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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-08-30 21:09:13 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-08-30 21:09:13 +0000
commitb03b048974248e62509f2740c10370258c49c997 (patch)
tree4474810951f30923a1b380ddd3945cbb5c9c5572
parent8949d77fc4b84869c3b2212afa28930ee2d6cfdd (diff)
downloadzcatch-b03b048974248e62509f2740c10370258c49c997.tar.gz
zcatch-b03b048974248e62509f2740c10370258c49c997.zip
removed gc_client.hpp
-rw-r--r--src/game/client/components/broadcast.cpp2
-rw-r--r--src/game/client/components/chat.cpp1
-rw-r--r--src/game/client/components/console.cpp3
-rw-r--r--src/game/client/components/debughud.cpp5
-rw-r--r--src/game/client/components/effects.cpp3
-rw-r--r--src/game/client/components/hud.cpp1
-rw-r--r--src/game/client/components/items.cpp1
-rw-r--r--src/game/client/components/killmessages.cpp2
-rw-r--r--src/game/client/components/menus.cpp39
-rw-r--r--src/game/client/components/motd.cpp1
-rw-r--r--src/game/client/components/players.cpp9
-rw-r--r--src/game/client/gameclient.cpp1
-rw-r--r--src/game/client/gameclient.hpp4
-rw-r--r--src/game/client/gc_client.hpp66
-rw-r--r--src/game/client/gc_hooks.cpp1
-rw-r--r--src/game/client/gc_render.cpp1
-rw-r--r--src/game/client/gc_render_map.cpp4
17 files changed, 55 insertions, 89 deletions
diff --git a/src/game/client/components/broadcast.cpp b/src/game/client/components/broadcast.cpp
index 31ff6a71..960b004c 100644
--- a/src/game/client/components/broadcast.cpp
+++ b/src/game/client/components/broadcast.cpp
@@ -4,8 +4,6 @@
 #include <game/generated/gc_data.hpp>
 
 #include <game/client/gameclient.hpp>
-//#include <game/client/gc_anim.hpp>
-#include <game/client/gc_client.hpp>
 
 #include "broadcast.hpp"
 	
diff --git a/src/game/client/components/chat.cpp b/src/game/client/components/chat.cpp
index fbca1256..ca1d6ea5 100644
--- a/src/game/client/components/chat.cpp
+++ b/src/game/client/components/chat.cpp
@@ -5,7 +5,6 @@
 #include <game/generated/gc_data.hpp>
 
 #include <game/client/gameclient.hpp>
-#include <game/client/gc_client.hpp>
 
 #include <game/client/components/sounds.hpp>
 
diff --git a/src/game/client/components/console.cpp b/src/game/client/components/console.cpp
index 66a2249a..9b5161a0 100644
--- a/src/game/client/components/console.cpp
+++ b/src/game/client/components/console.cpp
@@ -1,4 +1,6 @@
 //#include "gc_console.hpp"
+#include <math.h>
+
 #include <game/generated/gc_data.hpp>
 
 #include <base/system.h>
@@ -14,7 +16,6 @@ extern "C" {
 #include <cstdio>
 
 #include <game/client/gc_ui.hpp>
-#include <game/client/gc_client.hpp>
 
 #include <game/version.hpp>
 
diff --git a/src/game/client/components/debughud.cpp b/src/game/client/components/debughud.cpp
index 0c8b0b91..7bb48307 100644
--- a/src/game/client/components/debughud.cpp
+++ b/src/game/client/components/debughud.cpp
@@ -12,7 +12,6 @@ extern "C" {
 
 #include <game/client/gameclient.hpp>
 #include <game/client/animstate.hpp>
-#include <game/client/gc_client.hpp>
 #include <game/client/gc_render.hpp>
 
