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authoroy <Tom_Adams@web.de>2012-01-08 13:57:40 +0100
committeroy <Tom_Adams@web.de>2012-01-08 13:57:40 +0100
commit672b70e9b98fa7718570047d03dddb3212a119ff (patch)
treede494f35475d99f1fec57aa15b1656f47cc8b4a0
parent57a975f38e2021fa5a0c7581249003038690a7a3 (diff)
downloadzcatch-672b70e9b98fa7718570047d03dddb3212a119ff.tar.gz
zcatch-672b70e9b98fa7718570047d03dddb3212a119ff.zip
fixed some line endings
-rw-r--r--src/engine/client/backend_sdl.cpp4
-rw-r--r--src/engine/client/graphics.cpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/engine/client/backend_sdl.cpp b/src/engine/client/backend_sdl.cpp
index 4f738949..4d77ff3e 100644
--- a/src/engine/client/backend_sdl.cpp
+++ b/src/engine/client/backend_sdl.cpp
@@ -136,11 +136,11 @@ void CCommandProcessorFragment_OpenGL::SetState(const CCommandBuffer::SState &St
 	switch(State.m_WrapMode)
 	{
 	case CCommandBuffer::WRAP_REPEAT:
-		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);

+		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
 		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
 		break;
 	case CCommandBuffer::WRAP_CLAMP:
-		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);

+		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
 		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
 		break;
 	default:
diff --git a/src/engine/client/graphics.cpp b/src/engine/client/graphics.cpp
index 5baff939..bb52e1b8 100644
--- a/src/engine/client/graphics.cpp
+++ b/src/engine/client/graphics.cpp
@@ -199,13 +199,13 @@ void CGraphics_OpenGL::BlendAdditive()
 
 void CGraphics_OpenGL::WrapNormal()
 {
-	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);

+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
 }
 
 void CGraphics_OpenGL::WrapClamp()
 {
-	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);

+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
 }