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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-22 18:40:27 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-22 18:40:27 +0000
commitbc108df382b5ac4ca637bf97ba9b2d8b2d83e58f (patch)
treee04fade6077515b8a912283ea48bce52e2c771f2 /datasrc/data.ds
parent271f1ae44af3251bd9d4dd5585ae7078a5fe7993 (diff)
downloadzcatch-bc108df382b5ac4ca637bf97ba9b2d8b2d83e58f.tar.gz
zcatch-bc108df382b5ac4ca637bf97ba9b2d8b2d83e58f.zip
renamed everything. added the new license
Diffstat (limited to 'datasrc/data.ds')
-rw-r--r--datasrc/data.ds699
1 files changed, 699 insertions, 0 deletions
diff --git a/datasrc/data.ds b/datasrc/data.ds
new file mode 100644
index 00000000..897a440e
--- /dev/null
+++ b/datasrc/data.ds
@@ -0,0 +1,699 @@
+sounds {
+	gun_fire {
+		"data/audio/wp_gun_fire-01.wv"
+		"data/audio/wp_gun_fire-02.wv"
+		"data/audio/wp_gun_fire-03.wv"
+	}
+
+	shotgun_fire {
+		"data/audio/wp_shotty_fire-01.wv"
+		"data/audio/wp_shotty_fire-02.wv"
+		"data/audio/wp_shotty_fire-03.wv"
+	}
+	
+	grenade_fire {
+		"data/audio/wp_flump_launch-01.wv"
+		"data/audio/wp_flump_launch-02.wv"
+		"data/audio/wp_flump_launch-03.wv"
+	}
+	
+	hammer_fire {
+		"data/audio/wp_hammer_swing-01.wv"
+		"data/audio/wp_hammer_swing-02.wv"
+		"data/audio/wp_hammer_swing-03.wv"
+	}
+
+	hammer_hit {
+		"data/audio/wp_hammer_hit-01.wv"
+		"data/audio/wp_hammer_hit-02.wv"
+		"data/audio/wp_hammer_hit-03.wv"
+	}
+	
+	ninja_fire { 
+		"data/audio/wp_ninja_attack-01.wv"
+		"data/audio/wp_ninja_attack-02.wv"
+		"data/audio/wp_ninja_attack-03.wv"
+	}
+
+	grenade_explode {
+		"data/audio/wp_flump_explo-01.wv"
+		"data/audio/wp_flump_explo-02.wv"
+		"data/audio/wp_flump_explo-03.wv"
+	}
+	
+	ninja_hit {
+		"data/audio/wp_ninja_hit-01.wv"
+		"data/audio/wp_ninja_hit-02.wv"
+		"data/audio/wp_ninja_hit-03.wv"
+	}
+	
+	rifle_fire {
+		"data/audio/wp_rifle_fire-01.wv"
+		"data/audio/wp_rifle_fire-02.wv"
+		"data/audio/wp_rifle_fire-03.wv"
+	}
+
+	rifle_bounce {
+		"data/audio/wp_rifle_bnce-01.wv"
+		"data/audio/wp_rifle_bnce-02.wv"
+		"data/audio/wp_rifle_bnce-03.wv"
+	}
+
+	weapon_switch { 
+		"data/audio/wp_switch-01.wv"
+		"data/audio/wp_switch-02.wv"
+		"data/audio/wp_switch-03.wv"
+	}
+
+	player_pain_short {
+		"data/audio/vo_teefault_pain_short-01.wv"
+		"data/audio/vo_teefault_pain_short-02.wv"
+		"data/audio/vo_teefault_pain_short-03.wv"
+		"data/audio/vo_teefault_pain_short-04.wv"
+		"data/audio/vo_teefault_pain_short-05.wv"
+		"data/audio/vo_teefault_pain_short-06.wv"
+		"data/audio/vo_teefault_pain_short-07.wv"
+		"data/audio/vo_teefault_pain_short-08.wv"
+		"data/audio/vo_teefault_pain_short-09.wv"
+		"data/audio/vo_teefault_pain_short-10.wv"
