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authorMagnus Auvinen <magnus.auvinen@gmail.com>2007-11-04 21:36:03 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2007-11-04 21:36:03 +0000
commitb6a629cf8020e9fe76de251e07a0135dbd2f1f80 (patch)
treedd744a6ec4384beaae26006e3f674ee774855ea7
parentdaf89a01ff88c7771f0c252808de2b3eede23927 (diff)
downloadzcatch-b6a629cf8020e9fe76de251e07a0135dbd2f1f80.tar.gz
zcatch-b6a629cf8020e9fe76de251e07a0135dbd2f1f80.zip
new gui commit
-rw-r--r--data/gui_cursor.pngbin2360 -> 3490 bytes
-rw-r--r--scripts/mass_server.py2
-rw-r--r--src/editor/editor.cpp2
-rw-r--r--src/engine/client/snd.c14
-rw-r--r--src/engine/client/ui.c20
-rw-r--r--src/engine/client/ui.h14
-rw-r--r--src/engine/config_variables.h1
-rw-r--r--src/game/client/game_client.cpp17
-rw-r--r--src/game/client/menu.cpp14
-rw-r--r--src/game/client/menu2.cpp1109
-rw-r--r--src/game/game_variables.h1
11 files changed, 1166 insertions, 28 deletions
diff --git a/data/gui_cursor.png b/data/gui_cursor.png
index eec14031..80768757 100644
--- a/data/gui_cursor.png
+++ b/data/gui_cursor.png
Binary files differdiff --git a/scripts/mass_server.py b/scripts/mass_server.py
index 742f942a..42aed747 100644
--- a/scripts/mass_server.py
+++ b/scripts/mass_server.py
@@ -27,7 +27,7 @@ def get_nick():
 	return nicks[inick].replace("`", "\`")
 	
 for s in xrange(0, 150):
-	cmd = "./fake_server_d "
+	cmd = "./fake_server_d_d "
 	cmd += '-n "%s" ' % (random.choice(servernames) % get_nick())
 	for m in masterservers:
 		cmd += '-m %s '%m
diff --git a/src/editor/editor.cpp b/src/editor/editor.cpp
index c35bb08c..207a00dd 100644
--- a/src/editor/editor.cpp
+++ b/src/editor/editor.cpp
@@ -686,7 +686,7 @@ static int editor_reset()
 	return 0;
 }
 
-void draw_editor_button(void *id, const char *text, int checked, float x, float y, float w, float h, void *extra)
+void draw_editor_button(const void *id, const char *text, int checked, float x, float y, float w, float h, void *extra)
 {
     gfx_blend_normal();
     gfx_texture_set(-1);
diff --git a/src/engine/client/snd.c b/src/engine/client/snd.c
index 725bc569..8e70deea 100644
--- a/src/engine/client/snd.c
+++ b/src/engine/client/snd.c
@@ -48,6 +48,7 @@ static VOICE voices[NUM_VOICES] = { {0} };
 static CHANNEL channels[NUM_CHANNELS] = { {255, 0} };
 
 static LOCK sound_lock = 0;
+static int sound_enabled = 0;
 
 static int center_x = 0;
 static int center_y = 0;
@@ -231,9 +232,12 @@ int snd_init()
 	PaStreamParameters params;
 	PaError err = Pa_Initialize();
 	
-	mixing_rate = config.snd_rate;
-
 	sound_lock = lock_create();
+	
+	if(!config.snd_enable)
+		return 0;
+	
+	mixing_rate = config.snd_rate;
 
 	params.device = Pa_GetDefaultOutputDevice();
 	if(params.device < 0)
@@ -243,7 +247,6 @@ int snd_init()
 	params.suggestedLatency = Pa_GetDeviceInfo(params.device)->defaultLowOutputLatency;
 	params.hostApiSpecificStreamInfo = 0x0;
 
-
 	err = Pa_OpenStream(
 			&stream,        /* passes back stream pointer */
 			0,              /* no input channels */
@@ -255,6 +258,7 @@ int snd_init()
 			0x0); /* pass our data through to callback */
 	err = Pa_StartStream(stream);
 
+	sound_enabled = 1;
 	return 0;
 }
 
@@ -338,6 +342,10 @@ int snd_load_wv(const char *filename)
 	/* don't waste memory on sound when we are stress testing */
 	if(config.stress)
 		return -1;
+		
+	/* no need to load sound when we are running with no sound */
+	if(!sound_enabled)
+		return 1;
 
 	file = fopen(filename, "rb"); /* TODO: use system.h stuff for this */
 	if(!file)
diff --git a/src/engine/client/ui.c b/src/engine/client/ui.c
index c2c79afa..4cd997a5 100644
--- a/src/engine/client/ui.c
+++ b/src/engine/client/ui.c
@@ -16,10 +16,10 @@ struct pretty_font
 
 extern struct pretty_font *current_font;
 
-static void *hot_item = 0;
-static void *active_item = 0;
-static void *last_active_item = 0;
-static void *becomming_hot_item = 0;
+static const void *hot_item = 0;
+static const void *active_item = 0;
+static const void *last_active_item = 0;
+static const void *becomming_hot_item = 0;
 static float mouse_x, mouse_y; /* in gui space */
 static float mouse_wx, mouse_wy; /* in world space */
 static unsigned mouse_buttons = 0;
@@ -30,12 +30,12 @@ float ui_mouse_world_x() { return mouse_wx; }
 float ui_mouse_world_y() { return mouse_wy; }
 int ui_mouse_button(int index) { return (mouse_buttons>>index)&1; }
 
-void ui_set_hot_item(void *id) { becomming_hot_item = id; }
-void ui_set_active_item(void *id) { active_item = id; if (id) last_active_item = id; }
+void ui_set_hot_item(const void *id) { becomming_hot_item = id; }
+void ui_set_active_item(const void *id) { active_item = id; if (id) last_active_item = id; }
 void ui_clear_last_active_item() { last_active_item = 0; }
-void *ui_hot_item() { return hot_item; }
-void *ui_active_item() { return active_item; }
-void *ui_last_active_item() { return last_active_item; }
+const void *ui_hot_item() { return hot_item; }
+const void *ui_active_item() { return active_item; }
+const void *ui_last_active_item() { return last_active_item; }
 
 int ui_update(float mx, float my, float mwx, float mwy, int buttons)
 {
@@ -80,7 +80,7 @@ void ui_do_label(float x, float y, const char *text, float size)
     gfx_pretty_text(x, y, size, text, -1);
 }
 
-int ui_do_button(void *id, const char *text, int checked, float x, float y, float w, float h, draw_button_callback draw_func, void *extra)
+int ui_do_button(const void *id, const char *text, int checked, float x, float y, float w, float h, draw_button_callback draw_func, void *extra)
 {
     /* logic */
     int r = 0;
diff --git a/src/engine/client/ui.h b/src/engine/client/ui.h
index 31757b3b..6b29a61c 100644
--- a/src/engine/client/ui.h
+++ b/src/engine/client/ui.h
@@ -13,20 +13,20 @@ float ui_mouse_world_x();
 float ui_mouse_world_y();
 int ui_mouse_button(int index);
 
