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| author | Johan Althoff <teetow@gmail.com> | 2007-12-13 22:56:33 +0000 |
|---|---|---|
| committer | Johan Althoff <teetow@gmail.com> | 2007-12-13 22:56:33 +0000 |
| commit | b3e4d67131e34d928713766fa217ea24a5b1209d (patch) | |
| tree | 8c2d9ebaaa2149fb5d7aa934f564e8efd60e7c13 | |
| parent | c1685679f94170022585c0937179b219d2e3a6e7 (diff) | |
| download | zcatch-b3e4d67131e34d928713766fa217ea24a5b1209d.tar.gz zcatch-b3e4d67131e34d928713766fa217ea24a5b1209d.zip | |
crash/hang fix. flag velocity isn't set to zero when the game starts.
| -rw-r--r-- | src/game/server/srv_ctf.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/server/srv_ctf.cpp b/src/game/server/srv_ctf.cpp index 0046b83e..2ff4e2df 100644 --- a/src/game/server/srv_ctf.cpp +++ b/src/game/server/srv_ctf.cpp @@ -47,6 +47,7 @@ int gameobject_ctf::on_player_death(class player *victim, class player *killer, create_sound_global(SOUND_CTF_DROP); f->drop_tick = server_tick(); f->carrying_player = 0; + f->vel = vec2(0,0); if(killer && killer->team != victim->team) killer->score++; @@ -159,6 +160,7 @@ void flag::reset() carrying_player = 0; at_stand = 1; pos = stand_pos; + vel = vec2(0,0); } void flag::snap(int snapping_client) |