+		"data/audio/vo_teefault_pain_short-11.wv"
+		"data/audio/vo_teefault_pain_short-12.wv"
+	}
+
+	player_pain_long {
+		"data/audio/vo_teefault_pain_long-01.wv"
+		"data/audio/vo_teefault_pain_long-02.wv"
+	}
+
+	body_land {
+		"data/audio/foley_land-01.wv"
+		"data/audio/foley_land-02.wv"
+		"data/audio/foley_land-03.wv"
+		"data/audio/foley_land-04.wv"
+	}
+	
+	player_airjump {
+		"data/audio/foley_dbljump-01.wv"
+		"data/audio/foley_dbljump-02.wv"
+		"data/audio/foley_dbljump-03.wv"
+	}
+
+	player_jump {
+		"data/audio/foley_foot_left-01.wv"
+		"data/audio/foley_foot_left-02.wv"
+		"data/audio/foley_foot_left-03.wv"
+		"data/audio/foley_foot_left-04.wv"
+		"data/audio/foley_foot_right-01.wv"
+		"data/audio/foley_foot_right-02.wv"
+		"data/audio/foley_foot_right-03.wv"
+		"data/audio/foley_foot_right-04.wv"
+	}
+
+	player_die {
+		"data/audio/foley_body_splat-02.wv"
+		"data/audio/foley_body_splat-03.wv"
+		"data/audio/foley_body_splat-04.wv"
+	}
+	
+	player_spawn {
+		"data/audio/vo_teefault_spawn-01.wv"
+		"data/audio/vo_teefault_spawn-02.wv"
+		"data/audio/vo_teefault_spawn-03.wv"
+		"data/audio/vo_teefault_spawn-04.wv"
+		"data/audio/vo_teefault_spawn-05.wv"
+		"data/audio/vo_teefault_spawn-06.wv"
+		"data/audio/vo_teefault_spawn-07.wv"
+	}
+	
+	player_skid {
+		"data/audio/sfx_skid-01.wv"
+		"data/audio/sfx_skid-02.wv"
+		"data/audio/sfx_skid-03.wv"
+		"data/audio/sfx_skid-04.wv"
+	}
+
+	tee_cry {
+		"data/audio/vo_teefault_cry-01.wv"
+		"data/audio/vo_teefault_cry-02.wv"
+	}
+
+	hook_loop { 
+		"data/audio/hook_loop-01.wv"
+		"data/audio/hook_loop-02.wv"
+	}
+	
+	hook_attach_ground {
+		"data/audio/hook_attach-01.wv"
+		"data/audio/hook_attach-02.wv"
+		"data/audio/hook_attach-03.wv"
+	}
+	
+	hook_attach_player {
+		"data/audio/foley_body_impact-01.wv"
+		"data/audio/foley_body_impact-02.wv"
+		"data/audio/foley_body_impact-03.wv"
+	}
+		
+	pickup_health {
+		"data/audio/sfx_pickup_hrt-01.wv"
+		"data/audio/sfx_pickup_hrt-02.wv"
+	}
+	
+	pickup_armor {
+		"data/audio/sfx_pickup_arm-01.wv"
+		"data/audio/sfx_pickup_arm-02.wv"
+		"data/audio/sfx_pickup_arm-03.wv"
+		"data/audio/sfx_pickup_arm-04.wv"
+	}
+	
+	pickup_grenade {
+		"data/audio/sfx_pickup_launcher.wv"
+	}
+	
+	pickup_shotgun {
+		"data/audio/sfx_pickup_sg.wv"
+	}
+	
+	pickup_ninja {
+		"data/audio/sfx_pickup_ninja.wv"
+	}
+		
+	weapon_spawn {
+		"data/audio/sfx_spawn_wpn-01.wv"
+		"data/audio/sfx_spawn_wpn-02.wv"
+		"data/audio/sfx_spawn_wpn-03.wv"
+	}
+
+	weapon_noammo {
+		"data/audio/wp_noammo-01.wv"
+		"data/audio/wp_noammo-02.wv"
+		"data/audio/wp_noammo-03.wv"
+		"data/audio/wp_noammo-04.wv"
+		"data/audio/wp_noammo-05.wv"
+	}
+
+	hit {
