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authorMagnus Auvinen <magnus.auvinen@gmail.com>2012-01-03 21:39:10 +0100
committerMagnus Auvinen <magnus.auvinen@gmail.com>2012-01-03 21:39:10 +0100
commit50d872531aae6640f57da98e8dcf6dbae1f9cd82 (patch)
treee3a88d02f1b7ec3a37a4e3b6acb2413e51cbebc2
parente59b24d8db8a7a9ec21c654302d89e01903f4d96 (diff)
downloadzcatch-50d872531aae6640f57da98e8dcf6dbae1f9cd82.tar.gz
zcatch-50d872531aae6640f57da98e8dcf6dbae1f9cd82.zip
cleaned up the code. fixed so that SDL is inited on main thread and then transfers the gl context to the render thread
-rw-r--r--src/engine/client/backend_sdl.cpp495
-rw-r--r--src/engine/client/backend_sdl.h180
-rw-r--r--src/engine/client/client.cpp23
-rw-r--r--src/engine/client/graphics.cpp12
-rw-r--r--src/engine/client/graphics.h4
-rw-r--r--src/engine/client/graphics_threaded.cpp539
-rw-r--r--src/engine/client/graphics_threaded.h84
-rw-r--r--src/engine/client/sound.cpp7
-rw-r--r--src/engine/graphics.h2
9 files changed, 770 insertions, 576 deletions
diff --git a/src/engine/client/backend_sdl.cpp b/src/engine/client/backend_sdl.cpp
new file mode 100644
index 00000000..691d193c
--- /dev/null
+++ b/src/engine/client/backend_sdl.cpp
@@ -0,0 +1,495 @@
+
+#include "SDL.h"
+#include "SDL_opengl.h"
+
+#include "graphics_threaded.h"
+#include "backend_sdl.h"
+
+// ------------ CGraphicsBackend_Threaded
+
+void CGraphicsBackend_Threaded::ThreadFunc(void *pUser)
+{
+	CGraphicsBackend_Threaded *pThis = (CGraphicsBackend_Threaded *)pUser;
+
+	while(!pThis->m_Shutdown)
+	{
+		pThis->m_Activity.wait();
+		if(pThis->m_pBuffer)
+		{
+			pThis->m_pProcessor->RunBuffer(pThis->m_pBuffer);
+			sync_barrier();
+			pThis->m_pBuffer = 0x0;
+			pThis->m_BufferDone.signal();
+		}
+	}
+}
+
+CGraphicsBackend_Threaded::CGraphicsBackend_Threaded()
+{
+	m_pBuffer = 0x0;
+	m_pProcessor = 0x0;
+	m_pThread = 0x0;
+}
+
+void CGraphicsBackend_Threaded::StartProcessor(ICommandProcessor *pProcessor)
+{
+	m_Shutdown = false;
+	m_pProcessor = pProcessor;
+	m_pThread = thread_create(ThreadFunc, this);
+	m_BufferDone.signal();
+}
+
+void CGraphicsBackend_Threaded::StopProcessor()
+{
+	m_Shutdown = true;
+	m_Activity.signal();
+	thread_wait(m_pThread);
+	thread_destroy(m_pThread);
+}
+
+void CGraphicsBackend_Threaded::RunBuffer(CCommandBuffer *pBuffer)
+{
+	WaitForIdle();
+	m_pBuffer = pBuffer;
+	m_Activity.signal();
+}
+
+bool CGraphicsBackend_Threaded::IsIdle() const
+{
+	return m_pBuffer == 0x0;
+}
+
+void CGraphicsBackend_Threaded::WaitForIdle()
+{
+	while(m_pBuffer != 0x0)
+		m_BufferDone.wait();
+}
+
+
+// ------------ CCommandProcessorFragment_General
+
+void CCommandProcessorFragment_General::Cmd_Signal(const CCommandBuffer::SCommand_Signal *pCommand)
+{
+	pCommand->m_pSemaphore->signal();
+}
+
+bool CCommandProcessorFragment_General::RunCommand(const CCommandBuffer::SCommand * pBaseCommand)
+{
+	switch(pBaseCommand->m_Cmd)
+	{
+	case CCommandBuffer::CMD_NOP: break;
+	case CCommandBuffer::CMD_SIGNAL: Cmd_Signal(static_cast<const CCommandBuffer::SCommand_Signal *>(pBaseCommand)); break;
+	default: return false;
+	}
+
+	return true;
+}
+
+// ------------ CCommandProcessorFragment_OpenGL
+
+int CCommandProcessorFragment_OpenGL::TexFormatToOpenGLFormat(int TexFormat)
+{
+	if(TexFormat == CCommandBuffer::TEXFORMAT_RGB) return GL_RGB;
+	if(TexFormat == CCommandBuffer::TEXFORMAT_ALPHA) return GL_ALPHA;
+	if(TexFormat == CCommandBuffer::TEXFORMAT_RGBA) return GL_RGBA;
+	return GL_RGBA;
+}
+
+void CCommandProcessorFragment_OpenGL::SetState(const CCommandBuffer::SState &State)
+{
+	// blend
+	switch(State.m_BlendMode)
+	{
+	case CCommandBuffer::BLEND_NONE:
+		glDisable(GL_BLEND);
+		break;
+	case CCommandBuffer::BLEND_ALPHA:
+		glEnable(GL_BLEND);
+		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+		break;
+	case CCommandBuffer::BLEND_ADDITIVE:
+		glEnable(GL_BLEND);
+		glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+		break;
+	default:
+		dbg_msg("render", "unknown blendmode %d\n", State.m_BlendMode);
+	};
+
+	// clip
+	if(State.m_ClipEnable)
+	{
+		glScissor(State.m_ClipX, State.m_ClipY, State.m_ClipW, State.m_ClipH);
+		glEnable(GL_SCISSOR_TEST);
+	}
+	else
+		glDisable(GL_SCISSOR_TEST);
+	
+	// texture
+	if(State.m_Texture >= 0 && State.m_Texture < CCommandBuffer::MAX_TEXTURES)
+	{
+		glEnable(GL_TEXTURE_2D);
+		glBindTexture(GL_TEXTURE_2D, m_aTextures[State.m_Texture]);
+	}
+	else
+		glDisable(GL_TEXTURE_2D);
+
+	// screen mapping
+	glMatrixMode(GL_PROJECTION);
+	glLoadIdentity();
+	glOrtho(State.m_ScreenTL.x, State.m_ScreenBR.x, State.m_ScreenBR.y, State.m_ScreenTL.y, 1.0f, 10.f);
+}
+
+void CCommandProcessorFragment_OpenGL::Cmd_Texture_Update(const CCommandBuffer::SCommand_Texture_Update *pCommand)
+{
+	glBindTexture(GL_TEXTURE_2D, m_aTextures[pCommand->m_Slot]);
+	glTexSubImage2D(GL_TEXTURE_2D, 0, pCommand->m_X, pCommand->m_Y, pCommand->m_Width, pCommand->m_Height,
+		TexFormatToOpenGLFormat(pCommand->m_Format), GL_UNSIGNED_BYTE, pCommand->m_pData);
+	mem_free(pCommand->m_pData);
+}
+
+void CCommandProcessorFragment_OpenGL::Cmd_Texture_Destroy(const CCommandBuffer::SCommand_Texture_Destroy *pCommand)
+{
+	glDeleteTextures(1, &m_aTextures[pCommand->m_Slot]);
+}
+
+void CCommandProcessorFragment_OpenGL::Cmd_Texture_Create(const CCommandBuffer::SCommand_Texture_Create *pCommand)
+{
+	int Oglformat = TexFormatToOpenGLFormat(pCommand->m_Format);
+	int StoreOglformat = TexFormatToOpenGLFormat(pCommand->m_StoreFormat);
+
+	glGenTextures(1, &m_aTextures[pCommand->m_Slot]);
+	glBindTexture(GL_TEXTURE_2D, m_aTextures[pCommand->m_Slot]);
+
+	if(pCommand->m_Flags&CCommandBuffer::TEXFLAG_NOMIPMAPS)
+	{
+		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+		glTexImage2D(GL_TEXTURE_2D, 0, StoreOglformat, pCommand->m_Width, pCommand->m_Height, 0, Oglformat, GL_UNSIGNED_BYTE, pCommand->m_pData);
+	}
+	else
+	{
+		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
+		gluBuild2DMipmaps(GL_TEXTURE_2D, StoreOglformat, pCommand->m_Width, pCommand->m_Height, Oglformat, GL_UNSIGNED_BYTE, pCommand->m_pData);
+	}
+
+	mem_free(pCommand->m_pData);
+}
+
+void CCommandProcessorFragment_OpenGL::Cmd_Clear(const CCommandBuffer::SCommand_Clear *pCommand)
+{
+	glClearColor(pCommand->m_Color.r, pCommand->m_Color.g, pCommand->m_Color.b, 0.0f);
+	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+}
+
+void CCommandProcessorFragment_OpenGL::Cmd_Render(const CCommandBuffer::SCommand_Render *pCommand)
+{
+	SetState(pCommand->m_State);
+	
+	glVertexPointer(3, GL_FLOAT, sizeof(CCommandBuffer::SVertex), (char*)pCommand->m_pVertices);
+	glTexCoordPointer(2, GL_FLOAT, sizeof(CCommandBuffer::SVertex), (char*)pCommand->m_pVertices + sizeof(float)*3);
+	glColorPointer(4, GL_FLOAT, sizeof(CCommandBuffer::SVertex), (char*)pCommand->m_pVertices + sizeof(float)*5);
+	glEnableClientState(GL_VERTEX_ARRAY);
+	glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+	glEnableClientState(GL_COLOR_ARRAY);
+
+	switch(pCommand->m_PrimType)
+	{
+	case CCommandBuffer::PRIMTYPE_QUADS:
+		glDrawArrays(GL_QUADS, 0, pCommand->m_PrimCount*4);
+		break;
