("data/audio/vo_teefault_pain_short-%02d.wv", 12)))
-container.sounds.Add(SoundSet("player_pain_long", FileList("data/audio/vo_teefault_pain_long-%02d.wv", 2)))
-
-container.sounds.Add(SoundSet("body_land", FileList("data/audio/foley_land-%02d.wv", 4)))
-container.sounds.Add(SoundSet("player_airjump", FileList("data/audio/foley_dbljump-%02d.wv", 3)))
-container.sounds.Add(SoundSet("player_jump", FileList("data/audio/foley_foot_left-%02d.wv", 4) +  FileList("data/audio/foley_foot_right-%02d.wv", 4)))
-container.sounds.Add(SoundSet("player_die", FileList("data/audio/foley_body_splat-%02d.wv", 3)))
-container.sounds.Add(SoundSet("player_spawn", FileList("data/audio/vo_teefault_spawn-%02d.wv", 7)))
-container.sounds.Add(SoundSet("player_skid", FileList("data/audio/sfx_skid-%02d.wv", 4)))
-container.sounds.Add(SoundSet("tee_cry", FileList("data/audio/vo_teefault_cry-%02d.wv", 2)))
-
-container.sounds.Add(SoundSet("hook_loop", FileList("data/audio/hook_loop-%02d.wv", 2)))
-
-container.sounds.Add(SoundSet("hook_attach_ground", FileList("data/audio/hook_attach-%02d.wv", 3)))
-container.sounds.Add(SoundSet("hook_attach_player", FileList("data/audio/foley_body_impact-%02d.wv", 3)))
-container.sounds.Add(SoundSet("hook_noattach", FileList("data/audio/hook_noattach-%02d.wv", 2)))
-container.sounds.Add(SoundSet("pickup_health", FileList("data/audio/sfx_pickup_hrt-%02d.wv", 2)))
-container.sounds.Add(SoundSet("pickup_armor", FileList("data/audio/sfx_pickup_arm-%02d.wv", 4)))
-
-container.sounds.Add(SoundSet("pickup_grenade", FileList("data/audio/sfx_pickup_arm-%02d.wv", 1)))
-container.sounds.Add(SoundSet("pickup_shotgun", FileList("data/audio/sfx_pickup_arm-%02d.wv", 1)))
-container.sounds.Add(SoundSet("pickup_ninja", FileList("data/audio/sfx_pickup_arm-%02d.wv", 1)))
-container.sounds.Add(SoundSet("weapon_spawn", FileList("data/audio/sfx_spawn_wpn-%02d.wv", 3)))
-container.sounds.Add(SoundSet("weapon_noammo", FileList("data/audio/wp_noammo-%02d.wv", 5)))
-
-container.sounds.Add(SoundSet("hit", FileList("data/audio/sfx_hit_weak-%02d.wv", 2)))
-
-container.sounds.Add(SoundSet("chat_server", ["data/audio/sfx_msg-server.wv"]))
-container.sounds.Add(SoundSet("chat_client", ["data/audio/sfx_msg-client.wv"]))
-container.sounds.Add(SoundSet("ctf_drop", ["data/audio/sfx_ctf_drop.wv"]))
-container.sounds.Add(SoundSet("ctf_return", ["data/audio/sfx_ctf_rtn.wv"]))
-container.sounds.Add(SoundSet("ctf_grab_pl", ["data/audio/sfx_ctf_grab_pl.wv"]))
-container.sounds.Add(SoundSet("ctf_grab_en", ["data/audio/sfx_ctf_grab_en.wv"]))
-container.sounds.Add(SoundSet("ctf_capture", ["data/audio/sfx_ctf_cap_pl.wv"]))
+container.sounds.Add(SoundSet("gun_fire", FileList("audio/wp_gun_fire-%02d.wv", 3)))
+container.sounds.Add(SoundSet("shotgun_fire", FileList("audio/wp_shotty_fire-%02d.wv", 3)))
+
+container.sounds.Add(SoundSet("grenade_fire", FileList("audio/wp_flump_launch-%02d.wv", 3)))
+container.sounds.Add(SoundSet("hammer_fire", FileList("audio/wp_hammer_swing-%02d.wv", 3)))
+container.sounds.Add(SoundSet("hammer_hit", FileList("audio/wp_hammer_hit-%02d.wv", 3)))
+container.sounds.Add(SoundSet("ninja_fire", FileList("audio/wp_ninja_attack-%02d.wv", 3)))
+container.sounds.Add(SoundSet("grenade_explode", FileList("audio/wp_flump_explo-%02d.wv", 3)))
+container.sounds.Add(SoundSet("ninja_hit", FileList("audio/wp_ninja_hit-%02d.wv", 3)))
+container.sounds.Add(SoundSet("rifle_fire", FileList("audio/wp_rifle_fire-%02d.wv", 3)))
+container.sounds.Add(SoundSet("rifle_bounce", FileList("audio/wp_rifle_bnce-%02d.wv", 3)))
+container.sounds.Add(SoundSet("weapon_switch", FileList("audio/wp_switch-%02d.wv", 3)))
+
+container.sounds.Add(SoundSet("player_pain_short", FileList("audio/vo_teefault_pain_short-%02d.wv", 12)))
+container.sounds.Add(SoundSet("player_pain_long", FileList("audio/vo_teefault_pain_long-%02d.wv", 2)))
+
+container.sounds.Add(SoundSet("body_land", FileList("audio/foley_land-%02d.wv", 4)))
+container.sounds.Add(SoundSet("player_airjump", FileList("audio/foley_dbljump-%02d.wv", 3)))
+container.sounds.Add(SoundSet("player_jump", FileList("audio/foley_foot_left-%02d.wv", 4) +  FileList("audio/foley_foot_right-%02d.wv", 4)))
+container.sounds.Add(SoundSet("player_die", FileList("audio/foley_body_splat-%02d.wv", 3)))
+container.sounds.Add(SoundSet("player_spawn", FileList("audio/vo_teefault_spawn-%02d.wv", 7)))
+container.sounds.Add(SoundSet("player_skid", FileList("audio/sfx_skid-%02d.wv", 4)))
+container.sounds.Add(SoundSet("tee_cry", FileList("audio/vo_teefault_cry-%02d.wv", 2)))
+
+container.sounds.Add(SoundSet("hook_loop", FileList("audio/hook_loop-%02d.wv", 2)))
+
+container.sounds.Add(SoundSet("hook_attach_ground", FileList("audio/hook_attach-%02d.wv", 3)))
+container.sounds.Add(SoundSet("hook_attach_player", FileList("audio/foley_body_impact-%02d.wv", 3)))
+container.sounds.Add(SoundSet("hook_noattach", FileList("audio/hook_noattach-%02d.wv", 2)))
+container.sounds.Add(SoundSet("pickup_health", FileList("audio/sfx_pickup_hrt-%02d.wv", 2)))
+container.sounds.Add(SoundSet("pickup_armor", FileList("audio/sfx_pickup_arm-%02d.wv", 4)))
+
+container.sounds.Add(SoundSet("pickup_grenade", FileList("audio/sfx_pickup_arm-%02d.wv", 1)))
+container.sounds.Add(SoundSet("pickup_shotgun", FileList("audio/sfx_pickup_arm-%02d.wv", 1)))
+container.sounds.Add(SoundSet("pickup_ninja", FileList("audio/sfx_pickup_arm-%02d.wv", 1)))
+container.sounds.Add(SoundSet("weapon_spawn", FileList("audio/sfx_spawn_wpn-%02d.wv", 3)))
+container.sounds.Add(SoundSet("weapon_noammo", FileList("audio/wp_noammo-%02d.wv", 5)))
+
+container.sounds.Add(SoundSet("hit", FileList("audio/sfx_hit_weak-%02d.wv", 2)))
+
+container.sounds.Add(SoundSet("chat_server", ["audio/sfx_msg-server.wv"]))
+container.sounds.Add(SoundSet("chat_client", ["audio/sfx_msg-client.wv"]))
+container.sounds.Add(SoundSet("ctf_drop", ["audio/sfx_ctf_drop.wv"]))
+container.sounds.Add(SoundSet("ctf_return", ["audio/sfx_ctf_rtn.wv"]))
+container.sounds.Add(SoundSet("ctf_grab_pl", ["audio/sfx_ctf_grab_pl.wv"]))
+container.sounds.Add(SoundSet("ctf_grab_en", ["audio/sfx_ctf_grab_en.wv"]))
+container.sounds.Add(SoundSet("ctf_capture", ["audio/sfx_ctf_cap_pl.wv"]))
 
