From 7a5b91166114b323cdea0de8148d6b67be3cce7b Mon Sep 17 00:00:00 2001 From: UltraQbik Date: Sat, 24 Aug 2024 22:52:53 +0300 Subject: Add more info in projects --- www/projects.html | 23 ++++++++++++++++++++++- 1 file changed, 22 insertions(+), 1 deletion(-) (limited to 'www') diff --git a/www/projects.html b/www/projects.html index 744b658..cedf6d2 100644 --- a/www/projects.html +++ b/www/projects.html @@ -11,9 +11,30 @@
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Ray Tracing in Scratch

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Qubes3D (scratch)

+ Scratch RTX + Scratch RTX +

My first big Ray Tracing project in Scratch!

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Originally I was intending on creating a small survival game out of this, but I got tired of this project, and wanted to redo the whole thing

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Can't tell exactly how long this project took, as there is no GitHub for scratch, but probably a couple of weeks to around a month

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Ray Tracing in Scratch

Scratch RTX Scratch RTX +

This is the Ray Tracing project that I am more or less proud of

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The code is still quite terrible, but at least the end product is quite good-looking (for scratch at least)

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This project took probably 3-4 weeks to make, and the most amount of time was taken by physics, and even now it still doesn't really work

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I am planning on creating a better version of this project, but for now that's that

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Ray Casting Tutorial

+ Scratch RTX + Scratch RTX +

This is really a series of projects (in scratch), and it's a tutorial series on YT where I show how to make a good ray casting engine

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I say good, but really it's just different, and better (performance and quality wise) than most ray casters I saw on Scratch, which rely on [is touching sprite] method

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This project uses DDA algorith for casting a ray, DDA uses 2 distances for both X and Y, and uses those to make a step. Check this video for a better explanation

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If you want to see the videos check this playlist, unfortunately it's only in russian