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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-06-12 10:51:48 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-06-12 10:51:48 +0000
commitf6c67c29cd10d41b877ee1319801edc01b625e72 (patch)
tree6ca26c44ac0218a57d078a6f72034f2924b44104 /datasrc/client.dts
parent0d3b988c1aed8f6b91879a801253db81a251a532 (diff)
downloadzcatch-f6c67c29cd10d41b877ee1319801edc01b625e72.tar.gz
zcatch-f6c67c29cd10d41b877ee1319801edc01b625e72.zip
large commit with loads of clean up. more is comming
Diffstat (limited to 'datasrc/client.dts')
-rw-r--r--datasrc/client.dts83
1 files changed, 0 insertions, 83 deletions
diff --git a/datasrc/client.dts b/datasrc/client.dts
deleted file mode 100644
index 93786646..00000000
--- a/datasrc/client.dts
+++ /dev/null
@@ -1,83 +0,0 @@
-struct image {
-	int id = 0
-	string filename = filename@1
-}
-
-struct spriteset {
-	ptr:image img = @1
-	int gridx = @2
-	int gridy = @3
-}
-
-struct sprite {
-	ptr:spriteset set = parent
-	int x = @1
-	int y = @2
-	int w = @3
-	int h = @4
-}
-
-struct sound {
-	int id = 0
-	string filename = @0
-}
-
-struct soundset {
-	int last = 0
-	array:sound sounds = *
-}
-
-struct spriteptr {
-	ptr:sprite psprite = @0
-}
-
-struct weapon {
-	ptr:sprite sprite_body = sprite_body@1
-	ptr:sprite sprite_cursor = sprite_cursor@1
-	ptr:sprite sprite_proj = sprite_proj@1
-	array:spriteptr sprite_muzzle = sprite_muzzles.*
-	
-	int nummuzzlesprites = nummuzzlesprites@1
-	int recoil = recoil@1
-	int visual_size = visual_size@1
-	int muzzleduration = muzzleduration@1
-	float offsetx = offsetx@1
-	float offsety = offsety@1
-	float muzzleoffsetx = muzzleoffsetx@1
-	float muzzleoffsety = muzzleoffsety@1
-}
-
-struct keyframe {
-	float time =  @0
-	float x = @1
-	float y = @2
-	float angle = @3
-}
-
-struct sequence {
-	array:keyframe frames = *
-}
-
-struct animation {
-	instance:sequence body = body
-	instance:sequence back_foot = back_foot
-	instance:sequence front_foot = front_foot
-	instance:sequence attach = attach
-}
-
-struct data_container {
-	array:image images = images.*
-	array:spriteset spritesets = sprites.*
-	array:sprite sprites = sprites.*.*
-	array:weapon weapons = weapons.*
-
-	array:soundset sounds = sounds.*
-	array:animation animations = animations.*
-}
-
-const array:int weapon = weapons.*
-const array:int sound = sounds.*
-const array:int image = images.*
-const array:int sprite = sprites.*.*
-const array:int anim = animations.*
-const array:int powerup = powerups.*