-void ui_set_hot_item(void *id);
-void ui_set_active_item(void *id);
+void ui_set_hot_item(const void *id);
+void ui_set_active_item(const void *id);
 void ui_clear_last_active_item();
-void *ui_hot_item();
-void *ui_active_item();
-void *ui_last_active_item();
+const void *ui_hot_item();
+const void *ui_active_item();
+const void *ui_last_active_item();
 
 int ui_mouse_inside(float x, float y, float w, float h);
 
-typedef void (*draw_button_callback)(void *id, const char *text, int checked, float x, float y, float w, float h, void *extra);
+typedef void (*draw_button_callback)(const void *id, const char *text, int checked, float x, float y, float w, float h, void *extra);
 
 void ui_do_image(int texture, float x, float y, float w, float h);
 void ui_do_label(float x, float y, const char *text, float size);
-int ui_do_button(void *id, const char *text, int checked, float x, float y, float w, float h, draw_button_callback draw_func, void *extra);
+int ui_do_button(const void *id, const char *text, int checked, float x, float y, float w, float h, draw_button_callback draw_func, void *extra);
 
 #ifdef __cplusplus
 }
diff --git a/src/engine/config_variables.h b/src/engine/config_variables.h
index f3820901..eb2837af 100644
--- a/src/engine/config_variables.h
+++ b/src/engine/config_variables.h
@@ -23,6 +23,7 @@ MACRO_CONFIG_INT(b_sort, 0, 0, 0)
 MACRO_CONFIG_INT(b_max_requests, 10, 0, 0)
 
 MACRO_CONFIG_INT(snd_rate, 48000, 0, 0)
+MACRO_CONFIG_INT(snd_enable, 1, 0, 1)
 
 MACRO_CONFIG_INT(gfx_screen_width, 800, 0, 0)
 MACRO_CONFIG_INT(gfx_screen_height, 600, 0, 0)
diff --git a/src/game/client/game_client.cpp b/src/game/client/game_client.cpp
index e966287e..2c793e35 100644
--- a/src/game/client/game_client.cpp
+++ b/src/game/client/game_client.cpp
@@ -1236,7 +1236,7 @@ void draw_circle(float x, float y, float r, int segments)
 	}
 }
 
-void draw_round_rect(float x, float y, float w, float h, float r)
+void draw_round_rect_ext(float x, float y, float w, float h, float r, int corners)
 {
 	int num = 8;
 	for(int i = 0; i < num; i+=2)
@@ -1251,24 +1251,28 @@ void draw_round_rect(float x, float y, float w, float h, float r)
 		float sa2 = sinf(a2);
 		float sa3 = sinf(a3);
 
+		if(corners&1) // TL
 		gfx_quads_draw_freeform(
 			x+r, y+r,
 			x+(1-ca1)*r, y+(1-sa1)*r,
 			x+(1-ca3)*r, y+(1-sa3)*r,
 			x+(1-ca2)*r, y+(1-sa2)*r);
 
+		if(corners&2) // TR
 		gfx_quads_draw_freeform(
 			x+w-r, y+r,
 			x+w-r+ca1*r, y+(1-sa1)*r,
 			x+w-r+ca3*r, y+(1-sa3)*r,
 			x+w-r+ca2*r, y+(1-sa2)*r);
 
+		if(corners&4) // BL
 		gfx_quads_draw_freeform(
 			x+r, y+h-r,
 			x+(1-ca1)*r, y+h-r+sa1*r,
 			x+(1-ca3)*r, y+h-r+sa3*r,
 			x+(1-ca2)*r, y+h-r+sa2*r);
 
+		if(corners&8) // BR
 		gfx_quads_draw_freeform(
 			x+w-r, y+h-r,
 			x+w-r+ca1*r, y+h-r+sa1*r,
@@ -1281,8 +1285,19 @@ void draw_round_rect(float x, float y, float w, float h, float r)
 	gfx_quads_drawTL(x+r, y+h-r, w-r*2, r); // bottom
 	gfx_quads_drawTL(x, y+r, r, h-r*2); // left
 	gfx_quads_drawTL(x+w-r, y+r, r, h-r*2); // right
+	
+	if(!(corners&1)) gfx_quads_drawTL(x, y, r, r); // TL
+	if(!(corners&2)) gfx_quads_drawTL(x+w, y, -r, r); // TR
+	if(!(corners&4)) gfx_quads_drawTL(x, y+h, r, -r); // BL
+	if(!(corners&8)) gfx_quads_drawTL(x+w, y+h, -r, -r); // BR
 }
 
+void draw_round_rect(float x, float y, float w, float h, float r)
+{
+	draw_round_rect_ext(x,y,w,h,r,0xf);
+}
+
+
 static void render_player(
 	const obj_player_character *prev_char,
 	const obj_player_character *player_char,
diff --git a/src/game/client/menu.cpp b/src/game/client/menu.cpp
index afcb1cfe..a0099929 100644
--- a/src/game/client/menu.cpp
+++ b/src/game/client/menu.cpp
@@ -195,12 +195,12 @@ void draw_background(float t)
     gfx_quads_end();
 }
 
-void draw_image_button(void *id, const char *text, int checked, float x, float y, float w, float h, void *extra)
+void draw_image_button(const void *id, const char *text, int checked, float x, float y, float w, float h, void *extra)
 {
 	ui_do_image(*(int *)id, x, y, w, h);
 }
 
-void draw_single_part_button(void *id, const char *text, int checked, float x, float y, float w, float h, void *extra)
+void draw_single_part_button(const void *id, const char *text, int checked, float x, float y, float w, float h, void *extra)
 {
 	gui_tileset_enum tileset;
 
@@ -215,7 +215,7 @@ void draw_single_part_button(void *id, const char *text, int checked, float x, f
 	draw_part((int)((char*)extra-(char*)0), tileset, x, y, w, h);
 }
 
-void draw_menu_button(void *id, const char *text, int checked, float x, float y, float w, float h, void *extra)
+void draw_menu_button(const void *id, const char *text, int checked, float x, float y, float w, float h, void *extra)
 {
 	int box_type;
 	if ((int)((char*)extra-(char*)0))
@@ -227,7 +227,7 @@ void draw_menu_button(void *id, const char *text, int checked, float x, float y,
 	ui_do_label(x + 10, y, text, 28);
 }
 
-void draw_teewars_button(void *id, const char *text, int checked, float x, float y, float w, float h, void *extra)
+void draw_teewars_button(const void *id, const char *text, int checked, float x, float y, float w, float h, void *extra)
 {
 	const float font_size = h-6.0f;//42.0f;
 
