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authorMagnus Auvinen <magnus.auvinen@gmail.com>2009-01-11 13:20:18 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2009-01-11 13:20:18 +0000
commit18758943d6d3d0ad93b3a2b3c0c131b053e58e2e (patch)
treeab9edf41b17e1720b2aa5331ce3a96bfddbd4ee6
parent58fcbd5d5a25342c77479bbf2d31fa4e738e840e (diff)
downloadzcatch-18758943d6d3d0ad93b3a2b3c0c131b053e58e2e.tar.gz
zcatch-18758943d6d3d0ad93b3a2b3c0c131b053e58e2e.zip
added the mod game mode switch
-rw-r--r--src/game/server/hooks.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/server/hooks.cpp b/src/game/server/hooks.cpp
index 3f8fce80..be68e8d9 100644
--- a/src/game/server/hooks.cpp
+++ b/src/game/server/hooks.cpp
@@ -492,7 +492,9 @@ void mods_init()
 	//players = new PLAYER[MAX_CLIENTS];
 
 	// select gametype
-	if(strcmp(config.sv_gametype, "ctf") == 0)
+	if(strcmp(config.sv_gametype, "mod") == 0)
+		game.controller = new GAMECONTROLLER_MOD;
+	else if(strcmp(config.sv_gametype, "ctf") == 0)
 		game.controller = new GAMECONTROLLER_CTF;
 	else if(strcmp(config.sv_gametype, "tdm") == 0)
 		game.controller = new GAMECONTROLLER_TDM;