+	case CCommandBuffer::PRIMTYPE_LINES:
+		glDrawArrays(GL_LINES, 0, pCommand->m_PrimCount*2);
+		break;
+	default:
+		dbg_msg("render", "unknown primtype %d\n", pCommand->m_Cmd);
+	};
+}
+
+void CCommandProcessorFragment_OpenGL::Cmd_Screenshot(const CCommandBuffer::SCommand_Screenshot *pCommand)
+{
+	// fetch image data
+	GLint aViewport[4] = {0,0,0,0};
+	glGetIntegerv(GL_VIEWPORT, aViewport);
+
+	int w = aViewport[2];
+	int h = aViewport[3];
+
+	// we allocate one more row to use when we are flipping the texture
+	unsigned char *pPixelData = (unsigned char *)mem_alloc(w*(h+1)*3, 1);
+	unsigned char *pTempRow = pPixelData+w*h*3;
+
+	// fetch the pixels
+	GLint Alignment;
+	glGetIntegerv(GL_PACK_ALIGNMENT, &Alignment);
+	glPixelStorei(GL_PACK_ALIGNMENT, 1);
+	glReadPixels(0,0, w, h, GL_RGB, GL_UNSIGNED_BYTE, pPixelData);
+	glPixelStorei(GL_PACK_ALIGNMENT, Alignment);
+
+	// flip the pixel because opengl works from bottom left corner
+	for(int y = 0; y < h/2; y++)
+	{
+		mem_copy(pTempRow, pPixelData+y*w*3, w*3);
+		mem_copy(pPixelData+y*w*3, pPixelData+(h-y-1)*w*3, w*3);
+		mem_copy(pPixelData+(h-y-1)*w*3, pTempRow,w*3);
+	}
+
+	// fill in the information
+	pCommand->m_pImage->m_Width = w;
+	pCommand->m_pImage->m_Height = h;
+	pCommand->m_pImage->m_Format = CImageInfo::FORMAT_RGB;
+	pCommand->m_pImage->m_pData = pPixelData;
+}
+
+CCommandProcessorFragment_OpenGL::CCommandProcessorFragment_OpenGL()
+{
+	mem_zero(m_aTextures, sizeof(m_aTextures));
+}
+
+bool CCommandProcessorFragment_OpenGL::RunCommand(const CCommandBuffer::SCommand * pBaseCommand)
+{
+	switch(pBaseCommand->m_Cmd)
+	{
+	case CCommandBuffer::CMD_TEXTURE_CREATE: Cmd_Texture_Create(static_cast<const CCommandBuffer::SCommand_Texture_Create *>(pBaseCommand)); break;
+	case CCommandBuffer::CMD_TEXTURE_DESTROY: Cmd_Texture_Destroy(static_cast<const CCommandBuffer::SCommand_Texture_Destroy *>(pBaseCommand)); break;
+	case CCommandBuffer::CMD_TEXTURE_UPDATE: Cmd_Texture_Update(static_cast<const CCommandBuffer::SCommand_Texture_Update *>(pBaseCommand)); break;
+	case CCommandBuffer::CMD_CLEAR: Cmd_Clear(static_cast<const CCommandBuffer::SCommand_Clear *>(pBaseCommand)); break;
+	case CCommandBuffer::CMD_RENDER: Cmd_Render(static_cast<const CCommandBuffer::SCommand_Render *>(pBaseCommand)); break;
+	case CCommandBuffer::CMD_SCREENSHOT: Cmd_Screenshot(static_cast<const CCommandBuffer::SCommand_Screenshot *>(pBaseCommand)); break;
+	default: return false;
+	}
+
+	return true;
+}
+
+
+// ------------ CCommandProcessorFragment_SDL
+
+void CCommandProcessorFragment_SDL::Cmd_Init(const SCommand_Init *pCommand)
+{
+	m_GLContext = pCommand->m_Context;
+	GL_MakeCurrent(m_GLContext);
+
+	// set some default settings
+	glEnable(GL_BLEND);
+	glDisable(GL_CULL_FACE);
+	glDisable(GL_DEPTH_TEST);
+	glMatrixMode(GL_MODELVIEW);
+	glLoadIdentity();
+
+	glAlphaFunc(GL_GREATER, 0);
+	glEnable(GL_ALPHA_TEST);
+	glDepthMask(0);
+}
+
+void CCommandProcessorFragment_SDL::Cmd_Shutdown(const SCommand_Shutdown *pCommand)
+{
+	GL_ReleaseContext(m_GLContext);
+}
+
+void CCommandProcessorFragment_SDL::Cmd_Swap(const CCommandBuffer::SCommand_Swap *pCommand)
+{
+	GL_SwapBuffers(m_GLContext);
+}
+
+void CCommandProcessorFragment_SDL::Cmd_VideoModes(const CCommandBuffer::SCommand_VideoModes *pCommand)
+{
+	// TODO: fix this code on osx or windows
+	SDL_Rect **ppModes = SDL_ListModes(NULL, SDL_OPENGL|SDL_GL_DOUBLEBUFFER|SDL_FULLSCREEN);
+	if(ppModes == NULL)
+	{
+		// no modes
+		*pCommand->m_pNumModes = 0;
+	}
+	else if(ppModes == (SDL_Rect**)-1)
+	{
+		// no modes
+		*pCommand->m_pNumModes = 0;
+	}
+	else
+	{
+		int NumModes = 0;
+		for(int i = 0; ppModes[i]; ++i)
+		{
+			if(NumModes == pCommand->m_MaxModes)
+				break;
+			pCommand->m_pModes[NumModes].m_Width = ppModes[i]->w;
+			pCommand->m_pModes[NumModes].m_Height = ppModes[i]->h;
+			pCommand->m_pModes[NumModes].m_Red = 8;
+			pCommand->m_pModes[NumModes].m_Green = 8;
+			pCommand->m_pModes[NumModes].m_Blue = 8;
+			NumModes++;
+		}
+
+		*pCommand->m_pNumModes = NumModes;
+	}
+}
+
+CCommandProcessorFragment_SDL::CCommandProcessorFragment_SDL()
+{
+}
+
+bool CCommandProcessorFragment_SDL::RunCommand(const CCommandBuffer::SCommand *pBaseCommand)
+{
+	switch(pBaseCommand->m_Cmd)
+	{
+	case CCommandBuffer::CMD_SWAP: Cmd_Swap(static_cast<const CCommandBuffer::SCommand_Swap *>(pBaseCommand)); break;
+	case CCommandBuffer::CMD_VIDEOMODES: Cmd_VideoModes(static_cast<const CCommandBuffer::SCommand_VideoModes *>(pBaseCommand)); break;
+	case CMD_INIT: Cmd_Init(static_cast<const SCommand_Init *>(pBaseCommand)); break;
+	case CMD_SHUTDOWN: Cmd_Shutdown(static_cast<const SCommand_Shutdown *>(pBaseCommand)); break;
+	default: return false;
+	}
+
+	return true;
+}
+
+// ------------ CCommandProcessor_SDL_OpenGL
+
+void CCommandProcessor_SDL_OpenGL::RunBuffer(CCommandBuffer *pBuffer)
+{
+	unsigned CmdIndex = 0;
+	while(1)
+	{
+		const CCommandBuffer::SCommand *pBaseCommand = pBuffer->GetCommand(&CmdIndex);
+		if(pBaseCommand == 0x0)
+			break;
+		
+		if(m_OpenGL.RunCommand(pBaseCommand))
+			continue;
+		
+		if(m_SDL.RunCommand(pBaseCommand))
+			continue;
+
+		if(m_General.RunCommand(pBaseCommand))
+			continue;
+		
+		dbg_msg("graphics", "unknown command %d", pBaseCommand->m_Cmd);
+	}
+}
+
+// ------------ CGraphicsBackend_SDL_OpenGL
+
+int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int Width, int Height, int FsaaSamples, int Flags)
+{
+	if(!SDL_WasInit(SDL_INIT_VIDEO))
+	{
+		if(SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
+		{
+			dbg_msg("gfx", "unable to init SDL video: %s", SDL_GetError());
+			return -1;
+		}
+
+		#ifdef CONF_FAMILY_WINDOWS
+			if(!getenv("SDL_VIDEO_WINDOW_POS") && !getenv("SDL_VIDEO_CENTERED")) // ignore_convention
+				putenv("SDL_VIDEO_WINDOW_POS=8,27"); // ignore_convention
+		#endif
+	}
+
+	const SDL_VideoInfo *pInfo = SDL_GetVideoInfo();
+
+	// set flags
+	int SdlFlags = SDL_OPENGL;
+	if(Flags&IGraphicsBackend::INITFLAG_RESIZABLE)
+		SdlFlags |= SDL_RESIZABLE;
+
+	if(pInfo->hw_available) // ignore_convention
+		SdlFlags |= SDL_HWSURFACE;
+	else
+		SdlFlags |= SDL_SWSURFACE;
+
+	if(pInfo->blit_hw) // ignore_convention
+		SdlFlags |= SDL_HWACCEL;
+
+	if(Flags&IGraphicsBackend::INITFLAG_FULLSCREEN)
+		SdlFlags |= SDL_FULLSCREEN;
+
+	// set gl attributes
+	if(FsaaSamples)
+	{
+		SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
+		SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, FsaaSamples);
+	}
+	else
+	{
+		SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
+		SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
+	}
+
+	SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+	SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, Flags&CCommandBuffer::INITFLAG_VSYNC ? 1 : 0);
+
+	// set caption
+	SDL_WM_SetCaption(pName, pName);
+
+	// create window
+	m_pScreenSurface = SDL_SetVideoMode(Width, Height, 0, SdlFlags);
+	if(!m_pScreenSurface)
+	{
+		dbg_msg("gfx", "unable to set video mode: %s", SDL_GetError());
+		//*pCommand->m_pResult = -1;
+		return -1;
+	}		
+
+	SDL_ShowCursor(0);
+
+	// fetch gl contexts and release the context from this thread
