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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-10-04 22:37:35 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-10-04 22:37:35 +0000 |
| commit | b73dcec3975877fd374b55b425c99bb1d6921b53 (patch) | |
| tree | 4463603511162ff4986bccfa37ee8768848a20eb /datasrc/teewars.ds | |
| parent | 10812e621a4cf485a62d76444a6af5dec6cc92f1 (diff) | |
| download | zcatch-b73dcec3975877fd374b55b425c99bb1d6921b53.tar.gz zcatch-b73dcec3975877fd374b55b425c99bb1d6921b53.zip | |
added mousewheel support. added next/prev weapon support
Diffstat (limited to 'datasrc/teewars.ds')
| -rw-r--r-- | datasrc/teewars.ds | 98 |
1 files changed, 37 insertions, 61 deletions
diff --git a/datasrc/teewars.ds b/datasrc/teewars.ds index 2212d464..00870077 100644 --- a/datasrc/teewars.ds +++ b/datasrc/teewars.ds @@ -324,6 +324,32 @@ projectileparticles { } weapons { + hammer { + sprite_body sprites.game.weapon_hammer_body + sprite_cursor sprites.game.weapon_hammer_cursor + sprite_proj sprites.game.weapon_hammer_proj + sprite_muzzles { + } + + nummuzzlesprites 0 + muzzleoffsetx 0.0 + muzzleoffsety 0.0 + maxammo 10 + costammo 0 + recoil 10 + firedelay 150 + muzzleduration 0 + visual_size 96 + offsetx 4.0 + offsety -20.0 + meleedamage 4 + meleereach 40 + ammoregentime 0 + duration -1 + movetime 0 + velocity 0 + } + gun { sprite_body sprites.game.weapon_gun_body sprite_cursor sprites.game.weapon_gun_cursor @@ -353,32 +379,6 @@ weapons { velocity 0 } - rocket { - sprite_body sprites.game.weapon_rocket_body - sprite_cursor sprites.game.weapon_rocket_cursor - sprite_proj sprites.game.weapon_rocket_proj - sprite_muzzles { - } - - nummuzzlesprites 0 - muzzleoffsetx 0.0 - muzzleoffsety 0.0 - maxammo 10 - costammo 1 - recoil 10 - firedelay 600 - muzzleduration 0 - visual_size 96 - offsetx 24.0 - offsety -2.0 - meleedamage 0 - meleereach 0 - ammoregentime 0 - duration -1 - movetime 0 - velocity 0 - } - shotgun { sprite_body sprites.game.weapon_shotgun_body sprite_cursor sprites.game.weapon_shotgun_cursor @@ -407,11 +407,11 @@ weapons { movetime 0 velocity 0 } - - hammer { - sprite_body sprites.game.weapon_hammer_body - sprite_cursor sprites.game.weapon_hammer_cursor - sprite_proj sprites.game.weapon_hammer_proj + + rocket { + sprite_body sprites.game.weapon_rocket_body + sprite_cursor sprites.game.weapon_rocket_cursor + sprite_proj sprites.game.weapon_rocket_proj sprite_muzzles { } @@ -419,45 +419,21 @@ weapons { muzzleoffsetx 0.0 muzzleoffsety 0.0 maxammo 10 - costammo 0 + costammo 1 recoil 10 - firedelay 150 + firedelay 600 muzzleduration 0 visual_size 96 - offsetx 4.0 - offsety -20.0 - meleedamage 4 - meleereach 40 + offsetx 24.0 + offsety -2.0 + meleedamage 0 + meleereach 0 ammoregentime 0 duration -1 movetime 0 velocity 0 } - rocket_backpack { - sprite_body sprites.game.weapon_hammer_body - sprite_cursor sprites.game.weapon_hammer_cursor - sprite_proj sprites.game.weapon_hammer_proj - sprite_muzzles { - } - nummuzzlesprites 0 - muzzleoffsetx 0.0 - muzzleoffsety 0.0 - maxammo 10 - costammo 1 - recoil 10 - firedelay 100 - muzzleduration 0 - visual_size 64 - offsetx 4.0 - offsety -20.0 - meleedamage 1 - meleereach 25 - ammoregentime 0 - duration -1 - movetime 0 - velocity 0 - } ninja { sprite_body sprites.game.weapon_ninja_body sprite_cursor sprites.game.weapon_ninja_cursor |