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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-03-22 18:40:27 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-03-22 18:40:27 +0000 |
| commit | bc108df382b5ac4ca637bf97ba9b2d8b2d83e58f (patch) | |
| tree | e04fade6077515b8a912283ea48bce52e2c771f2 /datasrc/data.ds | |
| parent | 271f1ae44af3251bd9d4dd5585ae7078a5fe7993 (diff) | |
| download | zcatch-bc108df382b5ac4ca637bf97ba9b2d8b2d83e58f.tar.gz zcatch-bc108df382b5ac4ca637bf97ba9b2d8b2d83e58f.zip | |
renamed everything. added the new license
Diffstat (limited to 'datasrc/data.ds')
| -rw-r--r-- | datasrc/data.ds | 699 |
1 files changed, 699 insertions, 0 deletions
diff --git a/datasrc/data.ds b/datasrc/data.ds new file mode 100644 index 00000000..897a440e --- /dev/null +++ b/datasrc/data.ds @@ -0,0 +1,699 @@ +sounds { + gun_fire { + "data/audio/wp_gun_fire-01.wv" + "data/audio/wp_gun_fire-02.wv" + "data/audio/wp_gun_fire-03.wv" + } + + shotgun_fire { + "data/audio/wp_shotty_fire-01.wv" + "data/audio/wp_shotty_fire-02.wv" + "data/audio/wp_shotty_fire-03.wv" + } + + grenade_fire { + "data/audio/wp_flump_launch-01.wv" + "data/audio/wp_flump_launch-02.wv" + "data/audio/wp_flump_launch-03.wv" + } + + hammer_fire { + "data/audio/wp_hammer_swing-01.wv" + "data/audio/wp_hammer_swing-02.wv" + "data/audio/wp_hammer_swing-03.wv" + } + + hammer_hit { + "data/audio/wp_hammer_hit-01.wv" + "data/audio/wp_hammer_hit-02.wv" + "data/audio/wp_hammer_hit-03.wv" + } + + ninja_fire { + "data/audio/wp_ninja_attack-01.wv" + "data/audio/wp_ninja_attack-02.wv" + "data/audio/wp_ninja_attack-03.wv" + } + + grenade_explode { + "data/audio/wp_flump_explo-01.wv" + "data/audio/wp_flump_explo-02.wv" + "data/audio/wp_flump_explo-03.wv" + } + + ninja_hit { + "data/audio/wp_ninja_hit-01.wv" + "data/audio/wp_ninja_hit-02.wv" + "data/audio/wp_ninja_hit-03.wv" + } + + rifle_fire { + "data/audio/wp_rifle_fire-01.wv" + "data/audio/wp_rifle_fire-02.wv" + "data/audio/wp_rifle_fire-03.wv" + } + + rifle_bounce { + "data/audio/wp_rifle_bnce-01.wv" + "data/audio/wp_rifle_bnce-02.wv" + "data/audio/wp_rifle_bnce-03.wv" + } + + weapon_switch { + "data/audio/wp_switch-01.wv" + "data/audio/wp_switch-02.wv" + "data/audio/wp_switch-03.wv" + } + + player_pain_short { + "data/audio/vo_teefault_pain_short-01.wv" + "data/audio/vo_teefault_pain_short-02.wv" + "data/audio/vo_teefault_pain_short-03.wv" + "data/audio/vo_teefault_pain_short-04.wv" + "data/audio/vo_teefault_pain_short-05.wv" + "data/audio/vo_teefault_pain_short-06.wv" + "data/audio/vo_teefault_pain_short-07.wv" + "data/audio/vo_teefault_pain_short-08.wv" + "data/audio/vo_teefault_pain_short-09.wv" + "data/audio/vo_teefault_pain_short-10.wv" + "data/audio/vo_teefault_pain_short-11.wv" + "data/audio/vo_teefault_pain_short-12.wv" + } + + player_pain_long { + "data/audio/vo_teefault_pain_long-01.wv" + "data/audio/vo_teefault_pain_long-02.wv" + } + + body_land { + "data/audio/foley_land-01.wv" + "data/audio/foley_land-02.wv" + "data/audio/foley_land-03.wv" + "data/audio/foley_land-04.wv" + } + + player_airjump { + "data/audio/foley_dbljump-01.wv" + "data/audio/foley_dbljump-02.wv" + "data/audio/foley_dbljump-03.wv" + } + + player_jump { + "data/audio/foley_foot_left-01.wv" + "data/audio/foley_foot_left-02.wv" + "data/audio/foley_foot_left-03.wv" + "data/audio/foley_foot_left-04.wv" + "data/audio/foley_foot_right-01.wv" + "data/audio/foley_foot_right-02.wv" + "data/audio/foley_foot_right-03.wv" + "data/audio/foley_foot_right-04.wv" + } + + player_die { + "data/audio/foley_body_splat-02.wv" + "data/audio/foley_body_splat-03.wv" + "data/audio/foley_body_splat-04.wv" + } + + player_spawn { + "data/audio/vo_teefault_spawn-01.wv" + "data/audio/vo_teefault_spawn-02.wv" + "data/audio/vo_teefault_spawn-03.wv" + "data/audio/vo_teefault_spawn-04.wv" + "data/audio/vo_teefault_spawn-05.wv" + "data/audio/vo_teefault_spawn-06.wv" + "data/audio/vo_teefault_spawn-07.wv" + } + + player_skid { + "data/audio/sfx_skid-01.wv" + "data/audio/sfx_skid-02.wv" + "data/audio/sfx_skid-03.wv" + "data/audio/sfx_skid-04.wv" + } + + tee_cry { + "data/audio/vo_teefault_cry-01.wv" + "data/audio/vo_teefault_cry-02.wv" + } + + hook_loop { + "data/audio/hook_loop-01.wv" + "data/audio/hook_loop-02.wv" + } + + hook_attach_ground { + "data/audio/hook_attach-01.wv" + "data/audio/hook_attach-02.wv" + "data/audio/hook_attach-03.wv" + } + + hook_attach_player { + "data/audio/foley_body_impact-01.wv" + "data/audio/foley_body_impact-02.wv" + "data/audio/foley_body_impact-03.wv" + } + + pickup_health { + "data/audio/sfx_pickup_hrt-01.wv" + "data/audio/sfx_pickup_hrt-02.wv" + } + + pickup_armor { + "data/audio/sfx_pickup_arm-01.wv" + "data/audio/sfx_pickup_arm-02.wv" + "data/audio/sfx_pickup_arm-03.wv" + "data/audio/sfx_pickup_arm-04.wv" + } + + pickup_grenade { + "data/audio/sfx_pickup_launcher.wv" + } + + pickup_shotgun { + "data/audio/sfx_pickup_sg.wv" + } + + pickup_ninja { + "data/audio/sfx_pickup_ninja.wv" + } + + weapon_spawn { + "data/audio/sfx_spawn_wpn-01.wv" + "data/audio/sfx_spawn_wpn-02.wv" + "data/audio/sfx_spawn_wpn-03.wv" + } + + weapon_noammo { + "data/audio/wp_noammo-01.wv" + "data/audio/wp_noammo-02.wv" + "data/audio/wp_noammo-03.wv" + "data/audio/wp_noammo-04.wv" + "data/audio/wp_noammo-05.wv" + } + + hit { + "data/audio/sfx_hit_weak-01.wv" + "data/audio/sfx_hit_weak-02.wv" + } + + chat_server { + "data/audio/sfx_msg-server.wv" + } + + chat_client { + "data/audio/sfx_msg-client.wv" + } + + ctf_drop { + "data/audio/sfx_ctf_drop.wv" + } + + ctf_return { + "data/audio/sfx_ctf_rtn.wv" + } + + ctf_grab_pl { + "data/audio/sfx_ctf_grab_pl.wv" + } + + ctf_grab_en { + "data/audio/sfx_ctf_grab_en.wv" + } + + ctf_capture { + "data/audio/sfx_ctf_cap_pl.wv" + } +} + + +images { + null { + filename "" + } + + game { + filename "data/game.png" + } + + particles { + filename "data/particles.png" + } + + cursor { + filename "data/gui_cursor.png" + } + + banner { + filename "data/gui_logo.png" + } + + emoticons { + filename "data/emoticons.png" + } + + browseicons { + filename "data/browse_icons.png" + } + + console_bg { + filename "data/console.png" + } + console_bar { + filename "data/console_bar.png" + } +} + +powerups { + health { + amount 1 + respawntime 15 + startspawntime 0 + } + armor { + amount 1 + respawntime 15 + startspawntime 0 + } + weapon { + amount 10 + respawntime 15 + startspawntime 0 + } + ninja { + amount 1 + respawntime 