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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-07-30 19:46:31 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-07-30 19:46:31 +0000 |
| commit | f826bc6cac4f4dfc191fa1d94f3336e117f44278 (patch) | |
| tree | 4e1a74ae9b3caf6f47ea28d17f22aa48a7019c29 /datasrc/teewars.ds | |
| parent | 57da0cae4f2d072211b39a6618a102c6b620197f (diff) | |
| download | zcatch-f826bc6cac4f4dfc191fa1d94f3336e117f44278.tar.gz zcatch-f826bc6cac4f4dfc191fa1d94f3336e117f44278.zip | |
larger update. reduced the amount of video memory used from ~60 to ~36mb on a typical map
Diffstat (limited to 'datasrc/teewars.ds')
| -rw-r--r-- | datasrc/teewars.ds | 153 |
1 files changed, 69 insertions, 84 deletions
diff --git a/datasrc/teewars.ds b/datasrc/teewars.ds index 9e1e51cc..091e44f0 100644 --- a/datasrc/teewars.ds +++ b/datasrc/teewars.ds @@ -144,16 +144,8 @@ sounds { images { - weapons { - filename "data/tileset_weapons.png" - } - game { - filename "data/game_main.png" - } - - particles { - filename "data/tileset_particles.png" + filename "data/game.png" } sun { @@ -169,7 +161,7 @@ images { } gui_widgets { - filename "data/gui/gui_widgets.png" + filename "data/gui_widgets.png" } menu_background { @@ -181,23 +173,15 @@ images { } cursor { - filename "data/gui/cursor.png" + filename "data/gui_cursor.png" } banner { filename "data/gui_logo.png" } - cloud_1 { - filename "data/cloud-1.png" - } - - cloud_2 { - filename "data/cloud-2.png" - } - - cloud_3 { - filename "data/cloud-3.png" + clouds { + filename "data/cloudmap.png" } chat_bubbles { @@ -207,55 +191,55 @@ images { particles { part1 { - sprite sprites.particles.part1 + sprite sprites.game.part1 color 0.7 0.7 0.7 1.0 life 50 } part2 { - sprite sprites.particles.part2 + sprite sprites.game.part2 color 1.0 1.0 1.0 1.0 life 50 } part3 { - sprite sprites.particles.part3 + sprite sprites.game.part3 color 0.8 0.8 0.8 1.0 life 50 } part4 { - sprite sprites.particles.part4 + sprite sprites.game.part4 color 0.98 0.1 0.16 1.0 life 70 } part5 { - sprite sprites.particles.part5 + sprite sprites.game.part5 color 1.0 1.0 1.0 1.0 life 70 } part6 { - sprite sprites.particles.part6 + sprite sprites.game.part6 color 0.6 0.6 0.6 1.0 life 100 } part7 { - sprite sprites.particles.part7 + sprite sprites.game.part7 color 1.0 1.0 1.0 1.0 life 100 } part8 { - sprite sprites.particles.part8 + sprite sprites.game.part8 color 0.7 0.7 0.7 1.0 life 150 } part9 { - sprite sprites.particles.part9 + sprite sprites.game.part9 color 1.0 1.0 1.0 1.0 life 40 } @@ -315,13 +299,13 @@ projectileparticles { weapons { gun { - sprite_body sprites.weapons.weapon_gun_body - sprite_cursor sprites.weapons.weapon_gun_cursor - sprite_proj sprites.weapons.weapon_gun_proj + sprite_body sprites.game.weapon_gun_body + sprite_cursor sprites.game.weapon_gun_cursor + sprite_proj sprites.game.weapon_gun_proj sprite_muzzles { - sprites.weapons.weapon_gun_muzzle1 - sprites.weapons.weapon_gun_muzzle2 - sprites.weapons.weapon_gun_muzzle3 + sprites.game.weapon_gun_muzzle1 + sprites.game.weapon_gun_muzzle2 + sprites.game.weapon_gun_muzzle3 } nummuzzlesprites 3 @@ -343,9 +327,9 @@ weapons { } rocket { - sprite_body sprites.weapons.weapon_rocket_body - sprite_cursor sprites.weapons.weapon_rocket_cursor - sprite_proj