+	m_GLContext = GL_GetCurrentContext();
+	GL_ReleaseContext(m_GLContext);
+
+	// start the command processor
+	m_pProcessor = new CCommandProcessor_SDL_OpenGL;
+	StartProcessor(m_pProcessor);
+
+	// issue a init command
+	CCommandBuffer CmdBuffer(1024, 512);
+	CCommandProcessorFragment_SDL::SCommand_Init Cmd;
+	Cmd.m_Context = m_GLContext;
+	CmdBuffer.AddCommand(Cmd);
+	RunBuffer(&CmdBuffer);
+	WaitForIdle();
+
+	// return
+	return 0;
+}
+
+int CGraphicsBackend_SDL_OpenGL::Shutdown()
+{
+	// issue a shutdown command
+	CCommandBuffer CmdBuffer(1024, 512);
+	CCommandProcessorFragment_SDL::SCommand_Shutdown Cmd;
+	CmdBuffer.AddCommand(Cmd);
+	RunBuffer(&CmdBuffer);
+	WaitForIdle();
+			
+	// stop and delete the processor
+	StopProcessor();
+	delete m_pProcessor;
+	m_pProcessor = 0;
+
+	SDL_QuitSubSystem(SDL_INIT_VIDEO);
+	return 0;
+}
+
+void CGraphicsBackend_SDL_OpenGL::Minimize()
+{
+	SDL_WM_IconifyWindow();
+}
+
+void CGraphicsBackend_SDL_OpenGL::Maximize()
+{
+	// TODO: SDL
+}
+
+int CGraphicsBackend_SDL_OpenGL::WindowActive()
+{
+	return SDL_GetAppState()&SDL_APPINPUTFOCUS;
+}
+
+int CGraphicsBackend_SDL_OpenGL::WindowOpen()
+{
+	return SDL_GetAppState()&SDL_APPACTIVE;
+
+}
+
+
+IGraphicsBackend *CreateGraphicsBackend() { return new CGraphicsBackend_SDL_OpenGL; }
diff --git a/src/engine/client/backend_sdl.h b/src/engine/client/backend_sdl.h
new file mode 100644
index 00000000..de0c6bd4
--- /dev/null
+++ b/src/engine/client/backend_sdl.h
@@ -0,0 +1,180 @@
+
+#include "SDL.h"
+#include "SDL_opengl.h"
+
+#include "graphics_threaded.h"
+
+
+
+// platform dependent implementations for transfering render context from the main thread to the graphics thread
+// TODO: when SDL 1.3 comes, this can be removed
+#if defined(CONF_FAMILY_WINDOWS)
+	struct SGLContext
+	{
+		HDC m_hDC;
+		HGLRC m_hGLRC;
+	};
+
+	static SGLContext GL_GetCurrentContext()
+	{
+		SGLContext Context;
+		Context.m_hDC = wglGetCurrentDC();
+		Context.m_hGLRC = wglGetCurrentContext();
+		return Context;
+	}
+
+	static void GL_MakeCurrent(const SGLContext &Context) { wglMakeCurrent(Context.m_hDC, Context.m_hGLRC); }
+	static void GL_ReleaseContext(const SGLContext &Context) { wglMakeCurrent(Context.m_hDC, NULL); }
+	static void GL_SwapBuffers(const SGLContext &Context) { SwapBuffers(Context.m_hDC); }
+#elif defined(CONF_PLATFORM_MACOSX)
+	#error missing implementation
+#elif defined(CONF_FAMILY_UNIX)
+
+	#include <GL/glx.h>
+
+	struct SGLContext
+	{
+		Display *m_pDisplay;
+		GLXDrawable m_Drawable;
+		GLXContext m_Context;
+	};
+
+	static SGLContext GL_GetCurrentContext()
+	{
+		SGLContext Context;
+		Context.m_pDisplay = glXGetCurrentDisplay();
+		Context.m_Drawable = glXGetCurrentDrawable();
+		Context.m_Context = glXGetCurrentContext();
+		return Context;
+	}
+
+	static void GL_MakeCurrent(const SGLContext &Context) { glXMakeCurrent(Context.m_pDisplay, Context.m_Drawable, Context.m_Context); }
+	static void GL_ReleaseContext(const SGLContext &Context) { glXMakeCurrent(Context.m_pDisplay, None, 0x0); }
+	static void GL_SwapBuffers(const SGLContext &Context) { glXSwapBuffers(Context.m_pDisplay, Context.m_Drawable); }
+#else
+	#error missing implementation
+#endif
+
+
+// basic threaded backend, abstract, missing init and shutdown functions
+class CGraphicsBackend_Threaded : public IGraphicsBackend
+{
+public:
+	// constructed on the main thread, the rest of the functions is runned on the render thread
+	class ICommandProcessor
+	{
+	public:
+		virtual ~ICommandProcessor() {}
+		virtual void RunBuffer(CCommandBuffer *pBuffer) = 0;
+	};
+
+	CGraphicsBackend_Threaded();
+
+	virtual void RunBuffer(CCommandBuffer *pBuffer);
+	virtual bool IsIdle() const;
+	virtual void WaitForIdle();
+		
+protected:
+	void StartProcessor(ICommandProcessor *pProcessor);
+	void StopProcessor();
+
+private:
+	ICommandProcessor *m_pProcessor;
+	CCommandBuffer * volatile m_pBuffer;
+	volatile bool m_Shutdown;
+	semaphore m_Activity;
+	semaphore m_BufferDone;
+	void *m_pThread;
+
+	static void ThreadFunc(void *pUser);
+};
+
+// takes care of implementation independent operations
+class CCommandProcessorFragment_General
+{
+	void Cmd_Nop();
+	void Cmd_Signal(const CCommandBuffer::SCommand_Signal *pCommand);
+public:
+	bool RunCommand(const CCommandBuffer::SCommand * pBaseCommand);
+};
+
+// takes care of opengl related rendering
+class CCommandProcessorFragment_OpenGL
+{
+	GLuint m_aTextures[CCommandBuffer::MAX_TEXTURES];
+	static int TexFormatToOpenGLFormat(int TexFormat);
+
+	void SetState(const CCommandBuffer::SState &State);
+
+	void Cmd_Texture_Update(const CCommandBuffer::SCommand_Texture_Update *pCommand);
+	void Cmd_Texture_Destroy(const CCommandBuffer::SCommand_Texture_Destroy *pCommand);
+	void Cmd_Texture_Create(const CCommandBuffer::SCommand_Texture_Create *pCommand);
+	void Cmd_Clear(const CCommandBuffer::SCommand_Clear *pCommand);
+	void Cmd_Render(const CCommandBuffer::SCommand_Render *pCommand);
+	void Cmd_Screenshot(const CCommandBuffer::SCommand_Screenshot *pCommand);
+
+public:
+	CCommandProcessorFragment_OpenGL();
+
+	bool RunCommand(const CCommandBuffer::SCommand * pBaseCommand);
+};
+
+// takes care of sdl related commands
+class CCommandProcessorFragment_SDL
+{
+	// SDL stuff
+	SGLContext m_GLContext;
+public:
+	enum
+	{
+		CMD_INIT = CCommandBuffer::CMDGROUP_PLATFORM,
+		CMD_SHUTDOWN,
+	};
+
+	struct SCommand_Init : public CCommandBuffer::SCommand
+	{
+		SCommand_Init() : SCommand(CMD_INIT) {}
+		SGLContext m_Context;
+	};
+
+	struct SCommand_Shutdown : public CCommandBuffer::SCommand
+	{
+		SCommand_Shutdown() : SCommand(CMD_SHUTDOWN) {}
+	};
+
+private:
+	void Cmd_Init(const SCommand_Init *pCommand);
+	void Cmd_Shutdown(const SCommand_Shutdown *pCommand);
+	void Cmd_Swap(const CCommandBuffer::SCommand_Swap *pCommand);
+	void Cmd_VideoModes(const CCommandBuffer::SCommand_VideoModes *pCommand);
+public:
+	CCommandProcessorFragment_SDL();
+
+	bool RunCommand(const CCommandBuffer::SCommand *pBaseCommand);
+};
+
+// command processor impelementation, uses the fragments to combine into one processor
+class CCommandProcessor_SDL_OpenGL : public CGraphicsBackend_Threaded::ICommandProcessor
+{
+ 	CCommandProcessorFragment_OpenGL m_OpenGL;
+ 	CCommandProcessorFragment_SDL m_SDL;
+ 	CCommandProcessorFragment_General m_General;
+ public:
+	virtual void RunBuffer(CCommandBuffer *pBuffer);
+};
+
+// graphics backend implemented with SDL and OpenGL
+class CGraphicsBackend_SDL_OpenGL : public CGraphicsBackend_Threaded
+{
+	SDL_Surface *m_pScreenSurface;
+	ICommandProcessor *m_pProcessor;
+	SGLContext m_GLContext;
+public:
+	virtual int Init(const char *pName, int Width, int Height, int FsaaSamples, int Flags);
+	virtual int Shutdown();
+
+	virtual void Minimize();
+	virtual void Maximize();
+	virtual int WindowActive();
+	virtual int WindowOpen();
+};
diff --git a/src/engine/client/client.cpp b/src/engine/client/client.cpp
index b7244db4..5067f8b2 100644
--- a/src/engine/client/client.cpp
+++ b/src/engine/client/client.cpp
@@ -1690,11 +1690,24 @@ void CClient::InitInterfaces()
 	m_Friends.Init();
 }
 