90 + startspawntime 90 + } +} + +weapons { + hammer { + sprite_body sprites.game.weapon_hammer_body + sprite_cursor sprites.game.weapon_hammer_cursor + sprite_proj sprites.game.weapon_hammer_proj + sprite_muzzles { + } + + nummuzzlesprites 0 + muzzleoffsetx 0.0 + muzzleoffsety 0.0 + maxammo 10 + recoil 10 + firedelay 150 + muzzleduration 0 + visual_size 96 + offsetx 4.0 + offsety -20.0 + meleedamage 4 + meleereach 40 + ammoregentime 0 + duration -1 + movetime 0 + velocity 0 + } + + gun { + sprite_body sprites.game.weapon_gun_body + sprite_cursor sprites.game.weapon_gun_cursor + sprite_proj sprites.game.weapon_gun_proj + sprite_muzzles { + sprites.game.weapon_gun_muzzle1 + sprites.game.weapon_gun_muzzle2 + sprites.game.weapon_gun_muzzle3 + } + + nummuzzlesprites 3 + muzzleoffsetx 50.0 + muzzleoffsety 6.0 + maxammo 10 + recoil 10 + firedelay 100 + muzzleduration 5 + visual_size 64 + offsetx 32.0 + offsety 4.0 + meleedamage 0 + meleereach 0 + ammoregentime 500 + duration -1 + movetime 0 + velocity 0 + } + + shotgun { + sprite_body sprites.game.weapon_shotgun_body + sprite_cursor sprites.game.weapon_shotgun_cursor + sprite_proj sprites.game.weapon_shotgun_proj + sprite_muzzles { + sprites.game.weapon_shotgun_muzzle1 + sprites.game.weapon_shotgun_muzzle2 + sprites.game.weapon_shotgun_muzzle3 + } + + nummuzzlesprites 3 + muzzleoffsetx 70.0 + muzzleoffsety 6.0 + maxammo 10 + recoil 10 + firedelay 500 + muzzleduration 5 + visual_size 96 + offsetx 24.0 + offsety -2.0 + meleedamage 0 + meleereach 0 + ammoregentime 0 + duration -1 + movetime 0 + velocity 0 + } + + grenade { + sprite_body sprites.game.weapon_grenade_body + sprite_cursor sprites.game.weapon_grenade_cursor + sprite_proj sprites.game.weapon_grenade_proj + sprite_muzzles { + } + + nummuzzlesprites 0 + muzzleoffsetx 0.0 + muzzleoffsety 0.0 + maxammo 10 + recoil 10 + firedelay 600 + muzzleduration 0 + visual_size 96 + offsetx 24.0 + offsety -2.0 + meleedamage 0 + meleereach 0 + ammoregentime 0 + duration -1 + movetime 0 + velocity 0 + } + + rifle { + sprite_body sprites.game.weapon_rifle_body + sprite_cursor sprites.game.weapon_rifle_cursor + sprite_proj sprites.game.weapon_rifle_proj + sprite_muzzles { + } + + nummuzzlesprites 3 + muzzleoffsetx 0.0 + muzzleoffsety 0.0 + maxammo 10 + recoil 10 + firedelay 800 + muzzleduration 0 + visual_size 92 + offsetx 24.0 + offsety -2.0 + meleedamage 0 + meleereach 0 + ammoregentime 0 + duration -1 + movetime 0 + velocity 0 + } + + ninja { + sprite_body sprites.game.weapon_ninja_body + sprite_cursor sprites.game.weapon_ninja_cursor + sprite_proj sprites.game.weapon_ninja_proj + sprite_muzzles { + sprites.game.hadoken1 + sprites.game.hadoken2 + sprites.game.hadoken3 + } + + nummuzzlesprites 3 + muzzleoffsetx 40.0 + muzzleoffsety -4.0 + maxammo 0 + recoil 0 + firedelay 800 + muzzleduration 0 + visual_size 96 + offsetx 0.0 + offsety 0.0 + meleedamage 9 + meleereach 0 + ammoregentime 0 + duration 15000 + movetime 200 + velocity 50 + } + +} + +sprites { + + particles images.particles 8 8 { + part_slice 0 0 1 1 + part_ball 1 0 1 1 + part_splat01 2 0 1 1 + part_splat02 3 0 1 1 + part_splat03 4 0 1 1 + + part_smoke 0 1 1 1 + part_shell 0 2 2 2 + part_expl01 0 4 4 4 + part_airjump 