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| author | oy <Tom_Adams@web.de> | 2011-12-10 18:21:12 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-12-10 18:21:12 +0100 |
| commit | 99f04a7f87fb7f6b12f3865e255e9a3bd7ac9e9e (patch) | |
| tree | 3e614f8bb09b7c39d6d6ac583720bb693855477e | |
| parent | 242e551142834c8bf1d34ec00b6a40214f0a253d (diff) | |
| download | zcatch-99f04a7f87fb7f6b12f3865e255e9a3bd7ac9e9e.tar.gz zcatch-99f04a7f87fb7f6b12f3865e255e9a3bd7ac9e9e.zip | |
let the server check if the input aims the center. Closes #889
| -rw-r--r-- | src/game/server/entities/character.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index e926c305..5e8c29b6 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -507,7 +507,7 @@ void CCharacter::OnPredictedInput(CNetObj_PlayerInput *pNewInput) mem_copy(&m_Input, pNewInput, sizeof(m_Input)); m_NumInputs++; - // or are not allowed to aim in the center + // it is not allowed to aim in the center if(m_Input.m_TargetX == 0 && m_Input.m_TargetY == 0) m_Input.m_TargetY = -1; } @@ -517,6 +517,10 @@ void CCharacter::OnDirectInput(CNetObj_PlayerInput *pNewInput) mem_copy(&m_LatestPrevInput, &m_LatestInput, sizeof(m_LatestInput)); mem_copy(&m_LatestInput, pNewInput, sizeof(m_LatestInput)); + // it is not allowed to aim in the center + if(m_LatestInput.m_TargetX == 0 && m_LatestInput.m_TargetY == 0) + m_LatestInput.m_TargetY = -1; + if(m_NumInputs > 2 && m_pPlayer->GetTeam() != TEAM_SPECTATORS) { HandleWeaponSwitch(); |