@@ -1758,6 +1758,8 @@ void modmenu_shutdown()
 {
 }
 
+extern int menu2_render();
+
 extern "C" int modmenu_render(int ingame) // TODO: nastyness
 {
 	static int mouse_x = 0;
@@ -1788,7 +1790,9 @@ extern "C" int modmenu_render(int ingame) // TODO: nastyness
     }
 
     //int r = menu_render(server_address, str, max_len);
-	int r = menu_render(ingame);
+	//int r = menu2_render(ingame);
+	(void)menu_render;
+	int r = menu2_render();
 
     gfx_texture_set(data->images[IMAGE_CURSOR].id);
     gfx_quads_begin();
diff --git a/src/game/client/menu2.cpp b/src/game/client/menu2.cpp
new file mode 100644
index 00000000..cc01f8da
--- /dev/null
+++ b/src/game/client/menu2.cpp
@@ -0,0 +1,1109 @@
+#include <stdio.h>
+#include <math.h>
+#include <string.h>
+#include <stdlib.h>
+
+#include <game/math.h>
+#include <game/vmath.h>
+
+extern "C" {
+	#include <engine/system.h>
+	#include <engine/interface.h>
+	#include <engine/config.h>
+	#include <engine/client/ui.h>
+}
+
+#include "../mapres.h"
+#include "../version.h"
+
+#include "mapres_image.h"
+#include "mapres_tilemap.h"
+
+#include "data.h"
+#include <mastersrv/mastersrv.h>
+
+extern data_container *data;
+
+#if 0
+static const vec4 color_tabbar_inactive(1,1,1,0.25f);
+static const vec4 color_tabbar_active(1,1,1,0.5f);
+#else
+static const vec4 color_tabbar_inactive(0,0,0,0.25f);
+static const vec4 color_tabbar_active(0,0,0,0.5f);
+#endif
+
+
+enum
+{
+	CORNER_TL=1,
+	CORNER_TR=2,
+	CORNER_BL=4,
+	CORNER_BR=8,
+	
+	CORNER_T=CORNER_TL|CORNER_TR,
+	CORNER_B=CORNER_BL|CORNER_BR,
+	CORNER_R=CORNER_TR|CORNER_BR,
+	CORNER_L=CORNER_TL|CORNER_BL,
+	
+	CORNER_ALL=CORNER_T|CORNER_B,
+	
+	PAGE_NEWS=0,
+	PAGE_INTERNET,
+	PAGE_LAN,
+	PAGE_FAVORITES,
+	PAGE_SETTINGS,
+};
+
+typedef struct 
+{
+    float x, y, w, h;
+} RECT;
+
+static float scale = 1.0f;
+static RECT screen = { 0.0f, 0.0f, 800.0f, 600.0f };
+
+RECT *ui2_screen()
+{
+    return &screen;
+}
+
+void ui2_set_scale(float s)
+{
+    scale = s;
+}
+
+float ui2_scale()
+{
+    return scale;
+}
+
+void ui2_hsplit_t(const RECT *original, float cut, RECT *top, RECT *bottom)
+{
+    RECT r = *original;
+    cut *= scale;
+
+    if (top)
+    {
+        top->x = r.x;
+        top->y = r.y;
+        top->w = r.w;
+        top->h = cut;
+    }
+
+    if (bottom)
+    {
+        bottom->x = r.x;
+        bottom->y = r.y + cut;
+        bottom->w = r.w;
+        bottom->h = r.h - cut;
+    }
+}
+
+void ui2_hsplit_b(const RECT *original, float cut, RECT *top, RECT *bottom)
+{
+    RECT r = *original;
+    cut *= scale;
+
+    if (top)
+    {
+        top->x = r.x;
+        top->y = r.y;
+        top->w = r.w;
+        top->h = r.h - cut;
+    }
+
+    if (bottom)
+    {
+        bottom->x = r.x;
+        bottom->y = r.y + r.h - cut;
+        bottom->w = r.w;
+        bottom->h = cut;
+    }
+}
+
+void ui2_vsplit_l(const RECT *original, float cut, RECT *left, RECT *right)
+{
+    RECT r = *original;
+    cut *= scale;
+
+    if (left)
+    {
+        left->x = r.x;
+        left->y = r.y;
+        left->w = cut;
+        left->h = r.h;
+    }
+
+    if (right)
+    {
+        right->x = r.x + cut;
+        right->y = r.y;
+        right->w = r.w - cut;
+        right->h = r.h;
+    }
+}
+
+void ui2_vsplit_r(const RECT *original, float cut, RECT *left, RECT *right)
+{
+    RECT r = *original;
+    cut *= scale;
+
+    if (left)
+    {
+        left->x = r.x;
+        left->y = r.y;
+        left->w = r.w - cut;
+        left->h = r.h;
+    }
+
+    if (right)
+    {
+        right->x = r.x + r.w - cut;
+        right->y = r.y;
+        right->w = cut;
+        right->h = r.h;
+    }
+}
+
+void ui2_margin(const RECT *original, float cut, RECT *other_rect)
+{
+    RECT r = *original;
+	cut *= scale;
+
+    other_rect->x = r.x + cut;
+    other_rect->y = r.y + cut;
+    other_rect->w = r.w - 2*cut;
+    other_rect->h = r.h - 2*cut;
+}
+
+void ui2_vmargin(const RECT *original, float cut, RECT *other_rect)
+{
+    RECT r = *original;
+	cut *= scale;
+
+    other_rect->x = r.x + cut;
+    other_rect->y = r.y;
+    other_rect->w = r.w - 2*cut;
+    other_rect->h = r.h;
+}
+
+void ui2_hmargin(const RECT *original, float cut, RECT *other_rect)
+{
+    RECT r = *original;
+	cut *= scale;
+
+    other_rect->x = r.x;
+    other_rect->y = r.y + cut;
+    other_rect->w = r.w;
+    other_rect->h = r.h - 2*cut;
+}
+
+typedef void (*ui2_draw_button_func)(const void *id, const char *text, int checked, const RECT *r, void *extra);
+
+int ui2_do_button(const void *id, const char *text, int checked, const RECT *r, ui2_draw_button_func draw_func, void *extra)
+{
+    /* logic */
+    int ret = 0;
+    int inside = ui_mouse_inside(r->x,r->y,r->w,r->h);
+
+	if(ui_active_item() == id)
+	{
+		if(!ui_mouse_button(0))
+		{
+			if(inside)
+				ret = 1;
+			ui_set_active_item(0);
+		}
+	}
+	else if(ui_hot_item() == id)
+	{
+		if(ui_mouse_button(0))
+			ui_set_active_item(id);
+	}
+	
+	if(inside)
+		ui_set_hot_item(id);
+
+    draw_func(id, text, checked, r, extra);
+    return ret;
