diff options
| author | oy <Tom_Adams@web.de> | 2011-03-29 00:48:36 +0200 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-03-29 00:48:36 +0200 |
| commit | 9712e4004cadd88272efacee292c404b02d1572c (patch) | |
| tree | d52aff24321c6a3b8bd1f372f8bc5c33994a8c28 | |
| parent | 0307138950b844604d314cdcc1228166008083bd (diff) | |
| download | zcatch-9712e4004cadd88272efacee292c404b02d1572c.tar.gz zcatch-9712e4004cadd88272efacee292c404b02d1572c.zip | |
improved the add/remove friend and ignore/notice chat buttons
| -rw-r--r-- | src/game/client/components/menus.h | 2 | ||||
| -rw-r--r-- | src/game/client/components/menus_demo.cpp | 16 | ||||
| -rw-r--r-- | src/game/client/components/menus_ingame.cpp | 36 |
3 files changed, 23 insertions, 31 deletions
diff --git a/src/game/client/components/menus.h b/src/game/client/components/menus.h index 6441573c..06d53411 100644 --- a/src/game/client/components/menus.h +++ b/src/game/client/components/menus.h @@ -38,7 +38,7 @@ class CMenus : public CComponent int DoButton_DemoPlayer(const void *pID, const char *pText, int Checked, const CUIRect *pRect); - int DoButton_Sprite(const void *pID, int ImageID, int SpriteID, int Checked, const CUIRect *pRect); + int DoButton_Sprite(const void *pID, int ImageID, int SpriteID, int Checked, const CUIRect *pRect, int Corners); int DoButton_Menu(const void *pID, const char *pText, int Checked, const CUIRect *pRect); int DoButton_MenuTab(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Corners); int DoButton_PageMenu(const void *pID, const char *pText, int Checked, bool Active, const CUIRect *pRect, int Corners); diff --git a/src/game/client/components/menus_demo.cpp b/src/game/client/components/menus_demo.cpp index 3970590d..4a14014d 100644 --- a/src/game/client/components/menus_demo.cpp +++ b/src/game/client/components/menus_demo.cpp @@ -26,11 +26,13 @@ int CMenus::DoButton_DemoPlayer(const void *pID, const char *pText, int Checked, return UI()->DoButtonLogic(pID, pText, Checked, pRect); } -int CMenus::DoButton_Sprite(const void *pID, int ImageID, int SpriteID, int Checked, const CUIRect *pRect) +int CMenus::DoButton_Sprite(const void *pID, int ImageID, int SpriteID, int Checked, const CUIRect *pRect, int Corners) { - RenderTools()->DrawUIRect(pRect, vec4(1,1,1, Checked ? 0.10f : 0.5f)*ButtonColorMul(pID), CUI::CORNER_ALL, 5.0f); + RenderTools()->DrawUIRect(pRect, Checked ? vec4(1.0f, 1.0f, 1.0f, 0.10f) : vec4(1.0f, 1.0f, 1.0f, 0.5f)*ButtonColorMul(pID), Corners, 5.0f); Graphics()->TextureSet(g_pData->m_aImages[ImageID].m_Id); Graphics()->QuadsBegin(); + if(!Checked) + Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.5f); RenderTools()->SelectSprite(SpriteID); IGraphics::CQuadItem QuadItem(pRect->x, pRect->y, pRect->w, pRect->h); Graphics()->QuadsDrawTL(&QuadItem, 1); @@ -147,12 +149,12 @@ void CMenus::RenderDemoPlayer(CUIRect MainView) static int s_PlayPauseButton = 0; if(!pInfo->m_Paused) { - if(DoButton_Sprite(&s_PlayPauseButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_PAUSE, pInfo->m_Paused, &Button)) + if(DoButton_Sprite(&s_PlayPauseButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_PAUSE, false, &Button, CUI::CORNER_ALL)) DemoPlayer()->Pause(); } else { - if(DoButton_Sprite(&s_PlayPauseButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_PLAY, !pInfo->m_Paused, &Button)) + if(DoButton_Sprite(&s_PlayPauseButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_PLAY, false, &Button, CUI::CORNER_ALL)) DemoPlayer()->Unpause(); } @@ -161,7 +163,7 @@ void CMenus::RenderDemoPlayer(CUIRect MainView) ButtonBar.VSplitLeft(Margins, 0, &ButtonBar); ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar); static int s_ResetButton = 0; - if(DoButton_Sprite(&s_ResetButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_STOP, false, &Button)) + if(DoButton_Sprite(&s_ResetButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_STOP, false, &Button, CUI::CORNER_ALL)) { m_pClient->OnReset(); DemoPlayer()->Pause(); @@ -172,14 +174,14 @@ void CMenus::RenderDemoPlayer(CUIRect MainView) ButtonBar.VSplitLeft(Margins, 0, &ButtonBar); ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar); static int s_SlowDownButton = 0; - if(DoButton_Sprite(&s_SlowDownButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_SLOWER, 0, &Button) || Input()->KeyPresses(KEY_MOUSE_WHEEL_DOWN)) + if(DoButton_Sprite(&s_SlowDownButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_SLOWER, 0, &Button, CUI::CORNER_ALL) || Input()->KeyPresses(KEY_MOUSE_WHEEL_DOWN)) DecreaseDemoSpeed = true; // fastforward ButtonBar.VSplitLeft(Margins, 0, &ButtonBar); ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar); static int s_FastForwardButton = 0; - if(DoButton_Sprite(&s_FastForwardButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_FASTER, 0, &Button)) + if(DoButton_Sprite(&s_FastForwardButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_FASTER, 0, &Button, CUI::CORNER_ALL)) IncreaseDemoSpeed = true; // speed meter diff --git a/src/game/client/components/menus_ingame.cpp b/src/game/client/components/menus_ingame.cpp index 3d2a8906..490f40d1 100644 --- a/src/game/client/components/menus_ingame.cpp +++ b/src/game/client/components/menus_ingame.cpp @@ -115,14 +115,14 @@ void CMenus::RenderGame(CUIRect MainView) UI()->DoLabelScaled(&Button, Localize("Player options"), 34.0f, -1); CUIRect Player; - static int s_aPlayerIDs[MAX_CLIENTS][2] = {{0}}; + static int s_aPlayerIDs[MAX_CLIENTS][4] = {{0}}; for(int i = 0; i < MAX_CLIENTS; ++i) { if(!m_pClient->m_Snap.m_paPlayerInfos[i] || i == m_pClient->m_Snap.m_LocalClientID) continue; Options.HSplitTop(28.0f, &ButtonBar, &Options); - ButtonBar.VSplitRight(200.0f, &Player, &ButtonBar); + ButtonBar.VSplitRight(220.0f, &Player, &ButtonBar); // player info Player.VSplitLeft(28.0f, &Button, &Player); @@ -142,32 +142,22 @@ void CMenus::RenderGame(CUIRect MainView) TextRender()->TextEx(&Cursor, m_pClient->m_aClients[i].m_aClan, -1); // ignore button - ButtonBar.VSplitLeft(10.0f, 0, &ButtonBar); + ButtonBar.HMargin(1.0f, &ButtonBar); ButtonBar.VSplitLeft(ButtonBar.h*2.0f, &Button, &ButtonBar); - if(m_pClient->m_aClients[i].m_ChatIgnore) - { - if(DoButton_Sprite(&s_aPlayerIDs[i][0], IMAGE_GUIBUTTONS, SPRITE_GUIBUTTON_CHATON, m_pClient->m_aClients[i].m_ChatIgnore, &Button)) - m_pClient->m_aClients[i].m_ChatIgnore = 0; - } - else - { - if(DoButton_Sprite(&s_aPlayerIDs[i][0], IMAGE_GUIBUTTONS, SPRITE_GUIBUTTON_CHATOFF, !m_pClient->m_aClients[i].m_ChatIgnore, &Button)) - m_pClient->m_aClients[i].m_ChatIgnore = 1; - } + if(DoButton_Sprite(&s_aPlayerIDs[i][0], IMAGE_GUIBUTTONS, SPRITE_GUIBUTTON_CHATON, !m_pClient->m_aClients[i].m_ChatIgnore, &Button, CUI::CORNER_L)) + m_pClient->m_aClients[i].m_ChatIgnore = 0; + ButtonBar.VSplitLeft(ButtonBar.h*2.0f, &Button, &ButtonBar); + if(DoButton_Sprite(&s_aPlayerIDs[i][1], IMAGE_GUIBUTTONS, SPRITE_GUIBUTTON_CHATOFF, m_pClient->m_aClients[i].m_ChatIgnore, &Button, CUI::CORNER_R)) + m_pClient->m_aClients[i].m_ChatIgnore = 1; // friend button ButtonBar.VSplitLeft(10.0f, 0, &ButtonBar); ButtonBar.VSplitLeft(ButtonBar.h*2.0f, &Button, &ButtonBar); - if(m_pClient->m_aClients[i].m_Friend) - { - if(DoButton_Sprite(&s_aPlayerIDs[i][1], IMAGE_GUIBUTTONS, SPRITE_GUIBUTTON_FRIENDREM, m_pClient->m_aClients[i].m_Friend, &Button)) - m_pClient->Friends()->RemoveFriend(m_pClient->m_aClients[i].m_aName, m_pClient->m_aClients[i].m_aClan); - } - else - { - if(DoButton_Sprite(&s_aPlayerIDs[i][1], IMAGE_GUIBUTTONS, SPRITE_GUIBUTTON_FRIENDADD, !m_pClient->m_aClients[i].m_Friend, &Button)) - m_pClient->Friends()->AddFriend(m_pClient->m_aClients[i].m_aName, m_pClient->m_aClients[i].m_aClan); - } + if(DoButton_Sprite(&s_aPlayerIDs[i][2], IMAGE_GUIBUTTONS, SPRITE_GUIBUTTON_FRIENDREM, !m_pClient->m_aClients[i].m_Friend, &Button, CUI::CORNER_L)) + m_pClient->Friends()->RemoveFriend(m_pClient->m_aClients[i].m_aName, m_pClient->m_aClients[i].m_aClan); + ButtonBar.VSplitLeft(ButtonBar.h*2.0f, &Button, &ButtonBar); + if(DoButton_Sprite(&s_aPlayerIDs[i][3], IMAGE_GUIBUTTONS, SPRITE_GUIBUTTON_FRIENDADD, m_pClient->m_aClients[i].m_Friend, &Button, CUI::CORNER_R)) + m_pClient->Friends()->AddFriend(m_pClient->m_aClients[i].m_aName, m_pClient->m_aClients[i].m_aClan); } /* |