sprites.weapons.weapon_rocket_proj + sprite_body sprites.game.weapon_rocket_body + sprite_cursor sprites.game.weapon_rocket_cursor + sprite_proj sprites.game.weapon_rocket_proj sprite_muzzles { } @@ -368,13 +352,13 @@ weapons { } shotgun { - sprite_body sprites.weapons.weapon_shotgun_body - sprite_cursor sprites.weapons.weapon_shotgun_cursor - sprite_proj sprites.weapons.weapon_shotgun_proj + sprite_body sprites.game.weapon_shotgun_body + sprite_cursor sprites.game.weapon_shotgun_cursor + sprite_proj sprites.game.weapon_shotgun_proj sprite_muzzles { - sprites.weapons.weapon_shotgun_muzzle1 - sprites.weapons.weapon_shotgun_muzzle2 - sprites.weapons.weapon_shotgun_muzzle3 + sprites.game.weapon_shotgun_muzzle1 + sprites.game.weapon_shotgun_muzzle2 + sprites.game.weapon_shotgun_muzzle3 } nummuzzlesprites 3 @@ -396,9 +380,9 @@ weapons { } hammer { - sprite_body sprites.weapons.weapon_hammer_body - sprite_cursor sprites.weapons.weapon_hammer_cursor - sprite_proj sprites.weapons.weapon_hammer_proj + sprite_body sprites.game.weapon_hammer_body + sprite_cursor sprites.game.weapon_hammer_cursor + sprite_proj sprites.game.weapon_hammer_proj sprite_muzzles { } @@ -420,9 +404,9 @@ weapons { velocity 0 } rocket_backpack { - sprite_body sprites.weapons.weapon_hammer_body - sprite_cursor sprites.weapons.weapon_hammer_cursor - sprite_proj sprites.weapons.weapon_hammer_proj + sprite_body sprites.game.weapon_hammer_body + sprite_cursor sprites.game.weapon_hammer_cursor + sprite_proj sprites.game.weapon_hammer_proj sprite_muzzles { } @@ -444,13 +428,13 @@ weapons { velocity 0 } ninja { - sprite_body sprites.weapons.weapon_ninja_body - sprite_cursor sprites.weapons.weapon_ninja_cursor - sprite_proj sprites.weapons.weapon_ninja_proj + sprite_body sprites.game.weapon_ninja_body + sprite_cursor sprites.game.weapon_ninja_cursor + sprite_proj sprites.game.weapon_ninja_proj sprite_muzzles { - sprites.weapons.hadoken1 - sprites.weapons.hadoken2 - sprites.weapons.hadoken3 + sprites.game.hadoken1 + sprites.game.hadoken2 + sprites.game.hadoken3 } nummuzzlesprites 3 @@ -473,30 +457,33 @@ weapons { } sprites { - - particles images.particles 16 16 { - part1 2 0 2 2 - part2 4 0 2 2 - part3 6 0 2 2 - part4 8 0 2 2 - part5 10 0 2 2 - part6 2 2 2 2 - part7 4 2 2 2 - part8 6 2 2 2 - part9 8 2 2 2 + coulds images.clouds 16 16 { + cloud1 0 0 16 7 + cloud2 0 7 11 8 + cloud3 11 7 5 5 } - hud images.game 32 16 { - health_full 0 0 4 4 - health_empty 5 0 4 4 - armor_full 0 5 4 4 - armor_empty 5 5 4 4 - star1 0 10 3 3 - star2 3 10 3 3 - star3 6 10 3 3 - } + game images.game 32 16 { + + health_full 21 0 2 2 + health_empty 23 0 2 2 + armor_full 21 2 2 2 + armor_empty 23 2 2 2 + + star1 15 0 2 2 + star2 17 0 2 2 + star3 19 0 2 2 + + part1 6 0 1 1 + part2 6 1 1 1 + part3 7 0 1 1 + part4 7 1 1 1 + part5 8 0 1 1 + part6 8 1 1 1 + part7 9 0 2 2 + part8 11 0 2 2 + part9 13 0 2 2 - weapons images.weapons 32 32 { weapon_gun_body 2 4 4 2 weapon_gun_cursor 0 4 2 2 weapon_gun_proj 6 4 2 2 @@ -526,12 +513,10 @@ sprites { hook_chain 2 0 1 1 hook_head 3 0 2 1 - hadoken1 1 12 7 4 - hadoken2 8 12 8 4 - hadoken3 17 12 7 4 - } - - powerups images.weapons 32 32 { + hadoken1 25 0 7 4 + hadoken2 25 4 7 4 + hadoken3 25 8 7 4 + powerup_health 10 2 2 2 powerup_armor 12 2 2 2 powerup_weapon 3 0 6 2 |