 //#include "controls.hpp"
@@ -55,7 +54,7 @@ void DEBUGHUD::render_tuning()
 	
 	float y = 50.0f;
 	int count = 0;
-	for(int i = 0; i < tuning.num(); i++)
+	for(int i = 0; i < gameclient.tuning.num(); i++)
 	{
 		char buf[128];
 		float current, standard;
@@ -81,7 +80,7 @@ void DEBUGHUD::render_tuning()
 		gfx_text(0x0, x-w, y+count*6, 5, buf, -1);
 
 		x += 5.0f;
-		gfx_text(0x0, x, y+count*6, 5, tuning.names[i], -1);
+		gfx_text(0x0, x, y+count*6, 5, gameclient.tuning.names[i], -1);
 		
 		count++;
 	}
diff --git a/src/game/client/components/effects.cpp b/src/game/client/components/effects.cpp
index 000d0f3a..282da6f8 100644
--- a/src/game/client/components/effects.cpp
+++ b/src/game/client/components/effects.cpp
@@ -7,10 +7,11 @@
 #include <game/client/components/flow.hpp>
 #include <game/client/components/damageind.hpp>
 #include <game/client/gameclient.hpp>
-#include <game/client/gc_client.hpp>
 
 #include "effects.hpp"
 
+inline vec2 random_dir() { return normalize(vec2(frandom()-0.5f, frandom()-0.5f)); }
+
 EFFECTS::EFFECTS()
 {
 	add_50hz = false;
diff --git a/src/game/client/components/hud.cpp b/src/game/client/components/hud.cpp
index cee7a8bb..8344754e 100644
--- a/src/game/client/components/hud.cpp
+++ b/src/game/client/components/hud.cpp
@@ -8,7 +8,6 @@
 
 #include <game/client/gameclient.hpp>
 #include <game/client/animstate.hpp>
-#include <game/client/gc_client.hpp>
 #include <game/client/gc_render.hpp>
 
 #include "controls.hpp"
diff --git a/src/game/client/components/items.cpp b/src/game/client/components/items.cpp
index 43a3224a..940c39fd 100644
--- a/src/game/client/components/items.cpp
+++ b/src/game/client/components/items.cpp
@@ -4,7 +4,6 @@
 
 #include <game/gamecore.hpp> // get_angle
 #include <game/client/gameclient.hpp>
-#include <game/client/gc_client.hpp>
 #include <game/client/gc_ui.hpp>
 #include <game/client/gc_render.hpp>
 
diff --git a/src/game/client/components/killmessages.cpp b/src/game/client/components/killmessages.cpp
index 41ba2e48..106433f5 100644
--- a/src/game/client/components/killmessages.cpp
+++ b/src/game/client/components/killmessages.cpp
@@ -4,8 +4,6 @@
 
 #include <game/client/gameclient.hpp>
 #include <game/client/animstate.hpp>
-#include <game/client/gc_client.hpp>
-
 #include "killmessages.hpp"
 
 void KILLMESSAGES::on_reset()
diff --git a/src/game/client/components/menus.cpp b/src/game/client/components/menus.cpp
index 4a37669e..4893d0ea 100644
--- a/src/game/client/components/menus.cpp
+++ b/src/game/client/components/menus.cpp
@@ -26,7 +26,6 @@ extern "C" {
 #include <game/client/animstate.hpp>
 #include <game/client/gc_render.hpp>
 #include <game/client/gc_ui.hpp>
-#include <game/client/gc_client.hpp>
 #include <mastersrv/mastersrv.h>
 
 vec4 MENUS::gui_color;
@@ -41,6 +40,44 @@ vec4 MENUS::color_tabbar_active_ingame;
 INPUT_EVENT MENUS::inputevents[MAX_INPUTEVENTS];
 int MENUS::num_inputevents;
 