+		"data/audio/sfx_hit_weak-01.wv"
+		"data/audio/sfx_hit_weak-02.wv"
+	}
+
+	chat_server {
+		"data/audio/sfx_msg-server.wv"
+	}
+	
+	chat_client {
+		"data/audio/sfx_msg-client.wv"
+	}
+
+	ctf_drop {
+		"data/audio/sfx_ctf_drop.wv"
+	}
+
+	ctf_return {
+		"data/audio/sfx_ctf_rtn.wv"
+	}
+	
+	ctf_grab_pl {
+		"data/audio/sfx_ctf_grab_pl.wv"
+	}
+
+	ctf_grab_en {
+		"data/audio/sfx_ctf_grab_en.wv"
+	}
+
+	ctf_capture {
+		"data/audio/sfx_ctf_cap_pl.wv"
+	}
+}
+
+
+images {
+	null {
+		filename ""
+	}
+
+	game {
+		filename "data/game.png"
+	}
+
+	particles {
+		filename "data/particles.png"
+	}
+
+	cursor {
+		filename "data/gui_cursor.png"
+	}
+
+	banner {
+		filename "data/gui_logo.png"
+	}
+
+	emoticons {
+		filename "data/emoticons.png"
+	}
+	
+	browseicons {
+		filename "data/browse_icons.png"
+	}
+
+	console_bg {
+		filename "data/console.png"
+	}
+	console_bar {
+		filename "data/console_bar.png"
+	}
+}
+
+powerups {
+	health {
+		amount 1
+		respawntime 15
+		startspawntime 0
+	}
+	armor {
+		amount 1
+		respawntime 15
+		startspawntime 0
+	}
+	weapon {
+		amount 10
+		respawntime 15
+		startspawntime 0
+	}
+	ninja {
+		amount 1
+		respawntime 90
+		startspawntime 90
+	}
+}
+
+weapons {
+	hammer {
+		sprite_body sprites.game.weapon_hammer_body
+		sprite_cursor sprites.game.weapon_hammer_cursor
+		sprite_proj sprites.game.weapon_hammer_proj
+		sprite_muzzles {
+		}
+		
+		nummuzzlesprites 0
+		muzzleoffsetx 0.0
+		muzzleoffsety 0.0
+		maxammo 10
+		recoil 10
+		firedelay 150
+		muzzleduration 0
+		visual_size 96
+		offsetx 4.0
+		offsety -20.0
+		meleedamage 4
+		meleereach 40
+		ammoregentime 0
+		duration -1
+		movetime 0
+		velocity 0
+	}
+	
+	gun {
+		sprite_body sprites.game.weapon_gun_body
+		sprite_cursor sprites.game.weapon_gun_cursor
+		sprite_proj sprites.game.weapon_gun_proj
+		sprite_muzzles {
+			sprites.game.weapon_gun_muzzle1
+			sprites.game.weapon_gun_muzzle2
+			sprites.game.weapon_gun_muzzle3
+		}
+
+		nummuzzlesprites 3
+		muzzleoffsetx 50.0
+		muzzleoffsety 6.0
+		maxammo 10
+		recoil 10
+		firedelay 100
+		muzzleduration 5
+		visual_size 64
+		offsetx 32.0
+		offsety 4.0
+		meleedamage 0
+		meleereach 0
+		ammoregentime 500
+		duration -1
+		movetime 0
+		velocity 0
+	}
+	
+	shotgun {
+		sprite_body sprites.game.weapon_shotgun_body
+		sprite_cursor sprites.game.weapon_shotgun_cursor
+		sprite_proj sprites.game.weapon_shotgun_proj
+		sprite_muzzles {
+			sprites.game.weapon_shotgun_muzzle1
+			sprites.game.weapon_shotgun_muzzle2
+			sprites.game.weapon_shotgun_muzzle3
+		}
+		
+		nummuzzlesprites 3
+		muzzleoffsetx 70.0
+		muzzleoffsety 6.0
+		maxammo 10
+		recoil 10
+		firedelay 500
+		muzzleduration 5
+		visual_size 96