 image_null = Image("null", "")
-image_particles = Image("particles", "data/particles.png")
-image_game = Image("game", "data/game.png")
-image_browseicons = Image("browseicons", "data/browse_icons.png")
-image_emoticons = Image("emoticons", "data/emoticons.png")
+image_particles = Image("particles", "particles.png")
+image_game = Image("game", "game.png")
+image_browseicons = Image("browseicons", "browse_icons.png")
+image_emoticons = Image("emoticons", "emoticons.png")
 
 container.images.Add(image_null)
 container.images.Add(image_game)
 container.images.Add(image_particles)
-container.images.Add(Image("cursor", "data/gui_cursor.png"))
-container.images.Add(Image("banner", "data/gui_logo.png"))
+container.images.Add(Image("cursor", "gui_cursor.png"))
+container.images.Add(Image("banner", "gui_logo.png"))
 container.images.Add(image_emoticons)
 container.images.Add(image_browseicons)
-container.images.Add(Image("console_bg", "data/console.png"))
-container.images.Add(Image("console_bar", "data/console_bar.png"))
+container.images.Add(Image("console_bg", "console.png"))
+container.images.Add(Image("console_bar", "console_bar.png"))
 
 container.pickups.Add(Pickup("health"))
 container.pickups.Add(Pickup("armor"))