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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-04-27 05:59:38 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-04-27 05:59:38 +0000 |
| commit | ac18c6a3bd9b1e497cd97c52fd77f256961b48e6 (patch) | |
| tree | 1bd22746e07876a8d39dd7dafad392539a2cdc2d /datasrc/content.py | |
| parent | a7cb36877cb1d2c79dfbff1e373e9dd7d4a4913d (diff) | |
| download | zcatch-ac18c6a3bd9b1e497cd97c52fd77f256961b48e6.tar.gz zcatch-ac18c6a3bd9b1e497cd97c52fd77f256961b48e6.zip | |
more stuff :)
Diffstat (limited to 'datasrc/content.py')
| -rw-r--r-- | datasrc/content.py | 350 |
1 files changed, 350 insertions, 0 deletions
diff --git a/datasrc/content.py b/datasrc/content.py new file mode 100644 index 00000000..6eb671a6 --- /dev/null +++ b/datasrc/content.py @@ -0,0 +1,350 @@ +import copy + +class SoundSet: + def __init__(self, name, files): + self.name = name + self.files = files + +class Image: + def __init__(self, name, filename): + self.name = name + self.filename = filename + +class Pickup: + def __init__(self, name, respawntime=15, spawndelay=0): + self.name = name + self.respawntime = respawntime + self.spawndelay = spawndelay + +class Variable: + def __init__(self, name, value): + self.name = name + self.value = value + +class Int(Variable): + def emit_declaration(self): + return ["int %s;"%self.name] + def emit_definition(self): + return ["%d"%self.value] + +class Float(Variable): + def emit_declaration(self): + return ["float %s;"%self.name] + def emit_definition(self): + return ["%ff"%self.value] + +class String(Variable): + def emit_declaration(self): + return ["const char *%s;"%self.name] + def emit_definition(self): + return ['"%s"'%self.value] + +class SpriteRef(Variable): + def emit_declaration(self): + return ["SPRITE *%s;"%self.name] + def emit_definition(self): + return ['&sprites[SPRITE_%s]'%self.value.upper()] + +class SpriteSet: + def __init__(self, image, grid, sprites): + self.image = image + self.grid = grid + self.sprites = sprites + +class Sprite: + def __init__(self, name, pos): + self.name = name + self.pos = pos + +# TODO: rename this +class FieldStorage: + def __init__(self, name, base, fields): + self.name = name + self.fields = [] + if base: + self.fields = copy.deepcopy(base.fields) + self.base = base + self.baselen = len(self.fields) + + self.autoupdate() + + self.update_all(fields) + + def update_all(self, fields): + for v in fields: + if not self.update(v): + self.fields += [v] + + def update(self, value): + for i in xrange(0, len(self.fields)): + if self.fields[i].name == value.name: + self.fields[i] = value + return True + return False + + def autoupdate(self): + pass + +def FileList(format, num): + return [format%x for x in xrange(1,num)] + + +Sounds = [ + SoundSet("gun_fire", FileList("data/audio/wp_gun_fire-%02d.wv", 3)), + SoundSet("shotgun_fire", FileList("data/audio/wp_shotty_fire-%02d.wv", 3)), + SoundSet("grenade_fire", FileList("data/audio/wp_flump_launch-%02d.wv", 3)), + SoundSet("hammer_fire", FileList("data/audio/wp_hammer_swing-%02d.wv", 3)), + SoundSet("hammer_hit", FileList("data/audio/wp_hammer_hit-%02d.wv", 3)), + SoundSet("ninja_fire", FileList("data/audio/wp_ninja_attack-%02d.wv", 3)), + SoundSet("grenade_explode", FileList("data/audio/wp_flump_explo-%02d.wv", 3)), + SoundSet("ninja_hit", FileList("data/audio/wp_ninja_hit-%02d.wv", 3)), + SoundSet("rifle_fire", FileList("data/audio/wp_rifle_fire-%02d.wv", 3)), + SoundSet("rifle_bounce", FileList("data/audio/wp_rifle_bnce-%02d.wv", 3)), + SoundSet("weapon_switch", FileList("data/audio/wp_switch-%02d.wv", 3)), + + SoundSet("player_pain_short", FileList("data/audio/vo_teefault_pain_short-%02d.wv", 12)), + SoundSet("player_pain_long", FileList("data/audio/vo_teefault_pain_long-%02d.wv", 