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| author | oy <Tom_Adams@web.de> | 2012-04-20 01:04:12 +0200 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2013-02-24 17:27:44 +0100 |
| commit | 5de2763f827d04eef2b50ddf8a228db8591ec310 (patch) | |
| tree | ea1eef0202fa00e920089f722441209bf3bb1176 | |
| parent | 13d06e45ac14d5f584462d0611f85a4e1dafcf17 (diff) | |
| download | zcatch-5de2763f827d04eef2b50ddf8a228db8591ec310.tar.gz zcatch-5de2763f827d04eef2b50ddf8a228db8591ec310.zip | |
skip auto screenshot when the editor is active. #931
| -rw-r--r-- | src/game/client/gameclient.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp index 86fb5ad0..4b90d9b1 100644 --- a/src/game/client/gameclient.cpp +++ b/src/game/client/gameclient.cpp @@ -571,7 +571,7 @@ void CGameClient::OnEnterGame() {} void CGameClient::OnGameOver() { - if(Client()->State() != IClient::STATE_DEMOPLAYBACK) + if(Client()->State() != IClient::STATE_DEMOPLAYBACK && g_Config.m_ClEditor == 0) Client()->AutoScreenshot_Start(); } |