+#include "SDL.h"
+
 void CClient::Run()
 {
 	m_LocalStartTime = time_get();
 	m_SnapshotParts = 0;
 
+	// init SDL
+	{
+		if(SDL_Init(0) < 0)
+		{
+			dbg_msg("client", "unable to init SDL base: %s", SDL_GetError());
+			return;
+		}
+
+		atexit(SDL_Quit); // ignore_convention
+	}
+
 	// init graphics
 	{
 		if(g_Config.m_GfxThreaded)
@@ -1713,6 +1726,9 @@ void CClient::Run()
 		}
 	}
 
+	// init sound, allowed to fail
+	m_SoundInitFailed = Sound()->Init() != 0;
+
 	// open socket
 	{
 		NETADDR BindAddr;
@@ -1737,8 +1753,6 @@ void CClient::Run()
 	// init the editor
 	//m_pEditor->Init();
 
-	// init sound, allowed to fail
-	m_SoundInitFailed = Sound()->Init() != 0;
 
 	// load data
 	if(!LoadData())
@@ -1937,6 +1951,11 @@ void CClient::Run()
 
 	m_pGraphics->Shutdown();
 	m_pSound->Shutdown();
+
+	// shutdown SDL
+	{
+		SDL_Quit();
+	}
 }
 
 
diff --git a/src/engine/client/graphics.cpp b/src/engine/client/graphics.cpp
index d16f10fc..ad3926f2 100644
--- a/src/engine/client/graphics.cpp
+++ b/src/engine/client/graphics.cpp
@@ -707,7 +707,7 @@ void CGraphics_OpenGL::QuadsText(float x, float y, float Size, float r, float g,
 	QuadsEnd();
 }
 
-bool CGraphics_OpenGL::Init()
+int CGraphics_OpenGL::Init()
 {
 	m_pStorage = Kernel()->RequestInterface<IStorage>();
 	m_pConsole = Kernel()->RequestInterface<IConsole>();
@@ -743,7 +743,7 @@ bool CGraphics_OpenGL::Init()
 
 	m_InvalidTexture = LoadTextureRaw(4,4,CImageInfo::FORMAT_RGBA,aNullTextureData,CImageInfo::FORMAT_RGBA,TEXLOAD_NORESAMPLE);
 
-	return true;
+	return 0;
 }
 
 int CGraphics_SDL::TryInit()
@@ -841,7 +841,7 @@ CGraphics_SDL::CGraphics_SDL()
 	m_pScreenSurface = 0;
 }
 
-bool CGraphics_SDL::Init()
+int CGraphics_SDL::Init()
 {
 	{
 		int Systems = SDL_INIT_VIDEO;
@@ -855,7 +855,7 @@ bool CGraphics_SDL::Init()
 		if(SDL_Init(Systems) < 0)
 		{
 			dbg_msg("gfx", "unable to init SDL: %s", SDL_GetError());
-			return true;
+			return -1;
 		}
 	}
 
@@ -867,14 +867,14 @@ bool CGraphics_SDL::Init()
 	#endif
 
 	if(InitWindow() != 0)
-		return true;
+		return -1;
 
 	SDL_ShowCursor(0);
 
 	CGraphics_OpenGL::Init();
 
 	MapScreen(0,0,g_Config.m_GfxScreenWidth, g_Config.m_GfxScreenHeight);
-	return false;
+	return 0;
 }
 
 void CGraphics_SDL::Shutdown()
diff --git a/src/engine/client/graphics.h b/src/engine/client/graphics.h
index 37276d36..3ab550dc 100644
--- a/src/engine/client/graphics.h
+++ b/src/engine/client/graphics.h
@@ -118,7 +118,7 @@ public:
 	virtual void QuadsDrawFreeform(const CFreeformItem *pArray, int Num);
 	virtual void QuadsText(float x, float y, float Size, float r, float g, float b, float a, const char *pText);
 
