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| author | oy <Tom_Adams@web.de> | 2012-01-09 22:55:08 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2012-01-09 22:55:08 +0100 |
| commit | 0b0f8e2f1ce5dbdc8fb0e79eeada21fec1f05c02 (patch) | |
| tree | 7bed7a1bd25135b37a85c499362197819d706f58 | |
| parent | 590dbac239768d9ddb8712111b60c783431021d5 (diff) | |
| download | zcatch-0b0f8e2f1ce5dbdc8fb0e79eeada21fec1f05c02.tar.gz zcatch-0b0f8e2f1ce5dbdc8fb0e79eeada21fec1f05c02.zip | |
moved the player gun a bit down so it matches the projectile animation. Closes #854
| -rw-r--r-- | datasrc/content.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/datasrc/content.py b/datasrc/content.py index aa6554f3..546574f2 100644 --- a/datasrc/content.py +++ b/datasrc/content.py @@ -471,7 +471,7 @@ weapon.firedelay.Set(125) weapon.ammoregentime.Set(500) weapon.visual_size.Set(64) weapon.offsetx.Set(32) -weapon.offsety.Set(-4) +weapon.offsety.Set(4) weapon.muzzleoffsetx.Set(50) weapon.muzzleoffsety.Set(6) container.weapons.gun.base.Set(weapon) |