My first big Ray Tracing project in Scratch!
Originally I was intending on creating a small survival game out of this, but I got tired of this project, and wanted to redo the whole thing
Can't tell exactly how long this project took, as there is no GitHub for scratch, but probably a couple of weeks to around a month
This is the Ray Tracing project that I am more or less proud of
The code is still quite terrible, but at least the end product is quite good-looking (for scratch at least)
This project took probably 3-4 weeks to make, and the most amount of time was taken by physics, and even now it still doesn't really work
I am planning on creating a better version of this project, but for now that's that
This is really a series of projects (in scratch), and it's a tutorial series on YT where I show how to make a good ray casting engine
I say good, but really it's just different, and better (performance and quality wise) than most ray casters I saw on Scratch, which rely on [is touching sprite] method
This project uses DDA algorith for casting a ray, DDA uses 2 distances for both X and Y, and uses those to make a step. Check this video for a better explanation
If you want to see the videos check this playlist, unfortunately it's only in russian