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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-02-02 18:05:16 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-02-02 18:05:16 +0000 |
| commit | 5f32f5b36f5013deff20ba5144d6bec9077b6ea2 (patch) | |
| tree | a94e734138edb960420aed65ebdc9a48b022713e /datasrc/teewars.ds | |
| parent | 1fe3202f0b7e2f52e50c430caa744b029fd5bcef (diff) | |
| download | zcatch-5f32f5b36f5013deff20ba5144d6bec9077b6ea2.tar.gz zcatch-5f32f5b36f5013deff20ba5144d6bec9077b6ea2.zip | |
added laser weapon
Diffstat (limited to 'datasrc/teewars.ds')
| -rw-r--r-- | datasrc/teewars.ds | 58 |
1 files changed, 20 insertions, 38 deletions
diff --git a/datasrc/teewars.ds b/datasrc/teewars.ds index d9e250a9..67b67195 100644 --- a/datasrc/teewars.ds +++ b/datasrc/teewars.ds @@ -11,13 +11,13 @@ sounds { "data/audio/wp_shotty_fire-03.wv" } - sniper_fire { + laser_fire { "data/audio/wp_shotty_fire-01.wv" "data/audio/wp_shotty_fire-02.wv" "data/audio/wp_shotty_fire-03.wv" } - rocket_fire { + grenade_fire { "data/audio/wp_flump_launch-01.wv" "data/audio/wp_flump_launch-02.wv" "data/audio/wp_flump_launch-03.wv" @@ -41,7 +41,7 @@ sounds { "data/audio/wp_ninja_attack-03.wv" } - rocket_explode { + grenade_explode { "data/audio/wp_flump_explo-01.wv" "data/audio/wp_flump_explo-02.wv" "data/audio/wp_flump_explo-03.wv" @@ -153,7 +153,7 @@ sounds { "data/audio/sfx_pickup_arm-04.wv" } - pickup_rocket { + pickup_grenade { "data/audio/sfx_pickup_launcher.wv" } @@ -279,7 +279,6 @@ weapons { muzzleoffsetx 0.0 muzzleoffsety 0.0 maxammo 10 - costammo 0 recoil 10 firedelay 150 muzzleduration 0 @@ -292,8 +291,6 @@ weapons { duration -1 movetime 0 velocity 0 - chargetime 0.0 - overchargetime 0.0 } gun { @@ -310,7 +307,6 @@ weapons { muzzleoffsetx 50.0 muzzleoffsety 6.0 maxammo 10 - costammo 1 recoil 10 firedelay 100 muzzleduration 5 @@ -323,8 +319,6 @@ weapons { duration -1 movetime 0 velocity 0 - chargetime 0.0 - overchargetime 0.0 } shotgun { @@ -341,7 +335,6 @@ weapons { muzzleoffsetx 70.0 muzzleoffsety 6.0 maxammo 10 - costammo 1 recoil 10 firedelay 500 muzzleduration 5 @@ -354,14 +347,12 @@ weapons { duration -1 movetime 0 velocity 0 - chargetime 0.0 - overchargetime 0.0 } - rocket { - sprite_body sprites.game.weapon_rocket_body - sprite_cursor sprites.game.weapon_rocket_cursor - sprite_proj sprites.game.weapon_rocket_proj + grenade { + sprite_body sprites.game.weapon_grenade_body + sprite_cursor sprites.game.weapon_grenade_cursor + sprite_proj sprites.game.weapon_grenade_proj sprite_muzzles { } @@ -369,7 +360,6 @@ weapons { muzzleoffsetx 0.0 muzzleoffsety 0.0 maxammo 10 - costammo 1 recoil 10 firedelay 600 muzzleduration 0 @@ -382,29 +372,23 @@ weapons { duration -1 movetime 0 velocity 0 - chargetime 0.0 - overchargetime 0.0 } - sniper { - sprite_body sprites.game.weapon_rocket_body - sprite_cursor sprites.game.weapon_rocket_cursor - sprite_proj sprites.game.weapon_rocket_proj + laser { + sprite_body sprites.game.weapon_laser_body + sprite_cursor sprites.game.weapon_laser_cursor + sprite_proj sprites.game.weapon_shotgun_proj sprite_muzzles { - sprites.game.weapon_shotgun_muzzle1 - sprites.game.weapon_shotgun_muzzle2 - sprites.game.weapon_shotgun_muzzle3 } nummuzzlesprites 3 muzzleoffsetx 0.0 muzzleoffsety 0.0 maxammo 10 - costammo 1 recoil 10 firedelay 600 muzzleduration 0 - visual_size 96 + visual_size 128 offsetx 24.0 offsety -2.0 meleedamage 0 @@ -413,8 +397,6 @@ weapons { duration -1 movetime 0 velocity 0 - chargetime 0.5 - overchargetime 10.0 } ninja { @@ -431,7 +413,6 @@ weapons { muzzleoffsetx 40.0 muzzleoffsety -4.0 maxammo 0 - costammo 0 recoil 0 firedelay 800 muzzleduration 0 @@ -444,8 +425,6 @@ weapons { duration 15000 movetime 200 velocity 50 - chargetime 0.0 - overchargetime 0.0 } } @@ -500,10 +479,10 @@ sprites { weapon_shotgun_muzzle2 16 6 3 2 weapon_shotgun_muzzle3 20 6 3 2 - weapon_rocket_body 2 8 7 2 - weapon_rocket_cursor 0 8 2 2 - weapon_rocket_proj 10 8 2 2 - + weapon_grenade_body 2 8 7 2 + weapon_grenade_cursor 0 8 2 2 + weapon_grenade_proj 10 8 2 2 + weapon_hammer_body 2 1 4 3 weapon_hammer_cursor 0 0 2 2 weapon_hammer_proj 0 0 0 0 @@ -511,6 +490,9 @@ sprites { weapon_ninja_body 2 10 7 2 weapon_ninja_cursor 0 10 2 2 weapon_ninja_proj 0 0 0 0 + + weapon_laser_body 2 12 9 3 + weapon_laser_cursor 0 12 2 2 hook_chain 2 0 1 1 hook_head 3 0 2 1 |