2)), + + SoundSet("body_land", FileList("data/audio/foley_land-%02d.wv", 4)), + SoundSet("player_airjump", FileList("data/audio/foley_dbljump-%02d.wv", 3)), + SoundSet("player_jump", FileList("data/audio/foley_foot_left-%02d.wv", 4) + FileList("data/audio/foley_foot_right-%02d.wv", 4)), + SoundSet("player_die", FileList("data/audio/foley_body_splat-%02d.wv", 3)), + SoundSet("player_spawn", FileList("data/audio/vo_teefault_spawn-%02d.wv", 7)), + SoundSet("player_skid", FileList("data/audio/sfx_skid-%02d.wv", 4)), + SoundSet("tee_cry", FileList("data/audio/vo_teefault_cry-%02d.wv", 2)), + + SoundSet("hook_loop", FileList("data/audio/hook_loop-%02d.wv", 2)), + + SoundSet("hook_attach_ground", FileList("data/audio/hook_attach-%02d.wv", 3)), + SoundSet("hook_attach_player", FileList("data/audio/foley_body_impact-%02d.wv", 3)), + SoundSet("pickup_health", FileList("data/audio/sfx_pickup_hrt-%02d.wv", 2)), + SoundSet("pickup_armor", FileList("data/audio/sfx_pickup_arm-%02d.wv", 4)), + + SoundSet("pickup_grenade", FileList("data/audio/sfx_pickup_arm-%02d.wv", 1)), + SoundSet("pickup_shotgun", FileList("data/audio/sfx_pickup_arm-%02d.wv", 1)), + SoundSet("pickup_ninja", FileList("data/audio/sfx_pickup_arm-%02d.wv", 1)), + SoundSet("weapon_spawn", FileList("data/audio/sfx_spawn_wpn-%02d.wv", 3)), + SoundSet("weapon_noammo", FileList("data/audio/wp_noammo-%02d.wv", 5)), + + SoundSet("hit", FileList("data/audio/sfx_hit_weak-%02d.wv", 2)), + + SoundSet("chat_server", ["data/audio/sfx_msg-server.wv"]), + SoundSet("chat_client", ["data/audio/sfx_msg-client.wv"]), + SoundSet("ctf_drop", ["data/audio/sfx_ctf_drop.wv"]), + SoundSet("ctf_return", ["data/audio/sfx_ctf_rtn.wv"]), + SoundSet("ctf_grab_pl", ["data/audio/sfx_ctf_grab_pl.wv"]), + SoundSet("ctf_grab_en", ["data/audio/sfx_ctf_grab_en.wv"]), + SoundSet("ctf_capture", ["data/audio/sfx_ctf_cap_pl.wv"]), +] + +Images = [ + Image("null", ""), + Image("game", "data/game.png"), + Image("particles", "data/particles.png"), + Image("cursor", "data/gui_cursor.png"), + Image("banner", "data/gui_logo.png"), + Image("emoticons", "data/emoticons.png"), + Image("browseicons", "data/browse_icons.png"), + Image("console_bg", "data/console.png"), + Image("console_bar", "data/console_bar.png"), +] + +Pickups = [ + Pickup("health"), + Pickup("armor"), + Pickup("weapon"), + Pickup("ninja", 90, 90), +] + +Sprites = [ + SpriteSet("particles", (8,8), [ + Sprite("part_slice", (0,0,1,1)), + Sprite("part_ball", (1,0,1,1)), + Sprite("part_splat01", (2,0,1,1)), + Sprite("part_splat02", (3,0,1,1)), + Sprite("part_splat03", (4,0,1,1)), + + Sprite("part_smoke", (0,1,1,1)), + Sprite("part_shell", (0,2,2,2)), + Sprite("part_expl01", (0,4,4,4)), + Sprite("part_airjump", (2,2,2,2)), + ]), + + SpriteSet("game", (8,8), [ + Sprite("health_full", (21,0,2,2)), + Sprite("health_empty", (23,0,2,2)), + Sprite("armor_full", (21,2,2,2)), + Sprite("armor_empty", (23,2,2,2)), + + Sprite("star1", (15,0,2,2)), + Sprite("star2", (17,0,2,2)), + Sprite("star3", (19,0,2,2)), + + Sprite("part1", (6,0,1,1)), + Sprite("part2", (6,1,1,1)), + Sprite("part3", (7,0,1,1)), + Sprite("part4", (7,1,1,1)), + Sprite("part5", (8,0,1,1)), + Sprite("part6", (8,1,1,1)), + Sprite("part7", (9,0,2,2)), + Sprite("part8", (11,0,2,2)), + Sprite("part9", (13,0,2,2)), + + Sprite("weapon_gun_body", (2,4,4,2)), + Sprite("weapon_gun_cursor", (0,4,2,2)), + Sprite("weapon_gun_proj", (6,4,2,2)), + Sprite("weapon_gun_muzzle1", (8,4,3,2)), + Sprite("weapon_gun_muzzle2", (12,4,3,2)), + Sprite("weapon_gun_muzzle3", (16,4,3,2)), + + Sprite("weapon_shotgun_body", (2,6,8,2)), + Sprite("weapon_shotgun_cursor", (0,6,2,2)), + Sprite("weapon_shotgun_proj", (10,6,2,2)), + Sprite("weapon_shotgun_muzzle1", (12,6,3,2)), + Sprite("weapon_shotgun_muzzle2", (16,6,3,2)), + Sprite("weapon_shotgun_muzzle