2 2 2 2 + } + + game images.game 32 16 { + + health_full 21 0 2 2 + health_empty 23 0 2 2 + armor_full 21 2 2 2 + armor_empty 23 2 2 2 + + star1 15 0 2 2 + star2 17 0 2 2 + star3 19 0 2 2 + + part1 6 0 1 1 + part2 6 1 1 1 + part3 7 0 1 1 + part4 7 1 1 1 + part5 8 0 1 1 + part6 8 1 1 1 + part7 9 0 2 2 + part8 11 0 2 2 + part9 13 0 2 2 + + weapon_gun_body 2 4 4 2 + weapon_gun_cursor 0 4 2 2 + weapon_gun_proj 6 4 2 2 + weapon_gun_muzzle1 8 4 3 2 + weapon_gun_muzzle2 12 4 3 2 + weapon_gun_muzzle3 16 4 3 2 + + weapon_shotgun_body 2 6 8 2 + weapon_shotgun_cursor 0 6 2 2 + weapon_shotgun_proj 10 6 2 2 + weapon_shotgun_muzzle1 12 6 3 2 + weapon_shotgun_muzzle2 16 6 3 2 + weapon_shotgun_muzzle3 20 6 3 2 + + weapon_grenade_body 2 8 7 2 + weapon_grenade_cursor 0 8 2 2 + weapon_grenade_proj 10 8 2 2 + + weapon_hammer_body 2 1 4 3 + weapon_hammer_cursor 0 0 2 2 + weapon_hammer_proj 0 0 0 0 + + weapon_ninja_body 2 10 7 2 + weapon_ninja_cursor 0 10 2 2 + weapon_ninja_proj 0 0 0 0 + + weapon_rifle_body 2 12 7 3 + weapon_rifle_cursor 0 12 2 2 + weapon_rifle_proj 10 12 2 2 + + hook_chain 2 0 1 1 + hook_head 3 0 2 1 + + hadoken1 25 0 7 4 + hadoken2 25 4 7 4 + hadoken3 25 8 7 4 + + powerup_health 10 2 2 2 + powerup_armor 12 2 2 2 + powerup_weapon 3 0 6 2 + powerup_ninja 3 10 7 2 + powerup_timefield 3 0 6 2 + + flag_blue 12 8 4 8 + flag_red 16 8 4 8 + + } + + tees images.null 8 4 { + tee_body 0 0 3 3 + tee_body_outline 3 0 3 3 + tee_foot 6 1 2 1 + tee_foot_outline 6 2 2 1 + tee_hand 6 0 1 1 + tee_hand_outline 7 0 1 1 + + tee_eye_normal 2 3 1 1 + tee_eye_angry 3 3 1 1 + tee_eye_pain 4 3 1 1 + tee_eye_happy 5 3 1 1 + tee_eye_dead 6 3 1 1 + tee_eye_surprise 7 3 1 1 + } + + emoticons images.emoticons 4 4 { + oop 0 0 1 1 + exclamation 1 0 1 1 + hearts 2 0 1 1 + drop 3 0 1 1 + dotdot 0 1 1 1 + music1 1 1 1 1 + music2 2 1 1 1 + ghost 3 1 1 1 + sushi 0 2 1 1 + splattee 1 2 1 1 + deviltee 2 2 1 1 + zomg 3 2 1 1 + zzz 0 3 1 1 + blank1 1 3 1 1 + deadtee 2 3 1 1 + blank2 3 3 1 1 + } + + browseicons images.browseicons 4 1 { + browse_lock 0 0 1 1 + browse_progress1 1 0 1 1 + browse_progress2 2 0 1 1 + browse_progress3 3 0 1 1 + } +} + +animations { + base { + body { + 0.0 0 -4 0 + } + + back_foot { + 0.0 0 10 0 + } + + front_foot { + 0.0 0 10 0 + } + + attach { + } + } + + idle { + body { + } + + back_foot { + 0.0 -7 0 0 + } + + front_foot { + 0.0 7 0 0 + } + + attach { + 0.0 0 0 0 + } + } + + inair { + body { + } + + back_foot { + 0.0 -3 0 -0.1 + } + + front_foot { + 0.0 3 0 -0.1 + } + + attach { + } + } + + walk { + body { + 0.0 0 0 0 + 0.2 0 -1 0 + 0.4 0 0 0 + 0.6 0 0 0 + 0.8 0 -1 0 + 1.0 0 0 0 + } + + front_foot { + 0.0 8 0 0 + 0.2 -8 0 0 + 0.4 -10 -4 0.2 + 0.6 -8 -8 0.3 + 0.8 4 -4 -0.2 + 1.0 8 0 0 + } + + back_foot { + 0.0 -10 -4 0.2 + 0.2 -8 -8 0.3 + 0.4 -4 -4 -0.2 + 0.6 0 0 0 + 0.8 -8 0 0 + 1.0 -10 -4 0.2 + } + + attach { + } + } + + hammer_swing { + body { + } + + front_foot { + } + + back_foot { + } + + attach { + 0.0 0 0 -0.10 + 0.3 0 0 0.25 + 0.4 0 0 0.30 + 0.5 0 0 0.25 + 1.0 0 0 -0.10 + } + } + ninja_swing { + body { + } + + front_foot { + } + + back_foot { + } + + attach { + 0.0 0 0 -0.25 + 0.1 0 0 -0.05 + 0.15 0 0 0.35 + 0.42 0 0 0.4 + 0.5 0 0 0.35 + 1.0 0 0 -0.25 + } + } +} |