+inline float hue_to_rgb(float v1, float v2, float h)
+{
+   if(h < 0) h += 1;
+   if(h > 1) h -= 1;
+   if((6 * h) < 1) return v1 + ( v2 - v1 ) * 6 * h;
+   if((2 * h) < 1) return v2;
+   if((3 * h) < 2) return v1 + ( v2 - v1 ) * ((2.0f/3.0f) - h) * 6;
+   return v1;
+}
+
+inline vec3 hsl_to_rgb(vec3 in)
+{
+	float v1, v2;
+	vec3 out;
+
+	if(in.s == 0)
+	{
+		out.r = in.l;
+		out.g = in.l;
+		out.b = in.l;
+	}
+	else
+	{
+		if(in.l < 0.5f) 
+			v2 = in.l * (1 + in.s);
+		else           
+			v2 = (in.l+in.s) - (in.s*in.l);
+
+		v1 = 2 * in.l - v2;
+
+		out.r = hue_to_rgb(v1, v2, in.h + (1.0f/3.0f));
+		out.g = hue_to_rgb(v1, v2, in.h);
+		out.b = hue_to_rgb(v1, v2, in.h - (1.0f/3.0f));
+	} 
+
+	return out;
+}
+
 
 MENUS::MENUS()
 {
diff --git a/src/game/client/components/motd.cpp b/src/game/client/components/motd.cpp
index e5dfb507..19693390 100644
--- a/src/game/client/components/motd.cpp
+++ b/src/game/client/components/motd.cpp
@@ -4,7 +4,6 @@
 #include <game/generated/gc_data.hpp>
 
 #include <game/client/gameclient.hpp>
-#include <game/client/gc_client.hpp>
 
 #include "motd.hpp"
 	
diff --git a/src/game/client/components/players.cpp b/src/game/client/components/players.cpp
index ed8d0c17..1d4452d4 100644
--- a/src/game/client/components/players.cpp
+++ b/src/game/client/components/players.cpp
@@ -5,7 +5,6 @@
 #include <game/gamecore.hpp> // get_angle
 #include <game/client/animstate.hpp>
 #include <game/client/gameclient.hpp>
-#include <game/client/gc_client.hpp>
 #include <game/client/gc_ui.hpp>
 #include <game/client/gc_render.hpp>
 
@@ -125,8 +124,8 @@ void PLAYERS::render_player(
 		else
 		{
 			// apply predicted results
-			predicted_char.write(&player);
-			predicted_prev_char.write(&prev);
+			gameclient.predicted_char.write(&player);
+			gameclient.predicted_prev_char.write(&prev);
 			intratick = client_predintratick();
 		}
 	}
@@ -198,8 +197,8 @@ void PLAYERS::render_player(
 		{
 			if(gameclient.snap.local_info && player_char->hooked_player == gameclient.snap.local_info->cid)
 			{
-				hook_pos = mix(vec2(predicted_prev_char.pos.x, predicted_prev_char.pos.y),
-					vec2(predicted_char.pos.x, predicted_char.pos.y), client_predintratick());
+				hook_pos = mix(vec2(gameclient.predicted_prev_char.pos.x, gameclient.predicted_prev_char.pos.y),
+					vec2(gameclient.predicted_char.pos.x, gameclient.predicted_char.pos.y), client_predintratick());
 			}
 			else
 				hook_pos = mix(vec2(prev_char->hook_x, prev_char->hook_y), vec2(player_char->hook_x, player_char->hook_y), client_intratick());
diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp
index a6c531dd..1ff4225f 100644
--- a/src/game/client/gameclient.cpp
+++ b/src/game/client/gameclient.cpp
@@ -2,7 +2,6 @@
 #include <game/generated/g_protocol.hpp>
 
 #include "gameclient.hpp"
-#include "gc_client.hpp"
 #include "components/killmessages.hpp"
 #include "components/chat.hpp"
 #include "components/motd.hpp"
diff --git a/src/game/client/gameclient.hpp b/src/game/client/gameclient.hpp
index 0e6547d9..cfcf6a65 100644
--- a/src/game/client/gameclient.hpp
+++ b/src/game/client/gameclient.hpp
@@ -38,6 +38,10 @@ public:
 	vec2 local_character_pos;
 	vec2 local_target_pos;
 