-	virtual bool Init();
+	virtual int Init();
 };
 
 class CGraphics_SDL : public CGraphics_OpenGL
@@ -130,7 +130,7 @@ class CGraphics_SDL : public CGraphics_OpenGL
 public:
 	CGraphics_SDL();
 
-	virtual bool Init();
+	virtual int Init();
 	virtual void Shutdown();
 
 	virtual void Minimize();
diff --git a/src/engine/client/graphics_threaded.cpp b/src/engine/client/graphics_threaded.cpp
index 947f3960..d1d09d38 100644
--- a/src/engine/client/graphics_threaded.cpp
+++ b/src/engine/client/graphics_threaded.cpp
@@ -4,9 +4,6 @@
 #include <base/detect.h>
 #include <base/math.h>
 
-#include "SDL.h"
-#include "SDL_opengl.h"
-
 #include <base/system.h>
 #include <engine/external/pnglite/pnglite.h>
 
@@ -20,7 +17,6 @@
 
 #include "graphics_threaded.h"
 
-
 static CVideoMode g_aFakeModes[] = {
 	{320,240,8,8,8}, {400,300,8,8,8}, {640,480,8,8,8},
 	{720,400,8,8,8}, {768,576,8,8,8}, {800,600,8,8,8},
@@ -45,469 +41,6 @@ static CVideoMode g_aFakeModes[] = {
 	{2048,1536,5,6,5}
 };
 