3", (20,6,3,2)), + + Sprite("weapon_grenade_body", (2,8,7,2)), + Sprite("weapon_grenade_cursor", (0,8,2,2)), + Sprite("weapon_grenade_proj", (10,8,2,2)), + + Sprite("weapon_hammer_body", (2,1,4,3)), + Sprite("weapon_hammer_cursor", (0,0,2,2)), + Sprite("weapon_hammer_proj", (0,0,0,0)), + + Sprite("weapon_ninja_body", (2,10,7,2)), + Sprite("weapon_ninja_cursor", (0,10,2,2)), + Sprite("weapon_ninja_proj", (0,0,0,0)), + + Sprite("weapon_rifle_body", (2,12,7,3)), + Sprite("weapon_rifle_cursor", (0,12,2,2)), + Sprite("weapon_rifle_proj", (10,12,2,2)), + + Sprite("hook_chain", (2,0,1,1)), + Sprite("hook_head", (3,0,2,1)), + + Sprite("hadoken1", (25,0,7,4)), + Sprite("hadoken2", (25,4,7,4)), + Sprite("hadoken3", (25,8,7,4)), + + Sprite("pickup_health", (10,2,2,2)), + Sprite("pickup_armor", (12,2,2,2)), + Sprite("pickup_weapon", (3,0,6,2)), + Sprite("pickup_ninja", (3,10,7,2)), + + Sprite("flag_blue", (12,8,4,8)), + Sprite("flag_red", (16,8,4,8)), + ]), + + SpriteSet(None, (8,4), [ + Sprite("tee_body", (0,0,3,3)), + Sprite("tee_body_outline", (3,0,3,3)), + Sprite("tee_foot", (6,1,2,1)), + Sprite("tee_foot_outline", (6,2,2,1)), + Sprite("tee_hand", (6,0,1,1)), + Sprite("tee_hand_outline", (7,0,1,1)), + + Sprite("tee_eye_normal", (2,3,1,1)), + Sprite("tee_eye_angry", (3,3,1,1)), + Sprite("tee_eye_pain", (4,3,1,1)), + Sprite("tee_eye_happy", (5,3,1,1)), + Sprite("tee_eye_dead", (6,3,1,1)), + Sprite("tee_eye_surprise", (7,3,1,1)), + ]), + + SpriteSet("browseicons", (4,1), [ + Sprite("browse_lock", (0,0,1,1)), + Sprite("browse_progress1", (1,0,1,1)), + Sprite("browse_progress2", (2,0,1,1)), + Sprite("browse_progress3", (3,0,1,1)), + ]), +] + +class Weapon(FieldStorage): + def autoupdate(self): + self.update(String("name", self.name)) + self.update(SpriteRef("sprite_body", "weapon_%s_body"%self.name)) + self.update(SpriteRef("sprite_cursor", "weapon_%s_cursor"%self.name)) + self.update(SpriteRef("sprite_proj", "weapon_%s_proj"%self.name)) + +WeaponBase = Weapon("weapon", None, [ + String("name", "base"), + SpriteRef("sprite_body", None), + SpriteRef("sprite_cursor", None), + SpriteRef("sprite_proj", None), + Int("damage", 1), + Int("firedelay", 500), + Int("visual_size", 96), +]) + +Weapons = [ + Weapon("hammer", WeaponBase, [ + Int("firedelay", 100), + Int("damage", 3), + ]), + + Weapon("gun", WeaponBase, [ + Int("firedelay", 100), + Int("damage", 1), + + Float("curvature", 1.25), + Float("speed", 2200.0), + Float("lifetime", 2.0), + ]), + + Weapon("shotgun", WeaponBase, [ + Int("firedelay", 500), + Int("damage", 1), + + Float("curvature", 1.25), + Float("speed", 2200.0), + Float("speeddiff", 0.8), + Float("lifetime", 0.25), + ]), + + Weapon("grenade", WeaponBase, [ + Int("firedelay", 100), + Int("damage", 6), + + Float("curvature", 7.0), + Float("speed", 1000.0), + Float("lifetime", 2.0), + ]), + + Weapon("rifle", WeaponBase, [ + Int("firedelay", 800), + Int("visual_size", 92), + Int("damage", 5), + + Float("reach", 800.0), + Float("bounce_delay", 150), + Float("bounce_num", 1), + Float("bounce_cost", 0), + ]), + + Weapon("ninja", WeaponBase, [ + Int("firedelay", 800), + Int("damage", 9), + ]), +] + +ticks_per_second = 50.0 +Physics = FieldStorage("physics", None, [ + Float("ground_control_speed", 10.0), + Float("ground_control_accel", 100.0 / ticks_per_second), + Float("ground_friction", 0.5), + Float("ground_jump_impulse", 12.6), + Float("air_jump_impulse", 11.5), + Float("air_control_speed", 250.0 / ticks_per_second), + Float("air_control_accel", 1.5), + Float("air_friction", 0.95), + Float("hook_length", 380.0), + Float("hook_fire_speed", 80.0), + Float("hook_drag_accel", 3.0), + Float("hook_drag_speed", 15.0), + Float("gravity", 0.5), + + Float("velramp_start", 550), + Float("velramp_range", 2000), + Float("velramp_curvature", 1.4), +]) |