+		offsetx 24.0
+		offsety -2.0
+		meleedamage 0
+		meleereach 0
+		ammoregentime 0
+		duration -1
+		movetime 0
+		velocity 0
+	}
+
+	grenade {
+		sprite_body sprites.game.weapon_grenade_body
+		sprite_cursor sprites.game.weapon_grenade_cursor
+		sprite_proj sprites.game.weapon_grenade_proj
+		sprite_muzzles {
+		}
+		
+		nummuzzlesprites 0
+		muzzleoffsetx 0.0
+		muzzleoffsety 0.0
+		maxammo 10
+		recoil 10
+		firedelay 600
+		muzzleduration 0
+		visual_size 96
+		offsetx 24.0
+		offsety -2.0
+		meleedamage 0
+		meleereach 0
+		ammoregentime 0
+		duration -1
+		movetime 0
+		velocity 0
+	}
+		
+	rifle {
+		sprite_body sprites.game.weapon_rifle_body
+		sprite_cursor sprites.game.weapon_rifle_cursor
+		sprite_proj sprites.game.weapon_rifle_proj
+		sprite_muzzles {
+		}
+		
+		nummuzzlesprites 3
+		muzzleoffsetx 0.0
+		muzzleoffsety 0.0
+		maxammo 10
+		recoil 10
+		firedelay 800
+		muzzleduration 0
+		visual_size 92
+		offsetx 24.0
+		offsety -2.0
+		meleedamage 0
+		meleereach 0
+		ammoregentime 0
+		duration -1
+		movetime 0
+		velocity 0
+	}
+
+	ninja {
+		sprite_body sprites.game.weapon_ninja_body
+		sprite_cursor sprites.game.weapon_ninja_cursor
+		sprite_proj sprites.game.weapon_ninja_proj
+		sprite_muzzles {
+			sprites.game.hadoken1
+			sprites.game.hadoken2
+			sprites.game.hadoken3
+		}
+		
+		nummuzzlesprites 3
+		muzzleoffsetx 40.0
+		muzzleoffsety -4.0
+		maxammo 0
+		recoil 0
+		firedelay 800
+		muzzleduration 0
+		visual_size 96
+		offsetx 0.0
+		offsety 0.0
+		meleedamage 9
+		meleereach 0
+		ammoregentime 0
+		duration 15000
+		movetime 200
+		velocity 50
+	}
+		
+}
+	
+sprites {
+
+	particles images.particles 8 8 {
+		part_slice 0 0 1 1
+		part_ball 1 0 1 1
+		part_splat01 2 0 1 1
+		part_splat02 3 0 1 1
+		part_splat03 4 0 1 1
+
+		part_smoke 0 1 1 1
+		part_shell 0 2 2 2
+		part_expl01 0 4 4 4
+		part_airjump 2 2 2 2
+	}
+
+	game images.game 32 16 {
+	
+		health_full 21 0 2 2
+		health_empty 23 0 2 2
+		armor_full 21 2 2 2
+		armor_empty 23 2 2 2
+		
+		star1 15 0 2 2
+		star2 17 0 2 2
+		star3 19 0 2 2
+			
+		part1 6 0 1 1
+		part2 6 1 1 1
+		part3 7 0 1 1
+		part4 7 1 1 1
+		part5 8 0 1 1
+		part6 8 1 1 1
+		part7 9 0 2 2
+		part8 11 0 2 2
+		part9 13 0 2 2
+	
+		weapon_gun_body 2 4 4 2
+		weapon_gun_cursor 0 4 2 2
+		weapon_gun_proj 6 4 2 2
+		weapon_gun_muzzle1 8 4 3 2
+		weapon_gun_muzzle2 12 4 3 2
+		weapon_gun_muzzle3 16 4 3 2
+		
+		weapon_shotgun_body 2 6 8 2
+		weapon_shotgun_cursor 0 6 2 2
+		weapon_shotgun_proj 10 6 2 2
+		weapon_shotgun_muzzle1 12 6 3 2
+		weapon_shotgun_muzzle2 16 6 3 2
+		weapon_shotgun_muzzle3 20 6 3 2
+		
+		weapon_grenade_body 2 8 7 2
+		weapon_grenade_cursor 0 8 2 2
+		weapon_grenade_proj 10 8 2 2