-class CCommandProcessorFragment_General
-{
-public:
-	void Cmd_Signal(const CCommandBuffer::SCommand_Signal *pCommand)
-	{
-		pCommand->m_pSemaphore->signal();
-	}
-
-	bool RunCommand(const CCommandBuffer::SCommand * pBaseCommand)
-	{
-		switch(pBaseCommand->m_Cmd)
-		{
-		case CCommandBuffer::CMD_NOP: break;
-		case CCommandBuffer::CMD_SIGNAL: Cmd_Signal(static_cast<const CCommandBuffer::SCommand_Signal *>(pBaseCommand)); break;
-		default: return false;
-		}
-
-		return true;
-	}
-};
-
-class CCommandProcessorFragment_OpenGL
-{
-	GLuint m_aTextures[CCommandBuffer::MAX_TEXTURES];
-
-	void SetState(const CCommandBuffer::SState &State)
-	{
-		// blend
-		switch(State.m_BlendMode)
-		{
-		case CCommandBuffer::BLEND_NONE:
-			glDisable(GL_BLEND);
-			break;
-		case CCommandBuffer::BLEND_ALPHA:
-			glEnable(GL_BLEND);
-			glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-			break;
-		case CCommandBuffer::BLEND_ADDITIVE:
-			glEnable(GL_BLEND);
-			glBlendFunc(GL_SRC_ALPHA, GL_ONE);
-			break;
-		default:
-			dbg_msg("render", "unknown blendmode %d\n", State.m_BlendMode);
-		};
-
-		// clip
-		if(State.m_ClipEnable)
-		{
-			glScissor(State.m_ClipX, State.m_ClipY, State.m_ClipW, State.m_ClipH);
-			glEnable(GL_SCISSOR_TEST);
-		}
-		else
-			glDisable(GL_SCISSOR_TEST);
-		
-		// texture
-		if(State.m_Texture >= 0 && State.m_Texture < CCommandBuffer::MAX_TEXTURES)
-		{
-			glEnable(GL_TEXTURE_2D);
-			glBindTexture(GL_TEXTURE_2D, m_aTextures[State.m_Texture]);
-		}
-		else
-			glDisable(GL_TEXTURE_2D);
-
-		// screen mapping
-		glMatrixMode(GL_PROJECTION);
-		glLoadIdentity();
-		glOrtho(State.m_ScreenTL.x, State.m_ScreenBR.x, State.m_ScreenBR.y, State.m_ScreenTL.y, 1.0f, 10.f);
-	}
-
-	static int TexFormatToOpenGLFormat(int TexFormat)
-	{
-		if(TexFormat == CCommandBuffer::TEXFORMAT_RGB) return GL_RGB;
-		if(TexFormat == CCommandBuffer::TEXFORMAT_ALPHA) return GL_ALPHA;
-		if(TexFormat == CCommandBuffer::TEXFORMAT_RGBA) return GL_RGBA;
-		return GL_RGBA;
-	}
-
-	void Cmd_Texture_Update(const CCommandBuffer::SCommand_Texture_Update *pCommand)
-	{
-		glBindTexture(GL_TEXTURE_2D, m_aTextures[pCommand->m_Slot]);
-		glTexSubImage2D(GL_TEXTURE_2D, 0, pCommand->m_X, pCommand->m_Y, pCommand->m_Width, pCommand->m_Height,
-			TexFormatToOpenGLFormat(pCommand->m_Format), GL_UNSIGNED_BYTE, pCommand->m_pData);
-		mem_free(pCommand->m_pData);
-	}
-
-	void Cmd_Texture_Destroy(const CCommandBuffer::SCommand_Texture_Destroy *pCommand)
-	{
-		glDeleteTextures(1, &m_aTextures[pCommand->m_Slot]);
-	}
-
-	void Cmd_Texture_Create(const CCommandBuffer::SCommand_Texture_Create *pCommand)
-	{
-		int Oglformat = TexFormatToOpenGLFormat(pCommand->m_Format);
-
-		// upload texture
-		int StoreOglformat = Oglformat;
-		if(g_Config.m_GfxTextureCompression)
-		{
-			StoreOglformat = GL_COMPRESSED_RGBA_ARB;
-			if(pCommand->m_StoreFormat == CCommandBuffer::TEXFORMAT_RGB)
-				StoreOglformat = GL_COMPRESSED_RGB_ARB;
-			else if(Oglformat == CCommandBuffer::TEXFORMAT_ALPHA)
-				StoreOglformat = GL_COMPRESSED_ALPHA_ARB;
-		}
-		else
-		{
-			StoreOglformat = TexFormatToOpenGLFormat(pCommand->m_StoreFormat);
-		}
-
-		glGenTextures(1, &m_aTextures[pCommand->m_Slot]);
-		glBindTexture(GL_TEXTURE_2D, m_aTextures[pCommand->m_Slot]);
-
-		if(pCommand->m_Flags&CCommandBuffer::TEXFLAG_NOMIPMAPS)
-		{
-			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-			glTexImage2D(GL_TEXTURE_2D, 0, StoreOglformat, pCommand->m_Width, pCommand->m_Height, 0, Oglformat, GL_UNSIGNED_BYTE, pCommand->m_pData);
-		}
-		else
-		{
-			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
-			gluBuild2DMipmaps(GL_TEXTURE_2D, StoreOglformat, pCommand->m_Width, pCommand->m_Height, Oglformat, GL_UNSIGNED_BYTE, pCommand->m_pData);
-		}
-
-		mem_free(pCommand->m_pData);
-	}
-
-	void Cmd_Clear(const CCommandBuffer::SCommand_Clear *pCommand)
-	{
-		glClearColor(pCommand->m_Color.r, pCommand->m_Color.g, pCommand->m_Color.b, 0.0f);
-		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-	}
-
-	void Cmd_Render(const CCommandBuffer::SCommand_Render *pCommand)
-	{
-		SetState(pCommand->m_State);
-		
-		glVertexPointer(3, GL_FLOAT, sizeof(CCommandBuffer::SVertex), (char*)pCommand->m_pVertices);
-		glTexCoordPointer(2, GL_FLOAT, sizeof(CCommandBuffer::SVertex), (char*)pCommand->m_pVertices + sizeof(float)*3);
-		glColorPointer(4, GL_FLOAT, sizeof(CCommandBuffer::SVertex), (char*)pCommand->m_pVertices + sizeof(float)*5);
-		glEnableClientState(GL_VERTEX_ARRAY);
-		glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-		glEnableClientState(GL_COLOR_ARRAY);
-
-		switch(pCommand->m_PrimType)
-		{
-		case CCommandBuffer::PRIMTYPE_QUADS:
-			glDrawArrays(GL_QUADS, 0, pCommand->m_PrimCount*4);
-			break;
-		case CCommandBuffer::PRIMTYPE_LINES:
-			glDrawArrays(GL_LINES, 0, pCommand->m_PrimCount*2);
-			break;
-		default:
-			dbg_msg("render", "unknown primtype %d\n", pCommand->m_Cmd);
-		};
-	}
-
-	void Cmd_Screenshot(const CCommandBuffer::SCommand_Screenshot *pCommand)
-	{
-		// fetch image data
-		GLint aViewport[4] = {0,0,0,0};
-		glGetIntegerv(GL_VIEWPORT, aViewport);
-
-		int w = aViewport[2];
-		int h = aViewport[3];
-
-		dbg_msg("graphics", "grabbing %d x %d", w, h);
-
-		// we allocate one more row to use when we are flipping the texture
-		unsigned char *pPixelData = (unsigned char *)mem_alloc(w*(h+1)*3, 1);
-		unsigned char *pTempRow = pPixelData+w*h*3;
-
-		// fetch the pixels
-		GLint Alignment;
-		glGetIntegerv(GL_PACK_ALIGNMENT, &Alignment);
-		glPixelStorei(GL_PACK_ALIGNMENT, 1);
-		glReadPixels(0,0, w, h, GL_RGB, GL_UNSIGNED_BYTE, pPixelData);
-		glPixelStorei(GL_PACK_ALIGNMENT, Alignment);
-
-		// flip the pixel because opengl works from bottom left corner
-		for(int y = 0; y < h/2; y++)
-		{
-			mem_copy(pTempRow, pPixelData+y*w*3, w*3);
-			mem_copy(pPixelData+y*w*3, pPixelData+(h-y-1)*w*3, w*3);
-			mem_copy(pPixelData+(h-y-1)*w*3, pTempRow,w*3);
-		}
-
-		// fill in the information
-		pCommand->m_pImage->m_Width = w;
-		pCommand->m_pImage->m_Height = h;
-		pCommand->m_pImage->m_Format = CImageInfo::FORMAT_RGB;
-		pCommand->m_pImage->m_pData = pPixelData;
-	}
-
-public:
-	CCommandProcessorFragment_OpenGL()
-	{
-		mem_zero(m_aTextures, sizeof(m_aTextures));
-	}
-
-	bool RunCommand(const CCommandBuffer::SCommand * pBaseCommand)
-	{
-		switch(pBaseCommand->m_Cmd)
-		{
-		case CCommandBuffer::CMD_TEXTURE_CREATE: Cmd_Texture_Create(static_cast<const CCommandBuffer::SCommand_Texture_Create *>(pBaseCommand)); break;
-		case CCommandBuffer::CMD_TEXTURE_DESTROY: Cmd_Texture_Destroy(static_cast<const CCommandBuffer::SCommand_Texture_Destroy *>(pBaseCommand)); break;
-		case CCommandBuffer::CMD_TEXTURE_UPDATE: Cmd_Texture_Update(static_cast<const CCommandBuffer::SCommand_Texture_Update *>(pBaseCommand)); break;
-		case CCommandBuffer::CMD_CLEAR: Cmd_Clear(static_cast<const CCommandBuffer::SCommand_Clear *>(pBaseCommand)); break;
-		case CCommandBuffer::CMD_RENDER: Cmd_Render(static_cast<const CCommandBuffer::SCommand_Render *>(pBaseCommand)); break;
-		case CCommandBuffer::CMD_SCREENSHOT: Cmd_Screenshot(static_cast<const CCommandBuffer::SCommand_Screenshot *>(pBaseCommand)); break;
-		default: return false;
-		}
-
-		return true;
-	}
-};
-
-class CCommandProcessorFragment_SDL
-{
-	// SDL stuff
-	SDL_Surface *m_pScreenSurface;
-	bool m_SystemInited;
-
-	void Cmd_Init(const CCommandBuffer::SCommand_Init *pCommand)
-	{
-		if(!m_SystemInited)
-		{
-			int Systems = SDL_INIT_VIDEO;
-
-			if(g_Config.m_SndEnable) // TODO: remove
-				Systems |= SDL_INIT_AUDIO;
-
-			if(g_Config.m_ClEventthread) // TODO: remove
-				Systems |= SDL_INIT_EVENTTHREAD;
-
-			if(SDL_Init(Systems) < 0)
-			{
-				dbg_msg("gfx", "unable to init SDL: %s", SDL_GetError());
-				*pCommand->m_pResult = -1;
-				return;
-			}
-
-			atexit(SDL_Quit); // ignore_convention
-
-			#ifdef CONF_FAMILY_WINDOWS
-				if(!getenv("SDL_VIDEO_WINDOW_POS") && !getenv("SDL_VIDEO_CENTERED")) // ignore_convention
-					putenv("SDL_VIDEO_WINDOW_POS=8,27"); // ignore_convention
-			#endif
-			
-			m_SystemInited = true;
-		}
-
-		const SDL_VideoInfo *pInfo = SDL_GetVideoInfo();
-		SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
-
-		// set flags
-		int Flags = SDL_OPENGL;
-		if(pCommand->m_Flags&CCommandBuffer::INITFLAG_RESIZABLE)
-			Flags |= SDL_RESIZABLE;
-
-		if(pInfo->hw_available) // ignore_convention
-			Flags |= SDL_HWSURFACE;
-		else
-			Flags |= SDL_SWSURFACE;
-
-		if(pInfo->blit_hw) // ignore_convention
-			Flags |= SDL_HWACCEL;
-
-		if(pCommand->m_Flags&CCommandBuffer::INITFLAG_FULLSCREEN)
-			Flags |= SDL_FULLSCREEN;
-
-		// set gl attributes
-		if(pCommand->m_FsaaSamples)
-		{
-			SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
-			SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, pCommand->m_FsaaSamples);
-		}
-		else
-		{
-			SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
-			SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
-		}
-
-		SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
-		SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, pCommand->m_Flags&CCommandBuffer::INITFLAG_VSYNC ? 1 : 0);
-
-		// set caption
-		SDL_WM_SetCaption(pCommand->m_aName, pCommand->m_aName);
-
-		// create window
-		m_pScreenSurface = SDL_SetVideoMode(pCommand->m_ScreenWidth, pCommand->m_ScreenHeight, 0, Flags);
-		if(m_pScreenSurface)
-		{
-			SDL_ShowCursor(0);
-
-			// set some default settings
-			glEnable(GL_BLEND);
-			glDisable(GL_CULL_FACE);
-			glDisable(GL_DEPTH_TEST);
-			glMatrixMode(GL_MODELVIEW);
-			glLoadIdentity();
-
-			glAlphaFunc(GL_GREATER, 0);
-			glEnable(GL_ALPHA_TEST);
-			glDepthMask(0);
-
-			*pCommand->m_pResult = 0;
-		}
-		else
-		{
-			dbg_msg("gfx", "unable to set video mode: %s", SDL_GetError());
-			*pCommand->m_pResult = -1;
-		}
-	}
-
-	void Cmd_Shutdown(const CCommandBuffer::SCommand_Shutdown *pCommand)
-	{
-		SDL_Quit();
-	}
-
-	void Cmd_Swap(const CCommandBuffer::SCommand_Swap *pCommand)
-	{
-		SDL_GL_SwapBuffers();
-	}
-
-	void Cmd_VideoModes(const CCommandBuffer::SCommand_VideoModes *pCommand)
-	{
-		// TODO: fix this code on osx or windows
-		SDL_Rect **ppModes = SDL_ListModes(NULL, SDL_OPENGL|SDL_GL_DOUBLEBUFFER|SDL_FULLSCREEN);
-		if(ppModes == NULL)
-		{
-			// no modes
-			*pCommand->m_pNumModes = 0;
-		}
-		else if(ppModes == (SDL_Rect**)-1)
-		{
-			// no modes
-			*pCommand->m_pNumModes = 0;
-		}
-		else
-		{
-			int NumModes = 0;
-			for(int i = 0; ppModes[i]; ++i)
-			{
-				if(NumModes == pCommand->m_MaxModes)
-					break;
-				pCommand->m_pModes[NumModes].m_Width = ppModes[i]->w;
-				pCommand->m_pModes[NumModes].m_Height = ppModes[i]->h;
-				pCommand->m_pModes[NumModes].m_Red = 8;
-				pCommand->m_pModes[NumModes].m_Green = 8;
-				pCommand->m_pModes[NumModes].m_Blue = 8;
-				NumModes++;
-			}
-
-			*pCommand->m_pNumModes = NumModes;
-		}
-	}
-
-public:
-	CCommandProcessorFragment_SDL()
-	{
-		m_SystemInited = false;
-		m_pScreenSurface = 0x0;
-	}
-
-	bool RunCommand(const CCommandBuffer::SCommand *pBaseCommand)
-	{
-		switch(pBaseCommand->m_Cmd)
-		{
-		case CCommandBuffer::CMD_INIT: Cmd_Init(static_cast<const CCommandBuffer::SCommand_Init *>(pBaseCommand)); break;
-		case CCommandBuffer::CMD_SHUTDOWN: Cmd_Shutdown(static_cast<const CCommandBuffer::SCommand_Shutdown *>(pBaseCommand)); break;
-		case CCommandBuffer::CMD_SWAP: Cmd_Swap(static_cast<const CCommandBuffer::SCommand_Swap *>(pBaseCommand)); break;
-		case CCommandBuffer::CMD_VIDEOMODES: Cmd_VideoModes(static_cast<const CCommandBuffer::SCommand_VideoModes *>(pBaseCommand)); break;
-		default: return false;
-		}
-
-		return true;
-	}
-};
-
-class CCommandProcessor_SDL_OpenGL : public ICommandProcessor
-{
- 	CCommandProcessorFragment_OpenGL m_OpenGL;
- 	CCommandProcessorFragment_SDL m_SDL;
- 	CCommandProcessorFragment_General m_General;
- public:
-	virtual void RunBuffer(CCommandBuffer *pBuffer)
-	{
-		unsigned CmdIndex = 0;
-		while(1)
-		{
-			const CCommandBuffer::SCommand *pBaseCommand = pBuffer->GetCommand(&CmdIndex);
-			if(pBaseCommand == 0x0)
-				break;
-			
-			if(m_OpenGL.RunCommand(pBaseCommand))
-				continue;
-			
-			if(m_SDL.RunCommand(pBaseCommand))
-				continue;
-
-			if(m_General.RunCommand(pBaseCommand))
-				continue;
-			
-			dbg_msg("graphics", "unknown command %d", pBaseCommand->m_Cmd);
-		}
-	}
-};
-
-void CCommandProcessorHandler::ThreadFunc(void *pUser)
-{
-	CCommandProcessorHandler *pThis = (CCommandProcessorHandler *)pUser;
-
-	while(!pThis->m_Shutdown)
-	{
-		pThis->m_Activity.wait();
-		if(pThis->m_pBuffer)
-		{
-			pThis->m_pProcessor->RunBuffer(pThis->m_pBuffer);
-			sync_barrier();
-			pThis->m_pBuffer = 0x0;
-			pThis->m_BufferDone.signal();
-		}
-	}
-}
-
-CCommandProcessorHandler::CCommandProcessorHandler()
-{
-	m_pBuffer = 0x0;
-	m_pProcessor = 0x0;
-	m_pThread = 0x0;
-}
-
-void CCommandProcessorHandler::Start(ICommandProcessor *pProcessor)
-{
-	m_Shutdown = false;
-	m_pProcessor = pProcessor;
-	m_pThread = thread_create(ThreadFunc, this);
-	m_BufferDone.signal();
-}
-
-void CCommandProcessorHandler::Stop()
-{
-	m_Shutdown = true;
-	m_Activity.signal();
-	thread_wait(m_pThread);
-	thread_destroy(m_pThread);
-}
-
-void CCommandProcessorHandler::RunBuffer(CCommandBuffer *pBuffer)
-{
-	WaitForIdle();
-	m_pBuffer = pBuffer;
-	m_Activity.signal();
-}
-
-void CCommandProcessorHandler::WaitForIdle()
-{
-	while(m_pBuffer != 0x0)
-		m_BufferDone.wait();
-}
-
 void CGraphics_Threaded::FlushVertices()
 {
 	if(m_NumVertices == 0)
@@ -910,7 +443,7 @@ int CGraphics_Threaded::LoadPNG(CImageInfo *pImg, const char *pFilename, int Sto
 