+	// predicted players
+	CHARACTER_CORE predicted_prev_char;
+	CHARACTER_CORE predicted_char;
+
 	// snap pointers
 	struct SNAPSTATE
 	{
diff --git a/src/game/client/gc_client.hpp b/src/game/client/gc_client.hpp
deleted file mode 100644
index c164d990..00000000
--- a/src/game/client/gc_client.hpp
+++ /dev/null
@@ -1,66 +0,0 @@
-#include <base/vmath.hpp>
-
-#include <game/generated/g_protocol.hpp>
-#include <game/gamecore.hpp>
-
-#include <game/client/gc_render.hpp>
-
-extern TUNING_PARAMS tuning;
-
-// predicted players
-extern CHARACTER_CORE predicted_prev_char;
-extern CHARACTER_CORE predicted_char;
-
-// extra projs
-enum
-{
-	MAX_EXTRA_PROJECTILES=32,
-};
-
-extern NETOBJ_PROJECTILE extraproj_projectiles[MAX_EXTRA_PROJECTILES];
-extern int extraproj_num;
-void extraproj_reset();
-
-// various helpers
-//void snd_play_random(int chn, int setid, float vol, vec2 pos);
-//void chat_enable_mode(int team);
-
-inline vec2 random_dir() { return normalize(vec2(frandom()-0.5f, frandom()-0.5f)); }
-
-inline float hue_to_rgb(float v1, float v2, float h)
-{
-   if(h < 0) h += 1;
-   if(h > 1) h -= 1;
-   if((6 * h) < 1) return v1 + ( v2 - v1 ) * 6 * h;
-   if((2 * h) < 1) return v2;
-   if((3 * h) < 2) return v1 + ( v2 - v1 ) * ((2.0f/3.0f) - h) * 6;
-   return v1;
-}
-
-inline vec3 hsl_to_rgb(vec3 in)
-{
-	float v1, v2;
-	vec3 out;
-
-	if(in.s == 0)
-	{
-		out.r = in.l;
-		out.g = in.l;
-		out.b = in.l;
-	}
-	else
-	{
-		if(in.l < 0.5f) 
-			v2 = in.l * (1 + in.s);
-		else           
-			v2 = (in.l+in.s) - (in.s*in.l);
-
-		v1 = 2 * in.l - v2;
-
-		out.r = hue_to_rgb(v1, v2, in.h + (1.0f/3.0f));
-		out.g = hue_to_rgb(v1, v2, in.h);
-		out.b = hue_to_rgb(v1, v2, in.h - (1.0f/3.0f));
-	} 
-
-	return out;
-}
diff --git a/src/game/client/gc_hooks.cpp b/src/game/client/gc_hooks.cpp
index 19bc3ae2..cd027ff2 100644
--- a/src/game/client/gc_hooks.cpp
+++ b/src/game/client/gc_hooks.cpp
@@ -16,7 +16,6 @@ extern "C" {
 #include "components/skins.hpp"
 #include "components/console.hpp"
 
-#include "gc_client.hpp"
 #include "gc_render.hpp"
 #include "gc_map_image.hpp"
 
diff --git a/src/game/client/gc_render.cpp b/src/game/client/gc_render.cpp
index 6dacc354..4dcc4583 100644
--- a/src/game/client/gc_render.cpp
+++ b/src/game/client/gc_render.cpp
@@ -10,7 +10,6 @@
 #include <game/layers.hpp>
 #include "animstate.hpp"
 #include "gc_render.hpp"
-#include "gc_client.hpp"
 #include "gc_map_image.hpp"
 
 static float sprite_w_scale;
diff --git a/src/game/client/gc_render_map.cpp b/src/game/client/gc_render_map.cpp
index bbd9f7b1..d4f35d6c 100644
--- a/src/game/client/gc_render_map.cpp
+++ b/src/game/client/gc_render_map.cpp
@@ -1,7 +1,9 @@
 /* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
+#include <math.h>
 #include <base/math.hpp>
 #include <engine/e_client_interface.h>
-#include "gc_client.hpp"
+
+#include "gc_render.hpp"
 
 void render_eval_envelope(ENVPOINT *points, int num_points, int channels, float time, float *result)
 {