+
+		weapon_hammer_body 2 1 4 3
+		weapon_hammer_cursor 0 0 2 2
+		weapon_hammer_proj 0 0 0 0
+		
+		weapon_ninja_body 2 10 7 2
+		weapon_ninja_cursor 0 10 2 2
+		weapon_ninja_proj 0 0 0 0
+
+		weapon_rifle_body 2 12 7 3
+		weapon_rifle_cursor 0 12 2 2
+		weapon_rifle_proj 10 12 2 2
+		
+		hook_chain 2 0 1 1
+		hook_head 3 0 2 1
+		
+		hadoken1 25 0 7 4
+		hadoken2 25 4 7 4
+		hadoken3 25 8 7 4
+		
+		powerup_health 10 2 2 2
+		powerup_armor 12 2 2 2
+		powerup_weapon 3 0 6 2
+		powerup_ninja 3 10 7 2
+		powerup_timefield 3 0 6 2
+
+		flag_blue 12 8 4 8
+		flag_red 16 8 4 8
+
+	}
+	
+	tees images.null 8 4 {
+		tee_body 0 0 3 3
+		tee_body_outline 3 0 3 3
+		tee_foot 6 1 2 1
+		tee_foot_outline 6 2 2 1
+		tee_hand 6 0 1 1
+		tee_hand_outline 7 0 1 1
+		
+		tee_eye_normal 2 3 1 1
+		tee_eye_angry 3 3 1 1
+		tee_eye_pain 4 3 1 1
+		tee_eye_happy 5 3 1 1
+		tee_eye_dead 6 3 1 1
+		tee_eye_surprise 7 3 1 1
+	}
+
+	emoticons images.emoticons 4 4 {
+		oop 0 0 1 1
+		exclamation 1 0 1 1
+		hearts 2 0 1 1
+		drop 3 0 1 1
+		dotdot 0 1 1 1
+		music1 1 1 1 1
+		music2 2 1 1 1
+		ghost 3 1 1 1
+		sushi 0 2 1 1
+		splattee 1 2 1 1
+		deviltee 2 2 1 1
+		zomg 3 2 1 1
+		zzz 0 3 1 1
+		blank1 1 3 1 1
+		deadtee 2 3 1 1
+		blank2 3 3 1 1
+	}
+	
+	browseicons images.browseicons 4 1 {
+		browse_lock 0 0 1 1
+		browse_progress1 1 0 1 1
+		browse_progress2 2 0 1 1
+		browse_progress3 3 0 1 1
+	}
+}
+
+animations {
+	base {
+		body {
+			0.0 0 -4 0
+		}
+		
+		back_foot {
+			0.0 0 10 0
+		}
+		
+		front_foot {
+			0.0 0 10 0
+		}
+		
+		attach {
+		}
+	}
+
+	idle {
+		body {
+		}
+		
+		back_foot {
+			0.0 -7 0 0
+		}
+		
+		front_foot {
+			0.0  7 0 0
+		}
+		
+		attach {
+			0.0  0 0 0
+		}
+	}
+	
+	inair {
+		body {
+		}
+		
+		back_foot {
+			0.0 -3 0 -0.1
+		}
+		
+		front_foot {
+			0.0 3 0 -0.1
+		}
+		
+		attach {
+		}	
+	}
+
+	walk {
+		body {
+			0.0   0  0 0
+			0.2   0 -1 0
+			0.4   0  0 0
+			0.6   0  0 0
+			0.8   0 -1 0
+			1.0   0  0 0
+		}
+		
+		front_foot {
+			0.0   8  0 0
+			0.2  -8  0 0
+			0.4 -10 -4 0.2
+			0.6  -8 -8 0.3
+			0.8   4 -4 -0.2
+			1.0   8  0 0
+		}
+	
+		back_foot {
+			0.0 -10 -4 0.2
+			0.2  -8 -8 0.3
+			0.4  -4 -4 -0.2
+			0.6   0  0 0
+			0.8  -8  0 0
+			1.0 -10 -4 0.2
+		}
+		
+		attach {
+		}
+	}
+	
+	hammer_swing {
+		body {
+		}
+		
+		front_foot {
+		}
+	
+		back_foot {
+		}
+		
+		attach {
+			0.0 0 0 -0.10
+			0.3 0 0 0.25
+			0.4 0 0 0.30
+			0.5 0 0 0.25
+			1.0 0 0 -0.10
+		}
+	}	
+	ninja_swing {
+		body {
+		}
+		
+		front_foot {
+		}
+	
+		back_foot {
+		}
+		
+		attach {
+			0.0 0 0 -0.25
+			0.1 0 0 -0.05
+			0.15 0 0 0.35
+			0.42 0 0 0.4
+			0.5 0 0 0.35
+			1.0 0 0 -0.25
+		}
+	}	
+}