 void CGraphics_Threaded::KickCommandBuffer()
 {
-	m_Handler.RunBuffer(m_pCommandBuffer);
+	m_pBackend->RunBuffer(m_pCommandBuffer);
 
 	// swap buffer
 	m_CurrentCommandBuffer ^= 1;
@@ -1156,27 +689,12 @@ void CGraphics_Threaded::QuadsText(float x, float y, float Size, float r, float
 
 int CGraphics_Threaded::IssueInit()
 {
-	// issue init command
-	m_pCommandBuffer->Reset();
-	
-	volatile int Result;
-	CCommandBuffer::SCommand_Init Cmd;
-	str_copy(Cmd.m_aName, "Teeworlds", sizeof(Cmd.m_aName));
-	Cmd.m_pResult = &Result;
-	Cmd.m_ScreenWidth = g_Config.m_GfxScreenWidth;
-	Cmd.m_ScreenHeight = g_Config.m_GfxScreenHeight;
-	Cmd.m_FsaaSamples = g_Config.m_GfxFsaaSamples;
-	
-	Cmd.m_Flags = 0;
-	if(g_Config.m_GfxFullscreen) Cmd.m_Flags |= CCommandBuffer::INITFLAG_FULLSCREEN;
-	if(g_Config.m_GfxVsync) Cmd.m_Flags |= CCommandBuffer::INITFLAG_VSYNC;
-	if(g_Config.m_DbgResizable) Cmd.m_Flags |= CCommandBuffer::INITFLAG_RESIZABLE;
-
-	m_pCommandBuffer->AddCommand(Cmd);
+	int Flags = 0;
+	if(g_Config.m_GfxFullscreen) Flags |= IGraphicsBackend::INITFLAG_FULLSCREEN;
+	if(g_Config.m_GfxVsync) Flags |= IGraphicsBackend::INITFLAG_VSYNC;
+	if(g_Config.m_DbgResizable) Flags |= IGraphicsBackend::INITFLAG_RESIZABLE;
 
-	m_Handler.RunBuffer(m_pCommandBuffer);
-	m_Handler.WaitForIdle();
-	return Result;
+	return m_pBackend->Init("Teeworlds", g_Config.m_GfxScreenWidth, g_Config.m_GfxScreenHeight, g_Config.m_GfxFsaaSamples, Flags);
 }
 
 int CGraphics_Threaded::InitWindow()
@@ -1214,7 +732,7 @@ int CGraphics_Threaded::InitWindow()
 	return -1;
 }
 
-bool CGraphics_Threaded::Init()
+int CGraphics_Threaded::Init()
 {
 	// fetch pointers
 	m_pStorage = Kernel()->RequestInterface<IStorage>();
@@ -1230,23 +748,19 @@ bool CGraphics_Threaded::Init()
 		m_aTextures[i].m_Next = i+1;
 	m_aTextures[MAX_TEXTURES-1].m_Next = -1;
 
-	// start the command processor
-	m_pProcessor = new CCommandProcessor_SDL_OpenGL;
-	m_Handler.Start(m_pProcessor);
+	m_pBackend = CreateGraphicsBackend();
+	if(InitWindow() != 0)
+		return -1;
+
+	// fetch final resolusion
+	m_ScreenWidth = g_Config.m_GfxScreenWidth;
+	m_ScreenHeight = g_Config.m_GfxScreenHeight;
 
 	// create command buffers
 	m_apCommandBuffers[0] = new CCommandBuffer(1024*512, 1024*1024);
 	m_apCommandBuffers[1] = new CCommandBuffer(1024*512, 1024*1024);
 	m_pCommandBuffer = m_apCommandBuffers[0];
 