+}
+
+
+void ui2_do_label(const RECT *r, const char *text, float size, int align)
+{
+    gfx_blend_normal();
+    size *= ui2_scale();
+    if(align == 0)
+    {
+    	float tw = gfx_pretty_text_width(size, text, -1);
+    	gfx_pretty_text(r->x + r->w/2-tw/2, r->y, size, text, -1);
+	}
+	else if(align < 0)
+    	gfx_pretty_text(r->x, r->y, size, text, -1);
+	else if(align > 0)
+	{
+    	float tw = gfx_pretty_text_width(size, text, -1);
+    	gfx_pretty_text(r->x + r->w-tw, r->y, size, text, -1);
+	}
+}
+
+
+extern void draw_round_rect_ext(float x, float y, float w, float h, float r, int corners);
+extern void draw_round_rect(float x, float y, float w, float h, float r);
+
+static void ui2_draw_rect(const RECT *r, vec4 color, int corners, float rounding)
+{
+	gfx_texture_set(-1);
+	gfx_quads_begin();
+	gfx_setcolor(color.r, color.g, color.b, color.a);
+	draw_round_rect_ext(r->x,r->y,r->w,r->h,rounding*ui2_scale(), corners);
+	gfx_quads_end();
+}
+
+static void ui2_draw_menu_button(const void *id, const char *text, int checked, const RECT *r, void *extra)
+{
+	ui2_draw_rect(r, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f);
+	ui2_do_label(r, text, 22, 0);
+}
+
+static void ui2_draw_menu_tab_button(const void *id, const char *text, int checked, const RECT *r, void *extra)
+{
+	if(checked)
+		ui2_draw_rect(r, color_tabbar_active, CORNER_T, 10.0f);
+	else
+		ui2_draw_rect(r, color_tabbar_inactive, CORNER_T, 10.0f);
+	ui2_do_label(r, text, 28, 0);
+}
+
+
+static void ui2_draw_settings_tab_button(const void *id, const char *text, int checked, const RECT *r, void *extra)
+{
+	if(checked)
+		ui2_draw_rect(r, color_tabbar_active, CORNER_R, 10.0f);
+	else
+		ui2_draw_rect(r, color_tabbar_inactive, CORNER_R, 10.0f);
+	ui2_do_label(r, text, 24, 0);
+}
+
+static void ui2_draw_grid_header(const void *id, const char *text, int checked, const RECT *r, void *extra)
+{
+	if(checked)
+		ui2_draw_rect(r, vec4(1,1,1,0.5f), CORNER_T, 5.0f);
+	//else
+	//	ui2_draw_rect(r, vec4(1,1,1,0.1f), CORNER_T, 5.0f);
+	RECT t;
+	ui2_vsplit_l(r, 5.0f, 0, &t);
+	ui2_do_label(&t, text, 18, -1);
+}
+
+static void ui2_draw_grid_cell(const void *id, const char *text, int checked, const RECT *r, void *extra)
+{
+	//ui2_draw_round_rect(r, 2.0f, vec4(1,1,1,1));
+	ui2_do_label(r, text, 18, -1);
+}
+
+static void ui2_draw_list_row(const void *id, const char *text, int checked, const RECT *r, void *extra)
+{
+	if(checked)
+	{
+		RECT sr = *r;
+		ui2_margin(&sr, 1.5f, &sr);
+		ui2_draw_rect(&sr, vec4(1,1,1,0.5f), CORNER_ALL, 4.0f);
+	}
+	ui2_do_label(r, text, 18, -1);
+}
+
+static void ui2_draw_checkbox(const void *id, const char *text, int checked, const RECT *r, void *extra)
+{
+	RECT c = *r;
+	RECT t = *r;
+	c.w = c.h;
+	t.x += c.w;
+	t.w -= c.w;
+	ui2_vsplit_l(&t, 5.0f, 0, &t);
+	
+	ui2_margin(&c, 2.0f, &c);
+	ui2_draw_rect(&c, vec4(1,1,1,0.25f), CORNER_ALL, 3.0f);
+	if(checked)
+		ui2_do_label(&c, "X", 16, 0);
+	ui2_do_label(&t, text, 18, -1);
+}
+
+static void ui2_draw_fsaa(const void *id, const char *text, int checked, const RECT *r, void *extra)
+{
+	RECT c = *r;
+	RECT t = *r;
+	c.w = c.h;
+	t.x += c.w;
+	t.w -= c.w;
+	ui2_vsplit_l(&t, 5.0f, 0, &t);
+	
+	ui2_margin(&c, 2.0f, &c);
+	ui2_draw_rect(&c, vec4(1,1,1,0.25f), CORNER_ALL, 3.0f);
+	char buf[16];
+	sprintf(buf, "%d", checked);
+	ui2_do_label(&c, buf, 16, 0);
+	ui2_do_label(&t, text, 18, -1);
+}
+
+int ui2_do_edit_box(void *id, const RECT *rect, char *str, int str_size)
+{
+    int inside = ui_mouse_inside(rect->x,rect->y,rect->w,rect->h);
+	int r = 0;
+	static int at_index = 0;
+
+	if(ui_last_active_item() == id)
+	{
+		int c = inp_last_char();
+		int k = inp_last_key();
+		int len = strlen(str);
+
+		if (inside && ui_mouse_button(0))
+		{
+			int mx_rel = (int)(ui_mouse_x() - rect->x);
+
+			for (int i = 1; i <= len; i++)
+			{
+				if (gfx_pretty_text_width(18.0f, str, i) + 10 > mx_rel)
+				{
+					at_index = i - 1;
+					break;
+				}
+
+				if (i == len)
+					at_index = len;
+			}
+		}
+
+		if (at_index > len)
+			at_index = len;
+
+		if (!(c >= 0 && c < 32))
+		{
+			if (len < str_size - 1 && at_index < str_size - 1)
+			{
+				memmove(str + at_index + 1, str + at_index, len - at_index + 1);
+				str[at_index] = c;
+				at_index++;
+			}
+		}
+
+		if (k == KEY_BACKSPACE && at_index > 0)
+		{
+			memmove(str + at_index - 1, str + at_index, len - at_index + 1);
+			at_index--;
+		}
+		else if (k == KEY_DEL && at_index < len)
+			memmove(str + at_index, str + at_index + 1, len - at_index);
+		else if (k == KEY_ENTER)
+			ui_clear_last_active_item();
+		else if (k == KEY_LEFT && at_index > 0)
+			at_index--;
+		else if (k == KEY_RIGHT && at_index < len)
+			at_index++;
+		else if (k == KEY_HOME)
+			at_index = 0;
+		else if (k == KEY_END)
+			at_index = len;
+
+		r = 1;
+	}
+
+	int box_type;
+	if (ui_active_item() == id || ui_hot_item() == id || ui_last_active_item() == id)
+		box_type = GUI_BOX_SCREEN_INFO;
+	else
+		box_type = GUI_BOX_SCREEN_TEXTBOX;
+
+	bool just_got_active = false;
