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authorMarius "Teelevision" Neugebauer <marius@teele.eu>2014-03-27 21:29:36 +0100
committerMarius "Teelevision" Neugebauer <marius@teele.eu>2014-03-27 21:29:36 +0100
commit814138ac95e0f46702c02aba4bef722e08f903d3 (patch)
tree7533b702772c2dd64679a59dd11e318a6273b275
parent450c42145d0b04b3a40e8c2b397ddb98b35e5daa (diff)
downloadzcatch-814138ac95e0f46702c02aba4bef722e08f903d3.tar.gz
zcatch-814138ac95e0f46702c02aba4bef722e08f903d3.zip
some coding style adjustments
-rw-r--r--src/engine/server/server.cpp4
-rw-r--r--src/engine/server/server.h6
2 files changed, 5 insertions, 5 deletions
diff --git a/src/engine/server/server.cpp b/src/engine/server/server.cpp
index 766c4553..4f3567cf 100644
--- a/src/engine/server/server.cpp
+++ b/src/engine/server/server.cpp
@@ -302,7 +302,7 @@ CServer::CServer() : m_DemoRecorder(&m_SnapshotDelta)
 	m_RconAuthLevel = AUTHED_ADMIN;
 	
 	// when starting there are no admins
-	numLoggedInAdmins = 0;
+	m_numLoggedInAdmins = 0;
 	
 	m_Votebans = NULL;
 	
@@ -1140,7 +1140,7 @@ void CServer::SendServerInfo(const NETADDR *pAddr, int Token)
 
 	p.AddString(GameServer()->Version(), 32);
 	// send the alternative server name when a admin is online
-	p.AddString((numLoggedInAdmins && str_length(g_Config.m_SvNameAdmin)) ? g_Config.m_SvNameAdmin : g_Config.m_SvName, 64);
+	p.AddString((m_numLoggedInAdmins && str_length(g_Config.m_SvNameAdmin)) ? g_Config.m_SvNameAdmin : g_Config.m_SvName, 64);
 	p.AddString(GetMapName(), 32);
 
 	// gametype
diff --git a/src/engine/server/server.h b/src/engine/server/server.h
index 3fb3bfb3..02106004 100644
--- a/src/engine/server/server.h
+++ b/src/engine/server/server.h
@@ -67,12 +67,12 @@ class CServer : public IServer
 	class IStorage *m_pStorage;
 	
 	// keep track of how many admins are logged in
-	int numLoggedInAdmins;
+	int m_numLoggedInAdmins;
 	void DecreaseLoggedInAdmins() {
-		if (--numLoggedInAdmins < 1) UpdateServerInfo();
+		if (!--m_numLoggedInAdmins) UpdateServerInfo();
 	}
 	void IncreaseLoggedInAdmins() {
-		if (++numLoggedInAdmins) UpdateServerInfo();
+		if (++m_numLoggedInAdmins) UpdateServerInfo();
 	}
 	
 public: