Projects Of The Mighty HTML Page

Qubes3D

Scratch RTX Scratch RTX

My first big Ray Tracing project in Scratch!

Originally I was intending on creating a small survival game out of this, but I got tired of this project, and wanted to redo the whole thing

Can't tell exactly how long this project took, as there is no GitHub for scratch, but probably a couple of weeks to around a month

Ray Tracing in Scratch

Scratch RTX Scratch RTX

This is the Ray Tracing project that I am more or less proud of

The code is still quite terrible, but at least the end product is quite good-looking (for scratch at least)

This project took probably 3-4 weeks to make, and the most amount of time was taken by physics, and even now it still doesn't really work

I am planning on creating a better version of this project, but for now that's that

Ray Casting Tutorial

Scratch RTX Scratch RTX Scratch RTX

This is really a series of projects (in scratch), and it's a tutorial series on YT where I show how to make a good ray casting engine

I say good, but really it's just different, and better (performance and quality wise) than most ray casters I saw on Scratch, which rely on [is touching sprite] method

This project uses DDA algorith for casting a ray, DDA uses 2 distances for both X and Y, and uses those to make a step. Check this video for a better explanation

If you want to see the videos check this playlist, unfortunately it's only in russian