+	
+	if(ui_active_item() == id)
+	{
+		if(!ui_mouse_button(0))
+			ui_set_active_item(0);
+	}
+	else if(ui_hot_item() == id)
+	{
+		if(ui_mouse_button(0))
+		{
+			if (ui_last_active_item() != id)
+				just_got_active = true;
+			ui_set_active_item(id);
+		}
+	}
+	
+	if(inside)
+		ui_set_hot_item(id);
+
+	RECT textbox = *rect;
+	ui2_draw_rect(&textbox, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f);
+	ui2_vmargin(&textbox, 5.0f, &textbox);
+	ui2_do_label(&textbox, str, 18, -1);
+
+	if (ui_last_active_item() == id && !just_got_active)
+	{
+		float w = gfx_pretty_text_width(18.0f, str, at_index);
+		textbox.x += w*ui2_scale();
+		ui2_do_label(&textbox, "_", 18, -1);
+	}
+
+	return r;
+}
+
+float ui2_do_scrollbar_v(const void *id, const RECT *rect, float current)
+{
+	RECT handle;
+	static float offset_y;
+	ui2_hsplit_t(rect, 33, &handle, 0);
+
+	handle.y += (rect->h-handle.h)*current;
+
+	//dbg_msg("scroll", "%f %f %f %f", handle.x,handle.y,handle.w,handle.h);
+	
+	/* logic */
+    float ret = current;
+    int inside = ui_mouse_inside(handle.x,handle.y,handle.w,handle.h);
+
+	if(ui_active_item() == id)
+	{
+		if(!ui_mouse_button(0))
+		{
+			//if(inside)
+			//	ret = 1;
+			ui_set_active_item(0);
+		}
+		
+		float min = rect->y;
+		float max = rect->h-handle.h;
+		float cur = ui_mouse_y()-offset_y;
+		ret = (cur-min)/max;
+		if(ret < 0.0f) ret = 0.0f;
+		if(ret > 1.0f) ret = 1.0f;
+	}
+	else if(ui_hot_item() == id)
+	{
+		if(ui_mouse_button(0))
+		{
+			ui_set_active_item(id);
+			offset_y = ui_mouse_y()-handle.y;
+		}
+	}
+	
+	if(inside)
+		ui_set_hot_item(id);
+
+	// render
+	RECT rail;
+	ui2_vmargin(rect, 5.0f, &rail);
+	ui2_draw_rect(&rail, vec4(1,1,1,0.25f), 0, 0.0f);
+
+	RECT slider = handle;
+	slider.w = rail.x-slider.x;
+	ui2_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_L, 2.5f);
+	slider.x = rail.x+rail.w;
+	ui2_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_R, 2.5f);
+
+	slider = handle;
+	ui2_margin(&slider, 5.0f, &slider);
+	ui2_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_ALL, 2.5f);
+	
+    return ret;
+}
+
+int ui2_do_key_reader(void *id, const RECT *rect, int key)
+{
+	// process
+	static bool mouse_released = true;
+	int inside = ui_mouse_inside(rect->x, rect->y, rect->w, rect->h);
+	int new_key = key;
+	
+	if(!ui_mouse_button(0))
+		mouse_released = true;
+
+	if(ui_active_item() == id)
+	{
+		int k = inp_last_key();
+		if (k)
+		{
+			new_key = k;
+			ui_set_active_item(0);
+			mouse_released = false;
+		}
+	}
+	else if(ui_hot_item() == id)
+	{
+		if(ui_mouse_button(0) && mouse_released)
+			ui_set_active_item(id);
+	}
+	
+	if(inside)
+		ui_set_hot_item(id);
+
+	// draw
+	if (ui_active_item() == id)
+		ui2_draw_menu_button(id, "???", 0, rect, 0);
+	else
+		ui2_draw_menu_button(id, inp_key_name(key), 0, rect, 0);
+		
+	//ui2_do_label(rect, 
+	/*
+	int box_type;
+	if (ui_active_item() == id || ui_hot_item() == id)
+		box_type = GUI_BOX_SCREEN_INFO;
+	else
+		box_type = GUI_BOX_SCREEN_TEXTBOX;
+	draw_box(box_type, tileset_regular, x, y, w, h);
+	
+	const char *str = inp_key_name(key);
+	ui_do_label(x + 10, y, str, 36);
+	if (ui_active_item() == id)
+	{
+		float w = gfx_pretty_text_width(36.0f, str, -1);
+		ui_do_label(x + 10 + w, y, "_", 36);
+	}*/
+
+	return new_key;
+}
+
+
+static int menu2_render_menubar(RECT r)
+{
+	RECT box = r;
+	RECT button;
+	
+	ui2_vsplit_l(&box, 110.0f, &button, &box);
+	static int news_button=0;
+	if (ui2_do_button(&news_button, "News", config.ui_page==PAGE_NEWS, &button, ui2_draw_menu_tab_button, 0))
+		config.ui_page = PAGE_NEWS;
+		
+	ui2_vsplit_l(&box, 30.0f, 0, &box);
+	ui2_vsplit_l(&box, 110.0f, &button, &box);
+	static int internet_button=0;
+	if (ui2_do_button(&internet_button, "Internet", config.ui_page==PAGE_INTERNET, &button, ui2_draw_menu_tab_button, 0))
+		config.ui_page = PAGE_INTERNET;
+
+	ui2_vsplit_l(&box, 4.0f, 0, &box);
+	ui2_vsplit_l(&box, 110.0f, &button, &box);
+	static int lan_button=0;
+	if (ui2_do_button(&lan_button, "LAN", config.ui_page==PAGE_LAN, &button, ui2_draw_menu_tab_button, 0))
+		config.ui_page = PAGE_LAN;
+
+	ui2_vsplit_l(&box, 4.0f, 0, &box);
+	ui2_vsplit_l(&box, 110.0f, &button, &box);
+	static int favorites_button=0;
+	if (ui2_do_button(&favorites_button, "Favorites", config.ui_page==PAGE_FAVORITES, &button, ui2_draw_menu_tab_button, 0))
+		config.ui_page = PAGE_FAVORITES;
+
+	//ui2_vsplit_l(&box, 20.0f, 0, &box);
+	ui2_vsplit_r(&box, 110.0f, &box, &button);
+	static int settings_button=0;
+	if (ui2_do_button(&settings_button, "Settings", config.ui_page==PAGE_SETTINGS, &button, ui2_draw_menu_tab_button, 0))
+		config.ui_page = PAGE_SETTINGS;
+		
+	return 0;
+}
+
+static void menu2_render_background()
+{
+	//gfx_clear(0.65f,0.78f,0.9f);
+	gfx_clear(0.9f,0.78f,0.65f);
+	//gfx_clear(0.78f,0.9f,0.65f);
+	
+	gfx_texture_set(data->images[IMAGE_BANNER].id);
+	gfx_quads_begin();
+	gfx_setcolor(0,0,0,0.05f);
+	gfx_quads_setrotation(-pi/4+0.15f);
+	gfx_quads_draw(400, 300, 1000, 250);
+	gfx_quads_end();
+}
+
