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| author | UltraQbik <no1skill@yandex.ru> | 2024-08-31 17:01:57 +0300 |
|---|---|---|
| committer | UltraQbik <no1skill@yandex.ru> | 2024-08-31 17:01:57 +0300 |
| commit | 2699588d583469194eeb6f3a14217ae8a9bec5e3 (patch) | |
| tree | c6f758e85ecc0527e034e85c79966f0319b37676 | |
| parent | 81e5b0fc0c0e42da90236ec5d50aaef6bba31754 (diff) | |
| download | httpy-master.tar.gz httpy-master.zip | |
| -rw-r--r-- | www/scripts/test.py | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/www/scripts/test.py b/www/scripts/test.py index 0691f85..6978e4c 100644 --- a/www/scripts/test.py +++ b/www/scripts/test.py @@ -13,7 +13,6 @@ And made it follow PEP8 a bit more. That code still looks painful tho mouse = THREE.Vector2.new() renderer = THREE.WebGLRenderer.new({"antialias": True}) -renderer.setSize(1000, 1000) renderer.shadowMap.enabled = False renderer.shadowMap.type = THREE.PCFSoftShadowMap renderer.shadowMap.needsUpdate = True @@ -34,7 +33,7 @@ cameraRange = 3 camera.aspect = window.innerWidth / window.innerHeight camera.updateProjectionMatrix() -renderer.setSize(window.innerWidth, window.innerHeight) +renderer.setSize(window.innerWidth, window.innerHeight * 0.89) setcolor = "#000000" |