-	// try to init the window
-	if(InitWindow() != 0)
-		return 0;
-	
-	// fetch final resolusion
-	m_ScreenWidth = g_Config.m_GfxScreenWidth;
-	m_ScreenHeight = g_Config.m_GfxScreenHeight;
-
 	// create null texture, will get id=0
 	static const unsigned char aNullTextureData[] = {
 		0xff,0x00,0x00,0xff, 0xff,0x00,0x00,0xff, 0x00,0xff,0x00,0xff, 0x00,0xff,0x00,0xff,
@@ -1261,36 +775,31 @@ bool CGraphics_Threaded::Init()
 
 void CGraphics_Threaded::Shutdown()
 {
-	// add swap command
-	CCommandBuffer::SCommand_Shutdown Cmd;
-	m_pCommandBuffer->AddCommand(Cmd);
-	m_Handler.RunBuffer(m_pCommandBuffer);
-	
-	// wait for everything to process and then stop the command processor
-	m_Handler.WaitForIdle();
-	m_Handler.Stop();
-	delete m_pProcessor;
-	m_pProcessor = 0;
+	// shutdown the backend
+	m_pBackend->Shutdown();
+	delete m_pBackend;
+	m_pBackend = 0x0;
 }
 
 void CGraphics_Threaded::Minimize()
 {
-	SDL_WM_IconifyWindow();
+	m_pBackend->Minimize();
 }
 
 void CGraphics_Threaded::Maximize()
 {
 	// TODO: SDL
+	m_pBackend->Maximize();
 }
 
 int CGraphics_Threaded::WindowActive()
 {
-	return SDL_GetAppState()&SDL_APPINPUTFOCUS;
+	return m_pBackend->WindowActive();
 }
 
 int CGraphics_Threaded::WindowOpen()
 {
-	return SDL_GetAppState()&SDL_APPACTIVE;
+	return m_pBackend->WindowOpen();
 
 }
 
@@ -1330,12 +839,12 @@ void CGraphics_Threaded::InsertSignal(semaphore *pSemaphore)
 
 bool CGraphics_Threaded::IsIdle()
 {
-	return m_Handler.IsIdle();
+	return m_pBackend->IsIdle();
 }
 
 void CGraphics_Threaded::WaitForIdle()
 {
-	m_Handler.WaitForIdle();
+	m_pBackend->WaitForIdle();
 }
 
 int CGraphics_Threaded::GetVideoModes(CVideoMode *pModes, int MaxModes)
diff --git a/src/engine/client/graphics_threaded.h b/src/engine/client/graphics_threaded.h
index 8b1c772d..9f5f442d 100644
--- a/src/engine/client/graphics_threaded.h
+++ b/src/engine/client/graphics_threaded.h
@@ -2,6 +2,8 @@
 
 #include <base/tl/threading.h>
 
+#include <engine/graphics.h>
+
 class CCommandBuffer
 {
 	class CBuffer
@@ -54,12 +56,12 @@ public:
 
 	enum
 	{
-		//
-		CMD_NOP = 0,
+		// commadn groups
+		CMDGROUP_CORE = 0, // commands that everyone has to implement
+		CMDGROUP_PLATFORM = 10000, // commands specific to a platform
 
 		//
-		CMD_INIT,
-		CMD_SHUTDOWN,
+		CMD_NOP = CMDGROUP_CORE,
 
 		//
 		CMD_RUNBUFFER,
@@ -82,6 +84,7 @@ public:
 		// misc
 		CMD_SCREENSHOT,
 		CMD_VIDEOMODES,
+
 	};
 
 	enum
@@ -155,25 +158,6 @@ public:
 		SCommand_Clear() : SCommand(CMD_CLEAR) {}
 		SColor m_Color;
 	};
-
-	struct SCommand_Init : public SCommand
-	{
-		SCommand_Init() : SCommand(CMD_INIT) {}
-		
-		char m_aName[256];
-
-		int m_ScreenWidth;
-		int m_ScreenHeight;
-		int m_FsaaSamples;
-		int m_Flags;
-
-		volatile int *m_pResult;
-	};
-
-	struct SCommand_Shutdown : public SCommand
-	{
-		SCommand_Shutdown() : SCommand(CMD_SHUTDOWN) {}
-	};
 		
 	struct SCommand_Signal : public SCommand
 	{
@@ -269,10 +253,13 @@ public:
 	template<class T>
 	void AddCommand(const T &Command)
 	{
+		// make sure that we don't do something stupid like ->AddCommand(&Cmd);
+		(void)static_cast<const SCommand *>(&Command);
+
+		// allocate and copy the command into the buffer
 		SCommand *pCmd = (SCommand *)m_CmdBuffer.Alloc(sizeof(Command));
 		if(!pCmd)
 			return;
-
 		mem_copy(pCmd, &Command, sizeof(Command));
 		pCmd->m_Size = sizeof(Command);
 	}
@@ -294,40 +281,35 @@ public:
 	}	
 };
 
-class ICommandProcessor
+// interface for the graphics backend
+// all these functions are called on the main thread
+class IGraphicsBackend
 {
 public:
-	virtual ~ICommandProcessor() {}
-	virtual void RunBuffer(CCommandBuffer *pBuffer) = 0;
-};
-
-
-class CCommandProcessorHandler
-{
-	ICommandProcessor *m_pProcessor;
-	CCommandBuffer * volatile m_pBuffer;
-	volatile bool m_Shutdown;
-	semaphore m_Activity;
-	semaphore m_BufferDone;
-	void *m_pThread;
+	enum
+	{
+		INITFLAG_FULLSCREEN = 1,
+		INITFLAG_VSYNC = 2,
+		INITFLAG_RESIZABLE = 4,
+	};
 
-	static void ThreadFunc(void *pUser);
+	virtual int Init(const char *pName, int Width, int Height, int FsaaSamples, int Flags) = 0;
+	virtual int Shutdown() = 0;
 
-public:
-	CCommandProcessorHandler();
-	void Start(ICommandProcessor *pProcessor);
-	void Stop();
+	virtual void Minimize() = 0;
+	virtual void Maximize() = 0;
+	virtual int WindowActive() = 0;
+	virtual int WindowOpen() = 0;
 
-	void RunBuffer(CCommandBuffer *pBuffer);
-	bool IsIdle() const { return m_pBuffer == 0; }
-	void WaitForIdle();
+	virtual void RunBuffer(CCommandBuffer *pBuffer) = 0;
+	virtual bool IsIdle() const = 0;
+	virtual void WaitForIdle() = 0;
 };
 
 class CGraphics_Threaded : public IEngineGraphics
 {
 	CCommandBuffer::SState m_State;
-	CCommandProcessorHandler m_Handler;
-	ICommandProcessor *m_pProcessor;
+	IGraphicsBackend *m_pBackend;
 
 	CCommandBuffer *m_apCommandBuffers[2];
 	CCommandBuffer *m_pCommandBuffer;
@@ -440,7 +422,7 @@ public:
 	virtual int WindowActive();
 	virtual int WindowOpen();
 
-	virtual bool Init();
+	virtual int Init();
 	virtual void Shutdown();
 
 	virtual void TakeScreenshot(const char *pFilename);
@@ -452,4 +434,6 @@ public:
 	virtual void InsertSignal(semaphore *pSemaphore);
 	virtual bool IsIdle();
 	virtual void WaitForIdle();
-};
\ No newline at end of file
+};
+
+extern IGraphicsBackend *CreateGraphicsBackend();
diff --git a/src/engine/client/sound.cpp b/src/engine/client/sound.cpp
index 45404d18..3f3d1a5d 100644
--- a/src/engine/client/sound.cpp
+++ b/src/engine/client/sound.cpp
@@ -209,6 +209,12 @@ int CSound::Init()
 	if(!g_Config.m_SndEnable)
 		return 0;
 
+	if(SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
+	{
+		dbg_msg("gfx", "unable to init SDL audio: %s", SDL_GetError());
+		return -1;
+	}
+
 	m_MixingRate = g_Config.m_SndRate;
 
 	// Set 16-bit stereo audio at 22Khz
@@ -256,6 +262,7 @@ int CSound::Update()
 int CSound::Shutdown()
 {
 	SDL_CloseAudio();
+	SDL_QuitSubSystem(SDL_INIT_AUDIO);
 	lock_destroy(m_SoundLock);
 	return 0;
 }
diff --git a/src/engine/graphics.h b/src/engine/graphics.h
index 94d9c1a2..6d31060e 100644
--- a/src/engine/graphics.h
+++ b/src/engine/graphics.h
@@ -146,7 +146,7 @@ class IEngineGraphics : public IGraphics
 {
 	MACRO_INTERFACE("enginegraphics", 0)
 public:
-	virtual bool Init() = 0;
+	virtual int Init() = 0;
 	virtual void Shutdown() = 0;
 
 	virtual void Minimize() = 0;