+static void menu2_render_serverbrowser(RECT main_view)
+{
+	static char address[128] = "localhost:8303";
+
+	ui2_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f);
+	
+	RECT view;
+	ui2_margin(&main_view, 10.0f, &view);
+	
+	RECT headers;
+	RECT filters;
+	RECT status;
+	RECT toolbox;
+	
+	//ui2_hsplit_t(&view, 20.0f, &status, &view);
+	ui2_hsplit_t(&view, 20.0f, &headers, &view);
+	ui2_hsplit_b(&view, 90.0f, &view, &filters);
+	ui2_hsplit_b(&view, 5.0f, &view, 0);
+	ui2_hsplit_b(&view, 20.0f, &view, &status);
+
+	ui2_vsplit_r(&filters, 300.0f, &filters, &toolbox);
+	ui2_vsplit_r(&filters, 150.0f, &filters, 0);
+	
+	// split of the scrollbar
+	ui2_draw_rect(&headers, vec4(1,1,1,0.25f), CORNER_T, 5.0f);
+	ui2_vsplit_r(&headers, 20.0f, &headers, 0);
+	
+	struct column
+	{
+		int id;
+		int sort;
+		const char *caption;
+		int direction;
+		float width;
+		int flags;
+		RECT rect;
+		RECT spacer;
+	};
+	
+	enum
+	{
+		FIXED=1,
+		SPACER=2,
+		
+		COL_START=0,
+		COL_NAME,
+		COL_MAP,
+		COL_PLAYERS,
+		COL_PING,
+	};
+	
+	static column cols[] = {
+		{0, 			BROWSESORT_NONE,		" ",		-1, 30.0f, 0, {0}, {0}},
+		{COL_NAME,		BROWSESORT_NAME,		"Name",		0, 300.0f, 0, {0}, {0}},
+		{COL_MAP,		BROWSESORT_MAP,			"Map", 		1, 100.0f, 0, {0}, {0}},
+		{COL_PLAYERS,	BROWSESORT_NUMPLAYERS,	"Players",	1, 60.0f, 0, {0}, {0}},
+		{COL_PING,		BROWSESORT_PING,		"Ping",		1, 40.0f, FIXED, {0}, {0}},
+	};
+	
+	int num_cols = sizeof(cols)/sizeof(column);
+	
+	// do layout
+	for(int i = 0; i < num_cols; i++)
+	{
+		if(cols[i].direction == -1)
+		{
+			ui2_vsplit_l(&headers, cols[i].width, &cols[i].rect, &headers);
+			
+			if(i+1 < num_cols)
+			{
+				//cols[i].flags |= SPACER;
+				ui2_vsplit_l(&headers, 2, &cols[i].spacer, &headers);
+			}
+		}
+	}
+	
+	for(int i = num_cols-1; i >= 0; i--)
+	{
+		if(cols[i].direction == 1)
+		{
+			ui2_vsplit_r(&headers, cols[i].width, &headers, &cols[i].rect);
+			ui2_vsplit_r(&headers, 2, &headers, &cols[i].spacer);
+		}
+	}
+
+	for(int i = 0; i < num_cols; i++)
+	{
+		if(cols[i].direction == 0)
+			cols[i].rect = headers;
+	}
+	
+	// do headers
+	for(int i = 0; i < num_cols; i++)
+	{
+		if(ui2_do_button(cols[i].caption, cols[i].caption, config.b_sort == cols[i].sort, &cols[i].rect, ui2_draw_grid_header, 0))
+			config.b_sort = cols[i].sort;
+	}
+	
+	RECT scroll;
+	ui2_vsplit_r(&view, 15, &view, &scroll);
+	
+	int num_servers = client_serverbrowse_sorted_num();
+	
+	int num = (int)(view.h/cols[0].rect.h);
+	static int scrollbar = 0;
+	static float scrollvalue = 0;
+	static int selected_index = -1;
+	ui2_hmargin(&scroll, 5.0f, &scroll);
+	scrollvalue = ui2_do_scrollbar_v(&scrollbar, &scroll, scrollvalue);
+
+	int start = (int)((num_servers-num)*scrollvalue);
+	if(start < 0)
+		start = 0;
+	
+	//int r = -1;
+	for (int i = start, k = 0; i < num_servers && k < num; i++, k++)
+	{
+		int item_index = i;
+		RECT row;
+		ui2_hsplit_t(&view, 20.0f, &row, &view);
+			
+		int l = selected_index==item_index;
+		
+		if(l)
+		{
+			RECT r = row;
+			ui2_margin(&r, 1.5f, &r);
+			ui2_draw_rect(&r, vec4(1,1,1,0.5f), CORNER_ALL, 4.0f);
+		}
+			
+		SERVER_INFO *item = client_serverbrowse_sorted_get(item_index);
+
+		for(int c = 0; c < num_cols; c++)
+		{
+			RECT button;
+			char temp[64];
+			button.x = cols[c].rect.x;
+			button.y = row.y;
+			button.h = row.h;
+			button.w = cols[c].rect.w;
+			
+			int s = 0;
+			int id = cols[c].id;
+
+			if(c == 0)
+			{
+			}
+			else if(id == COL_NAME)
+				s = ui2_do_button(item, item->name, l, &button, ui2_draw_grid_cell, 0);
+			else if(id == COL_MAP)
+				s = ui2_do_button(item, item->map, l, &button, ui2_draw_grid_cell, 0);
+			else if(id == COL_PLAYERS)
+			{
+				sprintf(temp, "%i/%i", item->num_players, item->max_players);
+				s = ui2_do_button(item, temp, l, &button, ui2_draw_grid_cell, 0);
+			}
+			else if(id == COL_PING)
+			{
+				sprintf(temp, "%i", item->latency);
+				s = ui2_do_button(item, temp, l, &button, ui2_draw_grid_cell, 0);
+			}
+			
+			if(s)
+			{
+				selected_index = item_index;
+				strncpy(address, item->address, sizeof(address));
+			}
+		}
+	}
+	
+	// render quick search
+	RECT button;
+	ui2_hsplit_t(&filters, 20.0f, &button, &filters);
+	ui2_do_label(&button, "Quick search: ", 18, -1);
+	ui2_vsplit_l(&button, 95.0f, 0, &button);
+	ui2_do_edit_box(&config.b_filter_string, &button, config.b_filter_string, sizeof(config.b_filter_string));
+
+	// render filters
+	ui2_hsplit_t(&filters, 20.0f, &button, &filters);
+	if (ui2_do_button(&config.b_filter_empty, "Has people playing", config.b_filter_empty, &button, ui2_draw_checkbox, 0))
+		config.b_filter_empty ^= 1;
+
+	ui2_hsplit_t(&filters, 20.0f, &button, &filters);
+	if (ui2_do_button(&config.b_filter_full, "Server not full", config.b_filter_full, &button, ui2_draw_checkbox, 0))
+		config.b_filter_full ^= 1;
+
+	ui2_hsplit_t(&filters, 20.0f, &button, &filters);
+	if (ui2_do_button(&config.b_filter_pw, "Is not password protected", config.b_filter_pw, &button, ui2_draw_checkbox, 0))
+		config.b_filter_pw ^= 1;
