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| author | Joel de Vahl <joel@stalverk80.se> | 2008-10-02 14:44:35 +0000 |
|---|---|---|
| committer | Joel de Vahl <joel@stalverk80.se> | 2008-10-02 14:44:35 +0000 |
| commit | 9b0b0eb98d8397d491fb493b5dddab3d9b8e5e11 (patch) | |
| tree | cb7bc7cbb0c3fe74747580d8e009f8466e9fb3d3 | |
| parent | d5b1c9359820475afdd9261f470ef765295f9278 (diff) | |
| download | zcatch-9b0b0eb98d8397d491fb493b5dddab3d9b8e5e11.tar.gz zcatch-9b0b0eb98d8397d491fb493b5dddab3d9b8e5e11.zip | |
Removed compile warnings
| -rw-r--r-- | default.bam | 6 | ||||
| -rw-r--r-- | src/game/client/component.hpp | 2 | ||||
| -rw-r--r-- | src/game/server/gamecontroller.cpp | 4 | ||||
| -rw-r--r-- | src/game/server/gamecontroller.hpp | 1 |
4 files changed, 9 insertions, 4 deletions
diff --git a/default.bam b/default.bam index a2bbba0e..cbe63fed 100644 --- a/default.bam +++ b/default.bam @@ -337,9 +337,9 @@ function build(settings) masterserver_exe = Link(server_settings, "mastersrv", masterserver, engine, zlib) - if platform == "macosx" then - osxlaunch_exe = Link(client_settings, "TeeLaunch", osxlaunch) - end + --if platform == "macosx" then + -- osxlaunch_exe = Link(client_settings, "TeeLaunch", osxlaunch) + --end -- make targets c = PseudoTarget("client".."_"..settings.config_name, client_exe) diff --git a/src/game/client/component.hpp b/src/game/client/component.hpp index 5d14fa5e..f03165d2 100644 --- a/src/game/client/component.hpp +++ b/src/game/client/component.hpp @@ -10,7 +10,7 @@ class COMPONENT protected: GAMECLIENT *client; public: - ~COMPONENT() {} + virtual ~COMPONENT() {} virtual void on_statechange(int new_state, int old_state) {}; virtual void on_console_init() {}; diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp index 7db92486..7329240b 100644 --- a/src/game/server/gamecontroller.cpp +++ b/src/game/server/gamecontroller.cpp @@ -34,6 +34,10 @@ GAMECONTROLLER::GAMECONTROLLER() num_spawn_points[2] = 0; } +GAMECONTROLLER::~GAMECONTROLLER() +{ +} + float GAMECONTROLLER::evaluate_spawn_pos(SPAWNEVAL *eval, vec2 pos) { float score = 0.0f; diff --git a/src/game/server/gamecontroller.hpp b/src/game/server/gamecontroller.hpp index 89a8ad46..e4596883 100644 --- a/src/game/server/gamecontroller.hpp +++ b/src/game/server/gamecontroller.hpp @@ -54,6 +54,7 @@ public: bool is_teamplay() const; GAMECONTROLLER(); + virtual ~GAMECONTROLLER(); void do_team_score_wincheck(); void do_player_score_wincheck(); |