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authorDennis Felsing <dennis@felsin9.de>2023-07-11 10:11:44 +0200
committerDennis Felsing <dennis@felsin9.de>2023-07-11 10:11:44 +0200
commit431950c3fcc6ef37dc87f910d596bbbe776efe1e (patch)
tree26e7bc172027b48a01b894ed18e5b6650bf4f814
parentc1f733a239508feee501894306e22f05a43475d1 (diff)
downloadzcatch-431950c3fcc6ef37dc87f910d596bbbe776efe1e.tar.gz
zcatch-431950c3fcc6ef37dc87f910d596bbbe776efe1e.zip
Fix segfault in TakeDamage (fixes #3)
-rw-r--r--src/game/server/entities/character.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp
index cc51d856..ed0d9ea5 100644
--- a/src/game/server/entities/character.cpp
+++ b/src/game/server/entities/character.cpp
@@ -885,7 +885,7 @@ bool CCharacter::TakeDamage(vec2 Force, int Dmg, int From, int Weapon)
 	if(g_Config.m_SvMode == 4 && Weapon == WEAPON_GRENADE && Dmg < g_Config.m_SvGrenadeMinDamage)
 		return false;
 
-	if(g_Config.m_SvRespawnProtection && From >= 0 && (m_pPlayer->m_RespawnProtection > Server()->Tick() || GameServer()->m_apPlayers[From]->m_RespawnProtection > Server()->Tick()))
+	if(g_Config.m_SvRespawnProtection && From >= 0 && GameServer()->m_apPlayers[From] && (m_pPlayer->m_RespawnProtection > Server()->Tick() || GameServer()->m_apPlayers[From]->m_RespawnProtection > Server()->Tick()))
 		return false;
 	m_Health = 0;
 	m_Armor = 0;