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authoroy <Tom_Adams@web.de>2013-02-24 17:24:12 +0100
committeroy <Tom_Adams@web.de>2013-02-24 17:24:12 +0100
commitffa93a007ced9553cc35ce8372bd8ab59039e6f9 (patch)
treeee78f85fd2312ecb7c91ada6be45bb91854a8bb1
parent85271f2e7e0c78167288676982366eaafbe4368b (diff)
downloadzcatch-ffa93a007ced9553cc35ce8372bd8ab59039e6f9.tar.gz
zcatch-ffa93a007ced9553cc35ce8372bd8ab59039e6f9.zip
fixed a bug with spectating a player
-rw-r--r--src/game/server/player.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp
index 75c2c1c6..4b37385f 100644
--- a/src/game/server/player.cpp
+++ b/src/game/server/player.cpp
@@ -259,6 +259,7 @@ void CPlayer::SetTeam(int Team, bool DoChatMsg)
 
 	m_Team = Team;
 	m_LastActionTick = Server()->Tick();
+	m_SpectatorID = SPEC_FREEVIEW;
 	// we got to wait 0.5 secs before respawning
 	m_RespawnTick = Server()->Tick()+Server()->TickSpeed()/2;
 	str_format(aBuf, sizeof(aBuf), "team_join player='%d:%s' m_Team=%d", m_ClientID, Server()->ClientName(m_ClientID), m_Team);