+
+
+	// render status
+	ui2_draw_rect(&status, vec4(1,1,1,0.25f), CORNER_B, 5.0f);
+	ui2_vmargin(&status, 50.0f, &status);
+	char buf[128];
+	sprintf(buf, "%d of %d servers", client_serverbrowse_sorted_num(), client_serverbrowse_num());
+	ui2_do_label(&status, buf, 18.0f, -1);
+
+	// render toolbox
+	{
+		RECT buttons, button;
+		ui2_hsplit_b(&toolbox, 25.0f, &toolbox, &buttons);
+
+		ui2_vsplit_r(&buttons, 100.0f, &buttons, &button);
+		ui2_vmargin(&button, 2.0f, &button);
+		static int join_button = 0;
+		if(ui2_do_button(&join_button, "Connect", 0, &button, ui2_draw_menu_button, 0))
+			client_connect(address);
+
+		ui2_vsplit_r(&buttons, 20.0f, &buttons, &button);
+		ui2_vsplit_r(&buttons, 100.0f, &buttons, &button);
+		ui2_vmargin(&button, 2.0f, &button);
+		static int refresh_button = 0;
+		if(ui2_do_button(&refresh_button, "Refresh", 0, &button, ui2_draw_menu_button, 0))
+			client_serverbrowse_refresh(0);
+		
+		ui2_hsplit_t(&toolbox, 20.0f, &button, &toolbox);
+		ui2_do_label(&button, "Host address:", 18, -1);
+		ui2_vsplit_l(&button, 100.0f, 0, &button);
+		ui2_do_edit_box(&address, &button, address, sizeof(address));
+	}
+}
+
+static void menu2_render_settings_player(RECT main_view)
+{
+	RECT button;
+	
+	ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
+	ui2_do_label(&button, "Name:", 18.0, -1);
+	ui2_vsplit_l(&button, 80.0f, 0, &button);
+	ui2_vsplit_l(&button, 180.0f, &button, 0);
+	ui2_do_edit_box(config.player_name, &button, config.player_name, sizeof(config.player_name));
+
+	ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
+	if (ui2_do_button(&config.dynamic_camera, "Dynamic camera", config.dynamic_camera, &button, ui2_draw_checkbox, 0))
+		config.dynamic_camera ^= 1;
+
+}
+
+typedef void (*assign_func_callback)(CONFIGURATION *config, int value);
+
+static void menu2_render_settings_controls(RECT main_view)
+{
+	ui2_vsplit_l(&main_view, 300.0f, &main_view, 0);
+	
+	typedef struct 
+	{
+		char name[32];
+		int *key;
+	} KEYINFO;
+
+	const KEYINFO keys[] = 
+	{
+		{ "Move Left:", &config.key_move_left },
+		{ "Move Right:", &config.key_move_right },
+		{ "Jump:", &config.key_jump },
+		{ "Fire:", &config.key_fire },
+		{ "Hook:", &config.key_hook },
+		{ "Hammer:", &config.key_weapon1 },
+		{ "Pistol:", &config.key_weapon2 },
+		{ "Shotgun:", &config.key_weapon3 },
+		{ "Grenade:", &config.key_weapon4 },
+		{ "Next Weapon:", &config.key_next_weapon },
+		{ "Prev. Weapon:", &config.key_prev_weapon },
+		{ "Emoticon:", &config.key_emoticon },
+		{ "Screenshot:", &config.key_screenshot },
+	};
+
+	const int key_count = sizeof(keys) / sizeof(KEYINFO);
+	
+	for (int i = 0; i < key_count; i++)
+    {
+		KEYINFO key = keys[i];
+    	RECT button, label;
+    	ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
+    	ui2_vsplit_l(&button, 110.0f, &label, &button);
+    	
+		ui2_do_label(&label, key.name, 18.0f, -1);
+		*key.key = ui2_do_key_reader(key.key, &button, *key.key);
+    	ui2_hsplit_t(&main_view, 5.0f, 0, &main_view);
+    }	
+}
+
+static void menu2_render_settings_graphics(RECT main_view)
+{
+	RECT button;
+	char buf[128];
+	
+	static const int MAX_RESOLUTIONS = 256;
+	static VIDEO_MODE modes[MAX_RESOLUTIONS];
+	static int num_modes = -1;
+	
+	if(num_modes == -1)
+		num_modes = gfx_get_video_modes(modes, MAX_RESOLUTIONS);
+	
+	RECT modelist;
+	ui2_vsplit_l(&main_view, 300.0f, &main_view, &modelist);
+	
+	// draw allmodes switch
+	RECT header, footer;
+	ui2_hsplit_t(&modelist, 20, &button, &modelist);
+	if (ui2_do_button(&config.gfx_display_all_modes, "Show only supported", config.gfx_display_all_modes^1, &button, ui2_draw_checkbox, 0))
+	{
+		config.gfx_display_all_modes ^= 1;
+		num_modes = gfx_get_video_modes(modes, MAX_RESOLUTIONS);
+	}
+	
+	// draw header
+	ui2_hsplit_t(&modelist, 20, &header, &modelist);
+	ui2_draw_rect(&header, vec4(1,1,1,0.25f), CORNER_T, 5.0f); 
+	ui2_do_label(&header, "Display Modes", 18.0f, 0);
+
+	// draw footers	
+	ui2_hsplit_b(&modelist, 20, &modelist, &footer);
+	sprintf(buf, "Current: %dx%d %d bit", config.gfx_screen_width, config.gfx_screen_height, config.gfx_color_depth);
+	ui2_draw_rect(&footer, vec4(1,1,1,0.25f), CORNER_B, 5.0f); 
+	ui2_vsplit_l(&footer, 10.0f, 0, &footer);
+	ui2_do_label(&footer, buf, 18.0f, -1);
+
+	// modes
+	RECT scroll;
+	ui2_vsplit_r(&modelist, 15, &modelist, &scroll);
+
+	RECT list = modelist;
+	ui2_hsplit_t(&list, 20, &button, &list);
+	
+	int num = (int)(modelist.h/button.h);
+	static float scrollvalue = 0;
+	static int scrollbar = 0;
+	ui2_hmargin(&scroll, 5.0f, &scroll);
+	scrollvalue = ui2_do_scrollbar_v(&scrollbar, &scroll, scrollvalue);
+
+	int start = (int)((num_modes-num)*scrollvalue);
+	if(start < 0)
+		start = 0;
+		
+	for(int i = start; i < start+num && i < num_modes; i++)
+	{
+		int depth = modes[i].red+modes[i].green+modes[i].blue;
+		if(depth < 16)
+			depth = 16;
+		else if(depth > 16)
+			depth = 24;
+			
+		int selected = 0;
+		if(config.gfx_color_depth == depth &&
+			config.gfx_screen_width == modes[i].width &&
