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authoroy <Tom_Adams@web.de>2010-06-02 19:39:28 +0200
committeroy <Tom_Adams@web.de>2010-06-02 19:39:28 +0200
commitb2a55766d1d1696c80bad39f8651e8029a6a0d77 (patch)
treee1e73792e42f89d5f02811572206e4250b25ecc3
parentedcfbc2f28b59ae430c5c2d2d33fb78e747ce838 (diff)
downloadzcatch-b2a55766d1d1696c80bad39f8651e8029a6a0d77.tar.gz
zcatch-b2a55766d1d1696c80bad39f8651e8029a6a0d77.zip
fixed shotbug (#80)
-rw-r--r--src/game/client/components/controls.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/client/components/controls.cpp b/src/game/client/components/controls.cpp
index 0b4918b2..7b3f4716 100644
--- a/src/game/client/components/controls.cpp
+++ b/src/game/client/components/controls.cpp
@@ -19,7 +19,10 @@ void CControls::OnReset()
 {
 	m_LastData.m_Direction = 0;
 	m_LastData.m_Hook = 0;
-	m_LastData.m_Fire = 0;
+	// simulate releasing the fire button
+	if((m_LastData.m_Fire&1) != 0)
+		m_LastData.m_Fire++;
+	m_LastData.m_Fire &= INPUT_STATE_MASK;
 	m_LastData.m_Jump = 0;
 	m_InputData = m_LastData;