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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2009-01-08 09:48:42 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2009-01-08 09:48:42 +0000 |
| commit | c3b6b87b5ae19fbeac1ab29f73625eed802651b2 (patch) | |
| tree | 7bb8bd8d21fe4a761bc9911cd6153beec34b0772 | |
| parent | 581ec394f6885d36767f665cf3b338175dc5064b (diff) | |
| download | zcatch-c3b6b87b5ae19fbeac1ab29f73625eed802651b2.tar.gz zcatch-c3b6b87b5ae19fbeac1ab29f73625eed802651b2.zip | |
upgraded to bam 0.2.0
| -rw-r--r-- | default.bam | 193 | ||||
| -rw-r--r-- | other/sdl/sdl.bam | 22 |
2 files changed, 84 insertions, 131 deletions
diff --git a/default.bam b/default.bam index 1ff18325..746632b9 100644 --- a/default.bam +++ b/default.bam @@ -1,21 +1,14 @@ -CheckVersion("0.1") +CheckVersion("0.2") -require("other/sdl/sdl.bam") +Import("other/sdl/sdl.bam") --- Setup Config -------- config = NewConfig() -config:add(OptFindCompiler()) -config:add(OptTestCompileC("stackprotector", "int main(){return 0;}", "-fstack-protector -fstack-protector-all")) -config:add(OptFindLibrary("zlib", "zlib.h", false)) -config:add(SDL.OptFind("sdl", true)) - ---- Auto detect ------ -if not config:load("config.bam") then - print("--- Auto Configuration ---") - config:autodetect() - config:save("config.bam") - print("--- ") -end +config:Add(OptFindCompiler()) +config:Add(OptTestCompileC("stackprotector", "int main(){return 0;}", "-fstack-protector -fstack-protector-all")) +config:Add(OptFindLibrary("zlib", "zlib.h", false)) +config:Add(SDL.OptFind("sdl", true)) +config:Finalize("config.bam") -- data compiler function Script(name) @@ -25,28 +18,22 @@ function Script(name) return "python " .. name end ---dc_compiler = Script("scripts/compiler.py") ---netobj_compiler = Script("scripts/netobj.py") -dat2c_compiler = Script("scripts/dat2c.py") -cmd5_tool = Script("scripts/cmd5.py") -content_compiler = Script("datasrc/compile.py") - function CHash(output, ...) - local inputs = collect_input(arg) + local inputs = FlatternTable({...}) output = Path(output) -- compile all the files - local cmd = cmd5_tool .. " " - for index, inname in inputs do + local cmd = Script("scripts/cmd5.py") .. " " + for index, inname in ipairs(inputs) do cmd = cmd .. Path(inname) .. " " end cmd = cmd .. " > " .. output - bam_add_job(output, "cmd5 " .. output, cmd) - for index, inname in inputs do - bam_add_dependency(output, inname) + AddJob(output, "cmd5 " .. output, cmd) + for index, inname in ipairs(inputs) do + AddDependency(output, inname) end return output end @@ -54,8 +41,8 @@ end function ResCompile(scriptfile) scriptfile = Path(scriptfile) output = PathBase(scriptfile) .. ".res" - bam_add_job(output, "rc " .. scriptfile, "rc /fo " .. output .. " " .. scriptfile) - bam_add_dependency(output, scriptfile) + AddJob(output, "rc " .. scriptfile, "rc /fo " .. output .. " " .. scriptfile) + AddDependency(output, scriptfile) return output end @@ -63,26 +50,26 @@ function Dat2c(datafile, sourcefile, arrayname) datafile = Path(datafile) sourcefile = Path(sourcefile) - bam_add_job( + AddJob( sourcefile, "dat2c " .. PathFilename(sourcefile) .. " = " .. PathFilename(datafile), - dat2c_compiler .. " " .. datafile .. " " .. arrayname .. " > " .. sourcefile + Script("scripts/dat2c.py") .. " " .. datafile .. " " .. arrayname .. " > " .. sourcefile ) - bam_add_dependency(sourcefile, datafile) + AddDependency(sourcefile, datafile) return sourcefile end function ContentCompile(action, output) output = Path(output) - bam_add_job( + AddJob( output, action .. " > " .. output, Script("datasrc/compile.py") .. " " .. action .. " > " .. Path(output) ) - bam_add_dependency(output, Path("datasrc/content.py")) -- do this more proper - bam_add_dependency(output, Path("datasrc/network.py")) - bam_add_dependency(output, Path("datasrc/compile.py")) - bam_add_dependency(output, Path("datasrc/datatypes.py")) + AddDependency(output, Path("datasrc/content.py")) -- do this more proper + AddDependency(output, Path("datasrc/network.py")) + AddDependency(output, Path("datasrc/compile.py")) + AddDependency(output, Path("datasrc/datatypes.py")) return output end @@ -94,82 +81,73 @@ client_content_header = ContentCompile("client_content_header", "src/game/genera server_content_source = ContentCompile("server_content_source", "src/game/generated/gs_data.cpp") server_content_header = ContentCompile("server_content_header", "src/game/generated/gs_data.hpp") -bam_add_dependency(network_source, network_header) -bam_add_dependency(client_content_source, client_content_header) -bam_add_dependency(server_content_source, server_content_header) +AddDependency(network_source, network_header) +AddDependency(client_content_source, client_content_header) +AddDependency(server_content_source, server_content_header) -nethash = CHash( - "src/game/generated/nethash.c", - "src/engine/e_protocol.h", - "src/game/generated/g_protocol.hpp", - "src/game/tuning.hpp", - "src/game/gamecore.cpp", network_header) +nethash = CHash("src/game/generated/nethash.c", "src/engine/e_protocol.h", "src/game/generated/g_protocol.hpp", "src/game/tuning.hpp", "src/game/gamecore.cpp", network_header) client_link_other = {} + if config.compiler.value == "cl" then client_link_other = {ResCompile("other/icons/teeworlds.rc")} end -function intermediate_output_func(dir, input, settings) - if not (dir == "") then - return Path(dir .. "/" .. PathBase(PathFilename(input)) .. settings.config_ext) - end - return PathBase(input) .. settings.config_ext +function Intermediate_Output(settings, input) + return Path("objs/" .. PathBase(PathFilename(input)) .. settings.config_ext) end function build(settings) - settings.objdir = Path("objs") - settings.cc.output = intermediate_output_func - + --settings.objdir = Path("objs") + settings.cc.Output = Intermediate_Output + if config.compiler.value == "cl" then - settings.cc.flags = "/wd4244" - settings.linker.flags = "" + settings.cc.flags:Add("/wd4244") else - settings.cc.flags = "-Wall -fno-exceptions " - settings.linker.flags = "" + settings.cc.flags:Add("-Wall", "-fno-exceptions") if platform == "macosx" then - settings.cc.flags = settings.cc.flags .. " -mmacosx-version-min=10.4 -isysroot /Developer/SDKs/MacOSX10.4u.sdk" - settings.linker.flags = settings.linker.flags .. " -mmacosx-version-min=10.4 -isysroot /Developer/SDKs/MacOSX10.4u.sdk" + settings.cc.flags:Add("-mmacosx-version-min=10.4", "-isysroot /Developer/SDKs/MacOSX10.4u.sdk") + settings.link.flags:Add("-mmacosx-version-min=10.4", "-isysroot /Developer/SDKs/MacOSX10.4u.sdk") elseif config.stackprotector.value == 1 then - settings.cc.flags = settings.cc.flags .. " -fstack-protector -fstack-protector-all" - settings.linker.flags = settings.linker.flags .. " -fstack-protector -fstack-protector-all" + settings.cc.flags:Add("-fstack-protector", "-fstack-protector-all") + settings.link.flags:Add("-fstack-protector", "-fstack-protector-all") end end -- set some platform specific settings - settings.cc.includes:add("src") + settings.cc.includes:Add("src") if family == "unix" then if platform == "macosx" then glfw_platform = "macosx" pa_platform = "mac_osx" - settings.linker.frameworks:add("Carbon") - settings.linker.frameworks:add("AppKit") + settings.link.frameworks:Add("Carbon") + settings.link.frameworks:Add("AppKit") else glfw_platform = "x11" pa_platform = "unix" - settings.linker.libs:add("pthread") + settings.link.libs:Add("pthread") end elseif family == "windows" then glfw_platform = "win32" pa_platform = "win" - settings.linker.libs:add("gdi32") - settings.linker.libs:add("user32") - settings.linker.libs:add("ws2_32") - settings.linker.libs:add("ole32") - settings.linker.libs:add("shell32") + settings.link.libs:Add("gdi32") + settings.link.libs:Add("user32") + settings.link.libs:Add("ws2_32") + settings.link.libs:Add("ole32") + settings.link.libs:Add("shell32") end -- compile zlib if needed if config.zlib.value == 1 then - settings.linker.libs:add("z") + settings.link.libs:Add("z") if config.zlib.include_path then - settings.cc.includes:add(config.zlib.include_path) + settings.cc.includes:Add(config.zlib.include_path) end zlib = {} else zlib = Compile(settings, Collect("src/engine/external/zlib/*.c")) - settings.cc.includes:add("src/engine/external/zlib") + settings.cc.includes:Add("src/engine/external/zlib") end -- build the small libraries @@ -177,51 +155,29 @@ function build(settings) pnglite = Compile(settings, Collect("src/engine/external/pnglite/*.c")) -- build game components - engine_settings = settings:copy() - - if config.compiler.value == "cl" then - engine_settings.cc.flags = "/wd4244" - else - if platform == "macosx" then - engine_settings.cc.flags = "-Wall -mmacosx-version-min=10.4 -isysroot /Developer/SDKs/MacOSX10.4u.sdk" - engine_settings.linker.flags = "-mmacosx-version-min=10.4 -isysroot /Developer/SDKs/MacOSX10.4u.sdk" - else - engine_settings.cc.flags = "-Wall" - engine_settings.linker.flags = "" - - if config.stackprotector.value == 1 then - engine_settings.cc.flags = settings.cc.flags .. " -fstack-protector -fstack-protector-all" - engine_settings.linker.flags = settings.linker.flags .. " -fstack-protector -fstack-protector-all" - end - - end - end - - -- server - server_settings = engine_settings:copy() - - -- client - client_settings = engine_settings:copy() + engine_settings = settings:Copy() + server_settings = engine_settings:Copy() + client_settings = engine_settings:Copy() if family == "unix" then if platform == "macosx" then - client_settings.linker.frameworks:add("OpenGL") - client_settings.linker.frameworks:add("AGL") - client_settings.linker.frameworks:add("Carbon") - client_settings.linker.frameworks:add("Cocoa") + client_settings.link.frameworks:Add("OpenGL") + client_settings.link.frameworks:Add("AGL") + client_settings.link.frameworks:Add("Carbon") + client_settings.link.frameworks:Add("Cocoa") else - client_settings.linker.libs:add("X11") - client_settings.linker.libs:add("GL") - client_settings.linker.libs:add("GLU") + client_settings.link.libs:Add("X11") + client_settings.link.libs:Add("GL") + client_settings.link.libs:Add("GLU") end elseif family == "windows" then - client_settings.linker.libs:add("opengl32") - client_settings.linker.libs:add("glu32") - client_settings.linker.libs:add("winmm") + client_settings.link.libs:Add("opengl32") + client_settings.link.libs:Add("glu32") + client_settings.link.libs:Add("winmm") end -- apply sdl settings - config.sdl:apply(client_settings) + config.sdl:Apply(client_settings) engine = Compile(engine_settings, Collect("src/engine/*.c", "src/base/*.c")) client = Compile(client_settings, Collect("src/engine/client/*.c")) @@ -230,13 +186,8 @@ function build(settings) versionserver = Compile(settings, Collect("src/versionsrv/*.cpp")) masterserver = Compile(settings, Collect("src/mastersrv/*.cpp")) game_shared = Compile(settings, Collect("src/game/*.cpp"), nethash, network_source) - game_client = Compile(settings, Collect( - "src/game/client/*.cpp", - "src/game/client/components/*.cpp"), client_content_source) - game_server = Compile(settings, Collect( - "src/game/server/*.cpp", - "src/game/server/entities/*.cpp", - "src/game/server/gamemodes/*.cpp"), server_content_source) + game_client = Compile(settings, CollectRecursive("src/game/client/*.cpp"), client_content_source) + game_server = Compile(settings, CollectRecursive("src/game/server/*.cpp"), server_content_source) game_editor = Compile(settings, Collect("src/game/editor/*.cpp")) -- build tools (TODO: fix this so we don't get double _d_d stuff) @@ -247,11 +198,10 @@ function build(settings) osxlaunch = Compile(client_settings, Collect("src/osxlaunch/*.m")) end - objs = Compile(settings, tools_src) tools = {} - for i,v in objs do + for i,v in ipairs(tools_src) do toolname = PathFilename(PathBase(v)) - tools[i] = Link(settings, toolname, v, engine, zlib) + tools[i] = Link(settings, toolname, Compile(settings, v), engine, zlib) end -- build client, server, version server and master server @@ -271,6 +221,8 @@ function build(settings) -- make targets c = PseudoTarget("client".."_"..settings.config_name, client_exe) s = PseudoTarget("server".."_"..settings.config_name, server_exe) + g = PseudoTarget("game".."_"..settings.config_name, client_exe, server_exe) + v = PseudoTarget("versionserver".."_"..settings.config_name, versionserver_exe) m = PseudoTarget("masterserver".."_"..settings.config_name, masterserver_exe) t = PseudoTarget("tools".."_"..settings.config_name, tools) @@ -300,5 +252,6 @@ release_settings.config_ext = "" release_settings.debug = 0 release_settings.cc.optimize = 1 -DefaultTarget(build(debug_settings)) +build(debug_settings) build(release_settings) +DefaultTarget("game_debug") diff --git a/other/sdl/sdl.bam b/other/sdl/sdl.bam index d7135e7c..8330952c 100644 --- a/other/sdl/sdl.bam +++ b/other/sdl/sdl.bam @@ -1,8 +1,8 @@ SDL = { - basepath = PathPath(_REQUIREDNAME), + basepath = PathPath(ModuleFilename()), OptFind = function (name, required) - local check = function(option) + local check = function(option, settings) option.value = nil option.use_sdlconfig = nil option.use_win32sdl = nil @@ -27,20 +27,20 @@ SDL = { local apply = function(option, settings) if option.use_sdlconfig then - settings.cc.flags = settings.cc.flags .. " -I/usr/include/SDL " - settings.linker.flags = settings.linker.flags .. " `sdl-config --libs` " + settings.cc.flags:Add("`sdl-config --cflags`") + settings.link.flags:Add("`sdl-config --libs`") end if option.use_osxframework then - client_settings.linker.frameworks:add("SDL") - client_settings.cc.includes:add("/Library/Frameworks/SDL.framework/Headers") + client_settings.link.frameworks:Add("SDL") + client_settings.cc.includes:Add("/Library/Frameworks/SDL.framework/Headers") end if option.use_win32sdl then - settings.cc.includes:add(SDL.basepath .. "/include") - settings.linker.libpath:add(SDL.basepath .. "/vc2005libs") - settings.linker.libs:add("SDL") - settings.linker.libs:add("SDLmain") + settings.cc.includes:Add(SDL.basepath .. "/include") + settings.link.libpath:Add(SDL.basepath .. "/vc2005libs") + settings.link.libs:Add("SDL") + settings.link.libs:Add("SDLmain") end end @@ -67,7 +67,7 @@ SDL = { end local o = MakeOption(name, 0, check, save, display) - o.apply = apply + o.Apply = apply o.include_path = nil o.lib_path = nil o.required = required |