+			config.gfx_screen_height == modes[i].height)
+		{
+			selected = 1;
+		}
+		
+		sprintf(buf, "%dx%d %d bit", modes[i].width, modes[i].height, depth);
+		if(ui2_do_button(&modes[i], buf, selected, &button, ui2_draw_list_row, 0))
+		{
+			config.gfx_color_depth = depth;
+			config.gfx_screen_width = modes[i].width;
+			config.gfx_screen_height = modes[i].height;
+		}
+		
+		ui2_hsplit_t(&list, 20, &button, &list);
+	}
+	
+	
+	// switches
+	ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
+	if (ui2_do_button(&config.gfx_fullscreen, "Fullscreen", config.gfx_fullscreen, &button, ui2_draw_checkbox, 0))
+		config.gfx_fullscreen ^= 1;
+
+	ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
+	if (ui2_do_button(&config.gfx_vsync, "V-Sync", config.gfx_vsync, &button, ui2_draw_checkbox, 0))
+		config.gfx_vsync ^= 1;
+
+	ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
+	if (ui2_do_button(&config.gfx_fsaa_samples, "FSAA samples", config.gfx_fsaa_samples, &button, ui2_draw_fsaa, 0))
+	{
+		dbg_msg("d", "clicked!");
+		if(config.gfx_fsaa_samples < 2) config.gfx_fsaa_samples = 2;
+		else if(config.gfx_fsaa_samples < 4) config.gfx_fsaa_samples = 4;
+		else if(config.gfx_fsaa_samples < 6) config.gfx_fsaa_samples = 6;
+		else if(config.gfx_fsaa_samples < 8) config.gfx_fsaa_samples = 8;
+		else if(config.gfx_fsaa_samples < 16) config.gfx_fsaa_samples = 16;
+		else if(config.gfx_fsaa_samples >= 16) config.gfx_fsaa_samples = 0;
+	}
+		
+	ui2_hsplit_t(&main_view, 40.0f, &button, &main_view);
+	ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
+	if (ui2_do_button(&config.gfx_texture_quality, "Quality Textures", config.gfx_texture_quality, &button, ui2_draw_checkbox, 0))
+		config.gfx_texture_quality ^= 1;
+
+	ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
+	if (ui2_do_button(&config.gfx_texture_compression, "Texture Compression", config.gfx_texture_compression, &button, ui2_draw_checkbox, 0))
+		config.gfx_texture_compression ^= 1;
+
+	ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
+	if (ui2_do_button(&config.gfx_high_detail, "High Detail", config.gfx_high_detail, &button, ui2_draw_checkbox, 0))
+		config.gfx_high_detail ^= 1;
+}
+
+static void menu2_render_settings(RECT main_view)
+{
+	static int settings_page = 0;
+	
+	// render background
+	RECT temp, tabbar;
+	ui2_hsplit_t(&main_view, 50.0f, &temp, &main_view);
+	ui2_draw_rect(&temp, color_tabbar_active, CORNER_T|CORNER_BR, 10.0f);
+	
+	ui2_vsplit_r(&main_view, 120.0f, &main_view, &tabbar);
+	ui2_draw_rect(&main_view, color_tabbar_active, CORNER_B, 10.0f);
+	
+	// player, controls, network, graphics, sound
+	
+	RECT button;
+	
+	const char *tabs[] = {"Player", "Controls", "Network", "Graphics", "Sound"};
+	int num_tabs = (int)(sizeof(tabs)/sizeof(*tabs));
+
+	for(int i = 0; i < num_tabs; i++)
+	{
+		ui2_hsplit_t(&tabbar, 10, &button, &tabbar);
+		ui2_hsplit_t(&tabbar, 26, &button, &tabbar);
+		if(ui2_do_button(tabs[i], tabs[i], settings_page == i, &button, ui2_draw_settings_tab_button, 0))
+			settings_page = i;
+	}
+
+	//ui2_hsplit_t(&tabbar, 10, &button, &tabbar);
+	//ui2_draw_rect(&tabbar, color_tabbar_active, CORNER_R, 10.0f);
+	
+	ui2_margin(&main_view, 10.0f, &main_view);
+	
+	if(settings_page == 0)
+		menu2_render_settings_player(main_view);
+	else if(settings_page == 1)
+		menu2_render_settings_controls(main_view);
+	else if(settings_page == 2)
+		{}
+	else if(settings_page == 3)
+		menu2_render_settings_graphics(main_view);
+}
+
+static void menu2_render_news(RECT main_view)
+{
+	ui2_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f);
+}
+
+int menu2_render()
+{
+	gfx_mapscreen(0,0,800,600);
+	
+	static bool first = true;
+	if(first)
+	{
+		client_serverbrowse_refresh(0);
+		first = false;
+	}
+
+	if (inp_key_down('I') && ui2_scale() > 0.2f)
+		ui2_set_scale(ui2_scale()-0.1f);
+	if (inp_key_down('O'))
+		ui2_set_scale(ui2_scale()+0.1f);
+	
+	menu2_render_background();
+	
+	RECT screen = *ui2_screen();
+	RECT tab_bar;
+	RECT main_view;
+
+	// some margin around the screen
+	ui2_margin(&screen, 10.0f, &screen);
+	
+	// do tab bar
+	ui2_hsplit_t(&screen, 30.0f, &tab_bar, &main_view);
+	ui2_vmargin(&tab_bar, 20.0f, &tab_bar);
+	menu2_render_menubar(tab_bar);
+		
+	// render current page
+	if(config.ui_page == PAGE_NEWS)
+		menu2_render_news(main_view);
+	else if(config.ui_page == PAGE_INTERNET)
+		menu2_render_serverbrowser(main_view);
+	else if(config.ui_page == PAGE_LAN)
+		menu2_render_serverbrowser(main_view);
+	else if(config.ui_page == PAGE_FAVORITES)
+		menu2_render_serverbrowser(main_view);
+	else if(config.ui_page == PAGE_SETTINGS)
+		menu2_render_settings(main_view);
+	
+	return 0;
+}
diff --git a/src/game/game_variables.h b/src/game/game_variables.h
index 32e277f1..5dd5cf33 100644
--- a/src/game/game_variables.h
+++ b/src/game/game_variables.h
@@ -44,6 +44,7 @@ MACRO_CONFIG_STR(player_skin, 64, "default")
 
 MACRO_CONFIG_INT(dbg_new_gui, 0, 0, 1)
 
+MACRO_CONFIG_INT(ui_page, 0, 0, 5)
 
 MACRO_CONFIG_STR(sv_msg, 512, "")